ES-DE/themes/linear-es-de/system/metadata/cps2.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

108 lines
12 KiB
XML
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This file contains ambiguous Unicode characters

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<theme>
<variables>
<systemName>CPS-II</systemName>
<systemDescription>The CP System II (CPシステムII, shīpī shisutemu tsū) or CPS-2 is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. The arcade system had new releases for it until the end of 2003, ending with Hyper Street Fighter II.</systemDescription>
<systemManufacturer>Capcom</systemManufacturer>
<systemReleaseYear>1993</systemReleaseYear>
<systemReleaseDate>1993-09-10</systemReleaseDate>
<systemReleaseDateFormated>September 10, 1993</systemReleaseDateFormated>
<systemHardwareType>Arcade</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>f1cb47</systemColor>
<systemColorPalette1>034EA2</systemColorPalette1>
<systemColorPalette2>FAFAFA</systemColorPalette2>
<systemColorPalette3>FFCB04</systemColorPalette3>
<systemColorPalette4>111111</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>El CP System II (CP システム II, Shīpī Shisutemu Tsū) o CPS-2 és un tauler de sistemes d'arcades que Capcom va utilitzar per primera vegada el 1993 per a Super Street Fighter II. Va ser el successor del seu sistema CP anterior i del sistema de canviador de sistemes de potència Capcom i va ser succeït pel maquinari CP System III el 1996, del qual el CPS-2 superaria durant més de quatre anys. El sistema Arcade va tenir nous llançaments fins a finals del 2003, acabant amb Hyper Street Fighter II.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Das CP System II (CPシステムII, shīpī shisutemu tsū) oder CPS-2 ist ein Arcade-System-Board, das Capcom erstmals 1993 für Super Street Fighter II verwendete. Es war der Nachfolger der früheren CP System- und Capcom Power System Changer-Arcade-Hardware und wurde 1996 durch die CP System III-Hardware abgelöst, die das CPS-2 um mehr als vier Jahre überleben sollte. Für das Arcade-System gab es bis Ende 2003 neue Versionen, die mit Hyper Street Fighter II endeten.</systemDescription>
<systemHardwareType>Spielhalle</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>El CP System II (CPシステムII, shīpī shisutemu tsū) o CPS-2 es una placa de sistema arcade que Capcom utilizó por primera vez en 1993 para Super Street Fighter II. Fue la sucesora de su anterior hardware arcade CP System y Capcom Power System Changer y fue sucedida por el hardware CP System III en 1996, del que la CPS-2 sobreviviría más de cuatro años. El sistema arcade tuvo nuevas versiones hasta finales de 2003, terminando con Hyper Street Fighter II.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>Le CP System II (CPシステムII, shīpī shisutemu tsū) ou CPS-2 est un système d'arcade que Capcom a utilisé pour la première fois en 1993 pour Super Street Fighter II. Il s'agit du successeur des systèmes d'arcade CP System et Capcom Power System Changer, remplacé par le CP System III en 1996, que le CPS-2 dépassera de plus de quatre ans. Le système d'arcade a eu de nouvelles versions jusqu'à la fin de l'année 2003, se terminant avec Hyper Street Fighter II.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Il CP System II (CPシステムII, shīpī shisutemu tsū) o CPS-2 è una scheda di sistema arcade che Capcom utilizzò per la prima volta nel 1993 per Super Street Fighter II. Era il successore dei precedenti sistemi arcade CP System e Capcom Power System Changer ed è stato succeduto dal CP System III nel 1996, al quale il CPS-2 sarebbe sopravvissuto di oltre quattro anni. Il sistema arcade ha avuto nuove uscite fino alla fine del 2003, terminando con Hyper Street Fighter II.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>Het CP System II (CPシステムII, shīpī shisutemu tsū) of CPS-2 is een arcadesysteemkaart die Capcom in 1993 voor het eerst gebruikte voor Super Street Fighter II. Het was de opvolger van hun eerdere CP System en Capcom Power System Changer arcadehardware en werd in 1996 opgevolgd door de CP System III hardware, waarvan de CPS-2 ruim vier jaar langer zou bestaan. Het arcadesysteem had nieuwe releases tot eind 2003, eindigend met Hyper Street Fighter II.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>CP System II (CPシステムII, shīpī shisutemu tsū) lub CPS-2 to zręcznościowa płyta systemowa, której Capcom po raz pierwszy użył w 1993 roku w Super Street Fighter II. Był to następca poprzedniego sprzętu zręcznościowego CP System i Capcom Power System Changer, a w 1996 roku zastąpił go sprzęt CP System III, którego CPS-2 przeżył o ponad cztery lata. System arcade miał nowe wydania do końca 2003 roku, kończąc na Hyper Street Fighter II.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O CP System II (CPシステムII, shīpī shisutemu tsū) ou CPS-2 é uma placa de sistema de arcade que a Capcom usou pela primeira vez em 1993 para o Super Street Fighter II. Foi a sucessora do hardware de arcade anterior CP System e Capcom Power System Changer e foi sucedida pelo hardware CP System III em 1996, do qual a CPS-2 sobreviveria por mais de quatro anos. O sistema de arcade teve novos lançamentos até o final de 2003, terminando com Hyper Street Fighter II.</systemDescription>
<systemHardwareType>Fliperama</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>CP System II (CPシステムII, shīpī shisutemu tsū) sau CPS-2 este o placă de sistem arcade pe care Capcom a folosit-o pentru prima dată în 1993 pentru Super Street Fighter II. Acesta a fost succesorul hardware-ului lor anterior CP System și Capcom Power System Changer arcade și a fost succedat de hardware-ul CP System III în 1996, din care CPS-2 ar supraviețui cu peste patru ani. Sistemul arcade a avut noi versiuni pentru el până la sfârșitul anului 2003, terminându-se cu Hyper Street Fighter II.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>CP System II (CPシステムII, shīpī shisutemu tsū) или CPS-2 - это системная плата для аркадных игр, которую компания Capcom впервые использовала в 1993 году для Super Street Fighter II. Она стала преемницей предыдущей аркадной системы CP System и Capcom Power System Changer и в 1996 году была заменена на CP System III, которая пережила CPS-2 более чем на четыре года. Для этой аркадной системы выходили новые версии до конца 2003 года, а закончилась она Hyper Street Fighter II.</systemDescription>
<systemHardwareType>Аркада</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>CP System II (CPシステムII, shīpī shisutemu tsū) eller CPS-2 är ett arkadsystemkort som Capcom först använde 1993 för Super Street Fighter II. Det var efterföljaren till deras tidigare CP System- och Capcom Power System Changer-arkadhårdvara och efterträddes av CP System III-hårdvaran 1996, som CPS-2 skulle överleva med över fyra år. Arkadsystemet hade nya utgåvor fram till slutet av 2003 och slutade med Hyper Street Fighter II.</systemDescription>
<systemHardwareType>Arkad</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>CPシステムIIシーピーシステムツー、しーぴーしすてむつーまたはCPS-2は、カプコンが1993年に『スーパーストリートファイターII』で初めて採用したアーケードシステム基板である。それまでのCPシステム、カプコンパワーシステムチェンジャーの後継機であり、1996年にCPシステムIIIに引き継がれた。2003年末まで新作が発売され、『ハイパーストリートファイターII』で終了した。</systemDescription>
<systemHardwareType>アーケード</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>CP 시스템 II(CPシステムII, 시피 시슈테무츠) 또는 CPS-2는 1993년 캡콤이 슈퍼 스트리트 파이터 II에 처음 사용한 아케이드 시스템 보드입니다. 이 아케이드 하드웨어는 이전 CP 시스템과 Capcom 파워 시스템 체인저 아케이드 하드웨어의 후속작으로, 1996년 CP 시스템 III 하드웨어로 이어졌으며, 이 중 CPS-2는 4년 이상 수명이 연장되었습니다. 이 아케이드 시스템은 2003년 말까지 새로운 게임이 출시되었으며, 하이퍼 스트리트 파이터 II를 끝으로 막을 내렸습니다.</systemDescription>
<systemHardwareType>아케이드</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>CP System IICPシステムIIshīpī shisutemu tsū或 CPS-2 是卡普空于 1993 年首次用于《超级街头霸王 II》的街机系统板。它是之前 CP System 和 Capcom Power System Changer 街机硬件的后续产品,并于 1996 年被 CP System III 硬件所取代CPS-2 的寿命比 CP System III 长了四年多。直到 2003 年底,该街机系统一直有新版本推出,最后以《超级街霸 II》结束。</systemDescription>
<systemHardwareType>商场</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>CP System IICPシステムIIshīpī shisutemu tsū或 CPS-2 是 Capcom 於 1993 年首次用於《超級街霸 II》的街機系統板。它是之前 CP System 和 Capcom Power System Changer 街機硬體的後繼機種,並於 1996 年由 CP System III 硬體接替CPS-2 的壽命比 CP System III 超過四年。直到 2003 年底,該街機系統仍有新作推出,並以《超級街霸 II》結束。</systemDescription>
<systemHardwareType>街機</systemHardwareType>
</variables>
</language>
</theme>