mirror of
https://github.com/RetroDECK/ES-DE.git
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* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
108 lines
25 KiB
XML
108 lines
25 KiB
XML
<theme>
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<variables>
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<systemName>Philips CD-i</systemName>
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<systemDescription>The Philips CD-i (Compact Disc Interactive) is an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. This category of device was created to provide more functionality than an audio CD player or game console, but at a lower price than a personal computer with CD-ROM drive at the time. The cost savings were due to the lack of a hard drive, floppy drive, keyboard, mouse, monitor (a standard television was used), and less operating system software. In addition to games, educational and multimedia reference titles were produced, such as interactive encyclopedias, museum tours, etc. before public Internet access was widespread. Competitors included the Tandy VIS and Commodore CDTV. Seen as a game console, the CD-i format proved to be a commercial failure. The company lost nearly one billion dollars on the entire project. The failure of the CD-i caused Philips to leave the video game industry after it was discontinued. The CD-i is also one of the earliest consoles to implement internet features, including subscriptions, web browsing, downloading, e-mail, and online play. This was facilitated by the use of an additional hardware modem that Philips released in 1996.</systemDescription>
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<systemManufacturer>Philips</systemManufacturer>
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<systemReleaseYear>1991</systemReleaseYear>
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<systemReleaseDate>1991-12-03</systemReleaseDate>
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<systemReleaseDateFormated>December 3, 1991</systemReleaseDateFormated>
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<systemHardwareType>Console</systemHardwareType>
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<systemCoverSize>1-1</systemCoverSize>
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<systemColor>c47ca6</systemColor>
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<systemColorPalette1>000000</systemColorPalette1>
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<systemColorPalette2>E70000</systemColorPalette2>
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<systemColorPalette3>FFFFFF</systemColorPalette3>
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<systemColorPalette4>0B5ED8</systemColorPalette4>
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<systemCartSize>1-1</systemCartSize>
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</variables>
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<language name="ca_ES">
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<variables>
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<systemDescription>El Philips CD-I (Compact Disc Interactive) és un reproductor de CD multimèdia interactiu desenvolupat i comercialitzat per Royal Philips Electronics N. V. Aquesta categoria de dispositiu va ser creada per proporcionar més funcionalitat que un reproductor de CD o consola de jocs d'àudioordinador personal amb unitat de CD-ROM en aquell moment. L’estalvi de costos es va deure a la manca d’un disc dur, disquet, teclat, ratolí, monitor (es va utilitzar un televisor estàndard) i menys programari del sistema operatiu. A més dels jocs, es van produir títols de referència educatius i multimèdia, com enciclopèdies interactives, visites museístiques, etc. abans que l’accés públic a Internet fos generalitzat. Entre els competidors es van incloure el CDTV de Tandy Vis i Commodore. Vist com una consola de jocs, el format CD-I va resultar ser un fracàs comercial. La companyia va perdre prop de mil milions de dòlars en tot el projecte. El fracàs del CD-I va fer que Philips abandonés la indústria dels videojocs un cop es va suspendre. El CD-I també és una de les primeres consoles per implementar funcions a Internet, incloses subscripcions, navegació web, descàrrega, correu electrònic i joc en línia. Això es va facilitar per l’ús d’un mòdem de maquinari addicional que Philips va publicar el 1996.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="de_DE">
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<variables>
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<systemDescription>Der Philips CD-i (Compact Disc Interactive) ist ein interaktiver Multimedia-CD-Spieler, der von der Royal Philips Electronics N.V. entwickelt und vermarktet wurde. Diese Gerätekategorie wurde geschaffen, um mehr Funktionen als ein Audio-CD-Spieler oder eine Spielkonsole zu bieten, aber zu einem niedrigeren Preis als ein Personal Computer mit CD-ROM-Laufwerk zu dieser Zeit. Die Kosteneinsparungen ergaben sich aus dem Fehlen einer Festplatte, eines Diskettenlaufwerks, einer Tastatur, einer Maus, eines Monitors (es wurde ein Standardfernseher verwendet) und einer geringeren Anzahl von Betriebssystemen. Neben Spielen wurden auch Bildungs- und Multimedia-Nachschlagewerke produziert, wie z. B. interaktive Enzyklopädien, Museumsführungen usw., bevor der öffentliche Internetzugang weit verbreitet war. Zu den Konkurrenten gehörten der Tandy VIS und der Commodore CDTV. Als Spielkonsole betrachtet, erwies sich das CD-i-Format als kommerzieller Misserfolg. Das Unternehmen verlor fast eine Milliarde Dollar mit dem gesamten Projekt. Der Misserfolg des CD-i veranlasste Philips, die Videospielindustrie zu verlassen, nachdem das Produkt eingestellt wurde. Die CD-i ist auch eine der ersten Konsolen, die Internetfunktionen wie Abonnements, Surfen im Internet, Herunterladen, E-Mail und Online-Spielen bietet. Dies wurde durch die Verwendung eines zusätzlichen Hardware-Modems ermöglicht, das Philips 1996 auf den Markt brachte.</systemDescription>
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<systemHardwareType>Konsole</systemHardwareType>
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</variables>
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</language>
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<language name="es_ES">
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<variables>
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<systemDescription>El Philips CD-i (Compact Disc Interactive) es un reproductor de CD multimedia interactivo desarrollado y comercializado por Royal Philips Electronics N.V. Esta categoría de dispositivo se creó para ofrecer más funciones que un reproductor de CD de audio o una consola de juegos, pero a un precio inferior al de un ordenador personal con unidad de CD-ROM de la época. El ahorro de costes se debía a la ausencia de disco duro, disquetera, teclado, ratón, monitor (se utilizaba un televisor estándar) y menos software del sistema operativo. Además de juegos, se produjeron títulos de referencia educativos y multimedia, como enciclopedias interactivas, visitas a museos, etc., antes de que se generalizara el acceso público a Internet. Entre sus competidores se encontraban el Tandy VIS y el Commodore CDTV. Considerado como una consola de juegos, el formato CD-i resultó ser un fracaso comercial. La empresa perdió casi mil millones de dólares en todo el proyecto. El fracaso del CD-i hizo que Philips abandonara la industria del videojuego tras su interrupción. El CD-i fue también una de las primeras consolas en incorporar funciones de Internet, como suscripciones, navegación web, descargas, correo electrónico y juego en línea. Esto se vio facilitado por el uso de un módem de hardware adicional que Philips puso a la venta en 1996.</systemDescription>
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<systemHardwareType>Consola</systemHardwareType>
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</variables>
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</language>
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<language name="fr_FR">
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<variables>
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<systemDescription>Le Philips CD-i (Compact Disc Interactive) est un lecteur de CD multimédia interactif développé et commercialisé par Royal Philips Electronics N.V. Cette catégorie d'appareils a été créée pour offrir plus de fonctionnalités qu'un lecteur de CD audio ou une console de jeu, mais à un prix inférieur à celui d'un ordinateur personnel doté d'un lecteur de CD-ROM à l'époque. Les économies réalisées sont dues à l'absence de disque dur, de lecteur de disquette, de clavier, de souris, d'écran (un téléviseur standard était utilisé) et de logiciel d'exploitation. Outre les jeux, des titres de référence éducatifs et multimédias ont été produits, tels que des encyclopédies interactives, des visites de musées, etc. avant que l'accès public à l'internet ne soit largement répandu. Les concurrents comprenaient le Tandy VIS et le Commodore CDTV. Considéré comme une console de jeu, le format CD-i s'est avéré être un échec commercial. La société a perdu près d'un milliard de dollars sur l'ensemble du projet. L'échec du CD-i a poussé Philips à quitter l'industrie du jeu vidéo après son abandon. Le CD-i est également l'une des premières consoles à intégrer des fonctions Internet, notamment des abonnements, la navigation sur le web, le téléchargement, le courrier électronique et le jeu en ligne. Cela a été facilité par l'utilisation d'un modem matériel supplémentaire que Philips a mis sur le marché en 1996.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="it_IT">
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<variables>
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<systemDescription>Il Philips CD-i (Compact Disc Interactive) è un lettore CD multimediale interattivo sviluppato e commercializzato da Royal Philips Electronics N.V. Questa categoria di dispositivi è stata creata per fornire più funzionalità di un lettore CD audio o di una console per videogiochi, ma a un prezzo inferiore rispetto a quello di un personal computer con unità CD-ROM dell'epoca. La riduzione dei costi era dovuta all'assenza di disco rigido, unità floppy, tastiera, mouse, monitor (si utilizzava un televisore standard) e una minore quantità di software del sistema operativo. Oltre ai giochi, furono prodotti titoli di riferimento educativi e multimediali, come enciclopedie interattive, visite ai musei, ecc. prima che l'accesso pubblico a Internet fosse diffuso. Tra i concorrenti vi erano il Tandy VIS e il Commodore CDTV. Considerato come una console per videogiochi, il formato CD-i si rivelò un fallimento commerciale. L'azienda perse quasi un miliardo di dollari per l'intero progetto. L'insuccesso del CD-i portò Philips ad abbandonare il settore dei videogiochi dopo la sua dismissione. Il CD-i è anche una delle prime console a implementare le funzionalità di Internet, tra cui abbonamenti, navigazione sul Web, download, e-mail e gioco online. Ciò è stato facilitato dall'uso di un modem hardware aggiuntivo che Philips ha rilasciato nel 1996.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="nl_NL">
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<variables>
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<systemDescription>De Philips CD-i (Compact Disc Interactive) is een interactieve multimedia CD-speler, ontwikkeld en op de markt gebracht door Koninklijke Philips Electronics N.V. Deze categorie apparaten was bedoeld om meer functionaliteit te bieden dan een audio CD-speler of spelconsole, maar tegen een lagere prijs dan een personal computer met CD-ROM drive in die tijd. De kostenbesparing was te danken aan het ontbreken van een harde schijf, floppy drive, toetsenbord, muis, monitor (er werd een standaard televisie gebruikt) en minder besturingssysteemsoftware. Naast spelletjes werden er ook educatieve en multimediale naslagwerken geproduceerd, zoals interactieve encyclopedieën, museumtours, etc., nog voordat internet wijdverspreid was. Concurrenten waren onder andere de Tandy VIS en Commodore CDTV. Het CD-i formaat, gezien als een spelconsole, bleek een commerciële mislukking te zijn. Het bedrijf verloor bijna een miljard dollar op het hele project. De mislukking van de CD-i zorgde ervoor dat Philips de videogame-industrie verliet nadat het werd stopgezet. De CD-i is ook een van de eerste consoles met internetfuncties, zoals abonnementen, surfen op het web, downloaden, e-mail en online spelen. Dit werd mogelijk gemaakt door het gebruik van een extra hardwaremodem die Philips in 1996 uitbracht.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="pl_PL">
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<variables>
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<systemDescription>Philips CD-i (Compact Disc Interactive) to interaktywny multimedialny odtwarzacz CD opracowany i sprzedawany przez Royal Philips Electronics N.V. Ta kategoria urządzeń została stworzona, aby zapewnić większą funkcjonalność niż odtwarzacz audio CD lub konsola do gier, ale w niższej cenie niż komputer osobisty z napędem CD-ROM w tamtym czasie. Oszczędność kosztów wynikała z braku dysku twardego, stacji dyskietek, klawiatury, myszy, monitora (używano standardowego telewizora) i mniejszej ilości oprogramowania systemu operacyjnego. Oprócz gier, produkowano również edukacyjne i multimedialne tytuły referencyjne, takie jak interaktywne encyklopedie, wycieczki po muzeach itp. zanim publiczny dostęp do Internetu stał się powszechny. Konkurenci obejmowali Tandy VIS i Commodore CDTV. Postrzegany jako konsola do gier, format CD-i okazał się komercyjną porażką. Firma straciła prawie miliard dolarów na całym projekcie. Niepowodzenie CD-i spowodowało, że Philips opuścił branżę gier wideo po zaprzestaniu jej produkcji. CD-i jest również jedną z najwcześniejszych konsol, które wdrożyły funkcje internetowe, w tym subskrypcje, przeglądanie stron internetowych, pobieranie, e-mail i grę online. Było to ułatwione dzięki zastosowaniu dodatkowego modemu sprzętowego, który Philips wypuścił w 1996 roku.</systemDescription>
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<systemHardwareType>Konsola</systemHardwareType>
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</variables>
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</language>
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<language name="pt_BR">
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<variables>
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<systemDescription>O Philips CD-i (Compact Disc Interactive) é um CD player multimídia interativo desenvolvido e comercializado pela Royal Philips Electronics N.V. Essa categoria de dispositivo foi criada para oferecer mais funcionalidade do que um CD player de áudio ou um console de jogos, mas a um preço mais baixo do que um computador pessoal com unidade de CD-ROM na época. A economia de custos deveu-se à falta de um disco rígido, unidade de disquete, teclado, mouse, monitor (foi usada uma televisão padrão) e menos software de sistema operacional. Além de jogos, foram produzidos títulos de referência educacionais e multimídia, como enciclopédias interativas, visitas a museus etc., antes da disseminação do acesso público à Internet. Os concorrentes eram o Tandy VIS e o Commodore CDTV. Visto como um console de jogos, o formato CD-i provou ser um fracasso comercial. A empresa perdeu quase um bilhão de dólares em todo o projeto. O fracasso do CD-i fez com que a Philips deixasse o setor de videogames depois que ele foi descontinuado. O CD-i também é um dos primeiros consoles a implementar recursos de Internet, incluindo assinaturas, navegação na Web, download, e-mail e jogos on-line. Isso foi facilitado pelo uso de um modem de hardware adicional que a Philips lançou em 1996.</systemDescription>
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||
<systemHardwareType>Console</systemHardwareType>
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||
</variables>
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||
</language>
|
||
<language name="ro_RO">
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||
<variables>
|
||
<systemDescription>Philips CD-i (Compact Disc Interactive) este un CD player multimedia interactiv dezvoltat și comercializat de Royal Philips Electronics N.V. Această categorie de dispozitive a fost creată pentru a oferi mai multe funcționalități decât un CD player audio sau o consolă de jocuri, dar la un preț mai mic decât un computer personal cu unitate CD-ROM la acea vreme. Reducerea costurilor se datora lipsei unui hard disk, a unei unități de dischetă, a unei tastaturi, a unui mouse, a unui monitor (se folosea un televizor standard) și a mai puțin software pentru sistemul de operare. În plus față de jocuri, au fost produse titluri de referință educaționale și multimedia, cum ar fi enciclopedii interactive, tururi ale muzeelor etc. înainte ca accesul public la internet să fie larg răspândit. Printre concurenți se numărau Tandy VIS și Commodore CDTV. Văzut ca o consolă de jocuri, formatul CD-i s-a dovedit a fi un eșec comercial. Compania a pierdut aproape un miliard de dolari pe întregul proiect. Eșecul CD-i a determinat Philips să părăsească industria jocurilor video după ce a fost abandonat. CD-i este, de asemenea, una dintre primele console care a implementat funcții de internet, inclusiv abonamente, navigare pe internet, descărcare, e-mail și jocuri online. Acest lucru a fost facilitat de utilizarea unui modem hardware suplimentar pe care Philips l-a lansat în 1996.</systemDescription>
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||
<systemHardwareType>Consolă</systemHardwareType>
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||
</variables>
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||
</language>
|
||
<language name="ru_RU">
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||
<variables>
|
||
<systemDescription>Philips CD-i (Compact Disc Interactive) - интерактивный мультимедийный CD-плеер, разработанный и продаваемый компанией Royal Philips Electronics N.V. Эта категория устройств была создана, чтобы обеспечить большую функциональность, чем проигрыватель аудио CD или игровая консоль, но по более низкой цене, чем персональный компьютер с приводом CD-ROM в то время. Экономия объяснялась отсутствием жесткого диска, флоппи-дисковода, клавиатуры, мыши, монитора (использовался обычный телевизор) и меньшим количеством программного обеспечения операционной системы. Помимо игр, до широкого распространения Интернета выпускались образовательные и мультимедийные справочные издания, такие как интерактивные энциклопедии, музейные экскурсии и т. д. Среди конкурентов были Tandy VIS и Commodore CDTV. Рассматриваемый как игровая консоль, формат CD-i оказался коммерческим провалом. Компания потеряла около миллиарда долларов на всем проекте. Неудача CD-i заставила Philips покинуть индустрию видеоигр после того, как она была снята с производства. CD-i - одна из самых ранних консолей, в которой были реализованы интернет-функции, включая подписку, просмотр веб-страниц, загрузку файлов, электронную почту и онлайн-игры. Этому способствовало использование дополнительного аппаратного модема, который Philips выпустила в 1996 году.</systemDescription>
|
||
<systemHardwareType>Консоль</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="sv_SE">
|
||
<variables>
|
||
<systemDescription>Philips CD-i (Compact Disc Interactive) är en interaktiv multimedia-CD-spelare som utvecklats och marknadsförs av Royal Philips Electronics N.V. Denna typ av enhet skapades för att erbjuda fler funktioner än en ljud-CD-spelare eller spelkonsol, men till ett lägre pris än en persondator med CD-ROM-enhet på den tiden. Kostnadsbesparingarna berodde på avsaknaden av hårddisk, diskettenhet, tangentbord, mus, bildskärm (en vanlig TV användes) och mindre programvara för operativsystemet. Förutom spel producerades även utbildnings- och multimediareferenser, t.ex. interaktiva uppslagsverk, museiturer m.m. innan Internet var allmänt tillgängligt för allmänheten. Konkurrenter var bland annat Tandy VIS och Commodore CDTV. CD-iformatet, som sågs som en spelkonsol, visade sig vara ett kommersiellt misslyckande. Företaget förlorade nästan en miljard dollar på hela projektet. Misslyckandet med CD-i ledde till att Philips lämnade videospelbranschen efter att den tagits ur drift. CD-i är också en av de första konsolerna med internetfunktioner, inklusive prenumerationer, webbsurfning, nedladdning, e-post och onlinespel. Detta underlättades genom att använda ett extra hårdvarumodem som Philips släppte 1996.</systemDescription>
|
||
<systemHardwareType>Konsol</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="ja_JP">
|
||
<variables>
|
||
<systemDescription>Philips CD-i(Compact Disc Interactive)は、Royal Philips Electronics N.V.が開発・販売したインタラクティブ・マルチメディアCDプレーヤーである。このカテゴリの機器は、オーディオCDプレーヤーやゲーム機よりも高機能でありながら、当時のCD-ROMドライブ付きパソコンよりも低価格を実現するために作られた。ハードドライブ、フロッピードライブ、キーボード、マウス、モニター(標準的なテレビが使われた)がなく、オペレーティングシステムソフトウェアも少なかったため、コスト削減ができた。ゲームだけでなく、インタラクティブな百科事典や博物館ツアーなど、教育的でマルチメディアなレファレンス・タイトルも、一般のインターネット・アクセスが普及する前に制作された。競合機種としては、タンディVISやコモドールCDTVがあった。ゲーム機として見られたCD-iフォーマットは、商業的には失敗に終わった。同社はプロジェクト全体で10億ドル近い損失を出した。CD-iの失敗により、フィリップスは製造中止後、ビデオゲーム業界から撤退した。CD-iはまた、定額制、ウェブブラウジング、ダウンロード、電子メール、オンラインプレイなどのインターネット機能を実装した初期のゲーム機のひとつでもある。これは、フィリップスが1996年に発売した追加ハードウェアモデムの使用によって実現した。</systemDescription>
|
||
<systemHardwareType>コンソール</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="ko_KR">
|
||
<variables>
|
||
<systemDescription>필립스 CD-i(컴팩트 디스크 인터랙티브)는 로열 필립스 일렉트로닉스에서 개발 및 판매한 대화형 멀티미디어 CD 플레이어로, 오디오 CD 플레이어나 게임 콘솔보다 더 많은 기능을 제공하면서도 당시 CD-ROM 드라이브가 장착된 개인용 컴퓨터보다 저렴한 가격으로 제작되었습니다. 하드 드라이브, 플로피 드라이브, 키보드, 마우스, 모니터(표준 텔레비전이 사용됨)가 없고 운영 체제 소프트웨어가 적었기 때문에 비용을 절감할 수 있었습니다. 공용 인터넷이 보급되기 전에는 게임 외에도 대화형 백과사전, 박물관 투어 등 교육용 및 멀티미디어 참고용 타이틀이 제작되었습니다. 경쟁 제품으로는 탠디 VIS와 코모도어 CDTV가 있었습니다. 게임 콘솔로 여겨졌던 CD-i 포맷은 상업적으로 실패로 돌아갔습니다. 회사는 전체 프로젝트에서 10억 달러에 가까운 손실을 입었습니다. CD-i의 실패로 인해 필립스는 단종 후 비디오 게임 산업에서 철수했습니다. CD-i는 구독, 웹 브라우징, 다운로드, 이메일, 온라인 플레이 등 인터넷 기능을 가장 먼저 구현한 콘솔 중 하나이기도 합니다. 이는 필립스가 1996년에 출시한 추가 하드웨어 모뎀을 사용함으로써 가능했습니다.</systemDescription>
|
||
<systemHardwareType>콘솔</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_CN">
|
||
<variables>
|
||
<systemDescription>飞利浦 CD-i(交互式光盘)是一种交互式多媒体 CD 播放器,由皇家飞利浦电子公司开发和销售。这类设备的诞生是为了提供比音频 CD 播放器或游戏机更多的功能,但价格却低于当时带有 CD-ROM 驱动器的个人电脑。节省成本的原因是没有硬盘、软驱、键盘、鼠标、显示器(使用标准电视机)和较少的操作系统软件。除游戏外,在公共互联网接入普及之前,还制作了教育和多媒体参考资料,如交互式百科全书、博物馆导览等。竞争对手包括 Tandy VIS 和 Commodore CDTV。作为一种游戏机,CD-i 格式被证明是商业上的失败。公司在整个项目上损失了近 10 亿美元。CD-i 的失败导致飞利浦公司在其停产后退出了视频游戏行业。CD-i 也是最早实现互联网功能的游戏机之一,包括订阅、网页浏览、下载、电子邮件和在线游戏。飞利浦公司于 1996 年发布了一款附加硬件调制解调器,为实现这一功能提供了便利。</systemDescription>
|
||
<systemHardwareType>控制台</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_TW">
|
||
<variables>
|
||
<systemDescription>Philips CD-i (Compact Disc Interactive) 是由 Royal Philips Electronics N.V. 所開發及行銷的互動式多媒體 CD 播放器,此類裝置的創造是為了提供比音訊 CD 播放器或遊戲控制台更多的功能,但價格卻比當時配備 CD-ROM 光碟機的個人電腦還要低。節省成本的原因在於沒有硬碟、軟碟、鍵盤、滑鼠、螢幕(使用標準電視),以及較少的作業系統軟體。除了遊戲之外,還製作了教育與多媒體參考書籍,例如互動式百科全書、博物館導覽等,當時公共網際網路尚未普及。競爭對手包括 Tandy VIS 和 Commodore CDTV。CD-i 格式被視為一種遊戲控制台,但事實證明它在商業上是失敗的。公司在整個項目上損失了近 10 億美元。CD-i 的失敗使 Philips 在停產後退出了視訊遊戲產業。CD-i 也是最早實現網路功能的遊戲機之一,包括訂閱、網頁瀏覽、下載、電子郵件和線上遊戲。這是因為使用了 Philips 於 1996 年推出的附加硬體數據機。</systemDescription>
|
||
<systemHardwareType>控制台</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
</theme> |