mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
140 lines
25 KiB
XML
140 lines
25 KiB
XML
<theme>
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<variables>
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<systemName>Dreamcast</systemName>
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<systemDescription>The Dreamcast is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast was Sega's final home console, marking the end of the company's eighteen years in the console market.
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In contrast to the expensive hardware of the unsuccessful Sega Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Released in Japan to a subdued reception, the Dreamcast enjoyed a successful U.S. launch backed by a large marketing campaign, but interest in the system steadily declined as Sony built hype for the upcoming PlayStation 2. Sales did not meet Sega's expectations despite several price cuts, and the company continued to incur significant financial losses. After a change in leadership, Sega discontinued the Dreamcast on March 31, 2001, withdrawing from the console business and restructuring itself as a third-party publisher. In total, 9.13 million Dreamcast units were sold worldwide.</systemDescription>
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<systemManufacturer>Sega</systemManufacturer>
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<systemReleaseYear>1998</systemReleaseYear>
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<systemReleaseDate>1998-11-27</systemReleaseDate>
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<systemReleaseDateFormated>November 27, 1998</systemReleaseDateFormated>
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<systemHardwareType>Console</systemHardwareType>
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<systemCoverSize>1-1</systemCoverSize>
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<systemColor>497ed9</systemColor>
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<systemColorPalette1>C1C3C2</systemColorPalette1>
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<systemColorPalette2>3E649F</systemColorPalette2>
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<systemColorPalette3>030303</systemColorPalette3>
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<systemColorPalette4>E4E5E4</systemColorPalette4>
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<systemCartSize>1-1</systemCartSize>
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</variables>
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<language name="ca_ES">
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<variables>
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<systemDescription>The Dreamcast és una consola de videojocs a casa publicada per Sega el 27 de novembre de 1998 al Japó, el 9 de setembre de 1999 a Amèrica del Nord i el 14 d'octubre de 1999 a Europa. Va ser la primera de la sisena generació de consoles de videojocs, precedent a PlayStation 2 de Sony, Nintendo's Gamecube i Microsoft's Xbox. El Dreamcast va ser la consola final de Sega, marcant el final dels divuit anys de la companyia al mercat de les consoles.
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En contrast amb el costós maquinari del Sega Saturn infructuós, el Dreamcast va ser dissenyat per reduir costos amb components "fora de la plataforma", inclosa una CPU Hitachi SH-4 i una GPU NEC PowerVR2. Dreat al Japó a una recepció sotmesa, el Dreamcast va gaudir d'un èxit de llançament dels Estats Units avalat per una gran campanya de màrqueting, però l'interès pel sistema va disminuir constantment quan Sony va crear un bombo per a la propera PlayStation 2. Les vendes no van complir les expectatives de Sega malgrat diverses retallades de preus,I la companyia va continuar incorporant importants pèrdues financeres. Després d'un canvi de lideratge, Sega va suspendre el Dreamcast el 31 de març del 2001, retirant-se del negoci de la consola i reestructurant-se com a editor de tercers. En total, es van vendre 9,13 milions d’unitats de somni a tot el món.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="de_DE">
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<variables>
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<systemDescription>Die Dreamcast ist eine Videospielkonsole, die von Sega am 27. November 1998 in Japan, am 9. September 1999 in Nordamerika und am 14. Oktober 1999 in Europa auf den Markt gebracht wurde. Sie war die erste in der sechsten Generation von Videospielkonsolen, vor Sonys PlayStation 2, Nintendos GameCube und Microsofts Xbox. Die Dreamcast war die letzte Heimkonsole von Sega und markierte das Ende der achtzehnjährigen Präsenz des Unternehmens auf dem Konsolenmarkt.
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Im Gegensatz zu der teuren Hardware des erfolglosen Sega Saturn, wurde die Dreamcast entwickelt, um die Kosten mit "off-the-shelf" Komponenten zu reduzieren, einschließlich einer Hitachi SH-4 CPU und einer NEC PowerVR2 GPU. Die Dreamcast wurde in Japan mit gedämpfter Resonanz veröffentlicht und genoss einen erfolgreichen Start in den USA, der durch eine große Marketingkampagne unterstützt wurde, aber das Interesse an dem System nahm stetig ab, als Sony den Hype für die kommende PlayStation 2 aufbaute. Die Verkäufe entsprachen trotz mehrerer Preissenkungen nicht den Erwartungen von Sega, und das Unternehmen musste weiterhin erhebliche finanzielle Verluste hinnehmen. Nach einem Führungswechsel stellte Sega die Dreamcast am 31. März 2001 ein, zog sich aus dem Konsolengeschäft zurück und strukturierte sich als Third-Party-Publisher um. Insgesamt wurden weltweit 9,13 Millionen Dreamcast-Einheiten verkauft.</systemDescription>
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<systemHardwareType>Konsole</systemHardwareType>
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</variables>
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</language>
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<language name="es_ES">
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<variables>
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<systemDescription>La Dreamcast es una videoconsola doméstica lanzada por Sega el 27 de noviembre de 1998 en Japón, el 9 de septiembre de 1999 en Norteamérica y el 14 de octubre de 1999 en Europa. Fue la primera de la sexta generación de consolas de videojuegos, precediendo a la PlayStation 2 de Sony, la GameCube de Nintendo y la Xbox de Microsoft. La Dreamcast fue la última consola doméstica de Sega, marcando el final de los dieciocho años de la compañía en el mercado de las consolas.
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En contraste con el costoso hardware de la fracasada Sega Saturn, la Dreamcast se diseñó para reducir costes con componentes "listos para usar", como una CPU Hitachi SH-4 y una GPU NEC PowerVR2. Lanzada en Japón con escasa acogida, la Dreamcast tuvo un exitoso lanzamiento en EE.UU., respaldado por una gran campaña de marketing, pero el interés por el sistema fue decayendo a medida que Sony creaba expectación por la inminente PlayStation 2. Las ventas no alcanzaron los objetivos de Sega en el mercado. Las ventas no cumplieron las expectativas de Sega a pesar de varios recortes de precios, y la empresa siguió incurriendo en importantes pérdidas financieras. Tras un cambio de liderazgo, Sega dejó de comercializar Dreamcast el 31 de marzo de 2001, retirándose del negocio de las consolas y reestructurándose como editora de terceros. En total, se vendieron 9,13 millones de unidades de Dreamcast en todo el mundo.</systemDescription>
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<systemHardwareType>Consola</systemHardwareType>
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</variables>
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</language>
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<language name="fr_FR">
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<variables>
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<systemDescription>La Dreamcast est une console de jeux vidéo de salon commercialisée par Sega le 27 novembre 1998 au Japon, le 9 septembre 1999 en Amérique du Nord et le 14 octobre 1999 en Europe. Elle était la première de la sixième génération de consoles de jeux vidéo, précédant la PlayStation 2 de Sony, la GameCube de Nintendo et la Xbox de Microsoft. La Dreamcast a été la dernière console de salon de Sega, marquant la fin des dix-huit années de présence de l'entreprise sur le marché des consoles.
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Contrairement au matériel coûteux de la Sega Saturn, qui n'a pas connu le succès escompté, la Dreamcast a été conçue pour réduire les coûts grâce à des composants "prêts à l'emploi", notamment un processeur Hitachi SH-4 et un processeur graphique NEC PowerVR2. Lancée au Japon avec un accueil mitigé, la Dreamcast a bénéficié d'un lancement réussi aux États-Unis, soutenu par une vaste campagne de marketing, mais l'intérêt pour la console a régulièrement décliné, Sony faisant de la publicité pour la future PlayStation 2. Les ventes n'ont pas répondu aux attentes de Sega malgré plusieurs baisses de prix, et la société a continué à subir des pertes financières importantes. Après un changement de direction, Sega a mis fin à la commercialisation de la Dreamcast le 31 mars 2001, se retirant du marché des consoles et se restructurant en tant qu'éditeur tiers. Au total, 9,13 millions d'unités Dreamcast ont été vendues dans le monde.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="it_IT">
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<variables>
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<systemDescription>Il Dreamcast è una console per videogiochi domestica rilasciata da Sega il 27 novembre 1998 in Giappone, il 9 settembre 1999 in Nord America e il 14 ottobre 1999 in Europa. È stata la prima della sesta generazione di console per videogiochi, preceduta dalla PlayStation 2 di Sony, dal GameCube di Nintendo e dalla Xbox di Microsoft. Il Dreamcast è stata l'ultima console domestica di Sega, segnando la fine dei diciotto anni di presenza dell'azienda nel mercato delle console.
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In contrasto con il costoso hardware del fallimentare Sega Saturn, il Dreamcast fu progettato per ridurre i costi con componenti "off-the-shelf", tra cui una CPU Hitachi SH-4 e una GPU NEC PowerVR2. Uscito in Giappone con un'accoglienza modesta, il Dreamcast ebbe un lancio di successo negli Stati Uniti, sostenuto da un'ampia campagna di marketing, ma l'interesse per il sistema diminuì costantemente mentre Sony creava un'atmosfera di entusiasmo per l'imminente PlayStation 2. Le vendite non raggiunsero i livelli di Sega Saturn. Le vendite non soddisfano le aspettative di Sega, nonostante i numerosi tagli di prezzo, e l'azienda continua a subire notevoli perdite finanziarie. Dopo un cambio di leadership, il 31 marzo 2001 Sega ha dismesso il Dreamcast, ritirandosi dal settore delle console e ristrutturandosi come editore di terze parti. In totale sono state vendute 9,13 milioni di unità Dreamcast in tutto il mondo.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="nl_NL">
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<variables>
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<systemDescription>De Dreamcast is een videogameconsole voor thuisgebruik die op 27 november 1998 door Sega werd uitgebracht in Japan, op 9 september 1999 in Noord-Amerika en op 14 oktober 1999 in Europa. Het was de eerste van de zesde generatie videogameconsoles, voorafgaand aan Sony's PlayStation 2, Nintendo's GameCube en Microsoft's Xbox. De Dreamcast was de laatste thuisconsole van Sega en markeerde het einde van de achttien jaar van het bedrijf op de consolemarkt.
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In tegenstelling tot de dure hardware van de onsuccesvolle Sega Saturn, was de Dreamcast ontworpen om de kosten te drukken met "off-the-shelf" componenten, waaronder een Hitachi SH-4 CPU en een NEC PowerVR2 GPU. De Dreamcast werd in Japan uitgebracht met een matige ontvangst en kende een succesvolle lancering in de V.S. ondersteund door een grote marketingcampagne, maar de interesse in het systeem nam gestaag af terwijl Sony een hype opbouwde voor de PlayStation 2 die op stapel stond. De verkoop voldeed niet aan de verwachtingen van Sega ondanks verschillende prijsverlagingen en het bedrijf bleef aanzienlijke financiële verliezen lijden. Na een verandering in de leiding stopte Sega op 31 maart 2001 met de Dreamcast, trok zich terug uit de consolebusiness en herstructureerde zichzelf als uitgever van derden. In totaal werden er wereldwijd 9,13 miljoen Dreamcast-toestellen verkocht.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="pl_PL">
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<variables>
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<systemDescription>Dreamcast to domowa konsola do gier wideo wydana przez firmę Sega 27 listopada 1998 roku w Japonii, 9 września 1999 roku w Ameryce Północnej i 14 października 1999 roku w Europie. Była to pierwsza konsola do gier wideo szóstej generacji, poprzedzająca PlayStation 2 Sony, GameCube Nintendo i Xbox Microsoftu. Dreamcast był ostatnią konsolą domową firmy Sega, oznaczającą koniec osiemnastoletniej obecności firmy na rynku konsol.
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W przeciwieństwie do drogiego sprzętu nieudanej Sega Saturn, Dreamcast został zaprojektowany w celu obniżenia kosztów dzięki "gotowym" komponentom, w tym procesorowi Hitachi SH-4 i procesorowi graficznemu NEC PowerVR2. Dreamcast został wydany w Japonii i spotkał się z niezbyt przychylnym przyjęciem, po czym z powodzeniem zadebiutował w Stanach Zjednoczonych, wspierany przez szeroko zakrojoną kampanię marketingową, ale zainteresowanie systemem stale spadało, w miarę jak Sony budowało szum wokół nadchodzącej konsoli PlayStation 2. Sprzedaż nie spełniła oczekiwań firmy Sega pomimo kilku obniżek cen, a firma nadal ponosiła znaczne straty finansowe. Po zmianie kierownictwa, Sega zaprzestała produkcji Dreamcast 31 marca 2001 roku, wycofując się z branży konsolowej i restrukturyzując się jako wydawca zewnętrzny. Łącznie na całym świecie sprzedano 9,13 miliona egzemplarzy Dreamcasta.</systemDescription>
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<systemHardwareType>Konsola</systemHardwareType>
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</variables>
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</language>
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<language name="pt_BR">
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<variables>
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<systemDescription>O Dreamcast é um console de videogame doméstico lançado pela Sega em 27 de novembro de 1998 no Japão, em 9 de setembro de 1999 na América do Norte e em 14 de outubro de 1999 na Europa. Ele foi o primeiro da sexta geração de consoles de videogame, precedendo o PlayStation 2 da Sony, o GameCube da Nintendo e o Xbox da Microsoft. O Dreamcast foi o último console doméstico da Sega, marcando o fim dos dezoito anos da empresa no mercado de consoles.
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Em contraste com o hardware caro do fracassado Sega Saturn, o Dreamcast foi projetado para reduzir os custos com componentes "prontos para uso", incluindo uma CPU Hitachi SH-4 e uma GPU NEC PowerVR2. Lançado no Japão com uma recepção moderada, o Dreamcast teve um lançamento bem-sucedido nos EUA, apoiado por uma grande campanha de marketing, mas o interesse pelo sistema diminuiu constantemente à medida que a Sony criava um hype para o futuro PlayStation 2. As vendas não atenderam às expectativas da Sega, apesar de vários cortes de preços, e a empresa continuou a sofrer perdas financeiras significativas. Após uma mudança na liderança, a Sega descontinuou o Dreamcast em 31 de março de 2001, retirando-se do negócio de consoles e reestruturando-se como uma editora de terceiros. No total, 9,13 milhões de unidades do Dreamcast foram vendidas em todo o mundo.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</language>
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<language name="ro_RO">
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<variables>
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<systemDescription>Dreamcast este o consolă de jocuri video pentru acasă lansată de Sega pe 27 noiembrie 1998 în Japonia, 9 septembrie 1999 în America de Nord și 14 octombrie 1999 în Europa. A fost prima din a șasea generație de console de jocuri video, precedând PlayStation 2 de la Sony, GameCube de la Nintendo și Xbox de la Microsoft. Dreamcast a fost ultima consolă de acasă Sega, marcând sfârșitul celor optsprezece ani ai companiei pe piața consolelor.
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Spre deosebire de hardware-ul costisitor al eșecului Sega Saturn, Dreamcast a fost proiectat pentru a reduce costurile cu componente "de pe raft", inclusiv un CPU Hitachi SH-4 și un GPU NEC PowerVR2. Lansat în Japonia cu o primire modestă, Dreamcast s-a bucurat de o lansare de succes în Statele Unite, susținută de o amplă campanie de marketing, dar interesul pentru sistem a scăzut în mod constant, pe măsură ce Sony făcea publicitate pentru viitorul PlayStation 2. Vânzările nu au îndeplinit așteptările Sega, în ciuda mai multor reduceri de preț, iar compania a continuat să înregistreze pierderi financiare semnificative. După o schimbare de conducere, Sega a renunțat la Dreamcast pe 31 martie 2001, retrăgându-se din afacerea cu console și restructurându-se ca editor terț. În total, 9,13 milioane de unități Dreamcast au fost vândute în întreaga lume.</systemDescription>
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<systemHardwareType>Consolă</systemHardwareType>
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</variables>
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</language>
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<language name="ru_RU">
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<variables>
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<systemDescription>Dreamcast - домашняя игровая приставка, выпущенная компанией Sega 27 ноября 1998 года в Японии, 9 сентября 1999 года в Северной Америке и 14 октября 1999 года в Европе. Она стала первой в шестом поколении игровых приставок, предшествуя PlayStation 2 от Sony, GameCube от Nintendo и Xbox от Microsoft. Dreamcast стала последней домашней консолью Sega, ознаменовав конец восемнадцатилетнего существования компании на рынке консолей.
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В отличие от дорогостоящего оборудования неудачной Sega Saturn, Dreamcast была разработана с целью снижения стоимости за счет использования готовых компонентов, включая процессор Hitachi SH-4 и графический процессор NEC PowerVR2. Dreamcast был выпущен в Японии и получил сдержанный отклик, а в США успешно стартовал благодаря масштабной маркетинговой кампании, но интерес к системе неуклонно снижался по мере того, как Sony создавала шумиху вокруг грядущей PlayStation 2. Продажи не оправдали ожиданий Sega, несмотря на несколько снижений цен, и компания продолжала нести значительные финансовые потери. Сменив руководство, 31 марта 2001 года Sega прекратила выпуск Dreamcast, отказавшись от консольного бизнеса и перестроившись на издательство для сторонних разработчиков. Всего в мире было продано 9,13 миллиона Dreamcast.</systemDescription>
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<systemHardwareType>Консоль</systemHardwareType>
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</variables>
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</language>
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<language name="sv_SE">
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<variables>
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<systemDescription>Dreamcast är en hemkonsol för videospel som släpptes av Sega den 27 november 1998 i Japan, den 9 september 1999 i Nordamerika och den 14 oktober 1999 i Europa. Den var den första i den sjätte generationen av videospelskonsoler och föregicks av Sonys PlayStation 2, Nintendos GameCube och Microsofts Xbox. Dreamcast var Segas sista hemkonsol och markerade slutet på företagets arton år på konsolmarknaden.
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I motsats till den dyra hårdvaran i den misslyckade Sega Saturn var Dreamcast utformad för att minska kostnaderna med "standard"-komponenter, inklusive en Hitachi SH-4 CPU och en NEC PowerVR2 GPU. Dreamcast släpptes i Japan med ett svalt mottagande och fick en framgångsrik lansering i USA med stöd av en stor marknadsföringskampanj, men intresset för systemet minskade stadigt i takt med att Sony byggde upp en hype kring den kommande PlayStation 2. Försäljningen nådde inte upp till Segas förväntningar trots flera prissänkningar och företaget fortsatte att göra betydande ekonomiska förluster. Efter ett ledarskapsbyte upphörde Sega med Dreamcast den 31 mars 2001, drog sig tillbaka från konsolbranschen och omstrukturerade sig till en tredjepartsutgivare. Totalt såldes 9,13 miljoner Dreamcast-enheter över hela världen.</systemDescription>
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<systemHardwareType>Konsol</systemHardwareType>
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</variables>
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</language>
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<language name="ja_JP">
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<variables>
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<systemDescription>ドリームキャストは、日本では1998年11月27日、北米では1999年9月9日、ヨーロッパでは1999年10月14日にセガから発売された家庭用ゲーム機である。ソニーの「プレイステーション2」、任天堂の「ゲームキューブ」、マイクロソフトの「Xbox」に先立つ、第6世代のビデオゲーム機の第1号機である。ドリームキャストはセガにとって最後の家庭用ゲーム機であり、18年間にわたる同社のゲーム機市場での歴史に幕を下ろした。
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不成功に終わったセガ・サターンの高価なハードウェアとは対照的に、ドリームキャストは、日立のSH-4 CPUとNECのPowerVR2 GPUを含む「既製品」のコンポーネントでコストを削減するように設計された。日本で発売されたドリームキャストは地味な評判に終わり、大規模なマーケティングキャンペーンに支えられたアメリカでの発売は成功を収めたが、ソニーが発売予定のプレイステーション2の宣伝に力を入れたため、ドリームキャストへの関心は徐々に低下していった。何度かの値下げにもかかわらず売上はセガの期待に届かず、セガは大幅な赤字を出し続けた。指導者の交代後、セガは2001年3月31日にドリームキャストを生産終了し、ゲーム機事業から撤退、サードパーティ・パブリッシャーとして再建した。ドリームキャストは全世界で913万台が販売された。</systemDescription>
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<systemHardwareType>コンソール</systemHardwareType>
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</variables>
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||
</language>
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||
<language name="ko_KR">
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<variables>
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<systemDescription>드림캐스트는 세가에서 1998년 11월 27일 일본, 1999년 9월 9일 북미, 1999년 10월 14일 유럽에 출시한 가정용 비디오 게임 콘솔입니다. 소니의 플레이스테이션 2, 닌텐도의 게임큐브, 마이크로소프트의 엑스박스보다 앞선 6세대 비디오 게임 콘솔의 첫 번째 제품입니다. 드림캐스트는 세가의 마지막 가정용 콘솔로, 18년간의 콘솔 시장 진출에 마침표를 찍는 제품입니다.
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실패한 세가 새턴의 고가 하드웨어와 달리 드림캐스트는 히타치 SH-4 CPU와 NEC PowerVR2 GPU를 비롯한 '기성품' 부품으로 비용을 절감하도록 설계되었습니다. 일본에서 차분한 반응 속에 출시된 드림캐스트는 대규모 마케팅 캠페인에 힘입어 미국에서도 성공적으로 출시되었지만, 소니가 곧 출시될 PlayStation 2에 대한 과대 광고로 인해 이 시스템에 대한 관심은 점차 감소했습니다. 여러 차례의 가격 인하에도 불구하고 판매량은 세가의 기대에 미치지 못했고, 세가는 계속해서 상당한 재정적 손실을 입었습니다. 경영진이 교체된 후 세가는 2001년 3월 31일에 드림캐스트를 단종하고 콘솔 사업에서 철수하여 타사 퍼블리셔로 재편했습니다. 드림캐스트는 전 세계적으로 총 913만 대가 판매되었습니다.</systemDescription>
|
||
<systemHardwareType>콘솔</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_CN">
|
||
<variables>
|
||
<systemDescription>Dreamcast 是世嘉公司于 1998 年 11 月 27 日在日本、1999 年 9 月 9 日在北美、1999 年 10 月 14 日在欧洲发布的家用视频游戏机。它是第六代视频游戏机中的第一款,在索尼的 PlayStation 2、任天堂的 GameCube 和微软的 Xbox 之前。Dreamcast 是世嘉公司的最后一款家用游戏机,标志着世嘉公司在游戏机市场 18 年的辉煌历史就此结束。
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||
与不成功的世嘉土星(Sega Saturn)昂贵的硬件相比,Dreamcast 的设计采用了 "现成 "组件,包括日立 SH-4 CPU 和 NEC PowerVR2 GPU,以降低成本。梦幻卡斯特在日本发布时反响平平,在大规模营销活动的支持下,它在美国成功上市,但随着索尼为即将推出的 PlayStation 2 炒作,人们对该系统的兴趣逐渐下降。尽管世嘉多次降价促销,但销售额仍未达到预期,公司继续蒙受巨大的财务损失。在更换领导层后,世嘉于 2001 年 3 月 31 日停产了 Dreamcast,退出了游戏机业务,改组为第三方出版商。Dreamcast 在全球总共售出 913 万台。</systemDescription>
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||
<systemHardwareType>控制台</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_TW">
|
||
<variables>
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||
<systemDescription>Dreamcast 是 Sega 於 1998 年 11 月 27 日在日本、1999 年 9 月 9 日在北美、1999 年 10 月 14 日在歐洲發行的家用視訊遊戲主機。它是第六代視訊遊戲主機中的第一款,比 Sony 的 PlayStation 2、Nintendo 的 GameCube 和 Microsoft 的 Xbox 還要早。Dreamcast 是 Sega 最後的家用遊戲機,標誌著該公司在遊戲機市場 18 年的結束。
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相較於不成功的世嘉土星(Sega Saturn)昂貴的硬體設計,Dreamcast 的設計採用「現成」元件,包括 Hitachi SH-4 CPU 和 NEC PowerVR2 GPU,以降低成本。Dreamcast 在日本推出後反應平平,在美國推出時則在大規模行銷活動的支持下獲得成功,但隨著 Sony 為即將推出的 PlayStation 2 大炒熱氣氛,市場對於 Dreamcast 的興趣逐漸下降。儘管多次降價,銷售量仍未達世嘉的預期,公司持續出現重大財務虧損。在領導層更迭之後,世嘉於 2001 年 3 月 31 日停產 Dreamcast,退出遊戲機事業,改組為第三方出版商。全球總共售出 913 萬台 Dreamcast。</systemDescription>
|
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<systemHardwareType>控制台</systemHardwareType>
|
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</variables>
|
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</language>
|
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</theme> |