ES-DE/themes/linear-es-de/system/metadata/atarixe.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

108 lines
16 KiB
XML
Raw Blame History

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<theme>
<variables>
<systemName>Atari XE</systemName>
<systemDescription>The Atari XE Video Game System (Atari XEGS) is an industrial redesign of the Atari 65XE home computer and the final model in the Atari 8-bit family. It was released by Atari Corporation in 1987 and marketed as a home video game console alongside the Nintendo Entertainment System, Sega's Master System, and Atari's own Atari 7800. The XEGS is compatible with existing Atari 8-bit family hardware and software. Without keyboard, the system operates as a stand-alone game console. With the keyboard, it boots identically to the Atari XE computers. Atari packaged the XEGS as a basic set consisting of only the console and joystick, and as a deluxe set consisting of the console, keyboard, CX40 joystick, and XG-1 light gun.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1987</systemReleaseYear>
<systemReleaseDate>1987</systemReleaseDate>
<systemReleaseDateFormated>1987</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>2F7BC7</systemColor>
<systemColorPalette1>E1D095</systemColorPalette1>
<systemColorPalette2>ADC7EF</systemColorPalette2>
<systemColorPalette3>8F8F91</systemColorPalette3>
<systemColorPalette4>B9A9CE</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>El sistema de videojocs Atari Xe (Atari XEGS) és un redisseny industrial de lordinador domèstic Atari 65XE i el model final de la família Atari de 8 bits. Va ser llançat per Atari Corporation el 1987 i es va comercialitzar com a consola de videojocs a casa al costat del Nintendo Entertainment System, el sistema mestre de Sega i el propi Atari 7800 Atari. El XEGS és compatible amb el programari i el programari de la família Atari de 8 bits existents. Sense teclat, el sistema funciona com a consola de jocs autònoma. Amb el teclat, es presenta de manera idèntica als ordinadors Atari Xe. Atari va empaquetar els XEGS com a conjunt bàsic que consisteix només en la consola i el joystick, i com a conjunt de luxe format per la consola, el teclat, el joystick CX40 i la pistola de llum XG-1.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Das Atari XE Video Game System (Atari XEGS) ist ein industrielles Redesign des Atari 65XE Heimcomputers und das letzte Modell der Atari 8-bit Familie. Es wurde 1987 von der Atari Corporation auf den Markt gebracht und als Heimvideospielkonsole neben dem Nintendo Entertainment System, dem Master System von Sega und dem Atari 7800 vermarktet. Der XEGS ist mit der vorhandenen Hardware und Software der Atari 8-Bit-Familie kompatibel. Ohne Tastatur arbeitet das System wie eine eigenständige Spielkonsole. Mit der Tastatur bootet es identisch zu den Atari XE-Computern. Atari bot den XEGS als Basisset an, das nur aus der Konsole und dem Joystick bestand, und als Luxusset, das aus der Konsole, der Tastatur, dem CX40-Joystick und der XG-1-Lichtpistole bestand.</systemDescription>
<systemHardwareType>Konsole</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>El Atari XE Video Game System (Atari XEGS) es un rediseño industrial del ordenador doméstico Atari 65XE y el último modelo de la familia Atari de 8 bits. Fue lanzada por Atari Corporation en 1987 y comercializada como consola de videojuegos doméstica junto con la Nintendo Entertainment System, la Master System de Sega y la propia Atari 7800. La XEGS es compatible con el hardware y el software existentes de la familia de 8 bits de Atari. Sin teclado, el sistema funciona como una videoconsola independiente. Con el teclado, arranca de forma idéntica a los ordenadores Atari XE. Atari empaquetó el XEGS como un juego básico que consistía sólo en la consola y el joystick, y como un juego de lujo que consistía en la consola, el teclado, el joystick CX40, y la pistola de luz XG-1.</systemDescription>
<systemHardwareType>Consola</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>Le système de jeu vidéo Atari XE (Atari XEGS) est une refonte industrielle de l'ordinateur domestique Atari 65XE et le dernier modèle de la famille Atari 8-bit. Elle a été lancée par Atari Corporation en 1987 et commercialisée en tant que console de jeux vidéo domestique, aux côtés de la Nintendo Entertainment System, de la Master System de Sega et de l'Atari 7800 d'Atari. Le XEGS est compatible avec le matériel et les logiciels existants de la famille Atari 8 bits. Sans clavier, le système fonctionne comme une console de jeu autonome. Avec le clavier, il démarre de la même manière que les ordinateurs Atari XE. Atari a conditionné le XEGS comme un ensemble de base composé uniquement de la console et du joystick, et comme un ensemble de luxe composé de la console, du clavier, du joystick CX40 et du pistolet lumineux XG-1.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>L'Atari XE Video Game System (Atari XEGS) è una riprogettazione industriale dell'home computer Atari 65XE e il modello finale della famiglia Atari 8-bit. È stato rilasciato da Atari Corporation nel 1987 e commercializzato come console per videogiochi domestici insieme al Nintendo Entertainment System, al Master System di Sega e all'Atari 7800. L'XEGS è compatibile con l'hardware e il software esistenti della famiglia Atari 8-bit. Senza tastiera, il sistema funziona come una console di gioco indipendente. Con la tastiera, si avvia in modo identico ai computer Atari XE. Atari ha confezionato l'XEGS in un set di base che comprende solo la console e il joystick e in un set deluxe che comprende la console, la tastiera, il joystick CX40 e la pistola luminosa XG-1.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>Het Atari XE Video Game System (Atari XEGS) is een industrieel herontwerp van de Atari 65XE thuiscomputer en het laatste model in de Atari 8-bit familie. Het werd in 1987 uitgebracht door Atari Corporation en op de markt gebracht als een videogameconsole voor thuisgebruik naast het Nintendo Entertainment System, Sega's Master System en Atari's eigen Atari 7800. De XEGS is compatibel met bestaande Atari 8-bit hardware en software. Zonder toetsenbord werkt het systeem als een stand-alone spelconsole. Met toetsenbord start het identiek op als de Atari XE computers. Atari verpakte de XEGS als een basisset bestaande uit alleen de console en de joystick, en als een deluxe set bestaande uit de console, het toetsenbord, de CX40 joystick en het XG-1 lichtpistool.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>Atari XE Video Game System (Atari XEGS) to przemysłowe przeprojektowanie komputera domowego Atari 65XE i ostatni model z rodziny Atari 8-bit. Został wydany przez Atari Corporation w 1987 roku i sprzedawany jako domowa konsola do gier wideo obok Nintendo Entertainment System, Sega Master System i Atari 7800. XEGS jest kompatybilny z istniejącym 8-bitowym sprzętem i oprogramowaniem Atari. Bez klawiatury system działa jako samodzielna konsola do gier. Z klawiaturą uruchamia się identycznie jak komputery Atari XE. Atari pakowało XEGS jako podstawowy zestaw składający się tylko z konsoli i joysticka oraz jako zestaw deluxe składający się z konsoli, klawiatury, joysticka CX40 i pistoletu świetlnego XG-1.</systemDescription>
<systemHardwareType>Konsola</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O Atari XE Video Game System (Atari XEGS) é um redesenho industrial do computador doméstico Atari 65XE e o modelo final da família Atari de 8 bits. Foi lançado pela Atari Corporation em 1987 e comercializado como um console de videogame doméstico, juntamente com o Nintendo Entertainment System, o Master System da Sega e o Atari 7800 da própria Atari. O XEGS é compatível com o hardware e o software existentes da família Atari de 8 bits. Sem o teclado, o sistema funciona como um console de jogos autônomo. Com o teclado, ele é inicializado de forma idêntica aos computadores Atari XE. A Atari embalou o XEGS como um conjunto básico composto apenas pelo console e joystick, e como um conjunto de luxo composto pelo console, teclado, joystick CX40 e pistola de luz XG-1.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>Atari XE Video Game System (Atari XEGS) este o reproiectare industrială a computerului de casă Atari 65XE și ultimul model din familia Atari pe 8 biți. A fost lansat de Atari Corporation în 1987 și comercializat ca o consolă de jocuri video pentru acasă alături de Nintendo Entertainment System, Master System de la Sega și Atari 7800 de la Atari. XEGS este compatibil cu hardware-ul și software-ul existent al familiei Atari pe 8 biți. Fără tastatură, sistemul funcționează ca o consolă de jocuri autonomă. Cu tastatură, sistemul pornește identic cu calculatoarele Atari XE. Atari a împachetat XEGS ca un set de bază constând doar din consolă și joystick, și ca un set de lux constând din consolă, tastatură, joystick CX40 și pistol cu lumină XG-1.</systemDescription>
<systemHardwareType>Consolă</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>Atari XE Video Game System (Atari XEGS) - промышленная модификация домашнего компьютера Atari 65XE и последняя модель семейства 8-битных компьютеров Atari. Она была выпущена корпорацией Atari в 1987 году и продавалась как домашняя игровая консоль наряду с Nintendo Entertainment System, Sega Master System и Atari 7800. XEGS совместима с существующим аппаратным и программным обеспечением семейства Atari 8-bit. Без клавиатуры система работает как автономная игровая консоль. С клавиатурой она загружается так же, как и компьютеры Atari XE. Atari упаковывала XEGS как в базовую комплектацию, состоящую только из консоли и джойстика, так и в делюкс-комплектацию, состоящую из консоли, клавиатуры, джойстика CX40 и светового пистолета XG-1.</systemDescription>
<systemHardwareType>Консоль</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>Atari XE Video Game System (Atari XEGS) är en industriell omdesign av hemdatorn Atari 65XE och den sista modellen i Atari 8-bitarsfamiljen. Den släpptes av Atari Corporation 1987 och marknadsfördes som en videospelskonsol för hemmabruk tillsammans med Nintendo Entertainment System, Segas Master System och Ataris egen Atari 7800. XEGS är kompatibel med befintlig hård- och mjukvara från Atari 8-bitarsfamiljen. Utan tangentbord fungerar systemet som en fristående spelkonsol. Med tangentbord startar den på samma sätt som Atari XE-datorerna. Atari förpackade XEGS som en basuppsättning bestående av endast konsol och joystick, och som en deluxe-uppsättning bestående av konsol, tangentbord, CX40 joystick och XG-1 light gun.</systemDescription>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>アタリXEビデオゲームシステムAtari XEGSは、アタリ65XEホームコンピュータの工業的再設計であり、アタリ8ビットファミリーの最終モデルである。1987年にアタリ社から発売され、ニンテンドーエンターテインメントシステム、セガのマスターシステム、アタリ社のアタリ7800と並ぶ家庭用ゲーム機として販売されました。XEGSは既存のアタリ8ビットファミリーのハードウェアとソフトウェアと互換性がある。キーボードがない場合、システムはスタンドアロンのゲーム機として動作します。キーボードがあれば、アタリXEコンピュータと同じように起動します。アタリはXEGSをコンソールとジョイスティックだけのベーシックセットと、コンソール、キーボード、CX40ジョイスティック、XG-1ライトガンのデラックスセットとしてパッケージした。</systemDescription>
<systemHardwareType>コンソール</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>아타리 XE 비디오 게임 시스템(아타리 XEGS)은 아타리 65XE 가정용 컴퓨터를 산업적으로 재설계한 것으로, 아타리 8비트 제품군의 마지막 모델입니다. 1987년 아타리 코퍼레이션에서 출시하여 닌텐도 엔터테인먼트 시스템, 세가의 마스터 시스템, 아타리 자체 제품인 아타리 7800과 함께 가정용 비디오 게임 콘솔로 판매되었습니다. XEGS는 기존 아타리 8비트 제품군 하드웨어 및 소프트웨어와 호환됩니다. 키보드가 없으면 독립형 게임 콘솔로 작동합니다. 키보드를 사용하면 Atari XE 컴퓨터와 동일하게 부팅됩니다. Atari는 콘솔과 조이스틱으로만 구성된 기본 세트와 콘솔, 키보드, CX40 조이스틱, XG-1 라이트 건으로 구성된 디럭스 세트로 XEGS를 패키지화했습니다.</systemDescription>
<systemHardwareType>콘솔</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>雅达利 XE 视频游戏系统Atari XEGS是对雅达利 65XE 家用电脑的工业重新设计,也是雅达利 8 位系列的最后一个型号。它由 Atari Corporation 于 1987 年发布,作为家用视频游戏机与任天堂娱乐系统、世嘉的 Master System 和 Atari 自己的 Atari 7800 一起销售。XEGS 兼容雅达利现有的 8 位系列硬件和软件。不使用键盘时,该系统可作为独立的游戏机运行。使用键盘时,系统启动与雅达利 XE 计算机相同。雅达利将 XEGS 包装成基本套装和豪华套装基本套装包括控制台和操纵杆豪华套装包括控制台、键盘、CX40 操纵杆和 XG-1 光枪。</systemDescription>
<systemHardwareType>控制台</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>Atari XE 視訊遊戲系統 (Atari XEGS) 是 Atari 65XE 家用電腦的工業再設計,也是 Atari 8 位元系列的最後型號。它由 Atari Corporation 於 1987 年推出,與 Nintendo Entertainment System、Sega 的 Master System 以及 Atari 自家的 Atari 7800 同為家用視訊遊戲機。XEGS 相容於現有的 Atari 8 位元系列硬體與軟體。不使用鍵盤時,系統可作為獨立的遊戲主機運作。使用鍵盤時,其開機方式與 Atari XE 電腦相同。Atari 將 XEGS 包裝成基本組合僅包含控制台和搖桿和豪華組合包含控制台、鍵盤、CX40 搖桿和 XG-1 光槍)。</systemDescription>
<systemHardwareType>電腦</systemHardwareType>
</variables>
</language>
</theme>