ES-DE/themes/linear-es-de/system/metadata/fbneo.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

172 lines
13 KiB
XML

<theme>
<variables>
<systemName>FinalBurn Neo</systemName>
<systemDescription>FinalBurn Neo is a Multiple Arcade Emulator most popular for emulating Neo-Geo, Capcom, Konami, and Cave games. It is developed by the FinalBurn team and originated from FinalBurn by Dave and old MAME versions.
FinalBurn Neo is an active fork of the FinalBurn Alpha emulator, created by many of the former FBA developers.
The reason for the separation of the older branch, FB Alpha, and new spin-off branch, FB Neo, was due to an apparent disagreement between one Barry Harris and the rest of the main FBA team members over a licensing issue.</systemDescription>
<systemManufacturer>FBA Team</systemManufacturer>
<systemReleaseYear>2002</systemReleaseYear>
<systemReleaseDate>2002</systemReleaseDate>
<systemReleaseDateFormated>2002</systemReleaseDateFormated>
<systemHardwareType>Emulator</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>5a64bb</systemColor>
<systemColorPalette1>C0392B</systemColorPalette1>
<systemColorPalette2>CF8A61</systemColorPalette2>
<systemColorPalette3>231F20</systemColorPalette3>
<systemColorPalette4>FFFFFF</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>Finalburn Neo és un emulador d'arcades múltiples més popular per emular Jocs Neo-Geo, Capcom, Konami i Cave. Està desenvolupat per l'equip Finalburn i es va originar a Finalburn per Dave i Old Mame versions.
Finalburn Neo és una forquilla activa de l'emulador Finalburn Alpha, creat per molts dels antics desenvolupadors de la FBA.
El motiu de la separació de la branca més antiga, FB Alpha i New Spin-of Spin-Off, FB NEO, es va deure a un aparent desacord entre un Barry Harris i la resta de membres principals de l'equip de l'FBA per un problema de llicència.</systemDescription>
<systemHardwareType>Emulator</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>FinalBurn Neo ist ein Multiple-Arcade-Emulator, der sich vor allem für die Emulation von Neo-Geo, Capcom, Konami und Cave-Spielen eignet. Er wird vom FinalBurn-Team entwickelt und entstand aus FinalBurn by Dave und alten MAME-Versionen.
FinalBurn Neo ist ein aktiver Fork des FinalBurn Alpha-Emulators, der von vielen der ehemaligen FBA-Entwickler erstellt wurde.
Der Grund für die Trennung des älteren Zweigs, FB Alpha, und des neuen Ablegers, FB Neo, war eine offensichtliche Meinungsverschiedenheit zwischen einem gewissen Barry Harris und dem Rest der Hauptmitglieder des FBA-Teams wegen einer Lizenzfrage.</systemDescription>
<systemHardwareType>Emulator</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>FinalBurn Neo es un Emulador Arcade Múltiple más popular para emular juegos de Neo-Geo, Capcom, Konami y Cave. Está desarrollado por el equipo de FinalBurn y se originó a partir de FinalBurn de Dave y antiguas versiones de MAME.
FinalBurn Neo es un fork activo del emulador FinalBurn Alpha, creado por muchos de los antiguos desarrolladores de FBA.
La razón de la separación de la antigua rama, FB Alpha, y la nueva rama derivada, FB Neo, se debió a un aparente desacuerdo entre un tal Barry Harris y el resto de los principales miembros del equipo FBA sobre un asunto de licencias.</systemDescription>
<systemHardwareType>Emulador</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>FinalBurn Neo est un émulateur d'arcade multiple très populaire pour émuler les jeux Neo-Geo, Capcom, Konami et Cave. Il est développé par l'équipe de FinalBurn et provient de FinalBurn by Dave et des anciennes versions de MAME.
FinalBurn Neo est un fork actif de l'émulateur FinalBurn Alpha, créé par de nombreux anciens développeurs de FBA.
La raison de la séparation de l'ancienne branche, FB Alpha, et de la nouvelle branche dérivée, FB Neo, est due à un désaccord apparent entre Barry Harris et le reste des membres de l'équipe FBA sur une question de licence.</systemDescription>
<systemHardwareType>Emulateur</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>FinalBurn Neo è un emulatore arcade multiplo molto popolare per l'emulazione di giochi Neo-Geo, Capcom, Konami e Cave. È sviluppato dal team di FinalBurn ed è nato da FinalBurn by Dave e dalle vecchie versioni del MAME.
FinalBurn Neo è un fork attivo dell'emulatore FinalBurn Alpha, creato da molti degli ex sviluppatori di FBA.
La ragione della separazione tra il ramo più vecchio, FB Alpha, e il nuovo ramo spin-off, FB Neo, è dovuta a un apparente disaccordo tra Barry Harris e il resto dei membri principali del team FBA per una questione di licenze.</systemDescription>
<systemHardwareType>Emulatore</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>FinalBurn Neo is een Multiple Arcade Emulator die het meest populair is voor het emuleren van Neo-Geo, Capcom, Konami en Cave spellen. Het is ontwikkeld door het FinalBurn team en is ontstaan uit FinalBurn van Dave en oude MAME versies.
FinalBurn Neo is een actieve fork van de FinalBurn Alpha emulator, gemaakt door veel van de voormalige FBA ontwikkelaars.
De reden voor de scheiding van de oudere tak, FB Alpha, en de nieuwe spin-off tak, FB Neo, was te wijten aan een schijnbare onenigheid tussen ene Barry Harris en de rest van de belangrijkste FBA teamleden over een licentiekwestie.</systemDescription>
<systemHardwareType>Emulator</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>FinalBurn Neo to emulator wielu gier zręcznościowych, najbardziej popularny do emulacji gier Neo-Geo, Capcom, Konami i Cave. Został opracowany przez zespół FinalBurn i wywodzi się z FinalBurn by Dave i starych wersji MAME.
FinalBurn Neo jest aktywnym forkiem emulatora FinalBurn Alpha, stworzonym przez wielu byłych programistów FBA.
Powodem rozdzielenia starszej gałęzi, FB Alpha, i nowej gałęzi spin-off, FB Neo, była pozorna różnica zdań między Barrym Harrisem a resztą głównych członków zespołu FBA w kwestii licencji.</systemDescription>
<systemHardwareType>Emulator</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O FinalBurn Neo é um emulador de arcade múltiplo mais popular para emular jogos Neo-Geo, Capcom, Konami e Cave. Ele foi desenvolvido pela equipe do FinalBurn e originou-se do FinalBurn by Dave e de versões antigas do MAME.
O FinalBurn Neo é um fork ativo do emulador FinalBurn Alpha, criado por muitos dos antigos desenvolvedores do FBA.
O motivo da separação do ramo mais antigo, FB Alpha, e do novo ramo derivado, FB Neo, foi devido a um aparente desacordo entre Barry Harris e o restante dos membros da equipe principal do FBA sobre uma questão de licenciamento.</systemDescription>
<systemHardwareType>Emulador</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>FinalBurn Neo este un emulator Arcade Multiplu cel mai popular pentru emularea jocurilor Neo-Geo, Capcom, Konami și Cave. Acesta este dezvoltat de echipa FinalBurn și provine de la FinalBurn by Dave și versiunile vechi MAME.
FinalBurn Neo este un fork activ al emulatorului FinalBurn Alpha, creat de mulți dintre foștii dezvoltatori FBA.
Motivul separării dintre ramura mai veche, FB Alpha, și noua ramură spin-off, FB Neo, s-a datorat unui dezacord aparent între un anume Barry Harris și restul membrilor echipei principale FBA cu privire la o problemă de licențiere.</systemDescription>
<systemHardwareType>Emulator</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>FinalBurn Neo - множественный эмулятор аркад, наиболее популярный для эмуляции игр Neo-Geo, Capcom, Konami и Cave. Он разработан командой FinalBurn и произошел от FinalBurn by Dave и старых версий MAME.
FinalBurn Neo - это активный форк эмулятора FinalBurn Alpha, созданный многими бывшими разработчиками FBA.
Причиной разделения старой ветки, FB Alpha, и новой ветки, FB Neo, стали явные разногласия между Барри Харрисом и остальными членами основной команды FBA по вопросу лицензирования.</systemDescription>
<systemHardwareType>Эмулятор</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>FinalBurn Neo är en Multiple Arcade Emulator som är mest populär för emulering av Neo-Geo-, Capcom-, Konami- och Cave-spel. Den är utvecklad av FinalBurn-teamet och härstammar från FinalBurn by Dave och gamla MAME-versioner.
FinalBurn Neo är en aktiv gaffel av FinalBurn Alpha-emulatorn, skapad av många av de tidigare FBA-utvecklarna.
Anledningen till separationen av den äldre grenen, FB Alpha, och den nya avknoppningsgrenen, FB Neo, berodde på en uppenbar oenighet mellan en Barry Harris och resten av huvudmedlemmarna i FBA-teamet om en licensfråga.</systemDescription>
<systemHardwareType>Emulator</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>FinalBurn Neoは、ネオジオ、カプコン、コナミ、ケイブのゲームをエミュレートするために最も人気のあるマルチアーケードエミュレータです。FinalBurnチームによって開発され、FinalBurn by Daveと古いMAMEバージョンから生まれました。
FinalBurn NeoはFinalBurn Alphaエミュレータのアクティブフォークで、かつてのFBA開発者の多くによって作成されました。
古いブランチであるFB Alphaと新しいスピンオフブランチであるFB Neoが分離された理由は、ライセンス問題をめぐるBarry Harrisの一人とFBAチームの残りのメンバーとの明らかな意見の相違によるものでした。</systemDescription>
<systemHardwareType>エミュレータ</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>파이널번 네오는 네오지오, 캡콤, 코나미, 케이브 게임을 에뮬레이션하는 데 가장 많이 사용되는 멀티 아케이드 에뮬레이터입니다. FinalBurn 팀이 개발했으며 FinalBurn by Dave와 이전 MAME 버전에서 시작되었습니다.
FinalBurn Neo는 많은 이전 FBA 개발자들이 만든 FinalBurn Alpha 에뮬레이터의 활성 포크입니다.
이전 브랜치인 FB Alpha와 새로운 스핀오프 브랜치인 FB Neo가 분리된 이유는 라이선스 문제에 대한 배리 해리스와 나머지 주요 FBA 팀원들 간의 의견 불일치 때문이었습니다.</systemDescription>
<systemHardwareType>에뮬레이터</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>FinalBurn Neo 是一款多街机模拟器,最常用于模拟 Neo-Geo、Capcom、Konami 和 Cave 游戏。它由 FinalBurn 团队开发,源于戴夫的 FinalBurn 和旧版 MAME。
FinalBurn Neo 是 FinalBurn Alpha 模拟器的主动分叉,由许多前 FBA 开发人员创建。
之所以将老的分支 FB Alpha 和新的衍生分支 FB Neo 分离开来,是因为 Barry Harris 与 FBA 团队的其他主要成员在授权问题上存在明显分歧。</systemDescription>
<systemHardwareType>仿真器</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>FinalBurn Neo 是一款多重街機模擬器,最常用於模擬 Neo-Geo、Capcom、Konami 和 Cave 遊戲。它由 FinalBurn 團隊開發,源自 FinalBurn by Dave 和舊版 MAME。
FinalBurn Neo 是 FinalBurn Alpha 模擬器的主動分叉,由許多前 FBA 開發人員所創造。
舊的分支 FB Alpha 與新的衍生分支 FB Neo 之所以分離,是因為一位 Barry Harris 與其他主要的 FBA 團隊成員在授權問題上有明顯的分歧。</systemDescription>
<systemHardwareType>仿真器</systemHardwareType>
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