ES-DE/src/Window.cpp
Aloshi 7ca0b0fe72 Help is now horizontal instead of vertical.
Shortened most help texts.
2014-03-23 20:33:27 -05:00

229 lines
5.3 KiB
C++

#include "Window.h"
#include <iostream>
#include "Renderer.h"
#include "AudioManager.h"
#include "VolumeControl.h"
#include "Log.h"
#include "Settings.h"
#include <iomanip>
#include "views/ViewController.h"
#include "components/HelpComponent.h"
#include "components/ImageComponent.h"
Window::Window() : mNormalizeNextUpdate(false), mFrameTimeElapsed(0), mFrameCountElapsed(0), mAverageDeltaTime(10),
mAllowSleep(true)
{
mInputManager = new InputManager(this);
mViewController = new ViewController(this);
mHelp = new HelpComponent(this);
mBackgroundOverlay = new ImageComponent(this);
mBackgroundOverlay->setImage(":/scroll_gradient.png");
pushGui(mViewController);
}
Window::~Window()
{
delete mViewController; // this would get deleted down below, but just to be safe, delete it here
delete mBackgroundOverlay;
//delete all our GUIs
while(peekGui())
delete peekGui();
delete mHelp;
delete mInputManager;
}
void Window::pushGui(GuiComponent* gui)
{
mGuiStack.push_back(gui);
setHelpPrompts(gui->getHelpPrompts());
}
void Window::removeGui(GuiComponent* gui)
{
for(auto i = mGuiStack.begin(); i != mGuiStack.end(); i++)
{
if(*i == gui)
{
i = mGuiStack.erase(i);
if(i == mGuiStack.end() && mGuiStack.size()) // we just popped the stack and the stack is not empty
setHelpPrompts(mGuiStack.back()->getHelpPrompts());
return;
}
}
}
GuiComponent* Window::peekGui()
{
if(mGuiStack.size() == 0)
return NULL;
return mGuiStack.back();
}
bool Window::init(unsigned int width, unsigned int height)
{
if(!Renderer::init(width, height))
{
LOG(LogError) << "Renderer failed to initialize!";
return false;
}
mInputManager->init();
ResourceManager::getInstance()->reloadAll();
//keep a reference to the default fonts, so they don't keep getting destroyed/recreated
if(mDefaultFonts.empty())
{
mDefaultFonts.push_back(Font::get(FONT_SIZE_SMALL));
mDefaultFonts.push_back(Font::get(FONT_SIZE_MEDIUM));
mDefaultFonts.push_back(Font::get(FONT_SIZE_LARGE));
}
mBackgroundOverlay->setResize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
// update our help because font sizes probably changed
if(peekGui())
setHelpPrompts(peekGui()->getHelpPrompts());
return true;
}
void Window::deinit()
{
mInputManager->deinit();
ResourceManager::getInstance()->unloadAll();
Renderer::deinit();
}
void Window::input(InputConfig* config, Input input)
{
if(config->isMappedTo("mastervolup", input))
{
VolumeControl::getInstance()->setVolume(VolumeControl::getInstance()->getVolume() + 5);
}
else if(config->isMappedTo("mastervoldown", input))
{
VolumeControl::getInstance()->setVolume(VolumeControl::getInstance()->getVolume() - 5);
}
else
{
if(peekGui())
this->peekGui()->input(config, input);
}
}
void Window::update(int deltaTime)
{
if(mNormalizeNextUpdate)
{
mNormalizeNextUpdate = false;
if(deltaTime > mAverageDeltaTime)
deltaTime = mAverageDeltaTime;
}
mFrameTimeElapsed += deltaTime;
mFrameCountElapsed++;
if(mFrameTimeElapsed > 500)
{
mAverageDeltaTime = mFrameTimeElapsed / mFrameCountElapsed;
if(Settings::getInstance()->getBool("DrawFramerate"))
{
std::stringstream ss;
ss << std::fixed << std::setprecision(1) << (1000.0f * (float)mFrameCountElapsed / (float)mFrameTimeElapsed) << "fps, ";
ss << std::fixed << std::setprecision(2) << ((float)mFrameTimeElapsed / (float)mFrameCountElapsed) << "ms";
mFrameDataString = ss.str();
}
mFrameTimeElapsed = 0;
mFrameCountElapsed = 0;
}
if(peekGui())
peekGui()->update(deltaTime);
}
void Window::render()
{
Eigen::Affine3f transform = Eigen::Affine3f::Identity();
// draw only bottom and top of GuiStack (if they are different)
if(mGuiStack.size())
{
auto& bottom = mGuiStack.front();
auto& top = mGuiStack.back();
bottom->render(transform);
if(bottom != top)
{
mBackgroundOverlay->render(transform);
top->render(transform);
}
}
// draw everything
/*const unsigned int drawBGAfter = mGuiStack.size() > 1 ? mGuiStack.size() - 2 : mGuiStack.size();
for(unsigned int i = 0; i < mGuiStack.size(); i++)
{
mGuiStack.at(i)->render(transform);
if(i == drawBGAfter)
mBackgroundOverlay->render(transform);
}*/
mHelp->render(transform);
if(Settings::getInstance()->getBool("DrawFramerate"))
{
Renderer::setMatrix(Eigen::Affine3f::Identity());
mDefaultFonts.at(1)->drawText(mFrameDataString, Eigen::Vector2f(50, 50), 0xFF00FFFF);
}
}
void Window::normalizeNextUpdate()
{
mNormalizeNextUpdate = true;
}
bool Window::getAllowSleep()
{
return mAllowSleep;
}
void Window::setAllowSleep(bool sleep)
{
mAllowSleep = sleep;
}
void Window::renderLoadingScreen()
{
Renderer::setMatrix(Eigen::Affine3f::Identity());
Renderer::drawRect(0, 0, Renderer::getScreenWidth(), Renderer::getScreenHeight(), 0x000000FF);
mDefaultFonts.at(2)->drawCenteredText("LOADING", 0, (Renderer::getScreenHeight() - mDefaultFonts.at(2)->getHeight()) / 2.0f , 0xFFFFFFFF);
Renderer::swapBuffers();
}
void Window::setHelpPrompts(const std::vector<HelpPrompt>& prompts)
{
mHelp->clearPrompts();
std::vector<HelpPrompt> addPrompts;
std::map<std::string, bool> seenMap;
for(auto it = prompts.begin(); it != prompts.end(); it++)
{
// only add it if the same icon hasn't already been added
if(seenMap.insert(std::make_pair<std::string, bool>(it->first, true)).second)
addPrompts.push_back(*it);
}
mHelp->setPrompts(addPrompts);
}