ES-DE/themes/linear-es-de/system/metadata/3do.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

108 lines
11 KiB
XML
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<theme>
<variables>
<systemName>3DO</systemName>
<systemDescription>The 3DO Interactive Multiplayer (often called simply 3DO) is a video game console originally produced by Panasonic in 1993. Further renditions of the hardware were released in 1994 by Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company, and were originally designed by Dave Needle and RJ Mical of New Technology Group. The system was conceived by entrepreneur and Electronic Arts founder Trip Hawkins.</systemDescription>
<systemManufacturer>Panasonic</systemManufacturer>
<systemReleaseYear>1993</systemReleaseYear>
<systemReleaseDate>1993-10-04</systemReleaseDate>
<systemReleaseDateFormated>October 4, 1993</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>752-1440</systemCoverSize>
<systemColor>d4a53a</systemColor>
<systemColorPalette1>FF0000</systemColorPalette1>
<systemColorPalette2>0000A0</systemColorPalette2>
<systemColorPalette3>FFE41B</systemColorPalette3>
<systemColorPalette4>23B14D</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>El multijugador 3DO Interactive (sovint anomenat Simply 3DO) és una consola de videojocs produïda originalment per Panasonic el 1993. Les rendicions del maquinari es van publicar el 1994 per Sanyo i Goldstar. Les consoles es van fabricar segons les especificacions creades per la Companyia 3DO i van ser dissenyades originalment per Dave Needle i RJ mical de New Technology Group. El sistema va ser concebut per l'emprenedor i el fundador d'Electronic Arts, Trip Hawkins.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Der 3DO Interactive Multiplayer (oft einfach 3DO genannt) ist eine Videospielkonsole, die ursprünglich 1993 von Panasonic hergestellt wurde. Weitere Versionen der Hardware wurden 1994 von Sanyo und Goldstar herausgebracht. Die Konsolen wurden nach den Spezifikationen von The 3DO Company hergestellt und ursprünglich von Dave Needle und RJ Mical von der New Technology Group entworfen. Das System wurde von dem Unternehmer und Electronic Arts-Gründer Trip Hawkins entwickelt.</systemDescription>
<systemHardwareType>Konsole</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>La 3DO Interactive Multiplayer (a menudo llamada simplemente 3DO) es una videoconsola producida originalmente por Panasonic en 1993. En 1994, Sanyo y Goldstar lanzaron nuevas versiones del hardware. Las consolas se fabricaron de acuerdo con las especificaciones creadas por The 3DO Company, y fueron diseñadas originalmente por Dave Needle y RJ Mical de New Technology Group. El sistema fue concebido por el empresario y fundador de Electronic Arts Trip Hawkins.</systemDescription>
<systemHardwareType>Consola</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>La 3DO Interactive Multiplayer (souvent appelée simplement 3DO) est une console de jeux vidéo produite à l'origine par Panasonic en 1993. D'autres versions du matériel ont été commercialisées en 1994 par Sanyo et Goldstar. Les consoles ont été fabriquées selon les spécifications de la 3DO Company et ont été conçues à l'origine par Dave Needle et RJ Mical du New Technology Group. Le système a été conçu par Trip Hawkins, entrepreneur et fondateur d'Electronic Arts.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Il 3DO Interactive Multiplayer (spesso chiamato semplicemente 3DO) è una console per videogiochi prodotta originariamente da Panasonic nel 1993. Ulteriori versioni dell'hardware sono state rilasciate nel 1994 da Sanyo e Goldstar. Le console sono state prodotte secondo le specifiche create da The 3DO Company e sono state originariamente progettate da Dave Needle e RJ Mical di New Technology Group. Il sistema è stato concepito dall'imprenditore e fondatore di Electronic Arts Trip Hawkins.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>De 3DO Interactive Multiplayer (vaak kortweg 3DO genoemd) is een videospelconsole die oorspronkelijk in 1993 werd geproduceerd door Panasonic. Verdere versies van de hardware werden in 1994 uitgebracht door Sanyo en Goldstar. De consoles werden geproduceerd volgens de specificaties van The 3DO Company en werden oorspronkelijk ontworpen door Dave Needle en RJ Mical van New Technology Group. Het systeem werd bedacht door ondernemer en Electronic Arts oprichter Trip Hawkins.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>3DO Interactive Multiplayer (często nazywana po prostu 3DO) to konsola do gier wideo pierwotnie wyprodukowana przez Panasonic w 1993 roku. Kolejne wersje sprzętu zostały wydane w 1994 roku przez Sanyo i Goldstar. Konsole zostały wyprodukowane zgodnie ze specyfikacjami stworzonymi przez The 3DO Company i zostały pierwotnie zaprojektowane przez Dave'a Needle'a i RJ Micala z New Technology Group. Pomysłodawcą systemu był przedsiębiorca i założyciel Electronic Arts, Trip Hawkins.</systemDescription>
<systemHardwareType>Konsola</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O 3DO Interactive Multiplayer (geralmente chamado simplesmente de 3DO) é um console de videogame produzido originalmente pela Panasonic em 1993. Outras versões do hardware foram lançadas em 1994 pela Sanyo e pela Goldstar. Os consoles foram fabricados de acordo com as especificações criadas pela The 3DO Company e foram originalmente projetados por Dave Needle e RJ Mical do New Technology Group. O sistema foi concebido pelo empresário e fundador da Electronic Arts, Trip Hawkins.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>3DO Interactive Multiplayer (adesea numită simplu 3DO) este o consolă de jocuri video produsă inițial de Panasonic în 1993. Alte versiuni ale hardware-ului au fost lansate în 1994 de Sanyo și Goldstar. Consolele au fost fabricate în conformitate cu specificațiile create de The 3DO Company și au fost proiectate inițial de Dave Needle și RJ Mical de la New Technology Group. Sistemul a fost conceput de antreprenorul și fondatorul Electronic Arts Trip Hawkins.</systemDescription>
<systemHardwareType>Consolă</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>3DO Interactive Multiplayer (часто называемая просто 3DO) - это игровая консоль, первоначально выпущенная компанией Panasonic в 1993 году. Дальнейшие версии приставки были выпущены в 1994 году компаниями Sanyo и Goldstar. Консоли производились в соответствии со спецификациями, созданными компанией The 3DO Company, и были первоначально разработаны Дэйвом Нидлом и Р. Дж. Микалом из New Technology Group. Система была задумана предпринимателем и основателем Electronic Arts Трипом Хокинсом.</systemDescription>
<systemHardwareType>Консоль</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>3DO Interactive Multiplayer (ofta bara kallad 3DO) är en videospelskonsol som ursprungligen tillverkades av Panasonic 1993. Ytterligare versioner av hårdvaran släpptes 1994 av Sanyo och Goldstar. Konsolerna tillverkades enligt specifikationer skapade av The 3DO Company och designades ursprungligen av Dave Needle och RJ Mical från New Technology Group. Systemet utformades av entreprenören och Electronic Arts-grundaren Trip Hawkins.</systemDescription>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>3DO Interactive Multiplayer単に3DOと呼ばれることが多いは、1993年にパナソニックが製造したビデオゲーム機である。1994年には三洋電機とゴールドスターからも発売された。コンソールは3DOカンパニーが作成した仕様に従って製造され、当初はニューテクロジー・グループのデイブ・ニードルとRJ・ミカルが設計した。このシステムは、起業家でエレクトロニック・アーツ創業者のトリップ・ホーキンスによって考案された。</systemDescription>
<systemHardwareType>コンソール</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>3DO 인터랙티브 멀티플레이어(간단히 3DO라고도 함)는 1993년 파나소닉에서 처음 생산한 비디오 게임 콘솔입니다. 하드웨어의 추가 버전은 1994년 산요와 골드스타에 의해 출시되었습니다. 이 콘솔은 3DO Company에서 만든 사양에 따라 제조되었으며, 원래는 New Technology Group의 Dave Needle과 RJ Mical이 설계했습니다. 이 시스템은 기업가이자 일렉트로닉 아츠의 창립자인 트립 호킨스가 고안했습니다.</systemDescription>
<systemHardwareType>콘솔</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>3DO Interactive Multiplayer通常简称为 3DO是松下公司于 1993 年推出的一款视频游戏机。1994 年三洋Sanyo和金星Goldstar又推出了该硬件的其他版本。这些游戏机是根据 3DO 公司制定的规格制造的,最初由新技术集团的 Dave Needle 和 RJ Mical 设计。该系统由企业家和电子艺术公司创始人特里普-霍金斯构思。</systemDescription>
<systemHardwareType>控制台</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>3DO Interactive Multiplayer (通常簡稱為 3DO) 是一種視訊遊戲機,最初由 Panasonic 於 1993 年生產。1994 年Sanyo 和 Goldstar 推出了更多版本的硬體。這些控制台是根據 3DO Company 的規格製造,最初由 New Technology Group 的 Dave Needle 和 RJ Mical 設計。該系統由企業家兼 Electronic Arts 創辦人 Trip Hawkins 構思。</systemDescription>
<systemHardwareType>控制台</systemHardwareType>
</variables>
</language>
</theme>