mirror of
https://github.com/RetroDECK/ES-DE.git
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* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
108 lines
16 KiB
XML
108 lines
16 KiB
XML
<theme>
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<variables>
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<systemName>Commodore 64</systemName>
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<systemDescription>The Commodore 64 is an 8-bit home computer introduced in January 1982 by Commodore International. It is listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 10 and 17 million units. Volume production started in early 1982, marketing in August for US$595 (equivalent to $1,461 in 2015). Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. It had superior sound and graphical specifications compared to other earlier systems such as the Apple II and Atari 800, with multi-color sprites and a more advanced sound processor.</systemDescription>
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<systemManufacturer>Commodore</systemManufacturer>
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<systemReleaseYear>1982</systemReleaseYear>
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<systemReleaseDate>1982-01-01</systemReleaseDate>
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<systemReleaseDateFormated>January 1, 1982</systemReleaseDateFormated>
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<systemHardwareType>Computer</systemHardwareType>
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<systemCoverSize>3-4</systemCoverSize>
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<systemColor>0a58b2</systemColor>
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<systemColorPalette1>BBAD93</systemColorPalette1>
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<systemColorPalette2>968971</systemColorPalette2>
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<systemColorPalette3>FD4120</systemColorPalette3>
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<systemColorPalette4>00A0C6</systemColorPalette4>
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<systemCartSize>1-1</systemCartSize>
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</variables>
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<language name="ca_ES">
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<variables>
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<systemDescription>El Commodore 64 és un ordinador domèstic de 8 bits introduït el gener de 1982 per Commodore International. Es mostra als Guinness World Records com el model informàtic únic més venut de tots els temps, amb estimacions independents situant el nombre venut entre 10 i 17 milions d'unitats. La producció de volum va començar a principis de 1982, màrqueting a l’agost per 595 dòlars americans (equivalent a 1.461 dòlars el 2015). Precedit pel Commodore Vic-20 i Commodore Pet, el C64 va prendre el seu nom dels seus 64 quilobytes (65.536 bytes) de RAM. Tenia especificacions gràfiques i so superiors en comparació amb altres sistemes anteriors com Apple II i Atari 800, amb sprites multicolors i un processador de so més avançat.</systemDescription>
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<systemHardwareType>Computer</systemHardwareType>
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</variables>
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</language>
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<language name="de_DE">
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<variables>
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<systemDescription>Der Commodore 64 ist ein 8-Bit-Heimcomputer, der im Januar 1982 von Commodore International eingeführt wurde. Er ist im Guinness-Buch der Rekorde als das meistverkaufte einzelne Computermodell aller Zeiten aufgeführt, wobei unabhängige Schätzungen die Zahl der verkauften Geräte auf 10 bis 17 Millionen beziffern. Die Serienproduktion begann Anfang 1982 und wurde im August für 595 US-Dollar (entspricht 1.461 US-Dollar im Jahr 2015) auf den Markt gebracht. Vor dem C64 gab es bereits den Commodore VIC-20 und den Commodore PET. Der C64 erhielt seinen Namen aufgrund seiner 64 Kilobyte (65.536 Byte) RAM. Im Vergleich zu früheren Systemen wie dem Apple II und dem Atari 800 verfügte er über bessere Sound- und Grafikeigenschaften mit mehrfarbigen Sprites und einem fortschrittlicheren Soundprozessor.</systemDescription>
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<systemHardwareType>Computer</systemHardwareType>
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</variables>
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</language>
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<language name="es_ES">
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<variables>
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<systemDescription>El Commodore 64 es un ordenador doméstico de 8 bits presentado en enero de 1982 por Commodore International. Figura en la lista Guinness de los Récords como el modelo de ordenador más vendido de todos los tiempos, con estimaciones independientes que sitúan el número de unidades vendidas entre 10 y 17 millones. La producción en serie comenzó a principios de 1982, comercializándose en agosto por 595 dólares (equivalentes a 1.461 dólares en 2015). Precedido por el Commodore VIC-20 y el Commodore PET, el C64 tomó su nombre de sus 64 kilobytes (65.536 bytes) de RAM. Tenía unas especificaciones gráficas y de sonido superiores a las de otros sistemas anteriores como el Apple II y el Atari 800, con sprites multicolor y un procesador de sonido más avanzado.</systemDescription>
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<systemHardwareType>Ordenador</systemHardwareType>
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</variables>
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</language>
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<language name="fr_FR">
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<variables>
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<systemDescription>Le Commodore 64 est un ordinateur domestique 8 bits lancé en janvier 1982 par Commodore International. Il figure dans le Guinness World Records comme le modèle d'ordinateur le plus vendu de tous les temps, des estimations indépendantes situant le nombre d'unités vendues entre 10 et 17 millions. La production en série a commencé au début de l'année 1982 et le produit a été commercialisé en août au prix de 595 dollars américains (équivalent à 1 461 dollars en 2015). Précédé par le Commodore VIC-20 et le Commodore PET, le C64 tire son nom de ses 64 kilo-octets (65 536 octets) de mémoire vive. Il possédait des caractéristiques sonores et graphiques supérieures à celles d'autres systèmes antérieurs tels que l'Apple II et l'Atari 800, avec des sprites multicolores et un processeur sonore plus avancé.</systemDescription>
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<systemHardwareType>Ordinateur</systemHardwareType>
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</variables>
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</language>
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<language name="it_IT">
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<variables>
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<systemDescription>Il Commodore 64 è un home computer a 8 bit introdotto nel gennaio 1982 da Commodore International. È elencato nel Guinness World Records come il modello di computer singolo più venduto di tutti i tempi, con stime indipendenti che collocano il numero di unità vendute tra i 10 e i 17 milioni. La produzione in serie è iniziata all'inizio del 1982, con la commercializzazione in agosto al prezzo di 595 dollari (equivalenti a 1.461 dollari nel 2015). Preceduto dal Commodore VIC-20 e dal Commodore PET, il C64 prende il nome dai suoi 64 kilobyte (65.536 byte) di RAM. Aveva specifiche sonore e grafiche superiori rispetto ad altri sistemi precedenti come l'Apple II e l'Atari 800, con sprite multicolore e un processore sonoro più avanzato.</systemDescription>
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<systemHardwareType>Computer</systemHardwareType>
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</variables>
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</language>
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<language name="nl_NL">
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<variables>
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<systemDescription>De Commodore 64 is een 8-bit thuiscomputer die in januari 1982 werd geïntroduceerd door Commodore International. Hij staat in het Guinness World Records als het best verkochte model computer aller tijden, volgens onafhankelijke schattingen tussen de 10 en 17 miljoen verkochte exemplaren. De serieproductie begon begin 1982 en kwam in augustus op de markt voor US$595 (gelijk aan $1.461 in 2015). Voorafgegaan door de Commodore VIC-20 en Commodore PET, ontleende de C64 zijn naam aan zijn 64 kilobytes (65.536 bytes) RAM geheugen. Het had superieure geluids- en grafische specificaties in vergelijking met andere eerdere systemen zoals de Apple II en Atari 800, met meerkleurige sprites en een geavanceerdere geluidsprocessor.</systemDescription>
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<systemHardwareType>Computer</systemHardwareType>
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</variables>
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</language>
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<language name="pl_PL">
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<variables>
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<systemDescription>Commodore 64 to 8-bitowy komputer domowy wprowadzony na rynek w styczniu 1982 roku przez firmę Commodore International. Jest on wymieniony w Światowych Rekordach Guinnessa jako najlepiej sprzedający się pojedynczy model komputera wszechczasów, z niezależnymi szacunkami umieszczającymi liczbę sprzedanych między 10 a 17 milionami sztuk. Produkcja seryjna rozpoczęła się na początku 1982 roku, a w sierpniu trafił na rynek w cenie 595 USD (równowartość 1461 USD w 2015 roku). Poprzedzony przez Commodore VIC-20 i Commodore PET, C64 wziął swoją nazwę od 64 kilobajtów (65 536 bajtów) pamięci RAM. Charakteryzował się lepszymi parametrami dźwiękowymi i graficznymi w porównaniu do innych wcześniejszych systemów, takich jak Apple II i Atari 800, z wielokolorowymi sprite'ami i bardziej zaawansowanym procesorem dźwięku.</systemDescription>
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<systemHardwareType>Komputer</systemHardwareType>
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</variables>
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</language>
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<language name="pt_BR">
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<variables>
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<systemDescription>O Commodore 64 é um computador doméstico de 8 bits lançado em janeiro de 1982 pela Commodore International. Ele está listado no Guinness World Records como o modelo de computador individual mais vendido de todos os tempos, com estimativas independentes que colocam o número de unidades vendidas entre 10 e 17 milhões. A produção em volume começou no início de 1982, sendo comercializado em agosto por US$ 595 (equivalente a US$ 1.461 em 2015). Precedido pelo Commodore VIC-20 e pelo Commodore PET, o C64 recebeu seu nome devido aos 64 kilobytes (65.536 bytes) de RAM. Ele tinha especificações gráficas e de som superiores às de outros sistemas anteriores, como o Apple II e o Atari 800, com sprites multicoloridos e um processador de som mais avançado.</systemDescription>
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<systemHardwareType>Computador</systemHardwareType>
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</variables>
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</language>
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<language name="ro_RO">
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<variables>
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<systemDescription>Commodore 64 este un computer de casă pe 8 biți introdus în ianuarie 1982 de Commodore International. Acesta este listat în Guinness World Records ca fiind cel mai bine vândut model de computer din toate timpurile, estimările independente plasând numărul de unități vândute între 10 și 17 milioane. Producția în serie a început la începutul anului 1982, fiind comercializat în august la prețul de 595 USD (echivalentul a 1 461 USD în 2015). Precedat de Commodore VIC-20 și Commodore PET, C64 și-a luat numele de la cei 64 de kilobiți (65.536 bytes) de RAM. Avea specificații grafice și de sunet superioare față de alte sisteme anterioare, cum ar fi Apple II și Atari 800, cu sprite multicolore și un procesor de sunet mai avansat.</systemDescription>
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<systemHardwareType>Computer</systemHardwareType>
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</variables>
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</language>
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<language name="ru_RU">
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<variables>
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<systemDescription>Commodore 64 - 8-битный домашний компьютер, представленный в январе 1982 года компанией Commodore International. Он занесен в Книгу рекордов Гиннесса как самая продаваемая модель компьютера всех времен и народов. По независимым оценкам, количество проданных компьютеров составляет от 10 до 17 миллионов штук. Серийное производство началось в начале 1982 года, в августе он поступил в продажу по цене 595 долларов США (эквивалентно 1461 доллару США в 2015 году). Предшественник Commodore VIC-20 и Commodore PET, C64 получил свое название от 64 килобайт (65 536 байт) оперативной памяти. Она обладала лучшими звуковыми и графическими характеристиками по сравнению с другими ранними системами, такими как Apple II и Atari 800, с многоцветными спрайтами и более совершенным звуковым процессором.</systemDescription>
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<systemHardwareType>Компьютер</systemHardwareType>
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</variables>
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</language>
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<language name="sv_SE">
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<variables>
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<systemDescription>Commodore 64 är en 8-bitars hemdator som introducerades i januari 1982 av Commodore International. Den är listad i Guinness World Records som den mest sålda enskilda datormodellen genom tiderna, med oberoende uppskattningar som placerar antalet sålda mellan 10 och 17 miljoner enheter. Volymproduktionen startade i början av 1982 och marknadsfördes i augusti för 595 USD (motsvarande 1 461 USD år 2015). C64 föregicks av Commodore VIC-20 och Commodore PET och fick sitt namn från sitt 64 kilobyte (65.536 bytes) RAM-minne. Den hade överlägsna ljud- och grafikspecifikationer jämfört med andra tidigare system som Apple II och Atari 800, med sprites i flera färger och en mer avancerad ljudprocessor.</systemDescription>
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<systemHardwareType>Dator</systemHardwareType>
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</variables>
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</language>
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<language name="ja_JP">
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<variables>
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<systemDescription>コモドール64は、コモドールインターナショナルが1982年1月に発売した8ビットの家庭用コンピューターである。コモドール64は、コモドール・インターナショナルが1982年1月に発売した8ビットの家庭用コンピュータであり、単一のコンピュータとしては史上最高の販売台数を記録したモデルとしてギネス世界記録に登録されている。1982年初頭に量産が開始され、8月に595米ドル(2015年の1,461ドルに相当)で販売された。コモドールVIC-20やコモドールPETに先立つC64は、64キロバイト(65,536バイト)のRAMを搭載していたことからその名がついた。アップルIIやアタリ800のような初期のシステムと比べて、サウンドとグラフィックの仕様が優れており、マルチカラースプライトやより高度なサウンドプロセッサーを搭載していた。</systemDescription>
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||
<systemHardwareType>コンピューター</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="ko_KR">
|
||
<variables>
|
||
<systemDescription>코머도어 64는 1982년 1월 코머도어 인터내셔널에서 출시한 8비트 가정용 컴퓨터입니다. 역대 가장 많이 팔린 단일 컴퓨터 모델로 기네스 세계 기록에 등재되어 있으며, 독립적인 추산에 따르면 1,000만 대에서 1,700만 대가 판매된 것으로 알려져 있습니다. 1982년 초에 대량 생산이 시작되어 8월에 미화 595달러(2015년 기준 1,461달러 상당)에 판매되었습니다. 커머도어 VIC-20과 커머도어 PET에 앞서 출시된 C64는 64킬로바이트(65,536바이트)의 램에서 그 이름을 따왔습니다. 멀티컬러 스프라이트와 고급 사운드 프로세서를 탑재하여 Apple II 및 Atari 800과 같은 다른 초기 시스템에 비해 뛰어난 사운드 및 그래픽 사양을 갖추고 있었습니다.</systemDescription>
|
||
<systemHardwareType>컴퓨터</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_CN">
|
||
<variables>
|
||
<systemDescription>准将 64 是准将国际公司于 1982 年 1 月推出的一款 8 位家用电脑。它被列入吉尼斯世界纪录,是有史以来销量最高的单一计算机型号,据独立估计,其销量在 1,000 万至 1,700 万台之间。1982 年初开始批量生产,8 月上市,售价 595 美元(相当于 2015 年的 1461 美元)。C64 的前身是 Commodore VIC-20 和 Commodore PET,其名称源于 64 千字节(65,536 字节)的 RAM。与其他早期系统(如 Apple II 和 Atari 800)相比,C64 拥有更出色的声音和图形规格,配备了多色精灵和更先进的声音处理器。</systemDescription>
|
||
<systemHardwareType>计算机</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_TW">
|
||
<variables>
|
||
<systemDescription>Commodore 64 是 Commodore International 於 1982 年 1 月推出的 8 位元家用電腦。在吉尼斯世界紀錄中,它被列為有史以來銷售量最高的單一電腦機型,根據獨立估計,銷售量介於 1,000 萬台至 1,700 萬台之間。1982 年初開始量產,8 月上市,售價為 595 美元(相當於 2015 年的 1,461 美元)。C64 的前身是 Commodore VIC-20 和 Commodore PET,其名來自 64 KB (65,536 位元組) 的 RAM。與其他早期系統(如 Apple II 和 Atari 800)相比,C64 的音效和圖形規格更為優異,具有多色萌點和更先進的音效處理器。</systemDescription>
|
||
<systemHardwareType>電腦</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
</theme> |