mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
108 lines
16 KiB
XML
108 lines
16 KiB
XML
<theme>
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<variables>
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<systemName>Future Pinball</systemName>
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<systemDescription>Future Pinball ("FP") is a freeware 3D pinball editing and gaming application for Microsoft Windows. It is similar to Visual Pinball ("VP") and other modern pinball simulation applications. Just as with VP's partnership with Visual PinMAME, FP uses partner applications to emulate original pinball ROM code. In FP's case, the end results of ROM code are simulated by Better Arcade Mode ("BAM") and tools such as "Pinball Browser" and dot-matrix display software plugins. Core FP development was discontinued in 2010, but resumed in 2013 via BAM. BAM features many new developments, such as enhanced physics, optics, and virtual reality support.</systemDescription>
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<systemManufacturer>C. Leathley</systemManufacturer>
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<systemReleaseYear>2005</systemReleaseYear>
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<systemReleaseDate>2005-10-22</systemReleaseDate>
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<systemReleaseDateFormated>October 22, 2005</systemReleaseDateFormated>
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<systemHardwareType>Engine</systemHardwareType>
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<systemCoverSize>1-1</systemCoverSize>
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<systemColor>7dc7ea</systemColor>
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<systemColorPalette1>F6DD08</systemColorPalette1>
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<systemColorPalette2>800000</systemColorPalette2>
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<systemColorPalette3>FF0000</systemColorPalette3>
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<systemColorPalette4>303030</systemColorPalette4>
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<systemCartSize>1-1</systemCartSize>
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</variables>
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<language name="ca_ES">
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<variables>
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<systemDescription>Future Pinball ("FP") és una aplicació d'edició i joc de Pinball 3D gratuït per a Microsoft Windows.És similar al pinball visual ("VP") i altres aplicacions modernes de simulació de pinball. De la mateixa manera que amb la col·laboració de VP amb PinMame Visual, FP utilitza aplicacions de socis per emular el codi ROM de Pinball Original. En el cas de FP, els resultats finals del codi ROM es simulen mitjançant un millor mode arcade ("BAM") i eines com "Pinball Browser" i plugins de programari de visualització de dot-matriu. El desenvolupament principal de la FP es va suspendre el 2010, però es va reprendre el 2013 a través de BAM. BAM ofereix molts nous desenvolupaments, com ara la física millorada, l’òptica i el suport de la realitat virtual.</systemDescription>
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<systemHardwareType>Engine</systemHardwareType>
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</variables>
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</language>
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<language name="de_DE">
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<variables>
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<systemDescription>Future Pinball ("FP") ist eine Freeware-Anwendung zur Bearbeitung und zum Spielen von 3D-Flippern für Microsoft Windows. Es ist ähnlich wie Visual Pinball ("VP") und andere moderne Flipper-Simulationsanwendungen. Genau wie bei der Partnerschaft von VP mit Visual PinMAME verwendet FP Partneranwendungen, um den ursprünglichen Flipper-ROM-Code zu emulieren. Im Fall von FP werden die Endresultate des ROM-Codes durch Better Arcade Mode ("BAM") und Tools wie "Pinball Browser" und Dot-Matrix-Display-Software-Plugins simuliert. Die FP-Kernentwicklung wurde 2010 eingestellt, aber 2013 über BAM wieder aufgenommen. BAM bietet viele neue Entwicklungen, wie z. B. eine verbesserte Physik, Optik und Virtual-Reality-Unterstützung.</systemDescription>
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<systemHardwareType>Motor</systemHardwareType>
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</variables>
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</language>
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<language name="es_ES">
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<variables>
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<systemDescription>Future Pinball ("FP") es una aplicación gratuita de edición y juego de pinball en 3D para Microsoft Windows. Es similar a Visual Pinball ("VP") y otras aplicaciones modernas de simulación de pinball. Al igual que VP con Visual PinMAME, FP utiliza aplicaciones asociadas para emular el código ROM original del pinball. En el caso de FP, los resultados finales del código ROM son simulados por Better Arcade Mode ("BAM") y herramientas como "Pinball Browser" y plugins de software de visualización de matriz de puntos. El desarrollo de Core FP se interrumpió en 2010, pero se reanudó en 2013 a través de BAM. BAM presenta muchas novedades, como mejoras en la física, la óptica y la compatibilidad con la realidad virtual.</systemDescription>
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<systemHardwareType>Motor</systemHardwareType>
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</variables>
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</language>
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<language name="fr_FR">
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<variables>
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<systemDescription>Future Pinball ("FP") est une application gratuite d'édition et de jeu de flipper en 3D pour Microsoft Windows. Il est similaire à Visual Pinball ("VP") et à d'autres applications modernes de simulation de flipper. Tout comme le partenariat de VP avec Visual PinMAME, FP utilise des applications partenaires pour émuler le code ROM original du flipper. Dans le cas de FP, les résultats finaux du code ROM sont simulés par Better Arcade Mode ("BAM") et des outils tels que "Pinball Browser" et des plugins logiciels d'affichage matriciel. Le développement du Core FP a été interrompu en 2010, mais a repris en 2013 via le BAM. Le BAM comporte de nombreux nouveaux développements, tels que l'amélioration de la physique, de l'optique et de la prise en charge de la réalité virtuelle.</systemDescription>
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<systemHardwareType>Moteur</systemHardwareType>
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</variables>
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</language>
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<language name="it_IT">
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<variables>
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<systemDescription>Future Pinball ("FP") è un'applicazione freeware di editing e gioco di flipper 3D per Microsoft Windows. È simile a Visual Pinball ("VP") e ad altre moderne applicazioni di simulazione di flipper. Come nel caso della collaborazione di VP con Visual PinMAME, FP utilizza applicazioni partner per emulare il codice ROM originale dei flipper. Nel caso di FP, i risultati finali del codice ROM sono simulati da Better Arcade Mode ("BAM") e da strumenti come "Pinball Browser" e i plugin software per la visualizzazione a matrice di punti. Lo sviluppo del Core FP è stato interrotto nel 2010, ma è ripreso nel 2013 attraverso il BAM. La BAM presenta molti nuovi sviluppi, come il miglioramento della fisica, dell'ottica e il supporto alla realtà virtuale.</systemDescription>
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<systemHardwareType>Motore</systemHardwareType>
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</variables>
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</language>
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<language name="nl_NL">
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<variables>
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<systemDescription>Future Pinball ("FP") is een freeware 3D flipperkastbewerkings- en speltoepassing voor Microsoft Windows. Het is vergelijkbaar met Visual Pinball ("VP") en andere moderne flipperkastsimulatietoepassingen. Net zoals bij VP's samenwerking met Visual PinMAME, gebruikt FP partner applicaties om originele flipper ROM code te emuleren. In FP's geval worden de eindresultaten van ROM code gesimuleerd door Better Arcade Mode ("BAM") en tools zoals "Pinball Browser" en dot-matrix display software plugins. De ontwikkeling van Core FP werd in 2010 stopgezet, maar in 2013 hervat via BAM. BAM bevat veel nieuwe ontwikkelingen, zoals verbeterde fysica, optica en ondersteuning voor virtual reality.</systemDescription>
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<systemHardwareType>Motor</systemHardwareType>
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</variables>
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</language>
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<language name="pl_PL">
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<variables>
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<systemDescription>Future Pinball ("FP") to darmowa aplikacja do edycji i gry w pinball 3D dla systemu Microsoft Windows. Jest ona podobna do Visual Pinball ("VP") i innych nowoczesnych aplikacji do symulacji pinballa. Podobnie jak w przypadku partnerstwa VP z Visual PinMAME, FP wykorzystuje aplikacje partnerskie do emulacji oryginalnego kodu ROM pinballa. W przypadku FP, końcowe wyniki kodu ROM są symulowane przez Better Arcade Mode ("BAM") i narzędzia takie jak "Pinball Browser" i wtyczki oprogramowania do wyświetlania matryc punktowych. Rozwój Core FP został przerwany w 2010 roku, ale wznowiony w 2013 roku za pośrednictwem BAM. BAM zawiera wiele nowych rozwiązań, takich jak ulepszona fizyka, optyka i obsługa rzeczywistości wirtualnej.</systemDescription>
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<systemHardwareType>Silnik</systemHardwareType>
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</variables>
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</language>
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<language name="pt_BR">
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<variables>
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<systemDescription>O Future Pinball ("FP") é um aplicativo freeware de edição e jogo de pinball 3D para o Microsoft Windows. Ele é semelhante ao Visual Pinball ("VP") e a outros aplicativos modernos de simulação de pinball. Assim como a parceria do VP com o Visual PinMAME, o FP usa aplicativos de parceiros para emular o código ROM original do pinball. No caso da FP, os resultados finais do código ROM são simulados pelo Better Arcade Mode ("BAM") e por ferramentas como o "Pinball Browser" e plug-ins de software de exibição de matriz de pontos. O desenvolvimento do FP principal foi interrompido em 2010, mas foi retomado em 2013 por meio do BAM. O BAM apresenta muitos novos desenvolvimentos, como física aprimorada, ótica e suporte à realidade virtual.</systemDescription>
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<systemHardwareType>Motor</systemHardwareType>
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</variables>
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</language>
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<language name="ro_RO">
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<variables>
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<systemDescription>Future Pinball ("FP") este o aplicație freeware de editare și joc de pinball 3D pentru Microsoft Windows. Este similar cu Visual Pinball ("VP") și cu alte aplicații moderne de simulare a pinball-urilor. La fel ca în cazul parteneriatului dintre VP și Visual PinMAME, FP utilizează aplicații partenere pentru a emula codul ROM original de pinball. În cazul FP, rezultatele finale ale codului ROM sunt simulate de Better Arcade Mode ("BAM") și de instrumente precum "Pinball Browser" și plugin-uri software pentru afișaj cu matrice de puncte. Dezvoltarea Core FP a fost întreruptă în 2010, dar reluată în 2013 prin intermediul BAM. BAM prezintă multe dezvoltări noi, cum ar fi fizică îmbunătățită, optică și suport pentru realitate virtuală.</systemDescription>
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<systemHardwareType>Motor</systemHardwareType>
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</variables>
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</language>
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<language name="ru_RU">
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<variables>
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<systemDescription>Future Pinball ("FP") - это бесплатное приложение для редактирования и игры в 3D пинбол для Microsoft Windows. Оно похоже на Visual Pinball ("VP") и другие современные приложения для моделирования пинбола. Как и в случае с VP и Visual PinMAME, FP использует партнерские приложения для эмуляции оригинального ROM-кода пинбола. В случае FP конечные результаты ROM-кода моделируются с помощью Better Arcade Mode ("BAM") и таких инструментов, как "Pinball Browser" и плагины для матричных дисплеев. Разработка основной части FP была прекращена в 2010 году, но возобновилась в 2013 году с помощью BAM. В BAM реализовано множество новых разработок, таких как улучшенная физика, оптика и поддержка виртуальной реальности.</systemDescription>
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<systemHardwareType>Двигатель</systemHardwareType>
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</variables>
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</language>
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<language name="sv_SE">
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<variables>
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<systemDescription>Future Pinball ("FP") är en freeware-applikation för redigering och spelande av 3D-flipperspel för Microsoft Windows. Det liknar Visual Pinball ("VP") och andra moderna applikationer för flippersimulering. Precis som i VP:s partnerskap med Visual PinMAME använder FP partnerapplikationer för att emulera original ROM-kod för flipperspel. I FP:s fall simuleras ROM-kodens slutresultat genom Better Arcade Mode ("BAM") och verktyg som "Pinball Browser" och plugins för matrisdisplayer. Utvecklingen av Core FP avbröts 2010, men återupptogs 2013 via BAM. BAM innehåller många nya utvecklingar, till exempel förbättrad fysik, optik och stöd för virtuell verklighet.</systemDescription>
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<systemHardwareType>Motor</systemHardwareType>
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</variables>
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</language>
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<language name="ja_JP">
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<variables>
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<systemDescription>Future Pinball ("FP") は、Microsoft Windows用のフリーウェアの3Dピンボール編集・ゲームアプリケーションです。Visual Pinball (VP) や他の最新のピンボールシミュレーションアプリケーションに似ています。VPがVisual PinMAMEと提携しているように、FPもパートナーアプリケーションを使ってオリジナルのピンボールROMコードをエミュレートします。FPの場合、ROMコードの最終結果はBetter Arcade Mode(「BAM」)や「Pinball Browser」、ドットマトリックスディスプレイソフトウェアのプラグインなどのツールによってシミュレートされる。コアFPの開発は2010年に中止されたが、2013年にBAMによって再開された。BAMは、強化された物理学、光学、バーチャルリアリティのサポートなど、多くの新しい開発を特徴としている。</systemDescription>
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<systemHardwareType>エンジン</systemHardwareType>
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</variables>
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</language>
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<language name="ko_KR">
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<variables>
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<systemDescription>Future Pinball("FP")은 Microsoft Windows용 프리웨어 3D 핀볼 편집 및 게임 애플리케이션입니다. 비주얼 핀볼("VP") 및 기타 최신 핀볼 시뮬레이션 애플리케이션과 유사합니다. VP와 Visual PinMAME의 파트너십과 마찬가지로 FP는 파트너 애플리케이션을 사용하여 원본 핀볼 ROM 코드를 에뮬레이션합니다. FP의 경우, ROM 코드의 최종 결과물은 Better Arcade Mode("BAM")와 "핀볼 브라우저" 및 도트 매트릭스 디스플레이 소프트웨어 플러그인 같은 툴을 통해 시뮬레이션됩니다. 핵심 FP 개발은 2010년에 중단되었으나 2013년에 BAM을 통해 재개되었습니다. BAM에는 향상된 물리, 광학, 가상 현실 지원 등 많은 새로운 개발 기능이 포함되어 있습니다.</systemDescription>
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<systemHardwareType>엔진</systemHardwareType>
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</variables>
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</language>
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<language name="zh_CN">
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<variables>
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<systemDescription>Future Pinball("FP")是一款适用于 Microsoft Windows 的免费 3D 弹球编辑和游戏应用程序。它类似于 Visual Pinball("VP")和其他现代弹球模拟应用程序。正如 VP 与 Visual PinMAME 的合作一样,FP 使用合作伙伴的应用程序来模拟原始弹球 ROM 代码。在 FP 中,ROM 代码的最终结果由 Better Arcade Mode("BAM")和 "Pinball Browser "等工具以及点阵显示软件插件进行模拟。核心 FP 开发于 2010 年停止,但在 2013 年通过 BAM 恢复。BAM 具有许多新开发功能,例如增强的物理、光学和虚拟现实支持。</systemDescription>
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<systemHardwareType>发动机</systemHardwareType>
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</variables>
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</language>
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<language name="zh_TW">
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<variables>
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<systemDescription>Future Pinball ("FP") 是一款適用於 Microsoft Windows 的免費 3D 彈珠編輯與遊戲應用程式。它與 Visual Pinball ("VP") 和其他現代彈珠模擬應用程式類似。就像 VP 與 Visual PinMAME 的合作關係一樣,FP 使用合作夥伴的應用程式來模擬原始的彈珠 ROM 程式碼。在 FP 的案例中,ROM 程式碼的最終結果是透過 Better Arcade Mode ("BAM") 以及「Pinball Browser」和點矩陣顯示軟體外掛程式等工具來模擬的。核心 FP 開發於 2010 年中止,但於 2013 年透過 BAM 恢復。BAM 具有許多新的開發功能,例如增強的物理、光學和虛擬實境支援。</systemDescription>
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<systemHardwareType>引擎</systemHardwareType>
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</variables>
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</language>
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</theme> |