ES-DE/es-app/src/guis/GuiScraperMulti.cpp
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

346 lines
13 KiB
C++

// SPDX-License-Identifier: MIT
//
// ES-DE Frontend
// GuiScraperMulti.cpp
//
// Multiple game scraping user interface.
// Shows the progress for the scraping as it's running.
// This interface is triggered from GuiScraperMenu.
// GuiScraperSearch is called from here.
//
#include "guis/GuiScraperMulti.h"
#include "CollectionSystemsManager.h"
#include "FileFilterIndex.h"
#include "GamelistFileParser.h"
#include "MameNames.h"
#include "SystemData.h"
#include "Window.h"
#include "components/ButtonComponent.h"
#include "components/MenuComponent.h"
#include "components/TextComponent.h"
#include "guis/GuiMsgBox.h"
#include "guis/GuiScraperSearch.h"
#include "utils/LocalizationUtil.h"
GuiScraperMulti::GuiScraperMulti(
const std::pair<std::queue<ScraperSearchParams>, std::map<SystemData*, int>>& searches,
bool approveResults)
: mRenderer {Renderer::getInstance()}
, mGrid {glm::ivec2 {2, 6}}
, mSearchQueue {searches.first}
, mApproveResults {approveResults}
{
assert(mSearchQueue.size());
addChild(&mBackground);
addChild(&mGrid);
mIsProcessing = true;
mTotalGames = static_cast<int>(mSearchQueue.size());
mCurrentGame = 0;
mTotalSuccessful = 0;
mTotalSkipped = 0;
for (auto it = searches.second.begin(); it != searches.second.end(); ++it)
mQueueCountPerSystem[(*it).first] = std::make_pair(0, (*it).second);
// Set up grid.
mTitle = std::make_shared<TextComponent>(
_("SCRAPING IN PROGRESS"),
Font::get(FONT_SIZE_LARGE * Utils::Localization::sMenuTitleScaleFactor), mMenuColorTitle,
ALIGN_CENTER);
mGrid.setEntry(mTitle, glm::ivec2 {0, 0}, false, true, glm::ivec2 {2, 2});
mSystem = std::make_shared<TextComponent>(_("SYSTEM"), Font::get(FONT_SIZE_MEDIUM),
mMenuColorPrimary, ALIGN_CENTER);
mGrid.setEntry(mSystem, glm::ivec2 {0, 2}, false, true, glm::ivec2 {2, 1});
mSubtitle = std::make_shared<TextComponent>("subtitle text", Font::get(FONT_SIZE_SMALL),
mMenuColorSecondary, ALIGN_CENTER);
mGrid.setEntry(mSubtitle, glm::ivec2 {0, 3}, false, true, glm::ivec2 {2, 1});
if (mApproveResults && !Settings::getInstance()->getBool("ScraperSemiautomatic"))
mSearchComp =
std::make_shared<GuiScraperSearch>(GuiScraperSearch::MANUAL_MODE, mTotalGames, 7);
else if (mApproveResults && Settings::getInstance()->getBool("ScraperSemiautomatic"))
mSearchComp = std::make_shared<GuiScraperSearch>(GuiScraperSearch::SEMIAUTOMATIC_MODE,
mTotalGames, 7);
else if (!mApproveResults)
mSearchComp =
std::make_shared<GuiScraperSearch>(GuiScraperSearch::AUTOMATIC_MODE, mTotalGames, 7);
mSearchComp->setAcceptCallback(
std::bind(&GuiScraperMulti::acceptResult, this, std::placeholders::_1));
mSearchComp->setSkipCallback(std::bind(&GuiScraperMulti::skip, this));
mSearchComp->setCancelCallback(std::bind(&GuiScraperMulti::finish, this));
mSearchComp->setRefineCallback([&] {
mScrollUp->setOpacity(0.0f);
mScrollDown->setOpacity(0.0f);
mResultList->resetScrollIndicatorStatus();
});
mGrid.setEntry(mSearchComp, glm::ivec2 {0, 4},
mSearchComp->getSearchType() != GuiScraperSearch::AUTOMATIC_MODE, true,
glm::ivec2 {2, 1});
mResultList = mSearchComp->getResultList();
// Set up scroll indicators.
mScrollUp = std::make_shared<ImageComponent>();
mScrollDown = std::make_shared<ImageComponent>();
mScrollUp->setResize(0.0f, mTitle->getFont()->getLetterHeight() / 2.0f);
mScrollUp->setOrigin(0.0f, -0.35f);
mScrollDown->setResize(0.0f, mTitle->getFont()->getLetterHeight() / 2.0f);
mScrollDown->setOrigin(0.0f, 0.35f);
mScrollIndicator =
std::make_shared<ScrollIndicatorComponent>(mResultList, mScrollUp, mScrollDown);
mGrid.setEntry(mScrollUp, glm::ivec2 {1, 0}, false, false, glm::ivec2 {1, 1});
mGrid.setEntry(mScrollDown, glm::ivec2 {1, 1}, false, false, glm::ivec2 {1, 1});
// Buttons.
std::vector<std::shared_ptr<ButtonComponent>> buttons;
if (mApproveResults) {
buttons.push_back(
std::make_shared<ButtonComponent>(_("REFINE SEARCH"), _("refine search"), [&] {
// Check whether we should allow a refine of the game name.
if (!mSearchComp->getAcceptedResult()) {
bool allowRefine = false;
// Previously refined.
if (mSearchComp->getRefinedSearch())
allowRefine = true;
// Interactive mode and "Auto-accept single game matches" not enabled.
else if (mSearchComp->getSearchType() != GuiScraperSearch::SEMIAUTOMATIC_MODE)
allowRefine = true;
// Interactive mode with "Auto-accept single game matches" enabled and more
// than one result.
else if (mSearchComp->getSearchType() == GuiScraperSearch::SEMIAUTOMATIC_MODE &&
mSearchComp->getScraperResultsSize() > 1)
allowRefine = true;
// Dito but there were no games found, or the search has not been completed.
else if (mSearchComp->getSearchType() == GuiScraperSearch::SEMIAUTOMATIC_MODE &&
!mSearchComp->getFoundGame())
allowRefine = true;
if (allowRefine) {
// Copy any search refine that may have been previously entered by opening
// the input screen using the "Y" button shortcut.
mSearchQueue.front().nameOverride = mSearchComp->getNameOverride();
mSearchComp->openInputScreen(mSearchQueue.front());
mGrid.resetCursor();
}
}
}));
buttons.push_back(std::make_shared<ButtonComponent>(_("SKIP"), _("skip game"), [&] {
// Skip game, unless the result has already been accepted.
if (!mSearchComp->getAcceptedResult()) {
skip();
mGrid.resetCursor();
}
}));
}
buttons.push_back(std::make_shared<ButtonComponent>(_("STOP"), _("stop"),
std::bind(&GuiScraperMulti::finish, this)));
mButtonGrid = MenuComponent::makeButtonGrid(buttons);
mGrid.setEntry(mButtonGrid, glm::ivec2 {0, 5}, true, false, glm::ivec2 {2, 1});
// Limit the width of the GUI on ultrawide monitors. The 1.778 aspect ratio value is
// the 16:9 reference.
float aspectValue {1.778f / mRenderer->getScreenAspectRatio()};
float width {glm::clamp(0.95f * aspectValue, 0.70f, 0.95f) * mRenderer->getScreenWidth()};
const float titleHeight {mRenderer->getIsVerticalOrientation() ?
mRenderer->getScreenWidth() * 0.0637f :
mRenderer->getScreenHeight() * 0.0637f};
float height {(mTitle->getFont()->getLetterHeight() + titleHeight) +
mSystem->getFont()->getLetterHeight() +
mSubtitle->getFont()->getHeight() * 1.75f + (mButtonGrid->getSize().y * 1.1f) +
Font::get(FONT_SIZE_MEDIUM)->getHeight() * 7.0f};
// TODO: Temporary hack, see below.
height -= 7.0f * mRenderer->getScreenResolutionModifier();
setSize(width, height);
setPosition((mRenderer->getScreenWidth() - mSize.x) / 2.0f,
(mRenderer->getScreenHeight() - mSize.y) / 2.0f);
doNextSearch();
}
GuiScraperMulti::~GuiScraperMulti()
{
if (mTotalSuccessful > 0 || mSearchComp->getSavedNewMedia()) {
// Sort all systems to possibly update their view style from Basic to Detailed or Video.
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
it != SystemData::sSystemVector.cend(); ++it) {
(*it)->sortSystem();
}
}
}
void GuiScraperMulti::onSizeChanged()
{
const float screenSize {mRenderer->getIsVerticalOrientation() ? mRenderer->getScreenWidth() :
mRenderer->getScreenHeight()};
mGrid.setRowHeightPerc(0, (mTitle->getFont()->getLetterHeight() + screenSize * 0.0637f) /
mSize.y / 2.0f);
mGrid.setRowHeightPerc(1, (mTitle->getFont()->getLetterHeight() + screenSize * 0.0637f) /
mSize.y / 2.0f);
mGrid.setRowHeightPerc(2, (mSystem->getFont()->getLetterHeight()) / mSize.y, false);
mGrid.setRowHeightPerc(3, mSubtitle->getFont()->getHeight() * 1.75f / mSize.y, false);
mGrid.setRowHeightPerc(4, ((Font::get(FONT_SIZE_MEDIUM)->getHeight() * 7.0f)) / mSize.y, false);
// TODO: Replace this temporary hack with a proper solution. There is some kind of rounding
// issue somewhere that causes a small alignment error. This code partly compensates for this
// at higher resolutions than 1920x1080.
if (mRenderer->getScreenResolutionModifier() > 1.0f)
mSize.y -= 3.0f * mRenderer->getScreenResolutionModifier();
mGrid.setColWidthPerc(1, 0.04f);
mGrid.setSize(mSize);
mBackground.fitTo(mSize);
}
void GuiScraperMulti::doNextSearch()
{
if (mSearchQueue.empty()) {
finish();
return;
}
// Update title.
std::stringstream ss;
if (mQueueCountPerSystem.size() > 1) {
const int totalGameCount {mQueueCountPerSystem[mSearchQueue.front().system].second};
const std::string gameCountText {_n("GAME", "GAMES", totalGameCount)};
mSystem->setText(Utils::String::toUpper(mSearchQueue.front().system->getFullName()) + " [" +
std::to_string(totalGameCount) + " " + gameCountText + "]");
}
else {
mSystem->setText(Utils::String::toUpper(mSearchQueue.front().system->getFullName()));
}
std::string scrapeName;
if (Settings::getInstance()->getBool("ScraperSearchMetadataName")) {
scrapeName = mSearchQueue.front().game->getName();
}
else {
if (mSearchQueue.front().game->isArcadeGame() &&
Settings::getInstance()->getString("Scraper") == "thegamesdb")
scrapeName =
Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath()) + " (" +
MameNames::getInstance().getCleanName(mSearchQueue.front().game->getCleanName()) +
")";
else
scrapeName = Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath());
}
mScrollUp->setOpacity(0.0f);
mScrollDown->setOpacity(0.0f);
mResultList->resetScrollIndicatorStatus();
// Extract possible subfolders from the path.
std::string folderPath {
Utils::String::replace(Utils::FileSystem::getParent(mSearchQueue.front().game->getPath()),
mSearchQueue.front().system->getSystemEnvData()->mStartPath, "")};
if (folderPath.size() >= 2) {
folderPath.erase(0, 1);
#if defined(_WIN64)
folderPath.push_back('\\');
folderPath = Utils::String::replace(folderPath, "/", "\\");
#else
folderPath.push_back('/');
#endif
}
// Update subtitle.
ss.str("");
const std::string gameCounterText {
Utils::String::format(_("GAME %i OF %i"), mCurrentGame + 1, mTotalGames)};
ss << gameCounterText << " - " << folderPath << scrapeName
<< ((mSearchQueue.front().game->getType() == FOLDER) ? " " + ViewController::FOLDER_CHAR :
"");
mSubtitle->setText(ss.str());
mSearchComp->search(mSearchQueue.front());
}
void GuiScraperMulti::acceptResult(const ScraperSearchResult& result)
{
ScraperSearchParams& search {mSearchQueue.front()};
search.system->getIndex()->removeFromIndex(search.game);
GuiScraperSearch::saveMetadata(result, search.game->metadata, search.game);
GamelistFileParser::updateGamelist(search.system);
search.system->getIndex()->addToIndex(search.game);
++mCurrentGame;
++mTotalSuccessful;
CollectionSystemsManager::getInstance()->refreshCollectionSystems(search.game);
mSearchQueue.pop();
doNextSearch();
}
void GuiScraperMulti::skip()
{
mSearchQueue.pop();
++mCurrentGame;
++mTotalSkipped;
mSearchComp->decreaseScrapeCount();
mSearchComp->unsetRefinedSearch();
doNextSearch();
}
void GuiScraperMulti::finish()
{
std::stringstream ss;
if (mTotalSuccessful == 0) {
ss << _("NO GAMES WERE SCRAPED");
}
else {
ss << Utils::String::format(
_n("%i GAME SUCCESSFULLY SCRAPED", "%i GAMES SUCCESSFULLY SCRAPED", mTotalSuccessful),
mTotalSuccessful);
if (mTotalSkipped > 0)
ss << "\n"
<< Utils::String::format(_n("%i GAME SKIPPED", "%i GAMES SKIPPED", mTotalSkipped),
mTotalSkipped);
}
// Pressing either OK or using the back button should delete us.
mWindow->pushGui(new GuiMsgBox(
ss.str(), _("OK"),
[&] {
mIsProcessing = false;
delete this;
},
"", nullptr, "", nullptr,
[&] {
mIsProcessing = false;
delete this;
}));
}
std::vector<HelpPrompt> GuiScraperMulti::getHelpPrompts()
{
std::vector<HelpPrompt> prompts {mGrid.getHelpPrompts()};
return prompts;
}