mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
108 lines
17 KiB
XML
108 lines
17 KiB
XML
<theme>
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<variables>
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<systemName>Arcade</systemName>
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<systemDescription>An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home-based video game consoles such as Playstation and Xbox increased in their graphics and game-play capability and decreased in cost.</systemDescription>
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<systemManufacturer>Various</systemManufacturer>
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<systemReleaseYear>Various</systemReleaseYear>
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<systemReleaseDate>Various</systemReleaseDate>
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<systemReleaseDateFormated>Various</systemReleaseDateFormated>
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<systemHardwareType>Collection</systemHardwareType>
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<systemCoverSize>3-4</systemCoverSize>
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<systemColor>5a64bb</systemColor>
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<systemColorPalette1>FA6E0D</systemColorPalette1>
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<systemColorPalette2>FCCD0A</systemColorPalette2>
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<systemColorPalette3>032EC0</systemColorPalette3>
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<systemColorPalette4>459FD0</systemColorPalette4>
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<systemCartSize>1-1</systemCartSize>
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</variables>
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<language name="ca_ES">
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<variables>
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<systemDescription>Un joc d’arcades o monedes és una màquina d’entreteniment operada en monedes que normalment s’instal·la en empreses públiques com restaurants, bars i arcades d’atraccions. La majoria dels jocs d’arcades són videojocs, màquines de pinball, jocs electromecànics, jocs de redempció o comerciants. Si bé es debaten les dates exactes, l’època daurada dels videojocs Arcade es defineix generalment com un període que comença en algun moment a finals dels anys 70 i acaba en algun moment a mitjans dels anys vuitanta. Excloent un breu ressorgiment a principis dels anys 90, la indústria de les arcades va disminuir posteriorment a l’hemisferi occidental, ja que les consoles de videojocs a casa competint com PlayStation i Xbox van augmentar en els seus gràfics i la capacitat de joc de joc i van disminuir en el cost.</systemDescription>
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<systemHardwareType>Collection</systemHardwareType>
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</variables>
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</language>
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<language name="de_DE">
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<variables>
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<systemDescription>Eine Spielhalle oder ein Münzautomat ist ein münzbetriebenes Unterhaltungsgerät, das in der Regel in öffentlichen Einrichtungen wie Restaurants, Bars und Spielhallen aufgestellt wird. Bei den meisten Spielhallen handelt es sich um Videospiele, Flipperautomaten, elektromechanische Spiele, Rücknahmespiele oder Merchandiser. Obwohl die genauen Daten umstritten sind, wird das goldene Zeitalter der Spielhallen-Videospiele gewöhnlich als ein Zeitraum definiert, der irgendwann in den späten 1970er Jahren begann und irgendwann Mitte der 1980er Jahre endete. Abgesehen von einem kurzen Aufschwung Anfang der 1990er Jahre ging die Spielhallenindustrie in der westlichen Hemisphäre zurück, als konkurrierende Videospielkonsolen für den Heimgebrauch wie die Playstation und die Xbox ihre Grafik- und Spielfunktionen verbesserten und ihre Kosten senkten.</systemDescription>
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<systemHardwareType>Sammlung</systemHardwareType>
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</variables>
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</language>
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<language name="es_ES">
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<variables>
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<systemDescription>Un juego arcade o coin-op es una máquina de entretenimiento que funciona con monedas y que suele instalarse en negocios públicos como restaurantes, bares y salones recreativos. La mayoría de los juegos arcade son videojuegos, máquinas de pinball, juegos electromecánicos, juegos de canje o merchandisers. Aunque las fechas exactas son objeto de debate, la edad de oro de los videojuegos arcade suele definirse como un periodo que comienza a finales de la década de 1970 y termina a mediados de la década de 1980. Salvo un breve resurgimiento a principios de la década de 1990, la industria de los salones recreativos decayó posteriormente en el hemisferio occidental a medida que las consolas de videojuegos domésticas de la competencia, como la Playstation y la Xbox, aumentaban su capacidad gráfica y de juego y disminuían su coste.</systemDescription>
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<systemHardwareType>Colección</systemHardwareType>
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</variables>
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</language>
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<language name="fr_FR">
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<variables>
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<systemDescription>Un jeu d'arcade ou coin-op est une machine de divertissement fonctionnant avec des pièces de monnaie, généralement installée dans des établissements publics tels que des restaurants, des bars et des salles de jeux. La plupart des jeux d'arcade sont des jeux vidéo, des flippers, des jeux électromécaniques, des jeux de rachat ou des présentoirs. Bien que les dates exactes soient controversées, l'âge d'or des jeux vidéo d'arcade est généralement défini comme une période commençant à la fin des années 1970 et se terminant au milieu des années 1980. À l'exception d'une brève résurgence au début des années 1990, l'industrie des salles d'arcade a ensuite décliné dans l'hémisphère occidental à mesure que les consoles de jeux vidéo domestiques concurrentes, telles que la Playstation et la Xbox, augmentaient leurs capacités graphiques et ludiques et diminuaient leurs coûts.</systemDescription>
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<systemHardwareType>Collection</systemHardwareType>
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</variables>
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</language>
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<language name="it_IT">
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<variables>
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<systemDescription>Una sala giochi o coin-op è una macchina per l'intrattenimento a gettoni tipicamente installata in esercizi pubblici come ristoranti, bar e sale giochi. La maggior parte dei giochi arcade sono videogiochi, flipper, giochi elettromeccanici, giochi a premio o merchandiser. Sebbene le date esatte siano discusse, l'età d'oro dei videogiochi arcade è solitamente definita come un periodo che inizia alla fine degli anni Settanta e termina alla metà degli anni Ottanta. Se si esclude una breve ripresa all'inizio degli anni Novanta, l'industria delle sale giochi è successivamente decaduta nell'emisfero occidentale a causa dell'aumento della grafica e delle capacità di gioco delle console casalinghe concorrenti, come Playstation e Xbox, e della riduzione dei costi.</systemDescription>
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<systemHardwareType>Collezione</systemHardwareType>
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</variables>
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</language>
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<language name="nl_NL">
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<variables>
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<systemDescription>Een arcadespel of coin-op is een amusementsmachine die op munten werkt en die meestal geïnstalleerd is in openbare bedrijven zoals restaurants, bars en amusementshallen. De meeste arcadespellen zijn videospellen, flipperkasten, elektromechanische spellen, inwisselspellen of merchandisers. Over de exacte data wordt gediscussieerd, maar de gouden eeuw van arcade videospellen wordt meestal gedefinieerd als een periode die ergens eind jaren 1970 begon en ergens midden jaren 1980 eindigde. Met uitzondering van een korte opleving in het begin van de jaren 1990, daalde de arcade-industrie vervolgens in het westelijk halfrond naarmate concurrerende videogameconsoles voor thuisgebruik, zoals Playstation en Xbox, steeds meer graphics en spelmogelijkheden kregen en steeds goedkoper werden.</systemDescription>
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<systemHardwareType>Collectie</systemHardwareType>
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</variables>
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</language>
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<language name="pl_PL">
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<variables>
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<systemDescription>Gra zręcznościowa lub automat na monety to urządzenie rozrywkowe na monety, zwykle instalowane w miejscach publicznych, takich jak restauracje, bary i salony gier. Większość gier zręcznościowych to gry wideo, automaty do pinballa, gry elektromechaniczne, gry na monety lub merchandisery. Chociaż dokładne daty są przedmiotem dyskusji, złoty wiek zręcznościowych gier wideo jest zwykle definiowany jako okres rozpoczynający się pod koniec lat 70. i kończący się w połowie lat 80. ubiegłego wieku. Z wyjątkiem krótkiego odrodzenia we wczesnych latach 90-tych, przemysł gier zręcznościowych następnie podupadł na półkuli zachodniej, ponieważ konkurencyjne domowe konsole do gier wideo, takie jak Playstation i Xbox, zwiększyły swoją grafikę i możliwości gry oraz zmniejszyły koszty.</systemDescription>
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<systemHardwareType>Kolekcja</systemHardwareType>
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</variables>
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</language>
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<language name="pt_BR">
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<variables>
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<systemDescription>Um jogo de fliperama ou coin-op é uma máquina de entretenimento operada por moedas, normalmente instalada em estabelecimentos públicos, como restaurantes, bares e fliperamas. A maioria dos jogos de fliperama é composta por videogames, máquinas de pinball, jogos eletromecânicos, jogos de resgate ou merchandisers. Embora as datas exatas sejam debatidas, a era de ouro dos videogames de fliperama é geralmente definida como um período que começou no final da década de 1970 e terminou em meados da década de 1980. Com exceção de um breve ressurgimento no início da década de 1990, o setor de fliperama entrou em declínio no hemisfério ocidental à medida que os consoles de videogame domésticos concorrentes, como o Playstation e o Xbox, aumentaram sua capacidade gráfica e de jogo e diminuíram seu custo.</systemDescription>
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<systemHardwareType>Coleção</systemHardwareType>
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</variables>
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</language>
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<language name="ro_RO">
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<variables>
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<systemDescription>Un joc arcade sau coin-op este un aparat de divertisment care funcționează cu monede, instalat de obicei în întreprinderi publice, cum ar fi restaurante, baruri și săli de jocuri. Majoritatea jocurilor arcade sunt jocuri video, aparate pinball, jocuri electromecanice, jocuri de răscumpărare sau merchandisers. Deși datele exacte sunt dezbătute, epoca de aur a jocurilor video arcade este de obicei definită ca o perioadă care începe undeva la sfârșitul anilor 1970 și se încheie undeva la mijlocul anilor 1980. Cu excepția unei scurte reveniri la începutul anilor 1990, industria de arcade a cunoscut ulterior un declin în emisfera vestică, pe măsură ce consolele de jocuri video de acasă concurente, precum Playstation și Xbox, și-au mărit capacitatea grafică și de joc și și-au redus costurile.</systemDescription>
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<systemHardwareType>Colecție</systemHardwareType>
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</variables>
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</language>
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<language name="ru_RU">
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<variables>
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<systemDescription>Аркадная игра или монетоприемник - это развлекательный автомат, работающий на монетах, обычно устанавливаемый в общественных заведениях, таких как рестораны, бары и аркады развлечений. Большинство аркадных игр - это видеоигры, пинбольные автоматы, электромеханические игры, выкупные игры или мерчендайзеры. Несмотря на то, что точные даты проведения игр обсуждаются, золотой век аркадных видеоигр обычно определяется как период, начинающийся где-то в конце 1970-х и заканчивающийся где-то в середине 1980-х годов. За исключением кратковременного возрождения в начале 1990-х годов, впоследствии индустрия аркадных игр в Западном полушарии пришла в упадок, поскольку конкурирующие домашние игровые консоли, такие как Playstation и Xbox, увеличили свои графические и игровые возможности и снизили стоимость.</systemDescription>
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<systemHardwareType>Коллекция</systemHardwareType>
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</variables>
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</language>
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<language name="sv_SE">
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<variables>
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<systemDescription>Ett arkadspel eller coin-op är en myntdriven underhållningsmaskin som vanligtvis installeras i offentliga verksamheter som restauranger, barer och nöjesarkader. De flesta arkadspel är videospel, flipperspel, elektromekaniska spel, inlösningsspel eller merchandisers. Även om exakta datum är omdiskuterade brukar arkadvideospelens guldålder definieras som en period som började någon gång i slutet av 1970-talet och slutade någon gång i mitten av 1980-talet. Med undantag för ett kort uppsving i början av 1990-talet minskade arkadindustrin därefter i västra hemisfären i takt med att konkurrerande hemmabaserade videospelskonsoler som Playstation och Xbox fick bättre grafik och spelkapacitet och blev billigare.</systemDescription>
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<systemHardwareType>Samling</systemHardwareType>
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</variables>
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</language>
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<language name="ja_JP">
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<variables>
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<systemDescription>アーケード・ゲームまたはコイン・ショップ(coin-op)とは、レストラン、バー、アミューズメント・アーケードなどの公共施設に一般的に設置されている、コインで作動する娯楽機器のことである。ほとんどのアーケードゲームは、ビデオゲーム、ピンボールマシン、エレクトロメカニカルゲーム、リデンプションゲーム、またはマーチャンダイザーである。正確な年代については議論があるが、通常、アーケードゲームの黄金期は1970年代後半から1980年代半ばまでの期間と定義されている。1990年代初頭の一時的な復活を除けば、その後、プレイステーションやXboxなどの競合する家庭用ゲーム機がグラフィックやゲームプレイ能力を向上させ、コストを下げるにつれて、西半球ではアーケード産業は衰退していった。</systemDescription>
|
||
<systemHardwareType>コレクション</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="ko_KR">
|
||
<variables>
|
||
<systemDescription>아케이드 게임 또는 코인 게임은 일반적으로 레스토랑, 바, 오락실과 같은 공공 사업장에 설치된 동전으로 작동하는 엔터테인먼트 기계입니다. 대부분의 아케이드 게임은 비디오 게임, 핀볼 머신, 전자 기계식 게임, 교환 게임 또는 머천다이저입니다. 정확한 날짜에 대해서는 논란이 있지만, 아케이드 비디오 게임의 황금기는 일반적으로 1970년대 후반부터 1980년대 중반까지로 정의됩니다. 1990년대 초의 잠깐의 부활을 제외하면, 아케이드 산업은 이후 서반구에서 플레이스테이션과 Xbox와 같은 경쟁 가정용 비디오 게임 콘솔의 그래픽과 게임 플레이 기능이 향상되고 비용이 낮아지면서 쇠퇴했습니다.</systemDescription>
|
||
<systemHardwareType>컬렉션</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_CN">
|
||
<variables>
|
||
<systemDescription>街机游戏或投币机是一种投币式娱乐机器,通常安装在餐馆、酒吧和游乐场等公共场所。大多数街机游戏都是视频游戏、弹球机、电子机械游戏、兑换游戏或商品销售机。虽然确切的时间尚有争议,但街机视频游戏的黄金时代通常被定义为从 20 世纪 70 年代末开始到 20 世纪 80 年代中期结束的一段时期。除去 20 世纪 90 年代初的短暂复苏,随着 Playstation 和 Xbox 等家用视频游戏机的图形和游戏功能的增强以及成本的降低,街机业随后在西半球衰落。</systemDescription>
|
||
<systemHardwareType>收藏品</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_TW">
|
||
<variables>
|
||
<systemDescription>街機遊戲或投幣機是一種投幣式娛樂機器,通常安裝在餐廳、酒吧和遊樂場等公共場所。大多數的街機遊戲都是電子遊戲機、彈珠檯、電動遊戲機、兌換遊戲機或商品販賣機。雖然確切的日期仍有爭議,但街機遊戲的黃金時代通常被定義為從 1970 年代末期開始到 1980 年代中期結束的一段時間。除了 1990 年代初期的短暫復興外,隨著 Playstation 和 Xbox 等家用視訊遊戲機的圖像和遊戲能力提升,以及成本下降,街機產業隨後在西半球衰退。</systemDescription>
|
||
<systemHardwareType>系列</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
</theme> |