mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
1336 lines
52 KiB
C++
1336 lines
52 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// ES-DE is a frontend for browsing and launching games from your multi-platform collection.
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//
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// The column limit is 100 characters.
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// All ES-DE C++ source code is formatted using clang-format.
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//
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// main.cpp
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//
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// Main program loop. Interprets command-line arguments, checks for the home folder
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// and es_settings.xml configuration file, sets up the application environment and
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// starts listening to SDL events.
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//
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#include "ApplicationUpdater.h"
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#include "ApplicationVersion.h"
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#include "AudioManager.h"
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#include "CollectionSystemsManager.h"
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#include "InputManager.h"
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#include "Log.h"
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#include "MameNames.h"
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#include "MediaViewer.h"
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#include "PDFViewer.h"
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#include "Screensaver.h"
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#include "Scripting.h"
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#include "Settings.h"
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#include "Sound.h"
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#include "SystemData.h"
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#include "SystemStatus.h"
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#include "guis/GuiDetectDevice.h"
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#include "guis/GuiLaunchScreen.h"
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#include "utils/FileSystemUtil.h"
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#include "utils/LocalizationUtil.h"
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#include "utils/PlatformUtil.h"
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#include "utils/StringUtil.h"
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#include "views/ViewController.h"
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#include <SDL2/SDL_events.h>
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#include <SDL2/SDL_timer.h>
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// TODO: Not needed after moving to SDL3.
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#if !defined(__IOS__)
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#include <SDL2/SDL_main.h>
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#endif
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#if defined(__ANDROID__)
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#include "utils/PlatformUtilAndroid.h"
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#endif
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#if defined(__EMSCRIPTEN__)
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#include <emscripten.h>
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#endif
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#if defined(_WIN64)
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#include <cstring>
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#include <windows.h>
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#endif
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#include <FreeImage.h>
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#include <fstream>
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#include <iostream>
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#include <time.h>
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namespace
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{
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SDL_Event event {};
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Renderer* renderer {nullptr};
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Window* window {nullptr};
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int lastTime {0};
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#if defined(__ANDROID__)
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int inputBlockTime {0};
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bool blockInput {false};
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#endif
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#if defined(APPLICATION_UPDATER)
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bool noUpdateCheck {false};
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#endif
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bool forceInputConfig {false};
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bool createSystemDirectories {false};
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bool settingsNeedSaving {false};
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bool portableMode {false};
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enum loadSystemsReturnCode {
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LOADING_OK,
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INVALID_FILE,
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NO_ROMS
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};
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#if defined(_WIN64)
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enum win64ConsoleType {
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NO_CONSOLE,
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PARENT_CONSOLE,
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ALLOCATED_CONSOLE
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};
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#endif
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} // namespace
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#if defined(_WIN64)
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// As we link using the WINDOWS subsystem there is no console allocated on application startup.
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// As such we'll attempt to attach to a parent console, and if this fails it probably means we've
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// not been started from the command line. In this case there is no need to redirect anything.
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// Note that some console types such as the "Git Bash" shell simply don't work properly. Windows
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// thinks it's attaching to a console but is unable to redirect the standard input and output.
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// Output also can't be redirected or piped by the user for any console type, and PowerShell
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// behaves quite strange. Still it works well enough to be somewhat usable.
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void outputToConsole()
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{
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HANDLE outputHandle {nullptr};
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HWND consoleWindow {nullptr};
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// Try to attach to a parent console process.
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if (AttachConsole(ATTACH_PARENT_PROCESS))
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outputHandle = GetStdHandle(STD_OUTPUT_HANDLE);
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// If there is a parent console process, then attempt to retrieve its handle.
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if (outputHandle != INVALID_HANDLE_VALUE && outputHandle != nullptr)
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consoleWindow = GetConsoleWindow();
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// If we couldn't retrieve the handle, then we're probably not running from a console.
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if (!consoleWindow)
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return;
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// Redirect stdin, stdout and stderr to the console window.
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FILE* fp {nullptr};
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freopen_s(&fp, "CONIN$", "r", stdin);
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freopen_s(&fp, "CONOUT$", "w", stdout);
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setvbuf(stdout, 0, _IONBF, 0);
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freopen_s(&fp, "CONOUT$", "w", stderr);
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setvbuf(stderr, 0, _IONBF, 0);
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// Point the standard streams to the console.
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std::ios::sync_with_stdio(true);
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// Clear the error state for each standard stream.
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std::wcout.clear();
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std::cout.clear();
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std::wcerr.clear();
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std::cerr.clear();
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std::wcin.clear();
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std::cin.clear();
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}
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#endif
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bool parseArguments(const std::vector<std::string>& arguments)
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{
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Utils::FileSystem::setExePath(arguments[0]);
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const std::string portableFilePath {Utils::FileSystem::getExePath() + "/portable.txt"};
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// This is primarily intended for portable ES-DE installations on Windows (for example
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// placed on a USB memory stick) but it may be usable for other operating systems too.
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if (Utils::FileSystem::exists(portableFilePath)) {
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std::cout << "Found portable.txt in the ES-DE executable directory\n";
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std::ifstream portableFile;
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std::string homePath;
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#if defined(_WIN64)
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portableFile.open(Utils::String::stringToWideString(portableFilePath).c_str());
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#else
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portableFile.open(portableFilePath.c_str());
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#endif
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if (!portableFile.fail()) {
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std::string relativePath;
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getline(portableFile, relativePath);
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// If the file is empty, use the ES-DE executable directory as home.
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if (relativePath == "")
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homePath = Utils::FileSystem::getExePath();
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else
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homePath = Utils::FileSystem::getExePath() + "/" + relativePath;
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#if defined(_WIN64)
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homePath = Utils::String::replace(homePath, "/", "\\");
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#endif
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bool homeExists {false};
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if (Utils::FileSystem::exists(homePath))
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homeExists = true;
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#if defined(_WIN64)
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else if (homePath.size() == 2 && Utils::FileSystem::driveExists(homePath))
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homeExists = true;
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#endif
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if (!homeExists) {
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std::cerr << "Error: Defined home path \"" << homePath << "\" does not exist\n";
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}
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else if (Utils::FileSystem::isRegularFile(homePath)) {
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std::cerr << "Error: Defined home path \"" << homePath << "\" is a file\n";
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}
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else {
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std::cout << "Setting home path to \"" << homePath << "\"\n";
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Utils::FileSystem::setHomePath(homePath);
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portableMode = true;
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}
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}
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portableFile.close();
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}
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// We need to process --home before any call to Settings::getInstance(), because
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// settings are loaded from the home path.
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for (size_t i {1}; i < arguments.size(); ++i) {
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if (arguments[i] == "--home") {
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if (i >= arguments.size() - 1) {
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std::cerr << "Error: No home path supplied with \'--home'\n";
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return false;
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}
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#if defined(_WIN64)
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if (!Utils::FileSystem::exists(arguments[i + 1]) &&
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(!Utils::FileSystem::driveExists(arguments[i + 1]))) {
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#else
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if (!Utils::FileSystem::exists(arguments[i + 1])) {
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#endif
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std::cerr << "Error: Home path \'" << arguments[i + 1] << "\' does not exist\n";
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return false;
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}
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if (Utils::FileSystem::isRegularFile(arguments[i + 1])) {
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std::cerr << "Error: Home path \'" << arguments[i + 1]
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<< "\' is a file and not a directory\n";
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return false;
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}
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Utils::FileSystem::setHomePath(arguments[i + 1]);
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portableMode = false;
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break;
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}
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}
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for (size_t i {1}; i < arguments.size(); ++i) {
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// Skip past --home flag as we already processed it.
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if (arguments[i] == "--home") {
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++i; // Skip the argument value.
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continue;
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}
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if (arguments[i] == "--display") {
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if (i >= arguments.size() - 1 || stoi(arguments[i + 1]) < 1 ||
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stoi(arguments[i + 1]) > 4) {
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std::cerr << "Error: Invalid display index supplied\n";
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return false;
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}
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const int displayIndex {stoi(arguments[i + 1])};
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Settings::getInstance()->setInt("DisplayIndex", displayIndex);
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settingsNeedSaving = true;
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++i;
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}
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else if (arguments[i] == "--resolution") {
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if (i >= arguments.size() - 2) {
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std::cerr << "Error: Invalid resolution values supplied\n";
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return false;
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}
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const std::string widthArg {arguments[i + 1]};
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const std::string heightArg {arguments[i + 2]};
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if (widthArg.find_first_not_of("0123456789") != std::string::npos ||
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heightArg.find_first_not_of("0123456789") != std::string::npos) {
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std::cerr << "Error: Invalid resolution values supplied\n";
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return false;
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}
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const int width {stoi(arguments[i + 1])};
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const int height {stoi(arguments[i + 2])};
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if (width < 224 || height < 224 || width > 7680 || height > 7680 ||
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height < width / 4 || width < height / 3) {
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std::cerr << "Error: Unsupported resolution " << width << "x" << height
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<< " supplied\n";
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return false;
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}
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Settings::getInstance()->setInt("ScreenWidth", width);
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Settings::getInstance()->setInt("ScreenHeight", height);
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i += 2;
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}
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else if (arguments[i] == "--screenoffset") {
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if (i >= arguments.size() - 2) {
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std::cerr << "Error: Invalid screenoffset values supplied\n";
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return false;
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}
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const int x {stoi(arguments[i + 1])};
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const int y {stoi(arguments[i + 2])};
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Settings::getInstance()->setInt("ScreenOffsetX", x);
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Settings::getInstance()->setInt("ScreenOffsetY", y);
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i += 2;
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}
|
|
else if (arguments[i] == "--screenrotate") {
|
|
if (i >= arguments.size() - 1) {
|
|
std::cerr << "Error: No screenrotate value supplied\n";
|
|
return false;
|
|
}
|
|
const std::string rotateValue {arguments[i + 1]};
|
|
if (rotateValue != "0" && rotateValue != "90" && rotateValue != "180" &&
|
|
rotateValue != "270") {
|
|
std::cerr << "Error: Invalid screenrotate value supplied\n";
|
|
return false;
|
|
}
|
|
Settings::getInstance()->setInt("ScreenRotate", stoi(arguments[i + 1]));
|
|
settingsNeedSaving = true;
|
|
++i;
|
|
}
|
|
else if (arguments[i] == "--fullscreen-padding") {
|
|
if (i >= arguments.size() - 1) {
|
|
std::cerr << "Error: No fullscreen-padding value supplied\n";
|
|
return false;
|
|
}
|
|
std::string fullscreenPaddingValue {arguments[i + 1]};
|
|
if (fullscreenPaddingValue != "on" && fullscreenPaddingValue != "off" &&
|
|
fullscreenPaddingValue != "1" && fullscreenPaddingValue != "0") {
|
|
std::cerr << "Error: Invalid fullscreen-padding value supplied\n";
|
|
return false;
|
|
}
|
|
const bool fullscreenPadding {
|
|
(fullscreenPaddingValue == "on" || fullscreenPaddingValue == "1") ? true : false};
|
|
Settings::getInstance()->setBool("FullscreenPadding", fullscreenPadding);
|
|
++i;
|
|
}
|
|
else if (arguments[i] == "--vsync") {
|
|
if (i >= arguments.size() - 1) {
|
|
std::cerr << "Error: No VSync value supplied\n";
|
|
return false;
|
|
}
|
|
std::string vSyncValue {arguments[i + 1]};
|
|
if (vSyncValue != "on" && vSyncValue != "off" && vSyncValue != "1" &&
|
|
vSyncValue != "0") {
|
|
std::cerr << "Error: Invalid VSync value supplied\n";
|
|
return false;
|
|
}
|
|
const bool vSync {(vSyncValue == "on" || vSyncValue == "1") ? true : false};
|
|
Settings::getInstance()->setBool("VSync", vSync);
|
|
++i;
|
|
}
|
|
else if (arguments[i] == "--max-vram") {
|
|
if (i >= arguments.size() - 1) {
|
|
std::cerr << "Error: Invalid VRAM value supplied\n";
|
|
return false;
|
|
}
|
|
const int maxVRAM {stoi(arguments[i + 1])};
|
|
Settings::getInstance()->setInt("MaxVRAM", maxVRAM);
|
|
settingsNeedSaving = true;
|
|
++i;
|
|
}
|
|
#if !defined(USE_OPENGLES)
|
|
else if (arguments[i] == "--anti-aliasing") {
|
|
bool invalidValue {false};
|
|
int antiAlias {0};
|
|
if (i >= arguments.size() - 1) {
|
|
invalidValue = true;
|
|
}
|
|
else {
|
|
antiAlias = stoi(arguments[i + 1]);
|
|
if (antiAlias != 0 && antiAlias != 2 && antiAlias != 4)
|
|
invalidValue = true;
|
|
}
|
|
if (invalidValue) {
|
|
std::cerr << "Error: Invalid anti-aliasing value supplied\n";
|
|
return false;
|
|
}
|
|
Settings::getInstance()->setInt("AntiAliasing", antiAlias);
|
|
settingsNeedSaving = true;
|
|
++i;
|
|
}
|
|
#endif
|
|
else if (arguments[i] == "--no-splash") {
|
|
Settings::getInstance()->setBool("SplashScreen", false);
|
|
}
|
|
#if defined(APPLICATION_UPDATER)
|
|
else if (arguments[i] == "--no-update-check") {
|
|
noUpdateCheck = true;
|
|
}
|
|
#endif
|
|
else if (arguments[i] == "--gamelist-only") {
|
|
Settings::getInstance()->setBool("ParseGamelistOnly", true);
|
|
settingsNeedSaving = true;
|
|
}
|
|
else if (arguments[i] == "--ignore-gamelist") {
|
|
Settings::getInstance()->setBool("IgnoreGamelist", true);
|
|
}
|
|
else if (arguments[i] == "--show-hidden-files") {
|
|
Settings::getInstance()->setBool("ShowHiddenFiles", true);
|
|
settingsNeedSaving = true;
|
|
}
|
|
else if (arguments[i] == "--show-hidden-games") {
|
|
Settings::getInstance()->setBool("ShowHiddenGames", true);
|
|
settingsNeedSaving = true;
|
|
}
|
|
else if (arguments[i] == "--force-full") {
|
|
Settings::getInstance()->setString("UIMode", "full");
|
|
Settings::getInstance()->setBool("ForceFull", true);
|
|
}
|
|
else if (arguments[i] == "--force-kiosk") {
|
|
Settings::getInstance()->setBool("ForceKiosk", true);
|
|
}
|
|
else if (arguments[i] == "--force-kid") {
|
|
Settings::getInstance()->setBool("ForceKid", true);
|
|
}
|
|
else if (arguments[i] == "--force-input-config") {
|
|
forceInputConfig = true;
|
|
}
|
|
else if (arguments[i] == "--create-system-dirs") {
|
|
createSystemDirectories = true;
|
|
}
|
|
else if (arguments[i] == "--debug") {
|
|
Settings::getInstance()->setBool("Debug", true);
|
|
Settings::getInstance()->setBool("DebugFlag", true);
|
|
Log::setReportingLevel(LogDebug);
|
|
}
|
|
else if (arguments[i] == "--version" || arguments[i] == "-v") {
|
|
std::cout << "ES-DE " << PROGRAM_VERSION_STRING << " (r" << PROGRAM_RELEASE_NUMBER
|
|
<< ")\n";
|
|
return false;
|
|
}
|
|
else if (arguments[i] == "--help" || arguments[i] == "-h") {
|
|
std::cout <<
|
|
// clang-format off
|
|
"Usage: es-de [options]\n"
|
|
"ES-DE Frontend\n\n"
|
|
"Options:\n"
|
|
" --display [1 to 4] Display/monitor to use\n"
|
|
" --resolution [width] [height] Application resolution\n"
|
|
" --screenoffset [horiz.] [vert.] Offset screen contents within application window\n"
|
|
" --screenrotate [0, 90, 180 or 270] Rotate screen contents within application window\n"
|
|
" --fullscreen-padding [1/on or 0/off] Padding if --resolution is lower than display resolution\n"
|
|
" --vsync [1/on or 0/off] Turn VSync on or off (default is on)\n"
|
|
" --max-vram [size] Max VRAM to use (in mebibytes) before swapping\n"
|
|
#if !defined(USE_OPENGLES)
|
|
" --anti-aliasing [0, 2 or 4] Set MSAA anti-aliasing to disabled, 2x or 4x\n"
|
|
#endif
|
|
" --no-splash Don't show the splash screen during startup\n"
|
|
#if defined(APPLICATION_UPDATER)
|
|
" --no-update-check Don't check for application updates during startup\n"
|
|
#endif
|
|
" --gamelist-only Skip automatic game search, only read from gamelist.xml\n"
|
|
" --ignore-gamelist Ignore the gamelist.xml files\n"
|
|
" --show-hidden-files Show hidden files and folders\n"
|
|
" --show-hidden-games Show hidden games\n"
|
|
" --force-full Force the UI mode to Full\n"
|
|
" --force-kiosk Force the UI mode to Kiosk\n"
|
|
" --force-kid Force the UI mode to Kid\n"
|
|
" --force-input-config Force configuration of input devices\n"
|
|
" --create-system-dirs Create game system directories\n"
|
|
" --home [path] Directory to use as home path\n"
|
|
" --debug Enable debug mode\n"
|
|
" --version, -v Display version information\n"
|
|
" --help, -h Summon a sentient, angry tuba\n";
|
|
// clang-format on
|
|
return false;
|
|
}
|
|
else {
|
|
const std::string argUnknown {arguments[i]};
|
|
std::cout << "Unknown option '" << argUnknown << "'.\n";
|
|
std::cout << "Try 'es-de --help' for more information.\n";
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (Settings::getInstance()->getBool("IgnoreGamelist")) {
|
|
Settings::getInstance()->setBool("ParseGamelistOnly", false);
|
|
settingsNeedSaving = true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool checkApplicationDataDirectory()
|
|
{
|
|
// Check that the application data directory exists, otherwise create it.
|
|
const std::string applicationData {Utils::FileSystem::getAppDataDirectory()};
|
|
if (!Utils::FileSystem::exists(applicationData)) {
|
|
#if defined(__ANDROID__)
|
|
__android_log_print(ANDROID_LOG_VERBOSE, ANDROID_APPLICATION_ID,
|
|
"First startup, creating application data directory \"%s\"",
|
|
applicationData.c_str());
|
|
#else
|
|
std::cout << "First startup, creating application data directory \"" << applicationData
|
|
<< "\"\n";
|
|
#endif
|
|
Utils::FileSystem::createDirectory(applicationData);
|
|
if (!Utils::FileSystem::exists(applicationData)) {
|
|
#if defined(__ANDROID__)
|
|
__android_log_print(ANDROID_LOG_ERROR, ANDROID_APPLICATION_ID,
|
|
"Error: Couldn't create directory, permission problems?");
|
|
#else
|
|
std::cerr << "Error: Couldn't create directory, permission problems?\n";
|
|
#endif
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
loadSystemsReturnCode loadSystemConfigFile()
|
|
{
|
|
if (SystemData::loadConfig())
|
|
return INVALID_FILE;
|
|
|
|
if (SystemData::sSystemVector.size() == 0) {
|
|
LOG(LogInfo) << "No game files were found, make sure that the system directories are "
|
|
"setup correctly and that the file extensions are supported";
|
|
return NO_ROMS;
|
|
}
|
|
|
|
return LOADING_OK;
|
|
}
|
|
|
|
void onExit()
|
|
{
|
|
// Called on exit, assuming we get far enough to have the log initialized.
|
|
Log::close();
|
|
}
|
|
|
|
void applicationLoop()
|
|
{
|
|
#if !defined(__EMSCRIPTEN__)
|
|
while (true) {
|
|
#endif
|
|
if (SDL_PollEvent(&event)) {
|
|
do {
|
|
#if defined(__ANDROID__)
|
|
if (event.type == SDL_WINDOWEVENT &&
|
|
event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
|
// This covers switching to/from multi-window mode. Note that the reload
|
|
// mechanism is rather ungraceful as it just forcekills any open windows, which
|
|
// is problematic if the scraper or theme downloader is running for instance.
|
|
ViewController::getInstance()->setWindowSizeChanged(
|
|
static_cast<int>(event.window.data1), static_cast<int>(event.window.data2));
|
|
ViewController::getInstance()->checkWindowSizeChanged();
|
|
}
|
|
// Prevent that button presses get registered immediately when entering the
|
|
// foreground (which most commonly mean we're returning from a game).
|
|
// Also perform some other tasks on resume such as resetting timers.
|
|
if (event.type == SDL_APP_WILLENTERFOREGROUND) {
|
|
blockInput = true;
|
|
inputBlockTime = 0;
|
|
window->setBlockInput(true);
|
|
Utils::Platform::Android::onResume();
|
|
ViewController::getInstance()->resetViewVideosTimer();
|
|
}
|
|
#endif
|
|
InputManager::getInstance().parseEvent(event);
|
|
|
|
if (event.type == SDL_QUIT)
|
|
#if !defined(__EMSCRIPTEN__)
|
|
return;
|
|
#else
|
|
SDL_Quit();
|
|
#endif
|
|
} while (SDL_PollEvent(&event));
|
|
}
|
|
|
|
int curTime {static_cast<int>(SDL_GetTicks())};
|
|
int deltaTime {curTime - lastTime};
|
|
lastTime = curTime;
|
|
|
|
// Cap deltaTime if it ever goes negative.
|
|
if (deltaTime < 0)
|
|
deltaTime = 1000;
|
|
|
|
#if defined(__ANDROID__)
|
|
if (blockInput) {
|
|
inputBlockTime += deltaTime;
|
|
if (inputBlockTime > 300) {
|
|
inputBlockTime = 0;
|
|
blockInput = false;
|
|
window->setBlockInput(false);
|
|
}
|
|
}
|
|
#endif
|
|
window->update(deltaTime);
|
|
window->render();
|
|
|
|
renderer->swapBuffers();
|
|
Log::flush();
|
|
#if !defined(__EMSCRIPTEN__)
|
|
}
|
|
#endif
|
|
}
|
|
|
|
int main(int argc, char* argv[])
|
|
{
|
|
const auto applicationStartTime {std::chrono::system_clock::now()};
|
|
|
|
std::locale::global(std::locale("C"));
|
|
|
|
SDL_SetHint(SDL_HINT_APP_NAME, "ES-DE");
|
|
|
|
#if defined(__APPLE__) && !defined(__IOS__)
|
|
// This is a workaround to disable the incredibly annoying save state functionality in
|
|
// macOS which forces a restore of the previous window state. The problem is that this
|
|
// removes the splash screen on startup and it may have other adverse effects as well.
|
|
std::string saveStateDir {Utils::FileSystem::expandHomePath(
|
|
"~/Library/Saved Application State/org.es-de.Frontend.savedState")};
|
|
// Deletion of the state files should normally not be required as there shouldn't be any
|
|
// files to begin with. But maybe the files can still be created for unknown reasons
|
|
// as macOS really really loves to restore windows. Let's therefore include this deletion
|
|
// step as an extra precaution.
|
|
if (Utils::FileSystem::exists(saveStateDir)) {
|
|
for (std::string stateFile : Utils::FileSystem::getDirContent(saveStateDir))
|
|
Utils::FileSystem::removeFile(stateFile);
|
|
}
|
|
else {
|
|
Utils::FileSystem::createDirectory(saveStateDir);
|
|
}
|
|
// Removing the write permission from the save state directory effectively disables
|
|
// the functionality.
|
|
std::string chmodCommand {"chmod 500 \"" + saveStateDir + "\""};
|
|
system(chmodCommand.c_str());
|
|
#endif
|
|
|
|
#if defined(_WIN64)
|
|
// If we've been started from a console then redirect the standard streams there.
|
|
outputToConsole();
|
|
#endif
|
|
|
|
#if !defined(__ANDROID__) && !defined(__IOS__)
|
|
{
|
|
std::vector<std::string> arguments;
|
|
for (int i {0}; i < argc; ++i)
|
|
arguments.emplace_back(argv[i]);
|
|
#if defined(_WIN64)
|
|
if (!parseArguments(arguments)) {
|
|
FreeConsole();
|
|
return 0;
|
|
}
|
|
#else
|
|
if (!parseArguments(arguments)) {
|
|
return 0;
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#if defined(__ANDROID__)
|
|
// This hint will prevent a popup from being displayed asking for access to the controller.
|
|
// Pressing OK in that dialog grants exclusive access to the controller which makes it
|
|
// unusable in any emulator that is launched.
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI, "0");
|
|
|
|
// If ES-DE is set as the home app/launcher we may be in a situation where we get started
|
|
// before the external storage has been mounted. If the application data directory or the
|
|
// ROMs directory have been located on this storage then the configurator will get executed.
|
|
// To prevent the likelyhood of this happening we wait up to 45 * 100 milliseconds, then
|
|
// we give up. This is not an airtight solution but it hopefully decreases the risk of
|
|
// this failure occuring. Under normal circumstances the storage would be mounted when
|
|
// the application is starting, so no delay would occur.
|
|
if (SDL_AndroidGetExternalStorageState() == 0) {
|
|
for (int i {0}; i < 45; ++i) {
|
|
__android_log_print(ANDROID_LOG_VERBOSE, ANDROID_APPLICATION_ID,
|
|
"Storage not mounted, waiting 100 ms until next attempt");
|
|
SDL_Delay(100);
|
|
if (SDL_AndroidGetExternalStorageState() != 0)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (Utils::Platform::Android::checkConfigurationNeeded()) {
|
|
Utils::Platform::Android::startConfigurator();
|
|
|
|
while (AndroidVariables::sHold)
|
|
SDL_Delay(20);
|
|
|
|
if (Utils::Platform::Android::checkConfigurationNeeded())
|
|
exit(0);
|
|
}
|
|
|
|
Utils::Platform::Android::setDataDirectories();
|
|
Utils::Platform::Android::setROMDirectory();
|
|
#endif
|
|
|
|
if (!Settings::getInstance()->getBool("DebugFlag") &&
|
|
Settings::getInstance()->getBool("DebugMode")) {
|
|
Settings::getInstance()->setBool("Debug", true);
|
|
Log::setReportingLevel(LogDebug);
|
|
}
|
|
|
|
#if defined(FREEIMAGE_LIB)
|
|
// Call this ONLY when linking with FreeImage as a static library.
|
|
FreeImage_Initialise();
|
|
#endif
|
|
|
|
// If the application data directory doesn't exist and can't be created, then exit.
|
|
if (!checkApplicationDataDirectory())
|
|
return 1;
|
|
|
|
{
|
|
if (!Settings::getInstance()->getBool("LegacyAppDataDirectory")) {
|
|
// Create the logs folder in the application data directory.
|
|
const std::string logsDir {Utils::FileSystem::getAppDataDirectory() + "/logs"};
|
|
if (!Utils::FileSystem::isDirectory(logsDir)) {
|
|
#if defined(__ANDROID__)
|
|
__android_log_print(ANDROID_LOG_VERBOSE, ANDROID_APPLICATION_ID,
|
|
"Creating logs directory \"%s\"...", logsDir.c_str());
|
|
#else
|
|
std::cout << "Creating logs directory \"" << logsDir << "\"..." << std::endl;
|
|
#endif
|
|
Utils::FileSystem::createDirectory(logsDir);
|
|
if (!Utils::FileSystem::isDirectory(logsDir)) {
|
|
#if defined(__ANDROID__)
|
|
__android_log_print(ANDROID_LOG_ERROR, ANDROID_APPLICATION_ID,
|
|
"Couldn't create directory, permission problems?");
|
|
#else
|
|
std::cerr << "Couldn't create directory, permission problems?" << std::endl;
|
|
#endif
|
|
}
|
|
else {
|
|
// Remove any old logs in the root of the directory.
|
|
Utils::FileSystem::removeFile(Utils::FileSystem::getAppDataDirectory() +
|
|
"/es_log.txt");
|
|
Utils::FileSystem::removeFile(Utils::FileSystem::getAppDataDirectory() +
|
|
"/es_log.txt.bak");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Start the logger.
|
|
Log::init();
|
|
Log::open();
|
|
{
|
|
|
|
const std::string applicationName = "ES-DE";
|
|
|
|
#if defined(__ANDROID__)
|
|
LOG(LogInfo) << applicationName << " " << PROGRAM_VERSION_STRING << "-"
|
|
<< ANDROID_VERSION_CODE << " (r" << PROGRAM_RELEASE_NUMBER << "), built "
|
|
<< PROGRAM_BUILT_STRING;
|
|
|
|
if (AndroidVariables::sIsHomeApp) {
|
|
LOG(LogInfo) << "Running as the Android home app";
|
|
}
|
|
else {
|
|
LOG(LogInfo) << "Running as a regular Android app";
|
|
}
|
|
|
|
#else
|
|
LOG(LogInfo) << applicationName << " " << PROGRAM_VERSION_STRING << " (r"
|
|
<< PROGRAM_RELEASE_NUMBER << "), built " << PROGRAM_BUILT_STRING;
|
|
#endif
|
|
if (portableMode) {
|
|
LOG(LogInfo) << "Running in portable mode";
|
|
Settings::getInstance()->setBool("PortableMode", true);
|
|
}
|
|
else {
|
|
Settings::getInstance()->setBool("PortableMode", false);
|
|
}
|
|
}
|
|
|
|
// Always close the log on exit.
|
|
atexit(&onExit);
|
|
|
|
if (createSystemDirectories) {
|
|
if (!SystemData::createSystemDirectories() && !Settings::getInstance()->getBool("Debug"))
|
|
std::cout << "System directories successfully created" << std::endl;
|
|
LOG(LogInfo) << "ES-DE cleanly shutting down";
|
|
#if defined(_WIN64)
|
|
FreeConsole();
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
Scripting::fireEvent("startup");
|
|
|
|
#if defined(__EMSCRIPTEN__)
|
|
// TODO: Remove when application window resizing has been implemented.
|
|
Settings::getInstance()->setBool("Debug", true);
|
|
Log::setReportingLevel(LogDebug);
|
|
Settings::getInstance()->setInt("ScreenWidth", 1280);
|
|
Settings::getInstance()->setInt("ScreenHeight", 720);
|
|
#endif
|
|
|
|
bool migratedSettings {false};
|
|
|
|
{
|
|
if (!Settings::getInstance()->getBool("LegacyAppDataDirectory")) {
|
|
// Create the settings folder in the application data directory.
|
|
const std::string settingsDir {Utils::FileSystem::getAppDataDirectory() + "/settings"};
|
|
if (!Utils::FileSystem::isDirectory(settingsDir)) {
|
|
#if defined(_WIN64)
|
|
LOG(LogInfo) << "Creating settings directory \""
|
|
<< Utils::String::replace(settingsDir, "/", "\\") << "\"...";
|
|
#else
|
|
LOG(LogInfo) << "Creating settings directory \"" << settingsDir << "\"...";
|
|
#endif
|
|
Utils::FileSystem::createDirectory(settingsDir);
|
|
if (!Utils::FileSystem::isDirectory(settingsDir)) {
|
|
LOG(LogError) << "Couldn't create directory, permission problems?";
|
|
}
|
|
}
|
|
std::string settingsPathOld;
|
|
std::string settingsPathNew;
|
|
settingsPathOld = Utils::FileSystem::getAppDataDirectory() + "/es_settings.xml";
|
|
settingsPathNew =
|
|
Utils::FileSystem::getAppDataDirectory() + "/settings/es_settings.xml";
|
|
if (!Utils::FileSystem::exists(settingsPathNew) &&
|
|
Utils::FileSystem::exists(settingsPathOld)) {
|
|
Utils::FileSystem::renameFile(settingsPathOld, settingsPathNew, false);
|
|
Settings::getInstance()->loadFile();
|
|
migratedSettings = true;
|
|
}
|
|
settingsPathOld = Utils::FileSystem::getAppDataDirectory() + "/es_input.xml";
|
|
settingsPathNew = Utils::FileSystem::getAppDataDirectory() + "/settings/es_input.xml";
|
|
if (!Utils::FileSystem::exists(settingsPathNew) &&
|
|
Utils::FileSystem::exists(settingsPathOld)) {
|
|
Utils::FileSystem::renameFile(settingsPathOld, settingsPathNew, false);
|
|
migratedSettings = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
// Check if the es_settings.xml file exists, and if not, create it.
|
|
std::string settingsPath;
|
|
if (Settings::getInstance()->getBool("LegacyAppDataDirectory"))
|
|
settingsPath = Utils::FileSystem::getAppDataDirectory() + "/es_settings.xml";
|
|
else
|
|
settingsPath = Utils::FileSystem::getAppDataDirectory() + "/settings/es_settings.xml";
|
|
|
|
if (!Utils::FileSystem::exists(settingsPath)) {
|
|
LOG(LogInfo) << "Settings file es_settings.xml does not exist, creating it...";
|
|
Settings::getInstance()->saveFile();
|
|
}
|
|
else if (settingsNeedSaving) {
|
|
LOG(LogInfo) << "Saving settings that were modified by command line options...";
|
|
Settings::getInstance()->saveFile();
|
|
}
|
|
}
|
|
|
|
#if defined(__ANDROID__)
|
|
// Reset the touch overlay if at least the second screen of the configurator was reached.
|
|
if (AndroidVariables::sResetTouchOverlay) {
|
|
Settings::getInstance()->setBool("InputTouchOverlay", true);
|
|
Settings::getInstance()->saveFile();
|
|
}
|
|
#endif
|
|
|
|
{
|
|
// Check if the application release number has changed, which would normally mean that the
|
|
// user has upgraded to a new version.
|
|
int applicationRelease;
|
|
if ((applicationRelease = Settings::getInstance()->getInt("ApplicationRelease")) !=
|
|
PROGRAM_RELEASE_NUMBER) {
|
|
if (applicationRelease != 0) {
|
|
LOG(LogInfo) << "Application release number changed from previous startup, from \""
|
|
<< applicationRelease << "\" to \"" << PROGRAM_RELEASE_NUMBER << "\"";
|
|
}
|
|
else {
|
|
LOG(LogInfo) << "Application release number setting is blank, changing it to \""
|
|
<< PROGRAM_RELEASE_NUMBER << "\"";
|
|
}
|
|
Settings::getInstance()->setInt("ApplicationRelease", PROGRAM_RELEASE_NUMBER);
|
|
Settings::getInstance()->saveFile();
|
|
}
|
|
}
|
|
|
|
{
|
|
// Create the gamelists folder in the application data directory.
|
|
const std::string gamelistsDir {Utils::FileSystem::getAppDataDirectory() + "/gamelists"};
|
|
if (!Utils::FileSystem::exists(gamelistsDir)) {
|
|
#if defined(_WIN64)
|
|
LOG(LogInfo) << "Creating gamelists directory \""
|
|
<< Utils::String::replace(gamelistsDir, "/", "\\") << "\"...";
|
|
#else
|
|
LOG(LogInfo) << "Creating gamelists directory \"" << gamelistsDir << "\"...";
|
|
#endif
|
|
Utils::FileSystem::createDirectory(gamelistsDir);
|
|
if (!Utils::FileSystem::exists(gamelistsDir)) {
|
|
LOG(LogWarning) << "Couldn't create directory, permission problems?";
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
// Create the game media folder.
|
|
const std::string mediaDirectory {FileData::getMediaDirectory()};
|
|
if (!Utils::FileSystem::exists(mediaDirectory)) {
|
|
#if defined(_WIN64)
|
|
LOG(LogInfo) << "Creating game media directory \""
|
|
<< Utils::String::replace(mediaDirectory, "/", "\\") << "\"...";
|
|
#else
|
|
LOG(LogInfo) << "Creating game media directory \"" << mediaDirectory << "\"...";
|
|
#endif
|
|
Utils::FileSystem::createDirectory(mediaDirectory);
|
|
if (!Utils::FileSystem::exists(mediaDirectory)) {
|
|
LOG(LogWarning) << "Couldn't create directory, permission problems?";
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
#if defined(__ANDROID__) || defined(__IOS__)
|
|
const std::string themeDir {Utils::FileSystem::getAppDataDirectory() + "/themes"};
|
|
if (!Utils::FileSystem::exists(themeDir)) {
|
|
LOG(LogInfo) << "Creating themes directory \"" << themeDir << "\"...";
|
|
|
|
Utils::FileSystem::createDirectory(themeDir);
|
|
if (!Utils::FileSystem::exists(themeDir)) {
|
|
LOG(LogWarning) << "Couldn't create directory, permission problems?";
|
|
}
|
|
}
|
|
#if defined(__ANDROID__)
|
|
if (!Utils::FileSystem::exists(themeDir + "/.nomedia")) {
|
|
LOG(LogInfo) << "Creating \"no media\" file \"" << themeDir + "/.nomedia" << "\"...";
|
|
Utils::FileSystem::createEmptyFile(themeDir + "/.nomedia");
|
|
if (!Utils::FileSystem::exists(themeDir + "/.nomedia")) {
|
|
LOG(LogWarning) << "Couldn't create file, permission problems?";
|
|
}
|
|
}
|
|
#endif
|
|
#else
|
|
// Create the themes folder in the application data directory (or elsewhere if the
|
|
// UserThemeDirectory setting has been defined).
|
|
const std::string defaultUserThemeDir {Utils::FileSystem::getAppDataDirectory() +
|
|
"/themes"};
|
|
std::string userThemeDirSetting {Utils::FileSystem::expandHomePath(
|
|
Settings::getInstance()->getString("UserThemeDirectory"))};
|
|
std::string userThemeDirectory;
|
|
|
|
if (userThemeDirSetting.empty())
|
|
userThemeDirectory = defaultUserThemeDir;
|
|
else
|
|
userThemeDirectory = userThemeDirSetting;
|
|
|
|
if (!Utils::FileSystem::exists(userThemeDirectory)) {
|
|
#if defined(_WIN64)
|
|
LOG(LogInfo) << "Creating themes directory \""
|
|
<< Utils::String::replace(userThemeDirectory, "/", "\\") << "\"...";
|
|
#else
|
|
LOG(LogInfo) << "Creating themes directory \"" << userThemeDirectory << "\"...";
|
|
#endif
|
|
Utils::FileSystem::createDirectory(userThemeDirectory);
|
|
if (!Utils::FileSystem::exists(userThemeDirectory)) {
|
|
LOG(LogWarning) << "Couldn't create directory, permission problems?";
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
{
|
|
#if defined(__ANDROID__)
|
|
const std::string mediaDirectory {FileData::getMediaDirectory()};
|
|
if (Utils::FileSystem::exists(mediaDirectory))
|
|
if (!Utils::FileSystem::exists(mediaDirectory + ".nomedia")) {
|
|
LOG(LogInfo) << "Creating \"no media\" file \"" << mediaDirectory + ".nomedia"
|
|
<< "\"...";
|
|
Utils::FileSystem::createEmptyFile(mediaDirectory + ".nomedia");
|
|
if (!Utils::FileSystem::exists(mediaDirectory + ".nomedia")) {
|
|
LOG(LogWarning) << "Couldn't create file, permission problems?";
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if !defined(__IOS__)
|
|
{
|
|
// Create the scripts folder in the application data directory. This is only required
|
|
// for custom event scripts so it's also created as a convenience.
|
|
const std::string scriptsDir {Utils::FileSystem::getAppDataDirectory() + "/scripts"};
|
|
if (!Utils::FileSystem::exists(scriptsDir)) {
|
|
#if defined(_WIN64)
|
|
LOG(LogInfo) << "Creating scripts directory \""
|
|
<< Utils::String::replace(scriptsDir, "/", "\\") << "\"...";
|
|
#else
|
|
LOG(LogInfo) << "Creating scripts directory \"" << scriptsDir << "\"...";
|
|
#endif
|
|
Utils::FileSystem::createDirectory(scriptsDir);
|
|
if (!Utils::FileSystem::exists(scriptsDir)) {
|
|
LOG(LogWarning) << "Couldn't create directory, permission problems?";
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
{
|
|
// Create the screensavers and screensavers/custom_slideshow directories.
|
|
const std::string screensaversDir {Utils::FileSystem::getAppDataDirectory() +
|
|
"/screensavers"};
|
|
const std::string slideshowDir {Utils::FileSystem::getAppDataDirectory() +
|
|
"/screensavers/custom_slideshow"};
|
|
if (!Utils::FileSystem::exists(screensaversDir)) {
|
|
#if defined(_WIN64)
|
|
LOG(LogInfo) << "Creating screensavers directory \""
|
|
<< Utils::String::replace(screensaversDir, "/", "\\") << "\"...";
|
|
#else
|
|
LOG(LogInfo) << "Creating screensavers directory \"" << screensaversDir << "\"...";
|
|
#endif
|
|
Utils::FileSystem::createDirectory(screensaversDir);
|
|
if (!Utils::FileSystem::exists(screensaversDir)) {
|
|
LOG(LogWarning) << "Couldn't create directory, permission problems?";
|
|
}
|
|
}
|
|
#if defined(__ANDROID__)
|
|
if (!Utils::FileSystem::exists(screensaversDir + "/.nomedia")) {
|
|
LOG(LogInfo) << "Creating \"no media\" file \"" << screensaversDir + "/.nomedia"
|
|
<< "\"...";
|
|
Utils::FileSystem::createEmptyFile(screensaversDir + "/.nomedia");
|
|
if (!Utils::FileSystem::exists(screensaversDir + "/.nomedia")) {
|
|
LOG(LogWarning) << "Couldn't create file, permission problems?";
|
|
}
|
|
}
|
|
#endif
|
|
if (!Utils::FileSystem::exists(slideshowDir)) {
|
|
#if defined(_WIN64)
|
|
LOG(LogInfo) << "Creating custom_slideshow directory \""
|
|
<< Utils::String::replace(slideshowDir, "/", "\\") << "\"...";
|
|
#else
|
|
LOG(LogInfo) << "Creating custom_slideshow directory \"" << slideshowDir << "\"...";
|
|
#endif
|
|
Utils::FileSystem::createDirectory(slideshowDir);
|
|
if (!Utils::FileSystem::exists(slideshowDir)) {
|
|
LOG(LogWarning) << "Couldn't create directory, permission problems?";
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
if (!Settings::getInstance()->getBool("LegacyAppDataDirectory")) {
|
|
// Create the controllers folder in the application data directory.
|
|
const std::string controllersDir {Utils::FileSystem::getAppDataDirectory() +
|
|
"/controllers"};
|
|
if (!Utils::FileSystem::exists(controllersDir)) {
|
|
#if defined(_WIN64)
|
|
LOG(LogInfo) << "Creating controllers directory \""
|
|
<< Utils::String::replace(controllersDir, "/", "\\") << "\"...";
|
|
#else
|
|
LOG(LogInfo) << "Creating controllers directory \"" << controllersDir << "\"...";
|
|
#endif
|
|
Utils::FileSystem::createDirectory(controllersDir);
|
|
if (!Utils::FileSystem::exists(controllersDir)) {
|
|
LOG(LogWarning) << "Couldn't create directory, permission problems?";
|
|
}
|
|
}
|
|
std::string configPathOld {Utils::FileSystem::getAppDataDirectory() +
|
|
"/es_controller_mappings.cfg"};
|
|
std::string configPathNew {Utils::FileSystem::getAppDataDirectory() +
|
|
"/controllers/es_controller_mappings.cfg"};
|
|
if (!Utils::FileSystem::exists(configPathNew) &&
|
|
Utils::FileSystem::exists(configPathOld)) {
|
|
Utils::FileSystem::renameFile(configPathOld, configPathNew, false);
|
|
migratedSettings = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if defined(__ANDROID__)
|
|
// We need to copy the font and locale files before starting the renderer as HarfBuzz
|
|
// and libintl need them before that point.
|
|
std::string buildIdentifier {PROGRAM_VERSION_STRING};
|
|
buildIdentifier.append(" (r")
|
|
.append(std::to_string(PROGRAM_RELEASE_NUMBER))
|
|
.append("), built ")
|
|
.append(PROGRAM_BUILT_STRING);
|
|
const bool needResourceCopy {Utils::Platform::Android::checkNeedResourceCopy(buildIdentifier)};
|
|
if (needResourceCopy) {
|
|
LOG(LogInfo) << "Application has been updated or it's a new installation, copying "
|
|
"bundled fonts and locales to internal storage...";
|
|
Utils::Platform::Android::setupFontFiles();
|
|
Utils::Platform::Android::setupLocalizationFiles();
|
|
}
|
|
|
|
{
|
|
std::string audioDriver {Settings::getInstance()->getString("AudioDriver")};
|
|
if (audioDriver != "openslES" && audioDriver != "AAudio")
|
|
audioDriver = "openslES";
|
|
|
|
setenv("SDL_AUDIODRIVER", audioDriver.c_str(), 1);
|
|
}
|
|
|
|
#endif
|
|
|
|
Utils::Localization::setLocale();
|
|
|
|
renderer = Renderer::getInstance();
|
|
window = Window::getInstance();
|
|
|
|
ViewController::getInstance()->setMenuColors();
|
|
CollectionSystemsManager::getInstance();
|
|
Screensaver screensaver;
|
|
MediaViewer mediaViewer;
|
|
PDFViewer pdfViewer;
|
|
GuiLaunchScreen guiLaunchScreen;
|
|
|
|
if (!window->init()) {
|
|
LOG(LogError) << "Window failed to initialize";
|
|
return 1;
|
|
}
|
|
|
|
#if defined(__ANDROID__) || defined(__IOS__)
|
|
InputOverlay::getInstance().init();
|
|
#endif
|
|
|
|
#if defined(__ANDROID__)
|
|
LOG(LogDebug) << "Android API level: " << SDL_GetAndroidSDKVersion();
|
|
Utils::Platform::Android::printDeviceInfo();
|
|
int storageState {SDL_AndroidGetExternalStorageState()};
|
|
if (storageState == 0) {
|
|
LOG(LogError) << "Android external storage state: " << SDL_GetError();
|
|
}
|
|
else if (storageState == 1) {
|
|
LOG(LogWarning) << "Android external storage state: mounted read-only";
|
|
}
|
|
else {
|
|
LOG(LogDebug) << "Android external storage state: mounted read/write";
|
|
}
|
|
LOG(LogDebug) << "Android internal directory: " << AndroidVariables::sInternalDataDirectory;
|
|
LOG(LogDebug) << "Android external directory: " << AndroidVariables::sExternalDataDirectory;
|
|
|
|
if (needResourceCopy) {
|
|
LOG(LogInfo) << "Application has been updated or it's a new installation, copying "
|
|
"bundled resources and theme to internal storage...";
|
|
if (Settings::getInstance()->getBool("SplashScreen"))
|
|
window->renderSplashScreen(Window::SplashScreenState::RESOURCE_COPY, 0.0f);
|
|
if (Utils::Platform::Android::setupResources(buildIdentifier)) {
|
|
LOG(LogError) << "Copying of resources and themes failed";
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
if (Utils::Platform::Android::getCreateSystemDirectories()) {
|
|
if (Settings::getInstance()->getBool("SplashScreen"))
|
|
window->renderSplashScreen(Window::SplashScreenState::DIR_CREATION, 0.0f);
|
|
SystemData::createSystemDirectories();
|
|
}
|
|
#endif
|
|
|
|
#if defined(APPLICATION_UPDATER)
|
|
if (!noUpdateCheck)
|
|
ApplicationUpdater::getInstance().checkForUpdates();
|
|
#endif
|
|
|
|
window->pushGui(ViewController::getInstance());
|
|
|
|
if (Settings::getInstance()->getBool("SplashScreen"))
|
|
window->renderSplashScreen(Window::SplashScreenState::SCANNING, 0.0f);
|
|
|
|
#if defined(__ANDROID__)
|
|
while (SDL_PollEvent(&event)) {
|
|
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
|
ViewController::getInstance()->setWindowSizeChanged(
|
|
static_cast<int>(event.window.data1), static_cast<int>(event.window.data2));
|
|
}
|
|
};
|
|
#else
|
|
while (SDL_PollEvent(&event)) {};
|
|
#endif
|
|
|
|
#if defined(_WIN64)
|
|
// Hide taskbar if the setting for this is enabled.
|
|
bool taskbarStateChanged {false};
|
|
unsigned int taskbarState {0};
|
|
|
|
if (Settings::getInstance()->getBool("HideTaskbar")) {
|
|
taskbarStateChanged = true;
|
|
taskbarState = Utils::Platform::getTaskbarState();
|
|
Utils::Platform::hideTaskbar();
|
|
}
|
|
#endif
|
|
|
|
AudioManager::getInstance();
|
|
|
|
SDL_version version;
|
|
SDL_GetVersion(&version);
|
|
|
|
LOG(LogInfo) << "SDL version: " << std::to_string(version.major) << "."
|
|
<< std::to_string(version.minor) << "." << std::to_string(version.patch);
|
|
|
|
#if defined(__ANDROID__)
|
|
if (Settings::getInstance()->getBool("VirtualKeyboard"))
|
|
SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0");
|
|
else
|
|
SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "1");
|
|
#else
|
|
if (version.major > 2 || (version.major == 2 && version.minor >= 28)) {
|
|
// This will prevent the popup virtual keyboard of any handheld device from being
|
|
// automatically displayed on top of the ES-DE virtual keyboard.
|
|
#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD"
|
|
SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0");
|
|
}
|
|
#endif
|
|
|
|
SystemStatus::getInstance();
|
|
MameNames::getInstance();
|
|
ThemeData::populateThemes();
|
|
loadSystemsReturnCode loadSystemsStatus {loadSystemConfigFile()};
|
|
|
|
if (!SystemData::sStartupExitSignal) {
|
|
if (loadSystemsStatus) {
|
|
// If there was an issue parsing the es_systems.xml file, display an error message.
|
|
// If there were no game files found, give the option to the user to quit or to
|
|
// configure a different ROM directory as well as to generate the game systems
|
|
// directory structure.
|
|
if (loadSystemsStatus == INVALID_FILE) {
|
|
ViewController::getInstance()->invalidSystemsFileDialog();
|
|
}
|
|
else if (loadSystemsStatus == NO_ROMS) {
|
|
ViewController::getInstance()->noGamesDialog();
|
|
}
|
|
}
|
|
|
|
// Don't generate controller events while we're loading.
|
|
SDL_GameControllerEventState(SDL_DISABLE);
|
|
|
|
// Preload system view and all gamelist views.
|
|
ViewController::getInstance()->preload();
|
|
}
|
|
|
|
if (!SystemData::sStartupExitSignal) {
|
|
if (loadSystemsStatus == loadSystemsReturnCode::LOADING_OK)
|
|
ThemeData::themeLoadedLogOutput();
|
|
|
|
if (!loadSystemsStatus)
|
|
ViewController::getInstance()->goToStart(true);
|
|
|
|
// Check if any of the enabled systems have an invalid alternative emulator entry,
|
|
// which means that a label is present in the gamelist.xml file which is not matching
|
|
// any command tag in es_systems.xml.
|
|
for (auto system : SystemData::sSystemVector) {
|
|
if (system->getAlternativeEmulator().substr(0, 9) == "<INVALID>") {
|
|
ViewController::getInstance()->invalidAlternativeEmulatorDialog();
|
|
break;
|
|
}
|
|
}
|
|
|
|
#if defined(__ANDROID__)
|
|
if (!Utils::FileSystem::exists(FileData::getROMDirectory() + ".nomedia")) {
|
|
LOG(LogInfo) << "Creating \"no media\" file \""
|
|
<< FileData::getROMDirectory() + ".nomedia" << "\"...";
|
|
Utils::FileSystem::createEmptyFile(FileData::getROMDirectory() + ".nomedia");
|
|
if (!Utils::FileSystem::exists(FileData::getROMDirectory() + ".nomedia")) {
|
|
LOG(LogWarning) << "Couldn't create file, permission problems?";
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Generate controller events since we're done loading.
|
|
SDL_GameControllerEventState(SDL_ENABLE);
|
|
|
|
lastTime = SDL_GetTicks();
|
|
|
|
#if defined(APPLICATION_UPDATER)
|
|
if (ApplicationUpdater::getInstance().getResults())
|
|
ViewController::getInstance()->updateAvailableDialog();
|
|
else
|
|
HttpReq::cleanupCurlMulti();
|
|
#endif
|
|
|
|
#if defined(_WIN64)
|
|
if (Settings::getInstance()->getBool("PortableMode")) {
|
|
// If it's the portable Windows release then create a release file, and check if there
|
|
// are any release files from different versions than the one currently running.
|
|
// If this is the case an unsafe upgrade has taken place, probably by simply unpacking
|
|
// the new release on top of the old one.
|
|
bool releaseFileExists {true};
|
|
const std::filesystem::path releaseFile {Utils::FileSystem::getExePath() + "/r" +
|
|
std::to_string(PROGRAM_RELEASE_NUMBER) +
|
|
".rel"};
|
|
if (!Utils::FileSystem::exists(releaseFile.string()))
|
|
releaseFileExists = Utils::FileSystem::createEmptyFile(releaseFile);
|
|
if (releaseFileExists) {
|
|
for (auto& file : Utils::FileSystem::getMatchingFiles(
|
|
Utils::FileSystem::getExePath() + "/*.rel")) {
|
|
if (Utils::FileSystem::getFileName(file) != releaseFile.filename()) {
|
|
LOG(LogWarning) << "It seems as if an unsafe upgrade has been made";
|
|
ViewController::getInstance()->unsafeUpgradeDialog();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (Settings::getInstance()->getBool("LegacyAppDataDirectory"))
|
|
ViewController::getInstance()->legacyAppDataDialog();
|
|
|
|
if (migratedSettings) {
|
|
LOG(LogInfo) << "Migrated settings from a legacy application data directory structure";
|
|
ViewController::getInstance()->migratedAppDataFilesDialog();
|
|
}
|
|
|
|
LOG(LogInfo) << "Application startup time: "
|
|
<< std::chrono::duration_cast<std::chrono::milliseconds>(
|
|
std::chrono::system_clock::now() - applicationStartTime)
|
|
.count()
|
|
<< " ms";
|
|
|
|
// Open the input configuration GUI if the force flag was passed from the command line.
|
|
if (forceInputConfig) {
|
|
ViewController::getInstance()->cancelViewTransitions();
|
|
window->pushGui(new GuiDetectDevice(false, true, nullptr));
|
|
}
|
|
|
|
// Main application loop.
|
|
|
|
#if defined(__ANDROID__)
|
|
// If the window size changed during startup then we need to resize and reload.
|
|
ViewController::getInstance()->checkWindowSizeChanged();
|
|
#endif
|
|
|
|
if (!SystemData::sStartupExitSignal) {
|
|
#if defined(__EMSCRIPTEN__)
|
|
emscripten_set_main_loop(&applicationLoop, 0, 1);
|
|
#else
|
|
applicationLoop();
|
|
#endif
|
|
}
|
|
}
|
|
else {
|
|
LOG(LogInfo) << "Exit signal received, aborting application startup";
|
|
}
|
|
|
|
while (window->peekGui() != ViewController::getInstance())
|
|
delete window->peekGui();
|
|
window->deinit();
|
|
|
|
HttpReq::cleanupCurlMulti();
|
|
TextureResource::setExit();
|
|
CollectionSystemsManager::getInstance()->deinit(true);
|
|
SystemData::deleteSystems();
|
|
NavigationSounds::getInstance().deinit();
|
|
|
|
#if defined(FREEIMAGE_LIB)
|
|
// Call this ONLY when linking with FreeImage as a static library.
|
|
FreeImage_DeInitialise();
|
|
#endif
|
|
|
|
#if defined(_WIN64)
|
|
// If the taskbar state was changed (taskbar was hidden), then revert it.
|
|
if (taskbarStateChanged)
|
|
Utils::Platform::revertTaskbarState(taskbarState);
|
|
#endif
|
|
|
|
Utils::Platform::processQuitMode();
|
|
|
|
LOG(LogInfo) << "ES-DE cleanly shutting down";
|
|
|
|
#if defined(_WIN64)
|
|
FreeConsole();
|
|
#endif
|
|
|
|
#if defined(__IOS__)
|
|
exit(0);
|
|
#endif
|
|
|
|
return 0;
|
|
}
|