mirror of
https://github.com/RetroDECK/ES-DE.git
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493 lines
22 KiB
C++
493 lines
22 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// ES-DE Frontend
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// Settings.cpp
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//
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// Functions to read from and write to the configuration file es_settings.xml.
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// The default values for the application settings are defined here as well.
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// This class is not thread safe.
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//
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#include "Settings.h"
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#include "GuiComponent.h"
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#include "Log.h"
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#include "Scripting.h"
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#include "utils/FileSystemUtil.h"
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#include "utils/StringUtil.h"
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#include <algorithm>
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#include <pugixml.hpp>
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#include <vector>
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namespace
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{
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// These settings are not saved to es_settings.xml. Most can be set using command-line
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// arguments but a couple are debug flags or used for other application-internal purposes.
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std::vector<std::string> settingsSkipSaving {
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// clang-format off
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// These options can be set using command-line arguments:
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"ScreenWidth", // Set via --resolution [width] [height]
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"ScreenHeight", // set via --resolution [width] [height]
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"ScreenOffsetX", // Set via --screenoffset [horiz.] [vert.]
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"ScreenOffsetY", // Set via --screenoffset [horiz.] [vert.]
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"FullscreenPadding", // Set via --fullscreen-padding [1/on or 0/off]
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"VSync", // --vsync [1/on or 0/off]
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"IgnoreGamelist", // --ignore-gamelist
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"SplashScreen", // --no-splash
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"ForceFull", // --force-full
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"ForceKiosk", // --force-kiosk
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"ForceKid", // --force-kid
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"Debug", // Whether we're in debug mode.
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"DebugFlag", // Whether the --debug flag was passed.
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// These options are only used internally during the application session:
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"PortableMode",
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"DetectedLocale",
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"DebugGrid",
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"DebugText",
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"DebugImage",
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"LegacyAppDataDirectory",
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"ScraperFilter",
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"TransitionsSystemToSystem",
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"TransitionsSystemToGamelist",
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"TransitionsGamelistToGamelist",
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"TransitionsGamelistToSystem",
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"TransitionsStartupToSystem",
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"TransitionsStartupToGamelist"
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// clang-format on
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};
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template <typename K, typename V>
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void saveMap(pugi::xml_document& doc, std::map<K, V>& map, const std::string& type)
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{
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for (auto it = map.cbegin(); it != map.cend(); ++it) {
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// Key is on the "don't save" list, so don't save it.
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if (std::find(settingsSkipSaving.cbegin(), settingsSkipSaving.cend(), it->first) !=
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settingsSkipSaving.cend()) {
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continue;
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}
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pugi::xml_node node {doc.append_child(type.c_str())};
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node.append_attribute("name").set_value(it->first.c_str());
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node.append_attribute("value").set_value(it->second.second);
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}
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}
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} // namespace
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Settings::Settings()
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{
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mWasChanged = false;
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setDefaults();
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if (Utils::FileSystem::getFileName(Utils::FileSystem::getAppDataDirectory()) ==
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".emulationstation")
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mBoolMap["LegacyAppDataDirectory"] = std::make_pair(true, true);
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loadFile();
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}
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Settings* Settings::getInstance()
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{
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static Settings instance;
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return &instance;
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}
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void Settings::setDefaults()
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{
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mBoolMap.clear();
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mIntMap.clear();
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mStringMap.clear();
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// All settings are in pairs of default values and current values.
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// As such, in this function we set these pairs identically.
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//
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// Settings configured via the in-program settings menu.
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//
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// Scraper.
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mStringMap["Scraper"] = {"screenscraper", "screenscraper"};
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mStringMap["ScraperUsernameScreenScraper"] = {"", ""};
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mStringMap["ScraperPasswordScreenScraper"] = {"", ""};
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mBoolMap["ScraperUseAccountScreenScraper"] = {true, true};
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mBoolMap["ScrapeGameNames"] = {true, true};
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mBoolMap["ScrapeRatings"] = {true, true};
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// ScreenScraper controller scraping is currently broken, it's unclear if they will fix it.
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// mBoolMap["ScrapeControllers"] = {true, true};
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mBoolMap["ScrapeMetadata"] = {true, true};
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mBoolMap["ScrapeVideos"] = {true, true};
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mBoolMap["ScrapeScreenshots"] = {true, true};
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mBoolMap["ScrapeTitleScreens"] = {true, true};
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mBoolMap["ScrapeCovers"] = {true, true};
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mBoolMap["ScrapeBackCovers"] = {true, true};
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mBoolMap["ScrapeMarquees"] = {true, true};
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mBoolMap["Scrape3DBoxes"] = {true, true};
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mBoolMap["ScrapePhysicalMedia"] = {true, true};
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mBoolMap["ScrapeFanArt"] = {true, true};
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mBoolMap["ScrapeManuals"] = {true, true};
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mStringMap["MiximageResolution"] = {"1280x960", "1280x960"};
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mStringMap["MiximageScreenshotHorizontalFit"] = {"crop", "crop"};
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mStringMap["MiximageScreenshotVerticalFit"] = {"contain", "contain"};
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mStringMap["MiximageScreenshotAspectThreshold"] = {"high", "high"};
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mStringMap["MiximageScreenshotBlankAreasColor"] = {"black", "black"};
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mStringMap["MiximageScreenshotScaling"] = {"sharp", "sharp"};
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mStringMap["MiximageBoxSize"] = {"medium", "medium"};
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mStringMap["MiximagePhysicalMediaSize"] = {"medium", "medium"};
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mBoolMap["MiximageGenerate"] = {true, true};
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mBoolMap["MiximageOverwrite"] = {true, true};
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mBoolMap["MiximageRemoveLetterboxes"] = {true, true};
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mBoolMap["MiximageRemovePillarboxes"] = {true, true};
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mBoolMap["MiximageRotateHorizontalBoxes"] = {true, true};
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mBoolMap["MiximageIncludeMarquee"] = {true, true};
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mBoolMap["MiximageIncludeBox"] = {true, true};
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mBoolMap["MiximageCoverFallback"] = {true, true};
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mBoolMap["MiximageIncludePhysicalMedia"] = {true, true};
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mStringMap["ScraperRegion"] = {"eu", "eu"};
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mStringMap["ScraperLanguage"] = {"en", "en"};
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mIntMap["ScraperRetryOnErrorCount"] = {3, 3};
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mIntMap["ScraperRetryOnErrorTimer"] = {3, 3};
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mIntMap["ScraperSearchFileHashMaxSize"] = {384, 384};
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mBoolMap["ScraperOverwriteData"] = {true, true};
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mBoolMap["ScraperIgnoreHTTP404Errors"] = {true, true};
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mBoolMap["ScraperSearchFileHash"] = {true, true};
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mBoolMap["ScraperSearchMetadataName"] = {true, true};
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mBoolMap["ScraperIncludeFolders"] = {true, true};
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mBoolMap["ScraperInteractive"] = {false, false};
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mBoolMap["ScraperSemiautomatic"] = {true, true};
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mBoolMap["ScraperRespectExclusions"] = {true, true};
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mBoolMap["ScraperExcludeRecursively"] = {true, true};
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mBoolMap["ScraperConvertUnderscores"] = {true, true};
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mBoolMap["ScraperAutomaticRemoveDots"] = {true, true};
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mBoolMap["ScraperRegionFallback"] = {true, true};
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// UI settings.
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mStringMap["Theme"] = {"linear-es-de", "linear-es-de"};
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mStringMap["ThemeVariant"] = {"", ""};
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mStringMap["ThemeColorScheme"] = {"", ""};
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mStringMap["ThemeFontSize"] = {"", ""};
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mStringMap["ThemeAspectRatio"] = {"", ""};
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mStringMap["ThemeTransitions"] = {"automatic", "automatic"};
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mStringMap["ApplicationLanguage"] = {"automatic", "automatic"};
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mStringMap["QuickSystemSelect"] = {"leftrightshoulders", "leftrightshoulders"};
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mStringMap["StartupSystem"] = {"", ""};
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mStringMap["SystemsSorting"] = {"default", "default"};
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mStringMap["DefaultSortOrder"] = {"name, ascending", "name, ascending"};
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mStringMap["MenuColorScheme"] = {"dark", "dark"};
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mStringMap["MenuOpeningEffect"] = {"scale-up", "scale-up"};
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mStringMap["LaunchScreenDuration"] = {"normal", "normal"};
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mStringMap["UIMode"] = {"full", "full"};
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mStringMap["RandomEntryButton"] = {"games", "games"};
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// UI settings -> media viewer settings.
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mStringMap["MediaViewerHelpPrompts"] = {"top", "top"};
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mBoolMap["MediaViewerShowTypes"] = {false, false};
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mBoolMap["MediaViewerKeepVideoRunning"] = {true, true};
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mBoolMap["MediaViewerStretchVideos"] = {false, false};
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#if defined(RASPBERRY_PI)
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mBoolMap["MediaViewerVideoScanlines"] = {false, false};
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#else
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mBoolMap["MediaViewerVideoScanlines"] = {true, true};
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#endif
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mBoolMap["MediaViewerVideoBlur"] = {false, false};
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mBoolMap["MediaViewerScreenshotScanlines"] = {true, true};
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// UI settings -> screensaver settings.
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mIntMap["ScreensaverTimer"] = {5 * 60 * 1000, 5 * 60 * 1000}; // 5 minutes.
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mStringMap["ScreensaverType"] = {"video", "video"};
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mBoolMap["ScreensaverControls"] = {true, true};
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// UI settings -> screensaver settings -> slideshow screensaver settings.
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mIntMap["ScreensaverSwapImageTimeout"] = {10000, 10000};
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mBoolMap["ScreensaverSlideshowOnlyFavorites"] = {false, false};
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mBoolMap["ScreensaverStretchImages"] = {false, false};
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mBoolMap["ScreensaverSlideshowGameInfo"] = {true, true};
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mBoolMap["ScreensaverSlideshowScanlines"] = {false, false};
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mBoolMap["ScreensaverSlideshowCustomImages"] = {false, false};
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mBoolMap["ScreensaverSlideshowRecurse"] = {false, false};
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mStringMap["ScreensaverSlideshowCustomDir"] = {"", ""};
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// UI settings -> screensaver settings -> video screensaver settings.
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mIntMap["ScreensaverSwapVideoTimeout"] = {0, 0};
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mBoolMap["ScreensaverVideoOnlyFavorites"] = {false, false};
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mBoolMap["ScreensaverStretchVideos"] = {false, false};
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mBoolMap["ScreensaverVideoGameInfo"] = {true, true};
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#if defined(RASPBERRY_PI)
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mBoolMap["ScreensaverVideoScanlines"] = {false, false};
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#else
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mBoolMap["ScreensaverVideoScanlines"] = {true, true};
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#endif
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mBoolMap["ScreensaverVideoBlur"] = {false, false};
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mBoolMap["ThemeVariantTriggers"] = {true, true};
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mBoolMap["MenuBlurBackground"] = {true, true};
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mBoolMap["FoldersOnTop"] = {true, true};
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mBoolMap["FavoritesFirst"] = {true, true};
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mBoolMap["FavoritesStar"] = {true, true};
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mBoolMap["ListScrollOverlay"] = {false, false};
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mBoolMap["VirtualKeyboard"] = {true, true};
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mBoolMap["FavoritesAddButton"] = {true, true};
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mBoolMap["GamelistFilters"] = {true, true};
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mBoolMap["ShowHelpPrompts"] = {true, true};
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// Sound settings.
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mIntMap["SoundVolumeNavigation"] = {70, 70};
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mIntMap["SoundVolumeVideos"] = {80, 80};
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mBoolMap["ViewsVideoAudio"] = {true, true};
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mBoolMap["MediaViewerVideoAudio"] = {true, true};
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mBoolMap["ScreensaverVideoAudio"] = {true, true};
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mBoolMap["NavigationSounds"] = {true, true};
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// Input device settings.
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mStringMap["InputControllerType"] = {"xbox", "xbox"};
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#if defined(__ANDROID__)
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mStringMap["InputTouchOverlaySize"] = {"medium", "medium"};
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mStringMap["InputTouchOverlayOpacity"] = {"normal", "normal"};
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mIntMap["InputTouchOverlayFadeTime"] = {6, 6};
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mBoolMap["InputTouchOverlay"] = {true, true};
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#endif
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mBoolMap["InputOnlyFirstController"] = {false, false};
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mBoolMap["InputSwapButtons"] = {false, false};
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mBoolMap["InputIgnoreKeyboard"] = {false, false};
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// Game collection settings.
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mStringMap["CollectionSystemsAuto"] = {"", ""};
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mStringMap["CollectionSystemsCustom"] = {"", ""};
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mStringMap["CollectionCustomGrouping"] = {"unthemed", "unthemed"};
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mBoolMap["FavFirstCustom"] = {false, false};
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mBoolMap["FavStarCustom"] = {false, false};
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// Other settings.
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mStringMap["MediaDirectory"] = {"", ""};
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#if defined(STEAM_DECK) || defined(RETRODECK)
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mIntMap["MaxVRAM"] = {512, 512};
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#elif defined(RASPBERRY_PI)
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mIntMap["MaxVRAM"] = {192, 192};
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#else
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mIntMap["MaxVRAM"] = {512, 512};
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#endif
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#if !defined(USE_OPENGLES)
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mIntMap["AntiAliasing"] = {0, 0};
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#endif
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mIntMap["DisplayIndex"] = {1, 1};
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mIntMap["ScreenRotate"] = {0, 0};
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#if defined(__APPLE__)
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mStringMap["KeyboardQuitShortcut"] = {"CmdQ", "CmdQ"};
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#else
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mStringMap["KeyboardQuitShortcut"] = {"AltF4", "AltF4"};
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#endif
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mStringMap["SaveGamelistsMode"] = {"always", "always"};
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mStringMap["ApplicationUpdaterFrequency"] = {"always", "always"};
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mStringMap["ApplicationUpdaterDownloadDirectory"] = {"", ""};
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#if !defined(__ANDROID__)
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mBoolMap["ApplicationUpdaterPrereleases"] = {false, false};
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#endif
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#if defined(_WIN64)
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mBoolMap["HideTaskbar"] = {false, false};
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#endif
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#if !defined(__ANDROID__)
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mBoolMap["RunInBackground"] = {false, false};
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#endif
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#if defined(VIDEO_HW_DECODING)
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mBoolMap["VideoHardwareDecoding"] = {false, false};
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#endif
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#if defined(STEAM_DECK) || defined(RETRODECK)
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mBoolMap["VideoUpscaleFrameRate"] = {true, true};
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#else
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mBoolMap["VideoUpscaleFrameRate"] = {false, false};
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#endif
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mBoolMap["AlternativeEmulatorPerGame"] = {true, true};
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mBoolMap["ShowHiddenFiles"] = {true, true};
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mBoolMap["ShowHiddenGames"] = {true, true};
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mBoolMap["CustomEventScripts"] = {false, false};
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mBoolMap["ParseGamelistOnly"] = {false, false};
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mBoolMap["MAMENameStripExtraInfo"] = {true, true};
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#if defined(__unix__) && !defined(__ANDROID__)
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mBoolMap["DisableComposition"] = {false, false};
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#endif
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#if defined(__ANDROID__)
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mBoolMap["BackEventAppExit"] = {true, true};
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#endif
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mBoolMap["DebugMode"] = {false, false};
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mBoolMap["DisplayGPUStatistics"] = {false, false};
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mBoolMap["EnableMenuKidMode"] = {false, false};
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// macOS requires root privileges to reboot and power off so it doesn't make much
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// sense to enable this setting and menu entry for that operating system.
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#if !defined(__APPLE__) && !defined(__ANDROID__)
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mBoolMap["ShowQuitMenu"] = {false, false};
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#endif
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//
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// Settings configured via command-line arguments.
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//
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// Options listed using --help
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mBoolMap["Debug"] = {false, false};
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mBoolMap["ForceFull"] = {false, false};
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mBoolMap["ForceKid"] = {false, false};
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mBoolMap["ForceKiosk"] = {false, false};
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mBoolMap["IgnoreGamelist"] = {false, false};
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mBoolMap["SplashScreen"] = {true, true};
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mBoolMap["VSync"] = {true, true};
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mBoolMap["FullscreenPadding"] = {false, false};
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mIntMap["ScreenWidth"] = {0, 0};
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mIntMap["ScreenHeight"] = {0, 0};
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mIntMap["ScreenOffsetX"] = {0, 0};
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mIntMap["ScreenOffsetY"] = {0, 0};
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//
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// Settings that can be changed in es_settings.xml
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// but that are not configurable via the GUI.
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//
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mBoolMap["DebugSkipInputLogging"] = {false, false};
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mBoolMap["DebugSkipMissingThemeFiles"] = {false, false};
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mBoolMap["DebugSkipMissingThemeFilesCustomCollections"] = {true, true};
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mBoolMap["LegacyGamelistFileLocation"] = {false, false};
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mBoolMap["CreatePlaceholderSystemDirectories"] = {false, false};
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mStringMap["OpenGLVersion"] = {"", ""};
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#if !defined(__ANDROID__)
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mStringMap["ROMDirectory"] = {"", ""};
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#endif
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mStringMap["UIMode_passkey"] = {"uuddlrlrba", "uuddlrlrba"};
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#if !defined(__ANDROID__)
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mStringMap["UserThemeDirectory"] = {"", ""};
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#endif
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mIntMap["LottieMaxFileCache"] = {150, 150};
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mIntMap["LottieMaxTotalCache"] = {1024, 1024};
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mIntMap["ScraperConnectionTimeout"] = {30, 30};
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mIntMap["ScraperTransferTimeout"] = {120, 120};
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//
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// Hardcoded or program-internal settings.
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//
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mIntMap["ApplicationRelease"] = {0, 0};
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mStringMap["ApplicationUpdaterLastCheck"] = {"", ""};
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mStringMap["DetectedLocale"] = {"", ""};
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mBoolMap["PortableMode"] = {false, false};
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mBoolMap["DebugFlag"] = {false, false};
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mBoolMap["DebugGrid"] = {false, false};
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mBoolMap["DebugText"] = {false, false};
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mBoolMap["DebugImage"] = {false, false};
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mBoolMap["LegacyAppDataDirectory"] = {false, false};
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mIntMap["ScraperFilter"] = {0, 0};
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mIntMap["TransitionsSystemToSystem"] = {ViewTransitionAnimation::INSTANT,
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ViewTransitionAnimation::INSTANT};
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mIntMap["TransitionsSystemToGamelist"] = {ViewTransitionAnimation::INSTANT,
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ViewTransitionAnimation::INSTANT};
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mIntMap["TransitionsGamelistToGamelist"] = {ViewTransitionAnimation::INSTANT,
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ViewTransitionAnimation::INSTANT};
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mIntMap["TransitionsGamelistToSystem"] = {ViewTransitionAnimation::INSTANT,
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ViewTransitionAnimation::INSTANT};
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mIntMap["TransitionsStartupToSystem"] = {ViewTransitionAnimation::INSTANT,
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ViewTransitionAnimation::INSTANT};
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mIntMap["TransitionsStartupToGamelist"] = {ViewTransitionAnimation::INSTANT,
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ViewTransitionAnimation::INSTANT};
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}
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void Settings::saveFile()
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{
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std::string path;
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if (mBoolMap["LegacyAppDataDirectory"].second == true) {
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path = Utils::FileSystem::getAppDataDirectory() + "/es_settings.xml";
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}
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else {
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path = Utils::FileSystem::getAppDataDirectory() + "/settings/es_settings.xml";
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}
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pugi::xml_document doc;
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saveMap<std::string, std::pair<bool, bool>>(doc, mBoolMap, "bool");
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saveMap<std::string, std::pair<int, int>>(doc, mIntMap, "int");
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saveMap<std::string, std::pair<float, float>>(doc, mFloatMap, "float");
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for (auto it = mStringMap.cbegin(); it != mStringMap.cend(); ++it) {
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if (std::find(settingsSkipSaving.cbegin(), settingsSkipSaving.cend(), it->first) !=
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settingsSkipSaving.cend()) {
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continue;
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}
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pugi::xml_node node = doc.append_child("string");
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node.append_attribute("name").set_value(it->first.c_str());
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node.append_attribute("value").set_value(it->second.second.c_str());
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}
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#if defined(_WIN64)
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doc.save_file(Utils::String::stringToWideString(path).c_str());
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#else
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doc.save_file(path.c_str());
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#endif
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Scripting::fireEvent("config-changed");
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Scripting::fireEvent("settings-changed");
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}
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|
|
|
void Settings::loadFile()
|
|
{
|
|
std::string path;
|
|
if (mBoolMap["LegacyAppDataDirectory"].second == true)
|
|
path = Utils::FileSystem::getAppDataDirectory() + "/es_settings.xml";
|
|
else
|
|
path = Utils::FileSystem::getAppDataDirectory() + "/settings/es_settings.xml";
|
|
|
|
if (!Utils::FileSystem::exists(path))
|
|
return;
|
|
|
|
pugi::xml_document doc;
|
|
#if defined(_WIN64)
|
|
pugi::xml_parse_result result {doc.load_file(Utils::String::stringToWideString(path).c_str())};
|
|
#else
|
|
pugi::xml_parse_result result {doc.load_file(path.c_str())};
|
|
#endif
|
|
if (!result) {
|
|
LOG(LogError) << "Couldn't parse the es_settings.xml file: " << result.description();
|
|
return;
|
|
}
|
|
|
|
for (pugi::xml_node node = doc.child("bool"); node; node = node.next_sibling("bool"))
|
|
setBool(node.attribute("name").as_string(), node.attribute("value").as_bool());
|
|
for (pugi::xml_node node = doc.child("int"); node; node = node.next_sibling("int"))
|
|
setInt(node.attribute("name").as_string(), node.attribute("value").as_int());
|
|
for (pugi::xml_node node = doc.child("float"); node; node = node.next_sibling("float"))
|
|
setFloat(node.attribute("name").as_string(), node.attribute("value").as_float());
|
|
for (pugi::xml_node node = doc.child("string"); node; node = node.next_sibling("string"))
|
|
setString(node.attribute("name").as_string(), node.attribute("value").as_string());
|
|
}
|
|
|
|
// Macro to create the get and set functions for the various data types.
|
|
#define SETTINGS_GETSET(type, mapName, getFunction, getDefaultFunction, setFunction) \
|
|
type Settings::getFunction(const std::string& name) \
|
|
{ \
|
|
if (mapName.find(name) == mapName.cend()) { \
|
|
LOG(LogError) << "Tried to use unset setting " << name; \
|
|
} \
|
|
return mapName[name].second; \
|
|
} \
|
|
type Settings::getDefaultFunction(const std::string& name) \
|
|
{ \
|
|
if (mapName.find(name) == mapName.cend()) { \
|
|
LOG(LogError) << "Tried to use unset setting " << name; \
|
|
} \
|
|
return mapName[name].first; \
|
|
} \
|
|
bool Settings::setFunction(const std::string& name, type value) \
|
|
{ \
|
|
if (mapName.count(name) == 0 || mapName[name].second != value) { \
|
|
mapName[name].second = value; \
|
|
\
|
|
if (std::find(settingsSkipSaving.cbegin(), settingsSkipSaving.cend(), name) == \
|
|
settingsSkipSaving.cend()) \
|
|
mWasChanged = true; \
|
|
\
|
|
return true; \
|
|
} \
|
|
return false; \
|
|
}
|
|
|
|
// Parameters for the macro defined above.
|
|
SETTINGS_GETSET(bool, mBoolMap, getBool, getDefaultBool, setBool)
|
|
SETTINGS_GETSET(int, mIntMap, getInt, getDefaultInt, setInt)
|
|
SETTINGS_GETSET(float, mFloatMap, getFloat, getDefaultFloat, setFloat)
|
|
SETTINGS_GETSET(const std::string&, mStringMap, getString, getDefaultString, setString)
|