ES-DE/themes/linear-es-de/system/metadata/gamate.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

108 lines
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<theme>
<variables>
<systemName>Gamate</systemName>
<systemDescription>The Gamate, known as 超級小子 (pinyin: chāojí xiǎozi, literally "Super Boy") in Taiwan and 超级神童 (pinyin: chāojí shéntóng, literally "Super Child Prodigy") in China, is a handheld game console manufactured by Bit Corporation in the early 1990s, and released in Australia, some parts of Europe, Asia (Taiwan and China), Argentina, and the United States.</systemDescription>
<systemManufacturer>Bit Corp.</systemManufacturer>
<systemReleaseYear>1990</systemReleaseYear>
<systemReleaseDate>1990</systemReleaseDate>
<systemReleaseDateFormated>1990</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>C53745</systemColor>
<systemColorPalette1>999999</systemColorPalette1>
<systemColorPalette2>777777</systemColorPalette2>
<systemColorPalette3>555555</systemColorPalette3>
<systemColorPalette4>333333</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>El joc, conegut com 超級小子 (pinyin: chāojí xiǎozi, literalment "super noi") a Taiwan i 超级神童 (Pinyin: Chāojí Shéntóng, literalment "superchidy super child") a la Xina, és una consola de joc de mà fabricada per Bit Corporation aA principis dels anys 90, i llançat a Austràlia, algunes parts dEuropa, Àsia (Taiwan i Xina), Argentina i Estats Units.</systemDescription>
<systemHardwareType>Portable</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Der Gamate, bekannt als 超級小子 (pinyin: chāojí xiǎozi, wörtlich "Super Boy") in Taiwan und 超级神童 (pinyin: chāojí shéntóng, wörtlich "Super Child Prodigy") in China, ist eine Handheld-Spielkonsole, die in den frühen 1990er Jahren von der Bit Corporation hergestellt und in Australien, einigen Teilen Europas, Asiens (Taiwan und China), Argentinien und den Vereinigten Staaten veröffentlicht wurde.</systemDescription>
<systemHardwareType>Tragbar</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>La Gamate, conocida como 超級小子 (pinyin: chāojí xiǎozi, literalmente "Súper Niño") en Taiwán y 超级神童 (pinyin: chāojí shéntóng, literalmente "Super Niño Prodigio") en China, es una videoconsola portátil fabricada por Bit Corporation a principios de la década de 1990 y lanzada en Australia, algunas partes de Europa, Asia (Taiwán y China), Argentina y Estados Unidos.</systemDescription>
<systemHardwareType>Portátil</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>Le Gamate, connu sous le nom de 超級小子 (pinyin : chāojí xiǎozi, littéralement "Super Boy") à Taïwan et 超级神童 (pinyin : chāojí shéntóng, littéralement "Super Child Prodigy") en Chine, est une console de jeu portable fabriquée par Bit Corporation au début des années 1990 et commercialisée en Australie, dans certaines régions d'Europe, en Asie (Taïwan et Chine), en Argentine et aux États-Unis.</systemDescription>
<systemHardwareType>Portable</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Il Gamate, noto come 超級小子 (pinyin: chāojí xiǎozi, letteralmente "Super Boy") a Taiwan e 超级神童 (pinyin: chāojí shéntóng, letteralmente "Super Child Prodigy") in Cina, è una console portatile per videogiochi prodotta da Bit Corporation all'inizio degli anni '90 e distribuita in Australia, in alcune parti d'Europa, in Asia (Taiwan e Cina), in Argentina e negli Stati Uniti.</systemDescription>
<systemHardwareType>Portatile</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>De Gamate, bekend als 超級小子 (pinyin: chāojí xiǎozi, letterlijk "Super Boy") in Taiwan en 超级神童 (pinyin: chāojí shéntóng, letterlijk "Super Child Prodigy") in China, is een draagbare spelconsole die begin jaren negentig werd geproduceerd door Bit Corporation en werd uitgebracht in Australië, sommige delen van Europa, Azië (Taiwan en China), Argentinië en de Verenigde Staten.</systemDescription>
<systemHardwareType>Draagbaar</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>Gamate, znana jako 超級小子 (pinyin: chāojí xiǎozi, dosłownie "Super Boy") na Tajwanie i 超级神童 (pinyin: chāojí shéntóng, dosłownie "Super Child Prodigy") w Chinach, to przenośna konsola do gier wyprodukowana przez Bit Corporation na początku lat 90. i wydana w Australii, niektórych częściach Europy, Azji (Tajwan i Chiny), Argentynie i Stanach Zjednoczonych.</systemDescription>
<systemHardwareType>Przenośny</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O Gamate, conhecido como 超級小子 (pinyin: chāojí xiǎozi, literalmente "Super Boy") em Taiwan e 超级神童 (pinyin: chāojí shéntóng, literalmente "Super Child Prodigy") na China, é um console de jogos portátil fabricado pela Bit Corporation no início da década de 1990 e lançado na Austrália, em algumas partes da Europa, na Ásia (Taiwan e China), na Argentina e nos Estados Unidos.</systemDescription>
<systemHardwareType>Portátil</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>Gamate, cunoscută ca 超級小子 (pinyin: chāojí xiǎozi, literal "Super Boy") în Taiwan și 超级神童 (pinyin: chāojí shéntóng, literal "Super Child Prodigy") în China, este o consolă de jocuri portabilă fabricată de Bit Corporation la începutul anilor 1990 și lansată în Australia, unele părți ale Europei, Asia (Taiwan și China), Argentina și Statele Unite.</systemDescription>
<systemHardwareType>Portabil</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>Gamate, известная как 超級小子 (пиньинь: chāojí xiǎozi, буквально "Супер мальчик") на Тайване и 超级神童 (пиньинь: chāojí shéntóng, дословно "Super Child Prodigy") в Китае - портативная игровая консоль, произведенная компанией Bit Corporation в начале 1990-х годов и выпущенная в Австралии, некоторых частях Европы, Азии (Тайвань и Китай), Аргентине и США.</systemDescription>
<systemHardwareType>Портативный</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>Gamate, känd som 超級小子 (pinyin: chāojí xiǎozi, bokstavligen "Super Boy") i Taiwan och 超级神童 (pinyin: chāojí shéntóng, ordagrant "Super Child Prodigy") i Kina, är en handhållen spelkonsol som tillverkades av Bit Corporation i början av 1990-talet och släpptes i Australien, vissa delar av Europa, Asien (Taiwan och Kina), Argentina och USA.</systemDescription>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>Gamateは、台湾では超級小子ピンインchāojí xiǎozi、中国では超级神童ピンインchāojí shéntóngとして知られている台湾では「超級小児」、中国では「超神童」ピンインchāojí shéntóngと呼ばれ、1990年代初頭にビット社によって製造され、オーストラリア、ヨーロッパの一部、アジア台湾、中国、アルゼンチン、アメリカで発売された携帯ゲーム機である。</systemDescription>
<systemHardwareType>ポータブル</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>대만에서는 超級小子(병음: 차오지시아오지, 문자 그대로 "슈퍼보이"), 중국에서는 超级神童(병음: 차오지셴퉁, 문자 그대로 "슈퍼 차일드 프로디지")는 1990년대 초 비트 코퍼레이션에서 제조한 휴대용 게임 콘솔로 호주, 유럽 일부 지역, 아시아(대만 및 중국), 아르헨티나 및 미국에서 출시되었습니다.</systemDescription>
<systemHardwareType>휴대성</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>Gamate 在台湾被称为 "超級小子",在中国被称为 "超级神童"超级神童拼音chāojí shéntóng字面意思为 "超级神童")是 Bit Corporation 在 20 世纪 90 年代初生产的一款掌上游戏机,在澳大利亚、欧洲部分地区、亚洲(台湾和中国)、阿根廷和美国发行。</systemDescription>
<systemHardwareType>便携式</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>Gamate 在台灣稱為「超級小子」,在中國則稱為「超級神童」:是 Bit Corporation 於 1990 年代早期製造的掌上型遊戲機,並在澳洲、歐洲部分地區、亞洲 (台灣和中國)、阿根廷和美國發行。</systemDescription>
<systemHardwareType>可攜式</systemHardwareType>
</variables>
</language>
</theme>