mirror of
https://github.com/RetroDECK/ES-DE.git
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195 lines
7.1 KiB
C++
195 lines
7.1 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GuiGameScraper.cpp
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//
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// Single game scraping user interface.
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// This interface is triggered from GuiMetaDataEd.
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// GuiScraperSearch is called from here.
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//
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#include "guis/GuiGameScraper.h"
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#include "components/ButtonComponent.h"
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#include "components/MenuComponent.h"
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#include "components/TextComponent.h"
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#include "views/ViewController.h"
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#include "FileData.h"
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#include "MameNames.h"
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#include "SystemData.h"
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GuiGameScraper::GuiGameScraper(
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Window* window,
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ScraperSearchParams params,
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std::function<void(const ScraperSearchResult&)> doneFunc)
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: GuiComponent(window),
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mGrid(window, Vector2i(1, 7)),
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mBox(window, ":/graphics/frame.svg"),
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mSearchParams(params),
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mClose(false)
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{
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addChild(&mBox);
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addChild(&mGrid);
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// Row 0 is a spacer.
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std::string scrapeName;
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if (Settings::getInstance()->getBool("ScraperSearchMetadataName")) {
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scrapeName = mSearchParams.game->getName();
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}
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else {
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if (params.game->isArcadeGame() &&
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Settings::getInstance()->getString("Scraper") == "thegamesdb")
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scrapeName = Utils::FileSystem::getFileName(mSearchParams.game->getPath()) + " (" +
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MameNames::getInstance()->getCleanName(mSearchParams.game->getCleanName()) +
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")";
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else
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scrapeName = Utils::FileSystem::getFileName(mSearchParams.game->getPath());
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}
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mGameName = std::make_shared<TextComponent>(mWindow, scrapeName +
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((mSearchParams.game->getType() == FOLDER) ? " " + ViewController::FOLDER_CHAR : ""),
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER);
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mGrid.setEntry(mGameName, Vector2i(0, 1), false, true);
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// Row 2 is a spacer.
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mSystemName = std::make_shared<TextComponent>(mWindow, Utils::String::toUpper(
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mSearchParams.system->getFullName()), Font::get(FONT_SIZE_SMALL),
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0x888888FF, ALIGN_CENTER);
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mGrid.setEntry(mSystemName, Vector2i(0, 3), false, true);
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// Row 4 is a spacer.
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// GuiScraperSearch.
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mSearch = std::make_shared<GuiScraperSearch>(window,
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GuiScraperSearch::NEVER_AUTO_ACCEPT, 1);
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mGrid.setEntry(mSearch, Vector2i(0, 5), true);
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// Buttons
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std::vector<std::shared_ptr<ButtonComponent>> buttons;
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "REFINE SEARCH",
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"refine search", [&] {
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mSearch->openInputScreen(mSearchParams);
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mGrid.resetCursor();
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}));
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buttons.push_back(std::make_shared<ButtonComponent>(
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mWindow, "CANCEL", "cancel", [&] {
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if (mSearch->getSavedNewMedia()) {
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// If the user aborted the scraping but there was still some media downloaded,
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// then force an unload of the textures for the game image and marquee, and make
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// an update of the game entry. Otherwise the images would not get updated until
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// the user scrolls up and down the gamelist.
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TextureResource::manualUnload(mSearchParams.game->getImagePath(), false);
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TextureResource::manualUnload(mSearchParams.game->getMarqueePath(), false);
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ViewController::get()->onFileChanged(mSearchParams.game, true);
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}
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delete this; }));
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mButtonGrid = makeButtonGrid(mWindow, buttons);
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mGrid.setEntry(mButtonGrid, Vector2i(0, 6), true, false);
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// We call this->close() instead of just 'delete this' in the accept callback.
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// This is because of how GuiComponent::update works. If it was just 'delete this',
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// the following would happen when the metadata resolver is done:
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// GuiGameScraper::update()
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// GuiComponent::update()
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// it = mChildren.cbegin();
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// mBox::update()
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// it++;
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// mSearchComponent::update()
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// acceptCallback -> delete this
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// it++; // Error, mChildren has been deleted because it was part of 'this'.
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// So instead we do this:
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// GuiGameScraper::update()
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// GuiComponent::update()
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// it = mChildren.cbegin();
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// mBox::update()
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// it++;
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// mSearchComponent::update()
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// acceptCallback -> close() -> mClose = true
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// it++; // OK.
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// if (mClose)
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// delete this;
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mSearch->setAcceptCallback([this, doneFunc](const ScraperSearchResult& result) {
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doneFunc(result); close(); });
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mSearch->setCancelCallback([&] { delete this; });
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// Limit the width of the GUI on ultrawide monitors. The 1.778 aspect ratio value is
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// the 16:9 reference.
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float aspectValue = 1.778f / Renderer::getScreenAspectRatio();
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float width = Math::clamp(0.95f * aspectValue, 0.70f, 0.95f) * Renderer::getScreenWidth();
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setSize(width, Renderer::getScreenHeight() * 0.747f);
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, (Renderer::getScreenHeight() -
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mSize.y()) / 2);
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mGrid.resetCursor();
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mSearch->search(params); // Start the search.
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}
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void GuiGameScraper::onSizeChanged()
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{
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mBox.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
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mGrid.setRowHeightPerc(0, 0.04f, false);
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mGrid.setRowHeightPerc(1, mGameName->getFont()->getLetterHeight() /
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mSize.y(), false); // Game name.
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mGrid.setRowHeightPerc(2, 0.04f, false);
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mGrid.setRowHeightPerc(3, mSystemName->getFont()->getLetterHeight() /
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mSize.y(), false); // System name.
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mGrid.setRowHeightPerc(4, 0.04f, false);
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mGrid.setRowHeightPerc(6, mButtonGrid->getSize().y() / mSize.y(), false); // Buttons.
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mGrid.setSize(mSize);
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}
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bool GuiGameScraper::input(InputConfig* config, Input input)
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{
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if (config->isMappedTo("b", input) && input.value) {
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if (mSearch->getSavedNewMedia()) {
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// If the user aborted the scraping but there was still some media downloaded,
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// then force an unload of the textures for the game image and marquee, and make
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// an update of the game entry. Otherwise the images would not get updated until
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// the user scrolls up and down the gamelist.
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TextureResource::manualUnload(mSearchParams.game->getImagePath(), false);
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TextureResource::manualUnload(mSearchParams.game->getMarqueePath(), false);
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ViewController::get()->onFileChanged(mSearchParams.game, true);
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}
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delete this;
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return true;
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}
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return GuiComponent::input(config, input);
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}
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void GuiGameScraper::update(int deltaTime)
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{
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GuiComponent::update(deltaTime);
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if (mClose)
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delete this;
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}
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std::vector<HelpPrompt> GuiGameScraper::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts = mGrid.getHelpPrompts();
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prompts.push_back(HelpPrompt("b", "back (cancel)"));
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return prompts;
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}
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HelpStyle GuiGameScraper::getHelpStyle()
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{
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HelpStyle style = HelpStyle();
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style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
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return style;
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}
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void GuiGameScraper::close()
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{
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mClose = true;
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}
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