ES-DE/themes/linear-es-de/system/metadata/gamegear.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

140 lines
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This file contains ambiguous Unicode characters

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<theme>
<variables>
<systemName>Game Gear</systemName>
<systemDescription>The Game Gear is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy.
Though the Game Gear was rushed to market, its unique game library and price point gave it an edge over the Atari Lynx and TurboExpress. However, due to its short battery life, lack of original games, and weak support from Sega, the Game Gear was unable to surpass the Game Boy, selling 10.62 million units by March 1996. The Game Gear was discontinued on April 30, 1997. It was re-released as a budget system by Majesco Entertainment in 2000, under license from Sega.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1990</systemReleaseYear>
<systemReleaseDate>1990-10-06</systemReleaseDate>
<systemReleaseDateFormated>October 6, 1990</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>306db2</systemColor>
<systemColorPalette1>CCCBCB</systemColorPalette1>
<systemColorPalette2>D41808</systemColorPalette2>
<systemColorPalette3>008200</systemColorPalette3>
<systemColorPalette4>0000FE</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>El Game Gear és una consola de joc de quarta generació de 8 bits que es va publicar per Sega el 6 d'octubre de 1990 al Japó, a l'abril de 1991 a tot Amèrica del Nord i Europa i durant el 1992 a Austràlia. Lequip de joc va competir principalment amb el joc de Nintendo, lAtari Lynx i el Turboexpress de NEC. Comparteix gran part del seu maquinari amb el sistema mestre i pot jugar a jocs de sistemes mestres mitjançant lús dun adaptador. Sega va situar lengranatge del joc, que tenia una pantalla retroil·luminada a tot color amb format paisatgístic, com a mà de mà tecnològicament superior al Game Boy.
Tot i que lengranatge del joc es va precipitar al mercat, la seva biblioteca de jocs única i el seu preu van donar un avantatge sobre lAtari Lynx i el turboexpress. Tot i això, a causa de la seva curta durada de la bateria, la manca de jocs originals i el dèbil suport de Sega, lengranatge del joc no va poder superar el Game Boy, venent 10,62 milions dunitats el març de 1996. Lengranatge del joc es va suspendre el 30 dabril de 1997. Va ser reeditat com a sistema pressupostari per Majesco Entertainment el 2000, sota llicència de Sega.</systemDescription>
<systemHardwareType>Portable</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Der Game Gear ist eine 8-Bit-Handheld-Spielkonsole der vierten Generation, die von Sega am 6. Oktober 1990 in Japan, im April 1991 in Nordamerika und Europa und 1992 in Australien veröffentlicht wurde. Der Game Gear konkurrierte in erster Linie mit dem Game Boy von Nintendo, dem Atari Lynx und dem TurboExpress von NEC. Er teilt einen Großteil seiner Hardware mit dem Master System und kann mit Hilfe eines Adapters Master System-Spiele spielen. Sega positionierte den Game Gear, der über einen hintergrundbeleuchteten Vollfarbbildschirm im Querformat verfügte, als ein dem Game Boy technologisch überlegenes Handheld.
Obwohl der Game Gear in aller Eile auf den Markt gebracht wurde, verschaffte ihm seine einzigartige Spielebibliothek und sein Preis einen Vorteil gegenüber dem Atari Lynx und dem TurboExpress. Aufgrund der kurzen Akkulaufzeit, des Mangels an Originalspielen und des schwachen Supports von Sega konnte der Game Gear den Game Boy jedoch nicht übertreffen. Bis März 1996 wurden 10,62 Millionen Einheiten verkauft. Der Game Gear wurde am 30. April 1997 aus dem Programm genommen. Im Jahr 2000 wurde er von Majesco Entertainment unter Lizenz von Sega als Budget-System wiederveröffentlicht.</systemDescription>
<systemHardwareType>Tragbar</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>La Game Gear es una videoconsola portátil de 8 bits de cuarta generación lanzada por Sega el 6 de octubre de 1990 en Japón, en abril de 1991 en Norteamérica y Europa, y durante 1992 en Australia. La Game Gear compitió principalmente con la Game Boy de Nintendo, la Atari Lynx y la TurboExpress de NEC. Comparte gran parte de su hardware con la Master System, y puede reproducir juegos de ésta mediante el uso de un adaptador. Sega posicionó la Game Gear, que tenía una pantalla retroiluminada a todo color con formato apaisado, como una consola portátil tecnológicamente superior a la Game Boy.
Aunque la Game Gear salió al mercado con prisas, su exclusiva biblioteca de juegos y su precio la situaron por delante de la Atari Lynx y la TurboExpress. Sin embargo, debido a la corta duración de su batería, la falta de juegos originales y el escaso apoyo de Sega, la Game Gear no pudo superar a la Game Boy, vendiendo 10,62 millones de unidades en marzo de 1996. La Game Gear dejó de venderse el 30 de abril de 1997. En 2000, Majesco Entertainment volvió a comercializarla bajo licencia de Sega.</systemDescription>
<systemHardwareType>Portátil</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>La Game Gear est une console de jeu portable 8 bits de quatrième génération commercialisée par Sega le 6 octobre 1990 au Japon, en avril 1991 en Amérique du Nord et en Europe, et en 1992 en Australie. La Game Gear était principalement en concurrence avec la Game Boy de Nintendo, l'Atari Lynx et la TurboExpress de NEC. Elle partage une grande partie de son matériel avec la Master System et peut jouer aux jeux de la Master System à l'aide d'un adaptateur. Sega a positionné la Game Gear, dotée d'un écran rétroéclairé en couleur et d'un format paysage, comme une console portable technologiquement supérieure à la Game Boy.
Bien que la Game Gear ait été mise sur le marché en toute hâte, sa bibliothèque de jeux unique et son prix lui ont donné un avantage sur l'Atari Lynx et le TurboExpress. Cependant, en raison de la faible autonomie de sa batterie, du manque de jeux originaux et du faible soutien de Sega, la Game Gear n'a pas réussi à surpasser la Game Boy, se vendant à 10,62 millions d'unités en mars 1996. La Game Gear a été abandonnée le 30 avril 1997. Elle a été rééditée en 2000 par Majesco Entertainment, sous licence de Sega, sous la forme d'une console économique.</systemDescription>
<systemHardwareType>Portable</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Il Game Gear è una console portatile a 8 bit di quarta generazione, rilasciata da Sega il 6 ottobre 1990 in Giappone, nell'aprile 1991 in Nord America e in Europa e nel 1992 in Australia. Il Game Gear competeva principalmente con il Game Boy di Nintendo, l'Atari Lynx e il TurboExpress di NEC. Condivide gran parte dell'hardware con il Master System e può giocare ai giochi del Master System utilizzando un adattatore. Sega ha posizionato il Game Gear, che aveva uno schermo retroilluminato a colori e un formato orizzontale, come una console portatile tecnologicamente superiore al Game Boy.
Sebbene il Game Gear sia stato lanciato sul mercato in fretta e furia, la sua libreria di giochi unica e il suo prezzo gli hanno permesso di avere un vantaggio rispetto all'Atari Lynx e al TurboExpress. Tuttavia, a causa della breve durata della batteria, della mancanza di giochi originali e del debole supporto di Sega, il Game Gear non riuscì a superare il Game Boy, vendendo 10,62 milioni di unità nel marzo 1996. Il Game Gear fu dismesso il 30 aprile 1997. È stato ripresentato come sistema economico da Majesco Entertainment nel 2000, su licenza di Sega.</systemDescription>
<systemHardwareType>Portatile</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>De Game Gear is een 8-bit draagbare spelconsole van de vierde generatie die op 6 oktober 1990 door Sega werd uitgebracht in Japan, in april 1991 in Noord-Amerika en Europa, en in 1992 in Australië. De Game Gear concurreerde voornamelijk met Nintendo's Game Boy, de Atari Lynx en NEC's TurboExpress. Hij deelt veel van zijn hardware met het Master System en kan Master System-spellen spelen met behulp van een adapter. Sega positioneerde de Game Gear, die een full-color verlicht scherm had met een liggend formaat, als een technologisch superieure handheld ten opzichte van de Game Boy.
Hoewel de Game Gear overhaast op de markt werd gebracht, gaven de unieke spelbibliotheek en het prijspunt het een voorsprong op de Atari Lynx en TurboExpress. Door de korte levensduur van de batterij, het gebrek aan originele spellen en de zwakke ondersteuning van Sega slaagde de Game Gear er echter niet in om de Game Boy te overtreffen en werden er in maart 1996 10,62 miljoen exemplaren verkocht. De Game Gear werd stopgezet op 30 april 1997. Het werd opnieuw uitgebracht als een budgetsysteem door Majesco Entertainment in 2000, onder licentie van Sega.</systemDescription>
<systemHardwareType>Draagbaar</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>Game Gear to 8-bitowa przenośna konsola do gier czwartej generacji wydana przez firmę Sega 6 października 1990 roku w Japonii, w kwietniu 1991 roku w Ameryce Północnej i Europie oraz w 1992 roku w Australii. Game Gear konkurował przede wszystkim z Game Boy firmy Nintendo, Atari Lynx i TurboExpress firmy NEC. Dzieli większość swojego sprzętu z Master System i może grać w gry Master System za pomocą adaptera. Sega pozycjonowała Game Gear, który miał pełnokolorowy podświetlany ekran w formacie poziomym, jako technologicznie lepszy handheld niż Game Boy.
Chociaż Game Gear został wprowadzony na rynek w pośpiechu, jego unikalna biblioteka gier i cena dały mu przewagę nad Atari Lynx i TurboExpress. Jednak ze względu na krótką żywotność baterii, brak oryginalnych gier i słabe wsparcie ze strony firmy Sega, Game Gear nie był w stanie przewyższyć Game Boya, sprzedając się w liczbie 10,62 miliona sztuk do marca 1996 roku. Game Gear został wycofany z produkcji 30 kwietnia 1997 roku. Został ponownie wydany jako system budżetowy przez Majesco Entertainment w 2000 roku, na licencji firmy Sega.</systemDescription>
<systemHardwareType>Przenośny</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O Game Gear é um console de jogos portátil de 8 bits de quarta geração lançado pela Sega em 6 de outubro de 1990 no Japão, em abril de 1991 na América do Norte e Europa e em 1992 na Austrália. O Game Gear competiu principalmente com o Game Boy da Nintendo, o Atari Lynx e o TurboExpress da NEC. Ele compartilha grande parte de seu hardware com o Master System e pode jogar jogos do Master System com o uso de um adaptador. A Sega posicionou o Game Gear, que tinha uma tela retroiluminada colorida com formato de paisagem, como um dispositivo portátil tecnologicamente superior ao Game Boy.
Embora o Game Gear tenha sido lançado às pressas no mercado, sua biblioteca de jogos exclusiva e sua faixa de preço lhe deram uma vantagem sobre o Atari Lynx e o TurboExpress. Entretanto, devido à curta duração da bateria, à falta de jogos originais e ao fraco suporte da Sega, o Game Gear não conseguiu superar o Game Boy, vendendo 10,62 milhões de unidades até março de 1996. O Game Gear foi descontinuado em 30 de abril de 1997. Ele foi relançado como um sistema econômico pela Majesco Entertainment em 2000, sob licença da Sega.</systemDescription>
<systemHardwareType>Portátil</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>Game Gear este o consolă de jocuri portabilă pe 8 biți din a patra generație, lansată de Sega pe 6 octombrie 1990 în Japonia, în aprilie 1991 în America de Nord și Europa, și în 1992 în Australia. Game Gear a concurat în principal cu Game Boy de la Nintendo, Atari Lynx și TurboExpress de la NEC. Acesta împarte o mare parte din hardware-ul său cu Master System și poate reda jocuri Master System prin utilizarea unui adaptor. Sega a poziționat Game Gear, care avea un ecran retroiluminat în culori și un format orizontal, ca un dispozitiv portabil superior din punct de vedere tehnologic față de Game Boy.
Deși Game Gear a fost lansat pe piață în grabă, biblioteca sa unică de jocuri și prețul său i-au oferit un avantaj față de Atari Lynx și TurboExpress. Cu toate acestea, din cauza duratei scurte de viață a bateriei, a lipsei de jocuri originale și a sprijinului slab din partea Sega, Game Gear nu a reușit să depășească Game Boy, vânzând 10,62 milioane de unități până în martie 1996. Game Gear a fost abandonat pe 30 aprilie 1997. A fost relansat ca un sistem de buget de către Majesco Entertainment în 2000, sub licență de la Sega.</systemDescription>
<systemHardwareType>Portabil</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>Game Gear - 8-битная портативная игровая консоль четвертого поколения, выпущенная компанией Sega 6 октября 1990 года в Японии, в апреле 1991 года в Северной Америке и Европе и в 1992 году в Австралии. Game Gear в первую очередь конкурировала с Game Boy от Nintendo, Atari Lynx и TurboExpress от NEC. Она имеет общую аппаратную часть с Master System и может играть в игры Master System с помощью адаптера. Sega позиционировала Game Gear с полноцветным экраном с подсветкой и альбомным форматом как технологически более совершенную портативную консоль, чем Game Boy.
Несмотря на то, что Game Gear была выпущена на рынок в спешке, уникальная библиотека игр и низкая цена обеспечили ей преимущество перед Atari Lynx и TurboExpress. Однако из-за короткого времени автономной работы, отсутствия оригинальных игр и слабой поддержки со стороны Sega, Game Gear не смогла превзойти Game Boy, продав к марту 1996 года 10,62 миллиона устройств. Game Gear была снята с производства 30 апреля 1997 года. В 2000 году компания Majesco Entertainment по лицензии Sega переиздала ее в качестве бюджетной системы.</systemDescription>
<systemHardwareType>Портативный</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>Game Gear är en 8-bitars handhållen spelkonsol av fjärde generationen som släpptes av Sega den 6 oktober 1990 i Japan, i april 1991 i Nordamerika och Europa och under 1992 i Australien. Game Gear konkurrerade främst med Nintendos Game Boy, Atari Lynx och NEC:s TurboExpress. Den delar mycket av sin hårdvara med Master System och kan spela Master System-spel med hjälp av en adapter. Sega positionerade Game Gear, som hade en bakgrundsbelyst fullfärgsskärm i liggande format, som en tekniskt överlägsen handdator jämfört med Game Boy.
Även om Game Gear kom ut snabbt på marknaden, gav dess unika spelbibliotek och prispunkt den en fördel gentemot Atari Lynx och TurboExpress. Men på grund av den korta batteritiden, bristen på originalspel och det svaga stödet från Sega kunde Game Gear inte överträffa Game Boy och sålde 10,62 miljoner enheter i mars 1996. Game Gear lades ned den 30 april 1997. Den återlanserades som ett budgetsystem av Majesco Entertainment år 2000, under licens från Sega.</systemDescription>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>ゲームギアは、セガが1990年10月6日に日本で、1991年4月に北米とヨーロッパで、1992年中にオーストラリアで発売した8ビットの第4世代携帯ゲーム機である。ゲームギアは主に任天堂のゲームボーイ、アタリリンクス、NECのターボエクスプレスと競合した。ハードウェアの多くをマスターシステムと共有しており、アダプターを使用することでマスターシステムのゲームをプレイすることができる。セガは、横長フォーマットのフルカラーバックライトスクリーンを持つゲームギアを、ゲームボーイよりも技術的に優れた携帯ゲーム機と位置づけた。
ゲームギアは市場投入を急いだが、そのユニークなゲームライブラリと価格帯により、アタリリンクスやターボエクスプレスよりも優位に立った。しかし、バッテリー駆動時間の短さ、オリジナルゲームの少なさ、セガのサポートの弱さなどから、ゲームギアはゲームボーイを超えることはできず、1996年3月までに1,062万台を販売した。ゲームギアは1997年4月30日に生産終了。2000年にマジェスコ・エンタテインメントがセガからのライセンスを受けて格安システムとして再リリースした。</systemDescription>
<systemHardwareType>ポータブル</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>게임 기어는 1990년 10월 6일 일본, 1991년 4월 북미와 유럽, 1992년 호주에서 세가가 출시한 8비트 4세대 휴대용 게임 콘솔입니다. 게임 기어는 주로 닌텐도의 게임보이, 아타리 링스, NEC의 터보익스프레스와 경쟁했습니다. 하드웨어의 상당 부분을 마스터 시스템과 공유하며 어댑터를 사용하여 마스터 시스템 게임을 플레이할 수 있습니다. 세가는 가로 형식의 풀컬러 백라이트 스크린을 갖춘 게임 기어가 게임보이보다 기술적으로 우월한 핸드헬드라고 포지셔닝했습니다.
게임 기어는 서둘러 출시되었지만, 독특한 게임 라이브러리와 가격대로 아타리 링스와 터보익스프레스에 비해 우위를 점했습니다. 하지만 짧은 배터리 수명, 오리지널 게임의 부족, 세가의 미약한 지원으로 인해 Game Gear는 1996년 3월까지 1,062만 대가 판매되는 데 그치며 Game Boy를 뛰어넘지 못했습니다. 게임 기어는 1997년 4월 30일에 단종되었습니다. 2000년에 Majesco Entertainment가 세가의 라이선스를 받아 저예산 시스템으로 재출시했습니다.</systemDescription>
<systemHardwareType>휴대성</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>Game Gear 是世嘉公司于 1990 年 10 月 6 日在日本发布的一款 8 位第四代掌上游戏机1991 年 4 月在北美和欧洲发布1992 年在澳大利亚发布。Game Gear 主要与任天堂的 Game Boy、Atari Lynx 和 NEC 的 TurboExpress 竞争。它与 Master System 共享大部分硬件,通过使用适配器可播放 Master System 游戏。世嘉将 Game Gear 定位为在技术上优于 Game Boy 的掌上游戏机Game Gear 有一个横向全彩背光屏幕。
虽然 Game Gear 仓促上市,但其独特的游戏库和价格优势使其在雅达利 Lynx 和 TurboExpress 上占据了优势。然而由于电池寿命短、缺乏原创游戏以及世嘉公司的支持不力Game Gear 的销量未能超过 Game Boy到 1996 年 3 月仅售出 1062 万台。Game Gear 于 1997 年 4 月 30 日停产。2000 年在世嘉的授权下Majesco Entertainment 将其作为经济型系统重新推出。</systemDescription>
<systemHardwareType>便携式</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>Game Gear 是 Sega 於 1990 年 10 月 6 日在日本、1991 年 4 月在北美和歐洲,以及 1992 年在澳洲推出的 8 位元第四代掌上型遊戲機。Game Gear 的主要競爭對手為任天堂的 Game Boy、Atari Lynx 以及 NEC 的 TurboExpress。它與 Master System 共用大部分硬體,並可透過使用轉接器來玩 Master System 遊戲。世嘉將 Game Gear 定位為技術上優於 Game Boy 的掌上型遊戲機Game Gear 擁有全彩背光螢幕,並採用橫向格式。
儘管 Game Gear 倉促上市,但其獨特的遊戲庫和價格卻讓它比 Atari Lynx 和 TurboExpress 更有優勢。然而由於電池壽命短、缺乏原創遊戲以及世嘉支援不力Game Gear 未能超越 Game Boy到 1996 年 3 月才賣出 1,062 萬台。Game Gear 於 1997 年 4 月 30 日停產。2000 年,在 Sega 的授權下Majesco Entertainment 以經濟型系統的形式重新推出 Game Gear。</systemDescription>
<systemHardwareType>可攜式</systemHardwareType>
</variables>
</language>
</theme>