ES-DE/themes/linear-es-de/system/metadata/gba.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

108 lines
18 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

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<theme>
<variables>
<systemName>Game Boy Advance</systemName>
<systemDescription>The Game Boy Advance (abbreviated as GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 (iQue Player). Nintendo's competitors in the handheld market at the time were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac, and the N-Gage. Despite the competitors' best efforts, Nintendo maintained a majority market share with the Game Boy Advance. As of June 30, 2010, the Game Boy Advance series has sold 81.51 million units worldwide. Its successor, the Nintendo DS, was released in November 2004 and is also compatible with Game Boy Advance software.</systemDescription>
<systemManufacturer>Nintendo</systemManufacturer>
<systemReleaseYear>2001</systemReleaseYear>
<systemReleaseDate>2001-06-11</systemReleaseDate>
<systemReleaseDateFormated>June 11, 2001</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>4875db</systemColor>
<systemColorPalette1>5C67A9</systemColorPalette1>
<systemColorPalette2>280FBE</systemColorPalette2>
<systemColorPalette3>BCBCBC</systemColorPalette3>
<systemColorPalette4>212121</systemColorPalette4>
<systemCartSize>112-67</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>El Game Boy Advance (abreujat com a GBA) és una consola de videojocs de 32 bits de mà desenvolupada, fabricada i comercialitzada per Nintendo com a successor del Game Boy Color. Va ser llançat al Japó el 21 de març del 2001 a Amèrica del Nord l'11 de juny de 2001 a Austràlia i Europa el 22 de juny de 2001 i a la Xina continental el 8 de juny de 2004 (jugador IQUE). Els competidors de Nintendo al mercat de mà en aquell moment eren el Neo Geo Pocket Color, Wonderswan, GP32, Tapwave Zodiac i N-EG. Malgrat els millors esforços dels competidors, Nintendo va mantenir una quota de mercat majoritària amb el Game Boy Advance. Al 30 de juny de 2010, la Game Boy Advance Series ha venut 81,51 milions d'unitats a tot el món. El seu successor, la Nintendo DS, es va publicar el novembre de 2004 i també és compatible amb el programari Game Boy Advance.</systemDescription>
<systemHardwareType>Portable</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Der Game Boy Advance (abgekürzt GBA) ist eine 32-Bit-Handheld-Videospielkonsole, die von Nintendo als Nachfolger des Game Boy Color entwickelt, hergestellt und vermarktet wird. Er wurde in Japan am 21. März 2001, in Nordamerika am 11. Juni 2001, in Australien und Europa am 22. Juni 2001 und auf dem chinesischen Festland am 8. Juni 2004 (iQue Player) veröffentlicht. Nintendos Konkurrenten auf dem Handheld-Markt waren zu dieser Zeit der Neo Geo Pocket Color, der WonderSwan, der GP32, der Tapwave Zodiac und der N-Gage. Trotz der Bemühungen der Konkurrenten konnte Nintendo mit dem Game Boy Advance die Mehrheit der Marktanteile halten. Bis zum 30. Juni 2010 wurden von der Game Boy Advance-Serie weltweit 81,51 Millionen Geräte verkauft. Sein Nachfolger, der Nintendo DS, wurde im November 2004 veröffentlicht und ist ebenfalls mit der Software des Game Boy Advance kompatibel.</systemDescription>
<systemHardwareType>Tragbar</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>La Game Boy Advance (abreviada como GBA) es una videoconsola portátil de 32 bits desarrollada, fabricada y comercializada por Nintendo como sucesora de la Game Boy Color. Salió a la venta en Japón el 21 de marzo de 2001, en Norteamérica el 11 de junio de 2001, en Australia y Europa el 22 de junio de 2001, y en China continental el 8 de junio de 2004 (iQue Player). Los competidores de Nintendo en el mercado de las consolas portátiles eran Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac y N-Gage. A pesar de los esfuerzos de los competidores, Nintendo mantuvo una cuota de mercado mayoritaria con la Game Boy Advance. A 30 de junio de 2010, la serie Game Boy Advance había vendido 81,51 millones de unidades en todo el mundo. Su sucesora, la Nintendo DS, salió a la venta en noviembre de 2004 y también es compatible con el software de Game Boy Advance.</systemDescription>
<systemHardwareType>Portátil</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>Le Game Boy Advance (abrégé en GBA) est une console de jeux vidéo portable 32 bits développée, fabriquée et commercialisée par Nintendo pour succéder au Game Boy Color. Elle est sortie au Japon le 21 mars 2001, en Amérique du Nord le 11 juin 2001, en Australie et en Europe le 22 juin 2001, et en Chine continentale le 8 juin 2004 (iQue Player). À l'époque, les concurrents de Nintendo sur le marché des consoles portables étaient la Neo Geo Pocket Color, la WonderSwan, la GP32, la Tapwave Zodiac et la N-Gage. Malgré les efforts de ses concurrents, Nintendo a conservé une part de marché majoritaire avec le Game Boy Advance. Au 30 juin 2010, la série Game Boy Advance s'était vendue à 81,51 millions d'exemplaires dans le monde. Son successeur, la Nintendo DS, est sorti en novembre 2004 et est également compatible avec les logiciels Game Boy Advance.</systemDescription>
<systemHardwareType>Portable</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Il Game Boy Advance (abbreviato in GBA) è una console portatile per videogiochi a 32 bit sviluppata, prodotta e commercializzata da Nintendo come successore del Game Boy Color. È stata rilasciata in Giappone il 21 marzo 2001, in Nord America l'11 giugno 2001, in Australia e in Europa il 22 giugno 2001 e nella Cina continentale l'8 giugno 2004 (iQue Player). All'epoca i concorrenti di Nintendo nel mercato delle console portatili erano Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac e N-Gage. Nonostante gli sforzi dei concorrenti, Nintendo ha mantenuto una quota di mercato maggioritaria con il Game Boy Advance. Al 30 giugno 2010, la serie Game Boy Advance ha venduto 81,51 milioni di unità in tutto il mondo. Il suo successore, il Nintendo DS, è uscito nel novembre 2004 ed è anch'esso compatibile con il software del Game Boy Advance.</systemDescription>
<systemHardwareType>Portatile</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>De Game Boy Advance (afgekort GBA) is een 32-bit handheld videospelconsole ontwikkeld, geproduceerd en op de markt gebracht door Nintendo als opvolger van de Game Boy Color. Het spel werd uitgebracht in Japan op 21 maart 2001, in Noord-Amerika op 11 juni 2001, in Australië en Europa op 22 juni 2001 en op het Chinese vasteland op 8 juni 2004 (iQue Player). De concurrenten van Nintendo op de handheldmarkt waren op dat moment de Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac en de N-Gage. Ondanks de inspanningen van de concurrenten behield Nintendo met de Game Boy Advance het grootste marktaandeel. Op 30 juni 2010 zijn er wereldwijd 81,51 miljoen Game Boy Advance-spelers verkocht. De opvolger, de Nintendo DS, werd uitgebracht in november 2004 en is ook compatibel met Game Boy Advance-software.</systemDescription>
<systemHardwareType>Draagbaar</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>Game Boy Advance (w skrócie GBA) to 32-bitowa przenośna konsola do gier wideo opracowana, wyprodukowana i sprzedawana przez Nintendo jako następca Game Boy Color. Została wydana w Japonii 21 marca 2001 roku, w Ameryce Północnej 11 czerwca 2001 roku, w Australii i Europie 22 czerwca 2001 roku, a w Chinach kontynentalnych 8 czerwca 2004 roku (iQue Player). Konkurentami Nintendo na rynku handheldów w tamtym czasie były Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac i N-Gage. Pomimo starań konkurentów, Nintendo utrzymało większościowy udział w rynku dzięki Game Boy Advance. Na dzień 30 czerwca 2010 roku, seria Game Boy Advance sprzedała się na całym świecie w ilości 81,51 miliona sztuk. Jej następca, Nintendo DS, został wydany w listopadzie 2004 roku i jest również kompatybilny z oprogramowaniem Game Boy Advance.</systemDescription>
<systemHardwareType>Przenośny</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O Game Boy Advance (abreviado como GBA) é um console de videogame portátil de 32 bits desenvolvido, fabricado e comercializado pela Nintendo como sucessor do Game Boy Color. Foi lançado no Japão em 21 de março de 2001, na América do Norte em 11 de junho de 2001, na Austrália e na Europa em 22 de junho de 2001 e na China continental em 8 de junho de 2004 (iQue Player). Os concorrentes da Nintendo no mercado de computadores de mão na época eram o Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac e o N-Gage. Apesar dos esforços dos concorrentes, a Nintendo manteve uma participação majoritária no mercado com o Game Boy Advance. Em 30 de junho de 2010, a série Game Boy Advance havia vendido 81,51 milhões de unidades em todo o mundo. Seu sucessor, o Nintendo DS, foi lançado em novembro de 2004 e também é compatível com o software do Game Boy Advance.</systemDescription>
<systemHardwareType>Portátil</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>Game Boy Advance (abreviat ca GBA) este o consolă portabilă de jocuri video pe 32 de biți dezvoltată, fabricată și comercializată de Nintendo ca succesor al Game Boy Color. A fost lansată în Japonia la 21 martie 2001, în America de Nord la 11 iunie 2001, în Australia și Europa la 22 iunie 2001, iar în China continentală la 8 iunie 2004 (iQue Player). Concurenții Nintendo pe piața consolelor portabile la acea vreme erau Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac și N-Gage. În ciuda eforturilor concurenților, Nintendo a menținut o cotă de piață majoritară cu Game Boy Advance. La data de 30 iunie 2010, seria Game Boy Advance a vândut 81,51 milioane de unități în întreaga lume. Succesorul său, Nintendo DS, a fost lansat în noiembrie 2004 și este, de asemenea, compatibil cu software-ul Game Boy Advance.</systemDescription>
<systemHardwareType>Portabil</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>Game Boy Advance (сокращенно GBA) - 32-битная портативная игровая консоль, разработанная, производимая и продаваемая компанией Nintendo как преемник Game Boy Color. Она была выпущена в Японии 21 марта 2001 года, в Северной Америке - 11 июня 2001 года, в Австралии и Европе - 22 июня 2001 года, а в континентальном Китае - 8 июня 2004 года (iQue Player). Конкурентами Nintendo на рынке портативных консолей в то время были Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac и N-Gage. Несмотря на все усилия конкурентов, Nintendo сохранила за собой большую долю рынка, выпустив Game Boy Advance. По состоянию на 30 июня 2010 года продажи серии Game Boy Advance составили 81,51 миллиона единиц по всему миру. Ее преемница, Nintendo DS, была выпущена в ноябре 2004 года и также совместима с программным обеспечением Game Boy Advance.</systemDescription>
<systemHardwareType>Портативный</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>Game Boy Advance (förkortad GBA) är en 32-bitars handhållen videospelskonsol som utvecklats, tillverkats och marknadsförts av Nintendo som efterföljare till Game Boy Color. Den släpptes i Japan den 21 mars 2001, i Nordamerika den 11 juni 2001, i Australien och Europa den 22 juni 2001 och på det kinesiska fastlandet den 8 juni 2004 (iQue Player). Nintendos konkurrenter på den handhållna marknaden var vid den tiden Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac och N-Gage. Trots konkurrenternas ansträngningar behöll Nintendo en majoritet av marknadsandelarna med Game Boy Advance. Den 30 juni 2010 hade Game Boy Advance-serien sålts i 81,51 miljoner exemplar världen över. Efterföljaren Nintendo DS släpptes i november 2004 och är också kompatibel med Game Boy Advance-mjukvara.</systemDescription>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>ゲームボーイアドバンス略称GBAは、任天堂がゲームボーイカラーの後継機として開発・製造・販売した32ビット携帯型ゲーム機である。日本では2001年3月21日に、北米では2001年6月11日に、オーストラリアとヨーロッパでは2001年6月22日に、中国本土では2004年6月8日に発売されたiQue Player。当時の携帯ゲーム機市場における任天堂の競合他社は、ネオジオポケットカラー、ワンダースワン、GP32、タップウェーブ・ゾディアック、Nゲージであった。競合他社の最善の努力にもかかわらず、任天堂はゲームボーイアドバンスで過半数の市場シェアを維持した。2010年6月30日現在、ゲームボーイアドバンスシリーズは全世界で8,151万台を販売している。後継機のニンテンドーDSは2004年11月に発売され、ゲームボーイアドバンスのソフトとも互換性がある。</systemDescription>
<systemHardwareType>ポータブル</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>게임보이 어드밴스(약칭 GBA)는 게임보이 컬러의 후속작으로 닌텐도에서 개발, 제조 및 판매한 32비트 휴대용 비디오 게임 콘솔입니다. 일본에서는 2001년 3월 21일, 북미에서는 2001년 6월 11일, 호주와 유럽에서는 2001년 6월 22일, 중국 본토에서는 2004년 6월 8일에 출시되었습니다(아이큐 플레이어). 당시 휴대용 게임기 시장에서 닌텐도의 경쟁자는 네오 지오 포켓 컬러, 원더스완, GP32, 탭웨이브 조디악, N-Gage 등이었습니다. 경쟁사의 노력에도 불구하고 닌텐도는 게임보이 어드밴스로 시장 점유율 과반을 유지했습니다. 2010년 6월 30일 기준, 게임보이 어드밴스 시리즈는 전 세계적으로 8151만 대가 판매되었습니다. 후속작인 닌텐도 DS는 2004년 11월에 출시되었으며, 역시 게임보이 어드밴스 소프트웨어와 호환됩니다.</systemDescription>
<systemHardwareType>휴대성</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>Game Boy Advance简称 GBA是任天堂开发、制造和销售的 32 位掌上视频游戏机,是 Game Boy Color 的后继机。它于 2001 年 3 月 21 日在日本发售2001 年 6 月 11 日在北美发售2001 年 6 月 22 日在澳大利亚和欧洲发售2004 年 6 月 8 日在中国大陆发售iQue Player。任天堂当时在掌上电脑市场的竞争对手有 Neo Geo Pocket Color、WonderSwan、GP32、Tapwave Zodiac 和 N-Gage。尽管竞争对手竭尽全力任天堂仍凭借 Game Boy Advance 保持了大部分市场份额。截至 2010 年 6 月 30 日Game Boy Advance 系列已在全球售出 8 151 万台。其后续产品任天堂 DS 于 2004 年 11 月发布,也兼容 Game Boy Advance 软件。</systemDescription>
<systemHardwareType>便携式</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>Game Boy Advance簡稱 GBA是任天堂開發、製造和行銷的 32 位元掌上型視訊遊戲主機,是 Game Boy Color 的後繼機種。它於 2001 年 3 月 21 日在日本發售2001 年 6 月 11 日在北美發售2001 年 6 月 22 日在澳洲和歐洲發售2004 年 6 月 8 日在中國大陸發售 (iQue Player)。任天堂當時在掌上型電腦市場的競爭對手包括 Neo Geo Pocket Color、WonderSwan、GP32、Tapwave Zodiac 以及 N-Gage。儘管競爭對手竭盡全力任天堂仍以 Game Boy Advance 維持了大多數的市場佔有率。截至 2010 年 6 月 30 日Game Boy Advance 系列已在全球售出 8,151 萬台。它的後繼機種 Nintendo DS 於 2004 年 11 月推出,也相容於 Game Boy Advance 軟體。</systemDescription>
<systemHardwareType>可攜式</systemHardwareType>
</variables>
</language>
</theme>