ES-DE/themes/linear-es-de/system/metadata/cavestory.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

105 lines
20 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<theme>
<variables>
<systemDescription>Cave Story, originally released as Dōkutsu Monogatari, is a 2004 Metroidvania platform-adventure game for Microsoft Windows. It was developed over five years by Japanese independent developer Daisuke "Pixel" Amaya in his free time. Cave Story features 2D platform mechanics and is reminiscent of the games Amaya played in his youth, such as Metroid and Castlevania. After its initial self-published release, the game slowly gained popularity on the internet. It received widespread critical acclaim for many polished aspects of its design, such as its compelling characters, setting, story, and gameplay. Cave Story is considered by many as the quintessential indie game because of its one-person development team and influence on the video gaming world. NXENGINE is a complete open-source clone/rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story)</systemDescription>
<systemManufacturer>Studio Pixel</systemManufacturer>
<systemReleaseYear>2004</systemReleaseYear>
<systemReleaseDate>2004-12-20</systemReleaseDate>
<systemReleaseDateFormated>December 20, 2004</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemColor>CE413E</systemColor>
<systemColorPalette1>648DBD</systemColorPalette1>
<systemColorPalette2>B63523</systemColorPalette2>
<systemColorPalette3>6F1312</systemColorPalette3>
<systemColorPalette4>182142</systemColorPalette4>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>Cave Story, originalment llançat com a Dōkutsu Monogatari, és un joc de Metroidvania de Metroidvania del 2004 per a Microsoft Windows. Va ser desenvolupat durant cinc anys pel desenvolupador independent japonès Daisuke "Pixel" Amaya en el seu temps lliure. Cave Story compta amb la mecànica de la plataforma 2D i recorda els jocs que Amaya va jugar a la seva joventut, com Metroid i Castlevania. Després del seu llançament inicial per autoeditat, el joc va guanyar lentament popularitat a Internet. Va rebre una gran aclamació crítica per molts aspectes polits del seu disseny, com ara els seus personatges convincents, la configuració, la història i el joc. Cave Story és considerat per molts com el joc indie per excel·lència a causa del seu equip de desenvolupament duna sola persona i la influència en el món dels videojocs. NxEngine és un clon/reescriptura complet de codi obert de la plataforma de salt i executada Doukutsu Monogatari (també coneguda com a Cave Story)</systemDescription>
<systemHardwareType>Engine</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Cave Story, ursprünglich als Dōkutsu Monogatari veröffentlicht, ist ein Metroidvania-Plattform-Abenteuer aus dem Jahr 2004 für Microsoft Windows. Es wurde über fünf Jahre von dem japanischen unabhängigen Entwickler Daisuke "Pixel" Amaya in seiner Freizeit entwickelt. Cave Story zeichnet sich durch eine 2D-Plattformmechanik aus und erinnert an die Spiele, die Amaya in seiner Jugend gespielt hat, wie Metroid und Castlevania. Nach seiner ersten Veröffentlichung im Eigenverlag wurde das Spiel im Internet langsam populär. Es erhielt viel Lob von der Kritik für die vielen ausgefeilten Aspekte seines Designs, wie die fesselnden Charaktere, das Setting, die Geschichte und das Gameplay. Cave Story wird von vielen als der Inbegriff eines Indie-Spiels angesehen, weil es von einem Ein-Mann-Entwicklerteam entwickelt wurde und die Videospielwelt beeinflusst hat. NXENGINE ist ein vollständiger Open-Source-Klon/eine Neufassung des meisterhaften Jump-and-Run-Plattformer Doukutsu Monogatari (auch bekannt als Cave Story).</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>Cave Story, publicado originalmente como Dōkutsu Monogatari, es un juego de aventuras y plataformas metroidvania de 2004 para Microsoft Windows. Fue desarrollado durante cinco años por el desarrollador independiente japonés Daisuke "Pixel" Amaya en su tiempo libre. Cave Story presenta una mecánica de plataformas en 2D y recuerda a los juegos a los que Amaya jugó en su juventud, como Metroid y Castlevania. Tras su publicación inicial, el juego fue ganando popularidad poco a poco en Internet. Recibió elogios generalizados de la crítica por muchos aspectos pulidos de su diseño, como sus atractivos personajes, ambientación, historia y jugabilidad. Cave Story es considerado por muchos como el juego indie por excelencia debido a su equipo de desarrollo unipersonal y a su influencia en el mundo de los videojuegos. NXENGINE es un clon/reescritura completa de código abierto de la obra maestra del juego de plataformas de saltar y correr Doukutsu Monogatari (también conocido como Cave Story).</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>Cave Story, initialement publié sous le nom de Dōkutsu Monogatari, est un jeu d'aventure et de plateforme Metroidvania de 2004 pour Microsoft Windows. Il a été développé pendant cinq ans par le développeur indépendant japonais Daisuke "Pixel" Amaya pendant son temps libre. Cave Story présente des mécanismes de plate-forme en 2D et rappelle les jeux auxquels Amaya a joué dans sa jeunesse, tels que Metroid et Castlevania. Après sa sortie initiale en auto-publication, le jeu a lentement gagné en popularité sur Internet. Il a été largement salué par la critique pour les nombreux aspects soignés de sa conception, tels que les personnages, le cadre, l'histoire et la jouabilité. Cave Story est considéré par beaucoup comme la quintessence du jeu indépendant en raison de son équipe de développement composée d'une seule personne et de son influence sur le monde du jeu vidéo. NXENGINE est un clone/réécriture open-source complet du chef-d'œuvre de plateforme de type "jump and run" Doukutsu Monogatari (également connu sous le nom de Cave Story).</systemDescription>
<systemHardwareType>Moteur</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Cave Story, originariamente pubblicato come Dōkutsu Monogatari, è un gioco di piattaforma-avventura Metroidvania del 2004 per Microsoft Windows. È stato sviluppato nell'arco di cinque anni dallo sviluppatore indipendente giapponese Daisuke "Pixel" Amaya nel suo tempo libero. Cave Story è caratterizzato da meccaniche platform 2D e ricorda i giochi a cui Amaya giocava in gioventù, come Metroid e Castlevania. Dopo l'iniziale pubblicazione autonoma, il gioco ha lentamente guadagnato popolarità su Internet. Ha ricevuto ampi consensi dalla critica per molti aspetti curati del suo design, come i personaggi, l'ambientazione, la storia e il gameplay. Cave Story è considerato da molti come la quintessenza del gioco indie, grazie al suo team di sviluppo composto da una sola persona e alla sua influenza sul mondo dei videogiochi. NXENGINE è un clone/riscrittura completamente open-source del capolavoro platform a salto e corsa Doukutsu Monogatari (noto anche come Cave Story).</systemDescription>
<systemHardwareType>Motore</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>Cave Story, oorspronkelijk uitgebracht als Dōkutsu Monogatari, is een metroidvania platform-avonturenspel uit 2004 voor Microsoft Windows. Het spel werd vijf jaar lang in zijn vrije tijd ontwikkeld door de Japanse onafhankelijke ontwikkelaar Daisuke "Pixel" Amaya. Cave Story bevat 2D-platformmechanica en doet denken aan de spellen die Amaya in zijn jeugd speelde, zoals Metroid en Castlevania. Na de eerste zelfgepubliceerde release werd het spel langzaam populair op het internet. Het kreeg veel lovende kritieken voor de vele gepolijste aspecten van het ontwerp, zoals de meeslepende personages, de setting, het verhaal en de gameplay. Cave Story wordt door velen beschouwd als de typische indiegame vanwege het ontwikkelteam van één persoon en de invloed op de wereld van videogames. NXENGINE is een volledige open-source kloon/herschrijving van de meesterlijke jump-and-run-platformgame Doukutsu Monogatari (ook bekend als Cave Story).</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>Cave Story, pierwotnie wydana jako Dōkutsu Monogatari, to platformowo-przygodowa gra Metroidvania z 2004 roku dla systemu Microsoft Windows. Była ona rozwijana przez pięć lat przez japońskiego niezależnego dewelopera Daisuke "Pixel" Amaya w jego wolnym czasie. Cave Story oferuje mechanikę platformową 2D i przypomina gry, w które Amaya grał w młodości, takie jak Metroid i Castlevania. Po początkowym samodzielnym wydaniu, gra powoli zyskiwała popularność w Internecie. Otrzymała ona szerokie uznanie krytyków za wiele dopracowanych aspektów jej projektu, takich jak atrakcyjne postacie, sceneria, fabuła i rozgrywka. Cave Story jest uważane przez wielu za kwintesencję gier niezależnych ze względu na jednoosobowy zespół deweloperski i wpływ na świat gier wideo. NXENGINE to kompletny open-source'owy klon/przepis arcydzieła platformówki typu jump-and-run Doukutsu Monogatari (znanej również jako Cave Story)</systemDescription>
<systemHardwareType>Silnik</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>Cave Story, originalmente lançado como Dōkutsu Monogatari, é um jogo de plataforma e aventura Metroidvania de 2004 para Microsoft Windows. Ele foi desenvolvido ao longo de cinco anos pelo desenvolvedor independente japonês Daisuke "Pixel" Amaya em seu tempo livre. Cave Story apresenta mecânica de plataforma 2D e lembra os jogos que Amaya jogou em sua juventude, como Metroid e Castlevania. Depois de seu lançamento inicial, publicado por conta própria, o jogo ganhou popularidade lentamente na Internet. Ele foi amplamente aclamado pela crítica por muitos aspectos refinados de seu design, como personagens atraentes, cenário, história e jogabilidade. Cave Story é considerado por muitos como o jogo indie por excelência devido à sua equipe de desenvolvimento de uma só pessoa e à sua influência no mundo dos videogames. O NXENGINE é um clone/reescrita de código aberto completo da obra-prima de plataforma de salto e corrida Doukutsu Monogatari (também conhecido como Cave Story)</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>Cave Story, lansat inițial ca Dōkutsu Monogatari, este un joc de aventură și platformă Metroidvania 2004 pentru Microsoft Windows. Acesta a fost dezvoltat pe parcursul a cinci ani de către dezvoltatorul independent japonez Daisuke "Pixel" Amaya în timpul său liber. Cave Story are o mecanică de platformă 2D și amintește de jocurile pe care Amaya le-a jucat în tinerețe, cum ar fi Metroid și Castlevania. După lansarea sa inițială auto-publicată, jocul a câștigat încet popularitate pe internet. Acesta a primit o largă apreciere critică pentru multe aspecte lustruite ale designului său, cum ar fi personajele sale convingătoare, setarea, povestea și gameplay-ul. Cave Story este considerat de mulți ca fiind chintesența jocurilor indie datorită echipei sale de dezvoltare formate dintr-o singură persoană și a influenței sale asupra lumii jocurilor video. NXENGINE este o clonă/rescriere open-source completă a capodoperei de platformă jump-and-run Doukutsu Monogatari (cunoscută și sub numele de Cave Story)</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>Cave Story, первоначально выпущенная под названием Dōkutsu Monogatari, - это приключенческая игра в жанре Metroidvania для Microsoft Windows 2004 года. Она разрабатывалась в течение пяти лет японским независимым разработчиком Дайсуке "Пикселем" Амайей в свободное от работы время. Cave Story имеет механику 2D-платформера и напоминает игры, в которые Амайя играл в юности, такие как Metroid и Castlevania. После первоначального самоиздания игра постепенно завоевала популярность в интернете. Она получила широкое признание критиков за множество отточенных аспектов своего дизайна, таких как убедительные персонажи, сеттинг, сюжет и геймплей. Многие считают Cave Story квинтэссенцией инди-игр, ведь ее разработкой занималась команда из одного человека, и она оказала влияние на мир видеоигр. NXENGINE - это полный клон/переработка шедеврального платформера Doukutsu Monogatari (также известного как Cave Story) с открытым исходным кодом.</systemDescription>
<systemHardwareType>Двигатель</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>Cave Story, som ursprungligen släpptes som Dōkutsu Monogatari, är ett Metroidvania-plattformsäventyrsspel från 2004 för Microsoft Windows. Det utvecklades under fem år av den japanska oberoende utvecklaren Daisuke "Pixel" Amaya på hans fritid. Cave Story har 2D-plattformsmekanik och påminner om de spel som Amaya spelade i sin ungdom, som Metroid och Castlevania. Efter den första egenpublicerade utgåvan blev spelet långsamt populärt på internet. Det fick omfattande kritikerros för många polerade aspekter av dess design, till exempel dess övertygande karaktärer, miljö, berättelse och gameplay. Cave Story anses av många vara det mest typiska indiespelet på grund av sitt enmansutvecklingsteam och sitt inflytande på videospelvärlden. NXENGINE är en komplett kloning/omskrivning med öppen källkod av mästerverket Doukutsu Monogatari (även känt som Cave Story)</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>洞窟物語』どうくつものがたりは、2004年に発売されたMicrosoft Windows用のメトロイドヴァニア・プラットフォーム・アドベンチャーゲームである。日本のインディーズ開発者である天谷 "ピクセル "大輔が、自由な時間に5年かけて開発した。ケイブストーリーは2Dプラットフォームのメカニクスが特徴で、メトロイドや悪魔城ドラキュラなど、天谷氏が若い頃にプレイしたゲームを彷彿とさせる。最初に自費出版でリリースされた後、このゲームはインターネット上で徐々に人気を博した。魅力的なキャラクター、設定、ストーリー、ゲームプレイなど、洗練されたデザインの数々が広く称賛された。Cave Storyは、その一人の開発チームとビデオゲーム界への影響力から、多くの人からインディーゲームの真髄と見なされています。NXENGINEは傑作ジャンプランプラットフォーマー「洞窟物語」の完全なオープンソースクローンリライトです。</systemDescription>
<systemHardwareType>エンジン</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>원래 도쿠츠 모노가타리라는 이름으로 출시된 케이브 스토리는 2004년 출시된 Microsoft Windows용 메트로배니아 플랫폼 어드벤처 게임입니다. 이 게임은 일본의 독립 개발자 Daisuke "Pixel" Amaya가 여가 시간에 5년에 걸쳐 개발했습니다. 케이브 스토리는 2D 플랫폼 메커니즘을 특징으로 하며, 아마야가 어린 시절에 플레이했던 메트로이드와 캐슬바니아 같은 게임을 연상시킵니다. 이 게임은 처음 자체 퍼블리싱으로 출시된 후 인터넷에서 서서히 인기를 얻었습니다. 매력적인 캐릭터, 설정, 스토리, 게임플레이 등 디자인의 여러 가지 세련된 측면에 대해 광범위한 비평가들의 찬사를 받았습니다. 케이브 스토리는 1인 개발팀과 비디오 게임 업계에 미친 영향력으로 인해 많은 사람들에게 인디 게임의 정수로 여겨지고 있습니다. NXENGINE은 명작 점프 앤 런 플랫포머인 동굴의 모노가타리(일명 케이브 스토리)의 완전한 오픈 소스 클론/재작성입니다.</systemDescription>
<systemHardwareType>엔진</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>洞穴物语》Cave Story原名为《洞穴物语》Dōkutsu Monogatari是一款于 2004 年在微软 Windows 平台上推出的 Metroidvania 平台冒险游戏。该游戏由日本独立开发商天谷大辅Daisuke "Pixel" Amaya利用业余时间历时五年开发完成。Cave Story》采用 2D 平台机制让人想起天谷年轻时玩过的游戏如《Metroid》和《恶魔城》。这款游戏最初是自行发布的后来慢慢在互联网上流行起来。这款游戏在设计上有许多精妙之处如引人入胜的人物、场景、故事和游戏性等因此获得了广泛的好评。洞穴物语》因其单人开发团队和在视频游戏界的影响力被许多人视为典型的独立游戏。NXENGINE 是对《斗破苍穹》(又名《洞穴物语》)这款跳跃式跑酷平台游戏杰作的完全开源克隆/重写。</systemDescription>
<systemHardwareType>发动机</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>洞穴物語》Cave Story原名為《Dōkutsu Monogatari》是一款於 2004 年推出的 Metroidvania 平台冒險遊戲,適用於 Microsoft Windows。本遊戲由日本獨立開發者 Daisuke "Pixel" Amaya 利用空閒時間花了五年時間開發完成。Cave Story 採用 2D 平台機制,讓人聯想到 Amaya 年輕時玩過的遊戲,例如 Metroid 和 Castlevania。在最初自行發行之後遊戲慢慢地在網際網路上受到歡迎。它在設計上有許多精良的地方例如引人入勝的角色、設定、故事和遊戲性因此獲得廣泛的好評。Cave Story》因其一人開發團隊和在電子遊戲界的影響力被許多人認為是典型的獨立遊戲。NXENGINE 是一款完全開源複製/重寫的跳躍與奔跑平台遊戲大作《Doukutsu Monogatari》也稱為《洞穴物語》</systemDescription>
<systemHardwareType>引擎</systemHardwareType>
</variables>
</language>
</theme>