ES-DE/es-core/src/resources
Leon Styhre a233b96c2a Removed some unnecessary typedefs and replaced the remaining ones with the more modern 'using' keyword.
Also harmonized the names of some user defined types and made some other minor cleanup.
2022-01-11 21:57:00 +01:00
..
Font.cpp Added a GLSL shader to convert the color model BGRA to RGBA. 2022-01-07 18:54:52 +01:00
Font.h Large refactoring to improve thread safety and improve singleton pattern usage. 2022-01-04 21:21:26 +01:00
ResourceManager.cpp Renamed Platform to utils/PlatformUtil 2022-01-10 18:56:04 +01:00
ResourceManager.h Large refactoring to improve thread safety and improve singleton pattern usage. 2022-01-04 21:21:26 +01:00
TextureData.cpp Added a GLSL shader to convert the color model BGRA to RGBA. 2022-01-07 18:54:52 +01:00
TextureData.h Added a GLSL shader to convert the color model BGRA to RGBA. 2022-01-07 18:54:52 +01:00
TextureDataManager.cpp Changed most increment and decrement operators from postfix to prefix for es-core. 2021-11-17 17:48:49 +01:00
TextureDataManager.h Replaced some mutex locks with atomic variables. 2021-11-16 17:49:05 +01:00
TextureResource.cpp Large refactoring to improve thread safety and improve singleton pattern usage. 2022-01-04 21:21:26 +01:00
TextureResource.h Removed some unnecessary typedefs and replaced the remaining ones with the more modern 'using' keyword. 2022-01-11 21:57:00 +01:00