mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
108 lines
9.8 KiB
XML
108 lines
9.8 KiB
XML
<theme>
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<variables>
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<systemName>Console Arcade Games</systemName>
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<systemDescription>While arcade boards have traditionally been custom designs, there have been a number of systems that were instead based on home console platforms. The first such board was the Nintendo VS. System, based on the Famicom and released in 1984. The last console-based board was Namco System 369 which was released in 2011 and based on the Sony PlayStation 3.</systemDescription>
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<systemManufacturer>Various</systemManufacturer>
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<systemReleaseYear>Various</systemReleaseYear>
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<systemReleaseDate>Various</systemReleaseDate>
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<systemReleaseDateFormated>Various</systemReleaseDateFormated>
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<systemHardwareType>Folder</systemHardwareType>
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<systemCoverSize>1-1</systemCoverSize>
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<systemColor>5B60B7</systemColor>
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<systemColorPalette1>F6DD08</systemColorPalette1>
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<systemColorPalette2>800000</systemColorPalette2>
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<systemColorPalette3>FF0000</systemColorPalette3>
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<systemColorPalette4>303030</systemColorPalette4>
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<systemCartSize>1-1</systemCartSize>
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</variables>
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<language name="ca_ES">
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<variables>
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<systemDescription>Si bé els taulers Arcade han estat tradicionalment dissenys personalitzats, hi ha hagut diversos sistemes basats en plataformes de consoles domèstiques. El primer tauler d'aquest tipus va ser la Nintendo Vs. System, basat en Famicom i llançat el 1984. L’última junta basada en consoles va ser Namco System 369, que es va publicar el 2011 i basat en la Sony Playstation 3.</systemDescription>
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<systemHardwareType>Folder</systemHardwareType>
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</variables>
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</language>
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<language name="de_DE">
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<variables>
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<systemDescription>Während Arcade-Boards traditionell individuell gestaltet wurden, gab es eine Reihe von Systemen, die stattdessen auf Heimkonsolen-Plattformen basierten. Das erste System dieser Art war das Nintendo VS. System, das auf dem Famicom basierte und 1984 veröffentlicht wurde. Das letzte konsolenbasierte Board war das Namco System 369, das 2011 veröffentlicht wurde und auf der Sony PlayStation 3 basiert.</systemDescription>
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<systemHardwareType>Mappe</systemHardwareType>
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</variables>
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</language>
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<language name="es_ES">
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<variables>
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<systemDescription>Aunque los tableros arcade han sido tradicionalmente diseños personalizados, ha habido una serie de sistemas basados en plataformas de consolas domésticas. La primera de estas consolas fue la Nintendo VS. System, basada en la Famicom y lanzada en 1984. La última placa basada en una consola fue Namco System 369, lanzada en 2011 y basada en la PlayStation 3 de Sony.</systemDescription>
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<systemHardwareType>Carpeta</systemHardwareType>
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</variables>
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</language>
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<language name="fr_FR">
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<variables>
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<systemDescription>Alors que les bornes d'arcade sont traditionnellement conçues sur mesure, un certain nombre de systèmes ont été basés sur des plates-formes de consoles de salon. La première console de ce type a été la Nintendo VS. System, basée sur la Famicom et sortie en 1984. Le dernier jeu basé sur une console est le Namco System 369, sorti en 2011 et basé sur la PlayStation 3 de Sony.</systemDescription>
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<systemHardwareType>Dossier</systemHardwareType>
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</variables>
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</language>
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<language name="it_IT">
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<variables>
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<systemDescription>Sebbene i tabelloni arcade siano stati tradizionalmente progettati su misura, sono stati realizzati diversi sistemi basati sulle piattaforme delle console domestiche. La prima console di questo tipo è stata la Nintendo VS. System, basato sul Famicom e rilasciato nel 1984. L'ultima scheda basata su una console è stata Namco System 369, uscita nel 2011 e basata sulla PlayStation 3 di Sony.</systemDescription>
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<systemHardwareType>Cartella</systemHardwareType>
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</variables>
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</language>
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<language name="nl_NL">
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<variables>
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<systemDescription>Hoewel arcadeborden van oudsher zelf ontworpen zijn, zijn er ook een aantal systemen geweest die gebaseerd waren op thuisconsoles. Het eerste bord van dit type was het Nintendo VS. System, gebaseerd op de Famicom en uitgebracht in 1984. Het laatste bord dat gebaseerd was op een console was Namco System 369, dat in 2011 werd uitgebracht en gebaseerd was op de Sony PlayStation 3.</systemDescription>
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<systemHardwareType>Map</systemHardwareType>
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</variables>
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</language>
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<language name="pl_PL">
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<variables>
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<systemDescription>Podczas gdy deski arcade tradycyjnie były niestandardowymi projektami, istniało wiele systemów, które zamiast tego były oparte na platformach konsol domowych. Pierwszą taką konsolą był Nintendo VS. System, oparta na Famicom i wydana w 1984 roku. Ostatnim systemem opartym na konsoli był Namco System 369, który został wydany w 2011 roku i bazował na Sony PlayStation 3.</systemDescription>
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<systemHardwareType>Folder</systemHardwareType>
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</variables>
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</language>
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<language name="pt_BR">
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<variables>
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<systemDescription>Embora as placas de fliperama tenham sido tradicionalmente projetadas de forma personalizada, houve uma série de sistemas que foram baseados em plataformas de console doméstico. A primeira placa desse tipo foi o Nintendo VS. System, baseado no Famicom e lançado em 1984. A última placa baseada em console foi a Namco System 369, lançada em 2011 e baseada no Sony PlayStation 3.</systemDescription>
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<systemHardwareType>Pasta</systemHardwareType>
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</variables>
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</language>
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<language name="ro_RO">
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<variables>
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<systemDescription>În timp ce plăcile arcade au fost în mod tradițional modele personalizate, au existat o serie de sisteme care s-au bazat în schimb pe platformele consolelor de acasă. Prima astfel de placă a fost Nintendo VS. System, bazat pe Famicom și lansat în 1984. Ultima placă bazată pe consolă a fost Namco System 369, lansată în 2011 și bazată pe Sony PlayStation 3.</systemDescription>
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<systemHardwareType>Dosar</systemHardwareType>
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</variables>
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</language>
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<language name="ru_RU">
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<variables>
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<systemDescription>Хотя аркадные платы традиционно создавались по индивидуальному заказу, было создано несколько систем, основанных на платформах домашних консолей. Первой такой доской стала Nintendo VS. System, основанная на Famicom и выпущенная в 1984 году. Последней консольной доской стала Namco System 369, выпущенная в 2011 году и основанная на Sony PlayStation 3.</systemDescription>
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<systemHardwareType>Папка</systemHardwareType>
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</variables>
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</language>
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<language name="sv_SE">
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<variables>
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<systemDescription>Även om arkadbrädor traditionellt har varit specialdesignade har det funnits ett antal system som istället baserats på hemkonsolplattformar. Det första sådana brädet var Nintendo VS. System, som baserades på Famicom och släpptes 1984. Det senaste konsolbaserade brädet var Namco System 369 som släpptes 2011 och var baserat på Sony PlayStation 3.</systemDescription>
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<systemHardwareType>Mapp</systemHardwareType>
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</variables>
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</language>
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<language name="ja_JP">
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<variables>
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<systemDescription>アーケードボードは伝統的にカスタムデザインであったが、代わりに家庭用ゲーム機のプラットフォームをベースにしたシステムが数多く存在した。そのような最初の基板は、任天堂VS.システムで、ファミコンをベースに1984年に発売された。最後のゲーム機ベースの基板は、2011年に発売されたナムコシステム369で、ソニーのプレイステーション3をベースにしている。</systemDescription>
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<systemHardwareType>フォルダ</systemHardwareType>
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</variables>
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</language>
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<language name="ko_KR">
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<variables>
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<systemDescription>아케이드 보드는 전통적으로 맞춤형 디자인이었지만, 가정용 콘솔 플랫폼을 기반으로 한 시스템도 다수 존재했습니다. 최초의 보드는 1984년에 출시된 패미컴 기반의 닌텐도 VS. 1984년에 출시된 패미컴을 기반으로 한 시스템입니다. 마지막 콘솔 기반 보드는 2011년에 출시된 소니 플레이스테이션 3를 기반으로 한 남코 시스템 369였습니다.</systemDescription>
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<systemHardwareType>폴더</systemHardwareType>
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</variables>
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</language>
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<language name="zh_CN">
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<variables>
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<systemDescription>虽然街机板传统上都是定制设计,但也有一些系统是基于家用游戏机平台的。第一款此类游戏机是任天堂 VS.系统,基于 Famicom,于 1984 年发布。最后一款基于游戏机的游戏机是 2011 年发布的 Namco System 369,它基于索尼 PlayStation 3。</systemDescription>
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<systemHardwareType>文件夹</systemHardwareType>
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</variables>
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</language>
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<language name="zh_TW">
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<variables>
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<systemDescription>雖然街機板傳統上都是客製化設計,但也有許多系統是以家用主機平台為基礎。第一款這樣的遊戲機是 Nintendo VS.System,以 Famicom 為基礎,於 1984 年推出。最後一款以控制台為基礎的遊戲機是 Namco System 369,於 2011 年推出,以 Sony PlayStation 3 為基礎。</systemDescription>
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<systemHardwareType>資料夾</systemHardwareType>
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</variables>
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</language>
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</theme> |