mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
108 lines
10 KiB
XML
108 lines
10 KiB
XML
<theme>
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<variables>
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<systemName>CPS-III</systemName>
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<systemDescription>The CP System III (CPシステムIII, shīpī shisutemu surī) or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. It was the second successor to the CP System arcade hardware, following the CP System II. It would be the last proprietary system board Capcom would produce before moving on to the Dreamcast-based Naomi platform.</systemDescription>
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<systemManufacturer>Capcom</systemManufacturer>
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<systemReleaseYear>1996</systemReleaseYear>
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<systemReleaseDate>1996-11-21</systemReleaseDate>
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<systemReleaseDateFormated>November 11, 1996</systemReleaseDateFormated>
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<systemHardwareType>Arcade</systemHardwareType>
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<systemCoverSize>3-4</systemCoverSize>
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<systemColor>efcb47</systemColor>
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<systemColorPalette1>FAFAFA</systemColorPalette1>
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<systemColorPalette2>034EA2</systemColorPalette2>
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<systemColorPalette3>111111</systemColorPalette3>
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<systemColorPalette4>FFCB04</systemColorPalette4>
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<systemCartSize>1-1</systemCartSize>
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</variables>
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<language name="ca_ES">
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<variables>
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<systemDescription>El CP System III (CP システム III, Shīpī Shisutemu Surī) o CPS-3 és un tauler de sistema d'arcades que va ser utilitzat per CAPCOM el 1996 amb el joc d'arcade Red Earth. Va ser el segon successor del maquinari Arcade del sistema CP, seguint el sistema CP II. Seria l’última junta de sistemes propietària que Capcom produiria abans de passar a la plataforma Naomi basada en Dreamcast.</systemDescription>
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<systemHardwareType>Arcade</systemHardwareType>
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</variables>
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</language>
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<language name="de_DE">
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<variables>
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<systemDescription>Das CP System III (CPシステムIII, shīpī shisutemu surī) oder CPS-3 ist ein Arcade-System-Board, das erstmals 1996 von Capcom mit dem Arcade-Spiel Red Earth verwendet wurde. Es war der zweite Nachfolger der CP-System-Arcade-Hardware, nach dem CP-System II. Es war die letzte proprietäre Systemplatine, die Capcom produzierte, bevor sie auf die Dreamcast-basierte Naomi-Plattform umstieg.</systemDescription>
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<systemHardwareType>Spielhalle</systemHardwareType>
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</variables>
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</language>
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<language name="es_ES">
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<variables>
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<systemDescription>El CP System III (CPシステムIII, shīpī shisutemu surī) o CPS-3 es una placa de sistema arcade que fue utilizada por primera vez por Capcom en 1996 con el juego arcade Red Earth. Fue la segunda sucesora del hardware arcade CP System, tras la CP System II. Sería la última placa de sistema propietaria que Capcom produciría antes de pasar a la plataforma Naomi basada en Dreamcast.</systemDescription>
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<systemHardwareType>Arcade</systemHardwareType>
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</variables>
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</language>
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<language name="fr_FR">
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<variables>
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<systemDescription>Le CP System III (CPシステムIII, shīpī shisutemu surī) ou CPS-3 est une carte de système d'arcade qui a été utilisée pour la première fois par Capcom en 1996 avec le jeu d'arcade Red Earth. Il s'agit du deuxième successeur du matériel d'arcade CP System, après le CP System II. Il s'agit de la dernière carte système propriétaire que Capcom produira avant de passer à la plateforme Naomi basée sur la Dreamcast.</systemDescription>
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<systemHardwareType>Arcade</systemHardwareType>
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</variables>
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</language>
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<language name="it_IT">
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<variables>
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<systemDescription>Il CP System III (CPシステムIII, shīpī shisutemu surī) o CPS-3 è una scheda di sistema arcade utilizzata per la prima volta da Capcom nel 1996 con il gioco arcade Red Earth. È stato il secondo successore dell'hardware arcade CP System, dopo il CP System II. Sarebbe stata l'ultima scheda di sistema proprietaria che Capcom avrebbe prodotto prima di passare alla piattaforma Naomi basata su Dreamcast.</systemDescription>
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<systemHardwareType>Arcade</systemHardwareType>
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</variables>
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</language>
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<language name="nl_NL">
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<variables>
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<systemDescription>De CP System III (CPシステムIII, shīpī shisutemu surī) of CPS-3 is een arcadesysteemkaart die voor het eerst werd gebruikt door Capcom in 1996 met het arcadespel Red Earth. Het was de tweede opvolger van de CP System arcadehardware, na de CP System II. Het zou het laatste propriëtaire systeembord zijn dat Capcom zou produceren voordat het overging op het Dreamcast-gebaseerde Naomi platform.</systemDescription>
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<systemHardwareType>Arcade</systemHardwareType>
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</variables>
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</language>
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<language name="pl_PL">
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<variables>
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<systemDescription>CP System III (CPシステムIII, shīpī shisutemu surī) lub CPS-3 to zręcznościowa płyta systemowa, która została po raz pierwszy użyta przez Capcom w 1996 roku w grze zręcznościowej Red Earth. Był to drugi następca sprzętu zręcznościowego CP System, po CP System II. Była to ostatnia zastrzeżona płyta systemowa wyprodukowana przez Capcom przed przejściem na platformę Naomi opartą na Dreamcast.</systemDescription>
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<systemHardwareType>Arcade</systemHardwareType>
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</variables>
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</language>
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<language name="pt_BR">
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<variables>
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<systemDescription>O CP System III (CPシステムIII, shīpī shisutemu surī) ou CPS-3 é uma placa de sistema de arcade que foi usada pela primeira vez pela Capcom em 1996 com o jogo de arcade Red Earth. Foi a segunda sucessora do hardware de arcade CP System, depois da CP System II. Seria a última placa de sistema proprietária que a Capcom produziria antes de passar para a plataforma Naomi, baseada no Dreamcast.</systemDescription>
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<systemHardwareType>Fliperama</systemHardwareType>
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</variables>
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</language>
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<language name="ro_RO">
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<variables>
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<systemDescription>CP System III (CPシステムIII, shīpī shisutemu surī) sau CPS-3 este o placă de sistem arcade care a fost folosită pentru prima dată de Capcom în 1996 cu jocul arcade Red Earth. A fost al doilea succesor al hardware-ului arcade CP System, după CP System II. Ar fi ultima placă de sistem proprietară pe care Capcom ar produce-o înainte de a trece la platforma Naomi bazată pe Dreamcast.</systemDescription>
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<systemHardwareType>Arcade</systemHardwareType>
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</variables>
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</language>
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<language name="ru_RU">
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<variables>
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<systemDescription>CP System III (CPシステムIII, shīpī shisutemu surī) или CPS-3 - это плата для аркадной системы, которая впервые была использована компанией Capcom в 1996 году в аркадной игре Red Earth. Она стала вторым преемником аркадного оборудования CP System, после CP System II. Это была последняя собственная системная плата, которую Capcom выпустила до перехода на платформу Naomi на базе Dreamcast.</systemDescription>
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<systemHardwareType>Аркада</systemHardwareType>
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</variables>
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</language>
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<language name="sv_SE">
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<variables>
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<systemDescription>CP System III (CPシステムIII, shīpī shisutemu surī) eller CPS-3 är ett arkadsystemkort som först användes av Capcom 1996 med arkadspelet Red Earth. Det var den andra efterföljaren till CP System-arkadhårdvaran, efter CP System II. Det skulle bli det sista egenutvecklade systemkortet som Capcom skulle producera innan de gick över till den Dreamcast-baserade Naomi-plattformen.</systemDescription>
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<systemHardwareType>Arkad</systemHardwareType>
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</variables>
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</language>
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<language name="ja_JP">
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<variables>
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<systemDescription>CPシステムIII(シーピーシステムアイアイ、shīpī shisutemu surī)またはCPS-3は、1996年にカプコンがアーケードゲーム『レッドアース』で初めて採用したアーケードシステム基板である。CPシステムIIに続く、CPシステムの後継機である。カプコンがドリームキャストをベースとしたナオミプラットフォームに移行する前に製造した最後の独自システム基板となる。</systemDescription>
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<systemHardwareType>アーケード</systemHardwareType>
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</variables>
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</language>
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<language name="ko_KR">
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<variables>
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<systemDescription>CP 시스템 III(CPシステムIII, 시피 시슈테무 수리) 또는 CPS-3는 1996년 캡콤에서 아케이드 게임 Red Earth에 처음 사용한 아케이드 시스템 보드입니다. CP 시스템 아케이드 하드웨어의 두 번째 후속작으로 CP 시스템 II에 이어 출시되었습니다. 드림캐스트 기반의 나오미 플랫폼으로 넘어가기 전 캡콤이 생산한 마지막 독점 시스템 보드였습니다.</systemDescription>
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<systemHardwareType>아케이드</systemHardwareType>
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</variables>
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</language>
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<language name="zh_CN">
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<variables>
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<systemDescription>CP System III(CPシステムIII,shīpī shisutemu surī)或 CPS-3 是一种街机系统板卡,卡普空公司于 1996 年首次将其用于街机游戏《红土地》。它是继 CP System II 之后,CP System 街机硬件的第二个后续产品。在转向基于 Dreamcast 的 Naomi 平台之前,它是 Capcom 生产的最后一款专有系统板。</systemDescription>
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<systemHardwareType>商场</systemHardwareType>
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</variables>
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</language>
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<language name="zh_TW">
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<variables>
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<systemDescription>CP System III(CPシステムIII,shīpī shisutemu surī)或 CPS-3 是 Capcom 於 1996 年首次在街機遊戲《Red Earth》中使用的街機系統板卡。它是繼 CP System II 之後,CP System 街機硬體的第二個後續產品。在轉移到以 Dreamcast 為基礎的 Naomi 平台之前,這是 Capcom 所生產的最後一款專屬系統板卡。</systemDescription>
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<systemHardwareType>街機</systemHardwareType>
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</variables>
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</language>
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</theme> |