mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
114 lines
14 KiB
XML
114 lines
14 KiB
XML
<theme>
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<variables>
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<systemName>Famicom</systemName>
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<systemDescription>The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, the Middle East and Hong Kong, it was released as the Family Computer, commonly shortened as either the romanized contraction Famicom, or abbreviated to FC. In South Korea, it was known as the Hyundai Comboy, and was distributed by Hynix which then was known as Hyundai Electronics.</systemDescription>
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<systemManufacturer>Nintendo</systemManufacturer>
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<systemReleaseYear>1983</systemReleaseYear>
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<systemReleaseDate>1983-07-15</systemReleaseDate>
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<systemReleaseDateFormated>July 15, 1983</systemReleaseDateFormated>
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<systemHardwareType>Console</systemHardwareType>
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<systemCoverSize>4-3</systemCoverSize>
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<systemColor>c43d41</systemColor>
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<systemColorPalette1>EA2C27</systemColorPalette1>
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<systemColorPalette2>E6E7E8</systemColorPalette2>
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<systemColorPalette3>C0A987</systemColorPalette3>
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<systemColorPalette4>AA1A41</systemColorPalette4>
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<systemCartSize>105-170</systemCartSize>
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</variables>
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<language name="ca_ES">
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<variables>
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<systemDescription>El Nintendo Entertainment System és una consola de videojocs de 8 bits que va ser llançada per Nintendo a Amèrica del Nord durant el 1985, a Europa durant el 1986 i Austràlia el 1987. A la majoria d’Àsia, inclòs el Japó (on es va llançar per primera vegada el 1983), Xina), Xina, Vietnam, Singapur, Orient Mitjà i Hong Kong, es va publicar com a ordinador familiar, generalment escurçat com la contracció romanitzada Famicom, o abreujada a FC. A Corea del Sud, es coneixia com a Hyundai Comboy, i va ser distribuït per Hynix que llavors es coneixia com a Hyundai Electronics.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="de_DE">
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<variables>
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<systemDescription>Das Nintendo Entertainment System ist eine 8-Bit-Videospielkonsole, die von Nintendo 1985 in Nordamerika, 1986 in Europa und 1987 in Australien veröffentlicht wurde. In den meisten asiatischen Ländern, darunter Japan (wo es 1983 erstmals auf den Markt kam), China, Vietnam, Singapur, dem Nahen Osten und Hongkong, wurde es als Family Computer veröffentlicht, häufig abgekürzt mit der romanisierten Abkürzung Famicom oder mit FC. In Südkorea war er als Hyundai Comboy bekannt und wurde von Hynix vertrieben, das damals als Hyundai Electronics bekannt war.</systemDescription>
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<systemHardwareType>Konsole</systemHardwareType>
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</variables>
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</language>
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<language name="es_ES">
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<variables>
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<systemDescription>La Nintendo Entertainment System es una videoconsola de 8 bits lanzada por Nintendo en Norteamérica en 1985, en Europa en 1986 y en Australia en 1987. En la mayor parte de Asia, incluido Japón (donde se lanzó por primera vez en 1983), China, Vietnam, Singapur, Oriente Medio y Hong Kong, se comercializó con el nombre de Family Computer, comúnmente abreviado como Famicom o FC. En Corea del Sur, se conoció como Hyundai Comboy, y fue distribuido por Hynix, que entonces se conocía como Hyundai Electronics.</systemDescription>
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<systemHardwareType>Consola</systemHardwareType>
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</variables>
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</language>
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<language name="fr_FR">
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<variables>
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<systemDescription>La Nintendo Entertainment System est une console de jeux vidéo 8 bits commercialisée par Nintendo en Amérique du Nord en 1985, en Europe en 1986 et en Australie en 1987. Dans la plupart des pays d'Asie, dont le Japon (où elle a été lancée en 1983), la Chine, le Viêt Nam, Singapour, le Moyen-Orient et Hong Kong, elle a été commercialisée sous le nom de Family Computer, couramment abrégé en Famicom, ou en FC. En Corée du Sud, il était connu sous le nom de Hyundai Comboy et était distribué par Hynix, qui s'appelait alors Hyundai Electronics.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="it_IT">
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<variables>
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<systemDescription>Il Nintendo Entertainment System è una console per videogiochi a 8 bit pubblicata da Nintendo in Nord America nel 1985, in Europa nel 1986 e in Australia nel 1987. Nella maggior parte dell'Asia, tra cui Giappone (dove è stata lanciata per la prima volta nel 1983), Cina, Vietnam, Singapore, Medio Oriente e Hong Kong, è stata distribuita come Family Computer, comunemente abbreviato con la contrazione romanizzata Famicom o con l'abbreviazione FC. In Corea del Sud era conosciuto come Hyundai Comboy ed era distribuito da Hynix, allora nota come Hyundai Electronics.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="nl_NL">
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<variables>
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<systemDescription>Het Nintendo Entertainment System is een 8-bit videospelconsole die in 1985 door Nintendo werd uitgebracht in Noord-Amerika, in 1986 in Europa en in 1987 in Australië. In het grootste deel van Azië, waaronder Japan (waar het systeem voor het eerst werd gelanceerd in 1983), China, Vietnam, Singapore, het Midden-Oosten en Hongkong, werd het uitgebracht als de Family Computer, vaak afgekort als Famicom of FC. In Zuid-Korea stond hij bekend als de Hyundai Comboy en werd hij gedistribueerd door Hynix, dat toen Hyundai Electronics heette.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="pl_PL">
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<variables>
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<systemDescription>Nintendo Entertainment System to 8-bitowa konsola do gier wideo, która została wydana przez Nintendo w Ameryce Północnej w 1985 roku, w Europie w 1986 roku i Australii w 1987 roku. W większości krajów azjatyckich, w tym w Japonii (gdzie została po raz pierwszy wprowadzona na rynek w 1983 roku), Chinach, Wietnamie, Singapurze, na Bliskim Wschodzie i w Hongkongu, została wydana jako Family Computer, powszechnie skracana jako zromanizowany skrót Famicom lub w skrócie FC. W Korei Południowej był znany jako Hyundai Comboy i był dystrybuowany przez firmę Hynix, która wówczas była znana jako Hyundai Electronics.</systemDescription>
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<systemHardwareType>Konsola</systemHardwareType>
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</variables>
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</language>
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<language name="pt_BR">
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<variables>
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<systemDescription>O Nintendo Entertainment System é um console de videogame de 8 bits lançado pela Nintendo na América do Norte em 1985, na Europa em 1986 e na Austrália em 1987. Na maior parte da Ásia, incluindo o Japão (onde foi lançado pela primeira vez em 1983), China, Vietnã, Cingapura, Oriente Médio e Hong Kong, foi lançado como Family Computer, geralmente abreviado como a contração romanizada Famicom ou FC. Na Coreia do Sul, ele era conhecido como Hyundai Comboy e foi distribuído pela Hynix, que na época era conhecida como Hyundai Electronics.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="ro_RO">
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<variables>
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<systemDescription>Nintendo Entertainment System este o consolă de jocuri video pe 8 biți care a fost lansată de Nintendo în America de Nord în 1985, în Europa în 1986 și în Australia în 1987. În cea mai mare parte a Asiei, inclusiv în Japonia (unde a fost lansată pentru prima dată în 1983), China, Vietnam, Singapore, Orientul Mijlociu și Hong Kong, a fost lansată sub numele de Family Computer, prescurtat în mod obișnuit fie prin contracția romanizată Famicom, fie prin abrevierea FC. În Coreea de Sud, a fost cunoscut sub numele de Hyundai Comboy și a fost distribuit de Hynix, care pe atunci era cunoscută sub numele de Hyundai Electronics.</systemDescription>
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<systemHardwareType>Consolă</systemHardwareType>
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</variables>
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</language>
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<language name="ru_RU">
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<variables>
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<systemDescription>Nintendo Entertainment System - это 8-битная игровая приставка, выпущенная компанией Nintendo в Северной Америке в 1985 году, в Европе в 1986 году и в Австралии в 1987 году. В большинстве стран Азии, включая Японию (где она была впервые выпущена в 1983 году), Китай, Вьетнам, Сингапур, Ближний Восток и Гонконг, она была выпущена под названием Family Computer, обычно сокращенно называемым Famicom или FC. В Южной Корее он был известен как Hyundai Comboy и распространялся компанией Hynix, которая в то время была известна как Hyundai Electronics.</systemDescription>
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<systemHardwareType>Консоль</systemHardwareType>
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</variables>
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</language>
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<language name="sv_SE">
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<variables>
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<systemDescription>Nintendo Entertainment System är en 8-bitars videospelskonsol som släpptes av Nintendo i Nordamerika under 1985, i Europa under 1986 och i Australien under 1987. I större delen av Asien, inklusive Japan (där den först lanserades 1983), Kina, Vietnam, Singapore, Mellanöstern och Hong Kong, släpptes den som Family Computer, ofta förkortad som antingen den romaniserade sammandragningen Famicom eller förkortad till FC. I Sydkorea var den känd som Hyundai Comboy och distribuerades av Hynix, som då var känt som Hyundai Electronics.</systemDescription>
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<systemHardwareType>Konsol</systemHardwareType>
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</variables>
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</language>
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<language name="ja_JP">
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<variables>
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<systemDescription>ニンテンドー・エンターテインメント・システムは、任天堂が1985年に北米で、1986年に欧州で、1987年にオーストラリアで発売した8ビットのビデオゲーム機である。日本(1983年に発売)、中国、ベトナム、シンガポール、中東、香港を含むアジアのほとんどの地域では、ファミリーコンピュータとして発売され、一般にローマ字の短縮形であるファミコン、またはFCと略された。韓国では「ヒュンダイ・コムボーイ」として知られ、当時ヒュンダイ・エレクトロニクスとして知られていたハイニックスによって販売された。</systemDescription>
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<systemHardwareType>コンソール</systemHardwareType>
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</variables>
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</language>
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<language name="ko_KR">
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<variables>
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<systemDescription>닌텐도 엔터테인먼트 시스템은 닌텐도가 1985년 북미, 1986년 유럽, 1987년 호주에서 출시한 8비트 비디오 게임 콘솔입니다. 1983년에 처음 출시된 일본, 중국, 베트남, 싱가포르, 중동, 홍콩을 포함한 대부분의 아시아 지역에서는 패밀리 컴퓨터라는 이름으로 출시되었으며, 로마자식 축약어인 패미컴 또는 약칭으로 FC로 불렸습니다. 한국에서는 현대 컴보이로 알려졌으며 당시 현대전자로 알려진 하이닉스에서 유통했습니다.</systemDescription>
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<systemHardwareType>콘솔</systemHardwareType>
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</variables>
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</language>
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<language name="zh_CN">
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<variables>
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<systemDescription>任天堂娱乐系统是任天堂于 1985 年在北美、1986 年在欧洲、1987 年在澳大利亚推出的 8 位视频游戏机。在亚洲大部分地区,包括日本(1983 年首次在日本推出)、中国、越南、新加坡、中东和香港,它以家庭电脑(Family Computer)的名称发布,通常简称为罗马化缩写 Famicom 或 FC。在韩国,它被称为 "Hyundai Comboy",由当时的现代电子公司(Hyundai Electronics)旗下的海力士(Hynix)代理。</systemDescription>
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<systemHardwareType>控制台</systemHardwareType>
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</variables>
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</language>
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<language name="zh_TW">
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<systemDescription>家庭電腦 (ファミリーコンピュータ) 或 Famicom (ファミコン)於 1983 年打入日本遊戲市場。Famicom 是 Masayuki Uemura 的心血結晶,也是任天堂第一台以卡帶為基礎的家用視訊遊戲機。它一推出便大受歡迎,傳奇設計師宮本茂(Shigeru Miyamoto)的街機經典遊戲《大金剛》(Donkey Kong)等遊戲更是刺激了銷售。
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Famicom 一開始的名稱是 "GameCom",後來系統設計師 Masayuki Uemura 的妻子建議採用我們今天所熟悉和喜愛的名稱。在開發過程中,曾有多種想法湧現,包括創造一台功能強大且配備鍵盤和磁碟機的家用電腦,但最終這台遊戲機成為了紅白相間的小巧機種,多年來已成為標誌性產品;顯然是任天堂總裁山內博司在看到廣告牌上使用相同色調的廣告後,選擇了這個配色方案。
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Famicom 的設計既便宜又令人印象深刻。任天堂的目標是盡可能節儉,但又不想犧牲性能。任天堂的目標是讓他們的控制台在品質和成本效益方面,至少在一年內,甚至更長的時間內,都是競爭對手無法超越的。這款遊戲機故意設計得像個玩具 - 設計方案與 Famicom 推出前幾年推出的 Game and Watch 系列可攜式遊戲相似。
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Famicom 的唯一直接競爭對手是 Sega 的 SG-1000,而 Famicom 的銷量卻輕易超越了 SG-1000。在兩年內,Famicom 已在日本售出 250 萬台。這樣的成功讓任天堂更有自信,開始放眼國際市場。任天堂在日本的總銷售量超過 1000 萬台。</systemDescription>
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<systemHardwareType>控制台</systemHardwareType>
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