mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
346 lines
13 KiB
C++
346 lines
13 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// ES-DE Frontend
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// GuiScraperMulti.cpp
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//
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// Multiple game scraping user interface.
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// Shows the progress for the scraping as it's running.
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// This interface is triggered from GuiScraperMenu.
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// GuiScraperSearch is called from here.
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//
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#include "guis/GuiScraperMulti.h"
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#include "CollectionSystemsManager.h"
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#include "FileFilterIndex.h"
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#include "GamelistFileParser.h"
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#include "MameNames.h"
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#include "SystemData.h"
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#include "Window.h"
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#include "components/ButtonComponent.h"
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#include "components/MenuComponent.h"
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#include "components/TextComponent.h"
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#include "guis/GuiMsgBox.h"
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#include "guis/GuiScraperSearch.h"
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#include "utils/LocalizationUtil.h"
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GuiScraperMulti::GuiScraperMulti(
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const std::pair<std::queue<ScraperSearchParams>, std::map<SystemData*, int>>& searches,
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bool approveResults)
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: mRenderer {Renderer::getInstance()}
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, mGrid {glm::ivec2 {2, 6}}
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, mSearchQueue {searches.first}
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, mApproveResults {approveResults}
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{
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assert(mSearchQueue.size());
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addChild(&mBackground);
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addChild(&mGrid);
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mIsProcessing = true;
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mTotalGames = static_cast<int>(mSearchQueue.size());
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mCurrentGame = 0;
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mTotalSuccessful = 0;
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mTotalSkipped = 0;
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for (auto it = searches.second.begin(); it != searches.second.end(); ++it)
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mQueueCountPerSystem[(*it).first] = std::make_pair(0, (*it).second);
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// Set up grid.
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mTitle = std::make_shared<TextComponent>(
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_("SCRAPING IN PROGRESS"),
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Font::get(FONT_SIZE_LARGE * Utils::Localization::sMenuTitleScaleFactor), mMenuColorTitle,
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ALIGN_CENTER);
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mGrid.setEntry(mTitle, glm::ivec2 {0, 0}, false, true, glm::ivec2 {2, 2});
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mSystem = std::make_shared<TextComponent>(_("SYSTEM"), Font::get(FONT_SIZE_MEDIUM),
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mMenuColorPrimary, ALIGN_CENTER);
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mGrid.setEntry(mSystem, glm::ivec2 {0, 2}, false, true, glm::ivec2 {2, 1});
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mSubtitle = std::make_shared<TextComponent>("subtitle text", Font::get(FONT_SIZE_SMALL),
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mMenuColorSecondary, ALIGN_CENTER);
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mGrid.setEntry(mSubtitle, glm::ivec2 {0, 3}, false, true, glm::ivec2 {2, 1});
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if (mApproveResults && !Settings::getInstance()->getBool("ScraperSemiautomatic"))
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mSearchComp =
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std::make_shared<GuiScraperSearch>(GuiScraperSearch::MANUAL_MODE, mTotalGames, 7);
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else if (mApproveResults && Settings::getInstance()->getBool("ScraperSemiautomatic"))
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mSearchComp = std::make_shared<GuiScraperSearch>(GuiScraperSearch::SEMIAUTOMATIC_MODE,
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mTotalGames, 7);
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else if (!mApproveResults)
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mSearchComp =
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std::make_shared<GuiScraperSearch>(GuiScraperSearch::AUTOMATIC_MODE, mTotalGames, 7);
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mSearchComp->setAcceptCallback(
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std::bind(&GuiScraperMulti::acceptResult, this, std::placeholders::_1));
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mSearchComp->setSkipCallback(std::bind(&GuiScraperMulti::skip, this));
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mSearchComp->setCancelCallback(std::bind(&GuiScraperMulti::finish, this));
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mSearchComp->setRefineCallback([&] {
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mScrollUp->setOpacity(0.0f);
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mScrollDown->setOpacity(0.0f);
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mResultList->resetScrollIndicatorStatus();
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});
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mGrid.setEntry(mSearchComp, glm::ivec2 {0, 4},
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mSearchComp->getSearchType() != GuiScraperSearch::AUTOMATIC_MODE, true,
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glm::ivec2 {2, 1});
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mResultList = mSearchComp->getResultList();
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// Set up scroll indicators.
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mScrollUp = std::make_shared<ImageComponent>();
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mScrollDown = std::make_shared<ImageComponent>();
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mScrollUp->setResize(0.0f, mTitle->getFont()->getLetterHeight() / 2.0f);
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mScrollUp->setOrigin(0.0f, -0.35f);
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mScrollDown->setResize(0.0f, mTitle->getFont()->getLetterHeight() / 2.0f);
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mScrollDown->setOrigin(0.0f, 0.35f);
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mScrollIndicator =
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std::make_shared<ScrollIndicatorComponent>(mResultList, mScrollUp, mScrollDown);
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mGrid.setEntry(mScrollUp, glm::ivec2 {1, 0}, false, false, glm::ivec2 {1, 1});
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mGrid.setEntry(mScrollDown, glm::ivec2 {1, 1}, false, false, glm::ivec2 {1, 1});
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// Buttons.
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std::vector<std::shared_ptr<ButtonComponent>> buttons;
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if (mApproveResults) {
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buttons.push_back(
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std::make_shared<ButtonComponent>(_("REFINE SEARCH"), _("refine search"), [&] {
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// Check whether we should allow a refine of the game name.
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if (!mSearchComp->getAcceptedResult()) {
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bool allowRefine = false;
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// Previously refined.
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if (mSearchComp->getRefinedSearch())
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allowRefine = true;
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// Interactive mode and "Auto-accept single game matches" not enabled.
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else if (mSearchComp->getSearchType() != GuiScraperSearch::SEMIAUTOMATIC_MODE)
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allowRefine = true;
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// Interactive mode with "Auto-accept single game matches" enabled and more
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// than one result.
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else if (mSearchComp->getSearchType() == GuiScraperSearch::SEMIAUTOMATIC_MODE &&
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mSearchComp->getScraperResultsSize() > 1)
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allowRefine = true;
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// Dito but there were no games found, or the search has not been completed.
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else if (mSearchComp->getSearchType() == GuiScraperSearch::SEMIAUTOMATIC_MODE &&
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!mSearchComp->getFoundGame())
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allowRefine = true;
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if (allowRefine) {
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// Copy any search refine that may have been previously entered by opening
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// the input screen using the "Y" button shortcut.
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mSearchQueue.front().nameOverride = mSearchComp->getNameOverride();
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mSearchComp->openInputScreen(mSearchQueue.front());
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mGrid.resetCursor();
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}
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}
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}));
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buttons.push_back(std::make_shared<ButtonComponent>(_("SKIP"), _("skip game"), [&] {
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// Skip game, unless the result has already been accepted.
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if (!mSearchComp->getAcceptedResult()) {
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skip();
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mGrid.resetCursor();
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}
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}));
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}
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buttons.push_back(std::make_shared<ButtonComponent>(_("STOP"), _("stop"),
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std::bind(&GuiScraperMulti::finish, this)));
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mButtonGrid = MenuComponent::makeButtonGrid(buttons);
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mGrid.setEntry(mButtonGrid, glm::ivec2 {0, 5}, true, false, glm::ivec2 {2, 1});
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// Limit the width of the GUI on ultrawide monitors. The 1.778 aspect ratio value is
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// the 16:9 reference.
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float aspectValue {1.778f / mRenderer->getScreenAspectRatio()};
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float width {glm::clamp(0.95f * aspectValue, 0.70f, 0.95f) * mRenderer->getScreenWidth()};
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const float titleHeight {mRenderer->getIsVerticalOrientation() ?
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mRenderer->getScreenWidth() * 0.0637f :
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mRenderer->getScreenHeight() * 0.0637f};
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float height {(mTitle->getFont()->getLetterHeight() + titleHeight) +
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mSystem->getFont()->getLetterHeight() +
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mSubtitle->getFont()->getHeight() * 1.75f + (mButtonGrid->getSize().y * 1.1f) +
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Font::get(FONT_SIZE_MEDIUM)->getHeight() * 7.0f};
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// TODO: Temporary hack, see below.
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height -= 7.0f * mRenderer->getScreenResolutionModifier();
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setSize(width, height);
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setPosition((mRenderer->getScreenWidth() - mSize.x) / 2.0f,
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(mRenderer->getScreenHeight() - mSize.y) / 2.0f);
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doNextSearch();
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}
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GuiScraperMulti::~GuiScraperMulti()
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{
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if (mTotalSuccessful > 0 || mSearchComp->getSavedNewMedia()) {
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// Sort all systems to possibly update their view style from Basic to Detailed or Video.
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for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
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it != SystemData::sSystemVector.cend(); ++it) {
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(*it)->sortSystem();
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}
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}
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}
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void GuiScraperMulti::onSizeChanged()
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{
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const float screenSize {mRenderer->getIsVerticalOrientation() ? mRenderer->getScreenWidth() :
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mRenderer->getScreenHeight()};
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mGrid.setRowHeightPerc(0, (mTitle->getFont()->getLetterHeight() + screenSize * 0.0637f) /
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mSize.y / 2.0f);
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mGrid.setRowHeightPerc(1, (mTitle->getFont()->getLetterHeight() + screenSize * 0.0637f) /
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mSize.y / 2.0f);
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mGrid.setRowHeightPerc(2, (mSystem->getFont()->getLetterHeight()) / mSize.y, false);
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mGrid.setRowHeightPerc(3, mSubtitle->getFont()->getHeight() * 1.75f / mSize.y, false);
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mGrid.setRowHeightPerc(4, ((Font::get(FONT_SIZE_MEDIUM)->getHeight() * 7.0f)) / mSize.y, false);
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// TODO: Replace this temporary hack with a proper solution. There is some kind of rounding
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// issue somewhere that causes a small alignment error. This code partly compensates for this
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// at higher resolutions than 1920x1080.
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if (mRenderer->getScreenResolutionModifier() > 1.0f)
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mSize.y -= 3.0f * mRenderer->getScreenResolutionModifier();
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mGrid.setColWidthPerc(1, 0.04f);
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mGrid.setSize(mSize);
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mBackground.fitTo(mSize);
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}
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void GuiScraperMulti::doNextSearch()
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{
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if (mSearchQueue.empty()) {
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finish();
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return;
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}
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// Update title.
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std::stringstream ss;
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if (mQueueCountPerSystem.size() > 1) {
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const int totalGameCount {mQueueCountPerSystem[mSearchQueue.front().system].second};
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const std::string gameCountText {_n("GAME", "GAMES", totalGameCount)};
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mSystem->setText(Utils::String::toUpper(mSearchQueue.front().system->getFullName()) + " [" +
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std::to_string(totalGameCount) + " " + gameCountText + "]");
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}
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else {
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mSystem->setText(Utils::String::toUpper(mSearchQueue.front().system->getFullName()));
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}
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std::string scrapeName;
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if (Settings::getInstance()->getBool("ScraperSearchMetadataName")) {
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|
scrapeName = mSearchQueue.front().game->getName();
|
|
}
|
|
else {
|
|
if (mSearchQueue.front().game->isArcadeGame() &&
|
|
Settings::getInstance()->getString("Scraper") == "thegamesdb")
|
|
scrapeName =
|
|
Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath()) + " (" +
|
|
MameNames::getInstance().getCleanName(mSearchQueue.front().game->getCleanName()) +
|
|
")";
|
|
else
|
|
scrapeName = Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath());
|
|
}
|
|
|
|
mScrollUp->setOpacity(0.0f);
|
|
mScrollDown->setOpacity(0.0f);
|
|
mResultList->resetScrollIndicatorStatus();
|
|
|
|
// Extract possible subfolders from the path.
|
|
std::string folderPath {
|
|
Utils::String::replace(Utils::FileSystem::getParent(mSearchQueue.front().game->getPath()),
|
|
mSearchQueue.front().system->getSystemEnvData()->mStartPath, "")};
|
|
|
|
if (folderPath.size() >= 2) {
|
|
folderPath.erase(0, 1);
|
|
#if defined(_WIN64)
|
|
folderPath.push_back('\\');
|
|
folderPath = Utils::String::replace(folderPath, "/", "\\");
|
|
#else
|
|
folderPath.push_back('/');
|
|
#endif
|
|
}
|
|
|
|
// Update subtitle.
|
|
ss.str("");
|
|
const std::string gameCounterText {
|
|
Utils::String::format(_("GAME %i OF %i"), mCurrentGame + 1, mTotalGames)};
|
|
ss << gameCounterText << " - " << folderPath << scrapeName
|
|
<< ((mSearchQueue.front().game->getType() == FOLDER) ? " " + ViewController::FOLDER_CHAR :
|
|
"");
|
|
mSubtitle->setText(ss.str());
|
|
|
|
mSearchComp->search(mSearchQueue.front());
|
|
}
|
|
|
|
void GuiScraperMulti::acceptResult(const ScraperSearchResult& result)
|
|
{
|
|
ScraperSearchParams& search {mSearchQueue.front()};
|
|
|
|
search.system->getIndex()->removeFromIndex(search.game);
|
|
|
|
GuiScraperSearch::saveMetadata(result, search.game->metadata, search.game);
|
|
GamelistFileParser::updateGamelist(search.system);
|
|
|
|
search.system->getIndex()->addToIndex(search.game);
|
|
|
|
++mCurrentGame;
|
|
++mTotalSuccessful;
|
|
CollectionSystemsManager::getInstance()->refreshCollectionSystems(search.game);
|
|
mSearchQueue.pop();
|
|
doNextSearch();
|
|
}
|
|
|
|
void GuiScraperMulti::skip()
|
|
{
|
|
mSearchQueue.pop();
|
|
++mCurrentGame;
|
|
++mTotalSkipped;
|
|
mSearchComp->decreaseScrapeCount();
|
|
mSearchComp->unsetRefinedSearch();
|
|
doNextSearch();
|
|
}
|
|
|
|
void GuiScraperMulti::finish()
|
|
{
|
|
std::stringstream ss;
|
|
if (mTotalSuccessful == 0) {
|
|
ss << _("NO GAMES WERE SCRAPED");
|
|
}
|
|
else {
|
|
ss << Utils::String::format(
|
|
_n("%i GAME SUCCESSFULLY SCRAPED", "%i GAMES SUCCESSFULLY SCRAPED", mTotalSuccessful),
|
|
mTotalSuccessful);
|
|
|
|
if (mTotalSkipped > 0)
|
|
ss << "\n"
|
|
<< Utils::String::format(_n("%i GAME SKIPPED", "%i GAMES SKIPPED", mTotalSkipped),
|
|
mTotalSkipped);
|
|
}
|
|
|
|
// Pressing either OK or using the back button should delete us.
|
|
mWindow->pushGui(new GuiMsgBox(
|
|
ss.str(), _("OK"),
|
|
[&] {
|
|
mIsProcessing = false;
|
|
delete this;
|
|
},
|
|
"", nullptr, "", nullptr,
|
|
[&] {
|
|
mIsProcessing = false;
|
|
delete this;
|
|
}));
|
|
}
|
|
|
|
std::vector<HelpPrompt> GuiScraperMulti::getHelpPrompts()
|
|
{
|
|
std::vector<HelpPrompt> prompts {mGrid.getHelpPrompts()};
|
|
return prompts;
|
|
}
|