mirror of
https://github.com/RetroDECK/ES-DE.git
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* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
108 lines
22 KiB
XML
108 lines
22 KiB
XML
<theme>
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<systemName>Game Boy Color</systemName>
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<systemDescription>The Game Boy Color, (abbreviated as GBC) is a handheld game console manufactured by Nintendo, which was released on October 21, 1998 in Japan and was released in November of the same year in international markets. It is the successor of the Game Boy. The Game Boy Color, as suggested by the name, features a color screen, but no backlight. It is slightly thicker and taller than the Game Boy Pocket, which is a redesigned Game Boy released in 1996. As with the original Game Boy, it has a custom 8-bit processor somewhat related to a Zilog Z80 central processing unit (CPU). The original name - with its American English spelling of "color" - remained unchanged even in markets where "colour" was the accepted English spelling. The Game Boy Color's primary competitors were the much more advanced Neo Geo Pocket by SNK and the WonderSwan by Bandai (both released in Japan only), though the Game Boy Color outsold these by a wide margin. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. It was discontinued in 2003, shortly after the release of the Game Boy Advance SP.</systemDescription>
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<systemManufacturer>Nintendo</systemManufacturer>
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<systemReleaseYear>1998</systemReleaseYear>
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<systemReleaseDate>1998-10-21</systemReleaseDate>
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<systemReleaseDateFormated>October 21, 1998</systemReleaseDateFormated>
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<systemHardwareType>Portable</systemHardwareType>
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<systemCoverSize>1-1</systemCoverSize>
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<systemColor>fbb625</systemColor>
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<systemColorPalette1>F63B77</systemColorPalette1>
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<systemColorPalette2>2D308E</systemColorPalette2>
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<systemColorPalette3>00B3DE</systemColorPalette3>
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<systemCartSize>373-436</systemCartSize>
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<language name="ca_ES">
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<variables>
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<systemDescription>El Game Boy Color (abreujat com a GBC) és una consola de joc de mà fabricada per Nintendo, que es va publicar el 21 d'octubre de 1998 al Japó i que es va publicar el novembre del mateix any als mercats internacionals.És el successor del Game Boy. El color Game Boy, tal com suggereix el nom, presenta una pantalla de colors, però no té llum.És lleugerament més gruixut i alt que el Game Boy Pocket, que és un Game Boy redissenyat llançat el 1996. Igual que amb el Game Boy original, té un processador personalitzat de 8 bits una mica relacionat amb una unitat de processament central de Zilog Z80 (CPU). El nom original, amb la seva ortografia anglesa nord -americana de "Color", es va mantenir sense canvis fins i tot en mercats on "Color" era l'ortografia anglesa acceptada. Els principals competidors de Game Boy Color van ser els molt més avançats Neo Geo Pocket de SNK i The Wonderswan de Bandai (tots dos llançats al Japó), tot i que el Game Boy Color els va subministrar per un ampli marge. El Game Boy i Game Boy Color combinats han venut 118,69 milions d’unitats a tot el món. Es va suspendre el 2003, poc després del llançament del Game Boy Advance SP.</systemDescription>
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<systemHardwareType>Portable</systemHardwareType>
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</language>
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<language name="de_DE">
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<variables>
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<systemDescription>Der Game Boy Color (abgekürzt GBC) ist eine von Nintendo hergestellte Handheld-Spielkonsole, die am 21. Oktober 1998 in Japan und im November desselben Jahres auf den internationalen Märkten veröffentlicht wurde. Er ist der Nachfolger des Game Boy. Der Game Boy Color verfügt, wie der Name schon sagt, über einen Farbbildschirm, aber keine Hintergrundbeleuchtung. Er ist etwas dicker und höher als der Game Boy Pocket, der 1996 als überarbeiteter Game Boy auf den Markt kam. Wie der ursprüngliche Game Boy verfügt er über einen speziellen 8-Bit-Prozessor, der mit der Zilog Z80 Central Processing Unit (CPU) verwandt ist. Der ursprüngliche Name - mit seiner amerikanisch-englischen Schreibweise "color" - blieb unverändert, auch in Märkten, in denen "colour" die akzeptierte englische Schreibweise war. Die Hauptkonkurrenten des Game Boy Color waren der wesentlich fortschrittlichere Neo Geo Pocket von SNK und der WonderSwan von Bandai (beide nur in Japan erhältlich), obwohl der Game Boy Color diese bei weitem übertraf. Der Game Boy und der Game Boy Color zusammen haben weltweit 118,69 Millionen Einheiten verkauft. Der Game Boy Color wurde 2003, kurz nach der Veröffentlichung des Game Boy Advance SP, aus dem Programm genommen.</systemDescription>
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<systemHardwareType>Tragbar</systemHardwareType>
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</language>
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<language name="es_ES">
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<variables>
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<systemDescription>La Game Boy Color, (abreviada como GBC) es una videoconsola portátil fabricada por Nintendo, que salió a la venta el 21 de octubre de 1998 en Japón y en noviembre del mismo año en los mercados internacionales. Es la sucesora de la Game Boy. La Game Boy Color, como sugiere su nombre, cuenta con una pantalla en color, pero sin retroiluminación. Es ligeramente más gruesa y alta que la Game Boy Pocket, que es una Game Boy rediseñada lanzada en 1996. Al igual que la Game Boy original, cuenta con un procesador de 8 bits personalizado similar a una unidad central de procesamiento (CPU) Zilog Z80. El nombre original, "color" en inglés americano, se mantuvo sin cambios incluso en mercados en los que "color" era la grafía inglesa aceptada. Los principales competidores de la Game Boy Color fueron la mucho más avanzada Neo Geo Pocket de SNK y la WonderSwan de Bandai (ambas lanzadas sólo en Japón), aunque la Game Boy Color las superó en ventas por un amplio margen. La Game Boy y la Game Boy Color juntas han vendido 118,69 millones de unidades en todo el mundo. Se dejó de fabricar en 2003, poco después del lanzamiento de la Game Boy Advance SP.</systemDescription>
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<systemHardwareType>Portátil</systemHardwareType>
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</language>
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<language name="fr_FR">
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<variables>
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<systemDescription>Le Game Boy Color (abrégé en GBC) est une console de jeu portable fabriquée par Nintendo, sortie le 21 octobre 1998 au Japon et en novembre de la même année sur les marchés internationaux. Elle est le successeur de la Game Boy. La Game Boy Color, comme son nom l'indique, dispose d'un écran couleur, mais pas de rétroéclairage. Elle est légèrement plus épaisse et plus grande que la Game Boy Pocket, qui est une Game Boy redessinée sortie en 1996. Comme la Game Boy originale, elle est équipée d'un processeur 8 bits personnalisé qui s'apparente à une unité centrale de traitement Zilog Z80. Le nom original - avec son orthographe anglaise américaine de "color" - est resté inchangé même sur les marchés où "colour" était l'orthographe anglaise acceptée. Les principaux concurrents de la Game Boy Color étaient la Neo Geo Pocket de SNK, bien plus avancée, et la WonderSwan de Bandai (toutes deux commercialisées au Japon uniquement), mais la Game Boy Color les a largement dépassées. La Game Boy et la Game Boy Color combinées se sont vendues à 118,69 millions d'exemplaires dans le monde. Le Game Boy Color a été abandonné en 2003, peu après la sortie du Game Boy Advance SP.</systemDescription>
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<systemHardwareType>Portable</systemHardwareType>
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</variables>
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</language>
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<language name="it_IT">
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<variables>
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<systemDescription>Il Game Boy Color (abbreviato in GBC) è una console portatile prodotta da Nintendo, uscita il 21 ottobre 1998 in Giappone e nel novembre dello stesso anno nei mercati internazionali. È il successore del Game Boy. Il Game Boy Color, come suggerisce il nome, è dotato di uno schermo a colori, ma senza retroilluminazione. È leggermente più spesso e più alto del Game Boy Pocket, che è un Game Boy ridisegnato uscito nel 1996. Come il Game Boy originale, è dotato di un processore a 8 bit personalizzato, in qualche modo simile a un'unità di elaborazione centrale (CPU) Zilog Z80. Il nome originale, con l'ortografia inglese americana di "color", è rimasto invariato anche nei mercati in cui "colour" era l'ortografia inglese accettata. I principali concorrenti del Game Boy Color erano il Neo Geo Pocket di SNK, molto più avanzato, e il WonderSwan di Bandai (entrambi usciti solo in Giappone), anche se il Game Boy Color li superò con un ampio margine di vendite. Il Game Boy e il Game Boy Color insieme hanno venduto 118,69 milioni di unità in tutto il mondo. È stato dismesso nel 2003, poco dopo l'uscita del Game Boy Advance SP.</systemDescription>
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<systemHardwareType>Portatile</systemHardwareType>
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</variables>
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</language>
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<language name="nl_NL">
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<variables>
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<systemDescription>De Game Boy Color, (afgekort als GBC) is een draagbare spelconsole van Nintendo, die op 21 oktober 1998 werd uitgebracht in Japan en in november van hetzelfde jaar op internationale markten. Het is de opvolger van de Game Boy. Zoals de naam al doet vermoeden, heeft de Game Boy Color een kleurenscherm, maar geen achtergrondverlichting. Hij is iets dikker en langer dan de Game Boy Pocket, een opnieuw ontworpen Game Boy die in 1996 werd uitgebracht. Net als de originele Game Boy heeft het een aangepaste 8-bit processor die enigszins verwant is aan een Zilog Z80 centrale verwerkingseenheid (CPU). De oorspronkelijke naam - met de Amerikaans-Engelse spelling van "color" - bleef ongewijzigd, zelfs in markten waar "colour" de geaccepteerde Engelse spelling was. De belangrijkste concurrenten van de Game Boy Color waren de veel geavanceerdere Neo Geo Pocket van SNK en de WonderSwan van Bandai (beide alleen in Japan uitgebracht), hoewel de Game Boy Color deze met een ruime marge overtrof. De Game Boy en Game Boy Color zijn samen wereldwijd 118,69 miljoen keer verkocht. De Game Boy Color werd uit het assortiment gehaald in 2003, kort na de release van de Game Boy Advance SP.</systemDescription>
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<systemHardwareType>Draagbaar</systemHardwareType>
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</variables>
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</language>
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<language name="pl_PL">
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<variables>
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<systemDescription>Game Boy Color (w skrócie GBC) to przenośna konsola do gier wyprodukowana przez Nintendo, która została wydana 21 października 1998 roku w Japonii i została wydana w listopadzie tego samego roku na rynkach międzynarodowych. Jest to następca Game Boya. Game Boy Color, jak sugeruje nazwa, posiada kolorowy ekran, ale bez podświetlenia. Jest nieco grubszy i wyższy niż Game Boy Pocket, który jest przeprojektowanym Game Boyem wydanym w 1996 roku. Podobnie jak w przypadku oryginalnego Game Boya, ma on niestandardowy 8-bitowy procesor nieco związany z jednostką centralną Zilog Z80 (CPU). Oryginalna nazwa - z amerykańską angielską pisownią "color" - pozostała niezmieniona nawet na rynkach, na których "kolor" był akceptowaną angielską pisownią. Głównymi konkurentami Game Boy Color były znacznie bardziej zaawansowane Neo Geo Pocket firmy SNK i WonderSwan firmy Bandai (oba wydane tylko w Japonii), choć Game Boy Color wyprzedał je z dużym marginesem. Łącznie Game Boy i Game Boy Color sprzedały się na całym świecie w liczbie 118,69 miliona sztuk. Zostały wycofane z produkcji w 2003 roku, wkrótce po premierze Game Boy Advance SP.</systemDescription>
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<systemHardwareType>Przenośny</systemHardwareType>
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</variables>
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</language>
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<language name="pt_BR">
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<variables>
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<systemDescription>O Game Boy Color, (abreviado como GBC) é um console de jogos portátil fabricado pela Nintendo, lançado em 21 de outubro de 1998 no Japão e em novembro do mesmo ano nos mercados internacionais. Ele é o sucessor do Game Boy. O Game Boy Color, como sugere o nome, tem uma tela colorida, mas sem luz de fundo. Ele é um pouco mais grosso e mais alto que o Game Boy Pocket, que é um Game Boy redesenhado lançado em 1996. Assim como o Game Boy original, ele tem um processador de 8 bits personalizado, de certa forma relacionado a uma unidade central de processamento (CPU) Zilog Z80. O nome original - com a grafia "color" em inglês americano - permaneceu inalterado mesmo nos mercados em que "colour" era a grafia aceita em inglês. Os principais concorrentes do Game Boy Color eram o muito mais avançado Neo Geo Pocket, da SNK, e o WonderSwan, da Bandai (ambos lançados apenas no Japão), embora o Game Boy Color os tenha superado por uma ampla margem de vendas. O Game Boy e o Game Boy Color combinados venderam 118,69 milhões de unidades em todo o mundo. Ele foi descontinuado em 2003, logo após o lançamento do Game Boy Advance SP.</systemDescription>
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<systemHardwareType>Portátil</systemHardwareType>
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</variables>
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</language>
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<language name="ro_RO">
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<variables>
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<systemDescription>Game Boy Color, (abreviat ca GBC) este o consolă portabilă de jocuri fabricată de Nintendo, care a fost lansată pe 21 octombrie 1998 în Japonia și a fost lansată în luna noiembrie a aceluiași an pe piețele internaționale. Este succesorul lui Game Boy. Game Boy Color, așa cum sugerează și numele, are un ecran color, dar fără lumină de fundal. Este puțin mai gros și mai înalt decât Game Boy Pocket, care este un Game Boy reproiectat lansat în 1996. Ca și Game Boy-ul original, acesta are un procesor personalizat pe 8 biți, oarecum înrudit cu unitatea centrală de procesare (CPU) Zilog Z80. Numele original - cu ortografia sa în engleză americană "color" - a rămas neschimbat chiar și pe piețele unde "color" era ortografia engleză acceptată. Principalii concurenți ai Game Boy Color au fost mult mai avansatul Neo Geo Pocket de la SNK și WonderSwan de la Bandai (ambele lansate doar în Japonia), deși Game Boy Color a depășit cu mult vânzările acestora. Game Boy și Game Boy Color împreună au vândut 118,69 milioane de unități în întreaga lume. A fost abandonat în 2003, la scurt timp după lansarea Game Boy Advance SP.</systemDescription>
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<systemHardwareType>Portabil</systemHardwareType>
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</variables>
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</language>
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<language name="ru_RU">
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<variables>
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<systemDescription>Game Boy Color (сокращенно GBC) - портативная игровая приставка производства компании Nintendo, которая была выпущена 21 октября 1998 года в Японии и в ноябре того же года на международных рынках. Она является преемником Game Boy. Game Boy Color, как следует из названия, имеет цветной экран, но без подсветки. Он немного толще и выше, чем Game Boy Pocket, который представляет собой обновленный Game Boy, выпущенный в 1996 году. Как и оригинальный Game Boy, он оснащен 8-битным процессором, несколько похожим на центральный процессор Zilog Z80. Оригинальное название - с его американским английским написанием "color" - осталось неизменным даже на тех рынках, где было принято английское написание "color". Основными конкурентами Game Boy Color были гораздо более продвинутые Neo Geo Pocket от SNK и WonderSwan от Bandai (обе выпущены только в Японии), хотя Game Boy Color продавался с большим отрывом. Game Boy и Game Boy Color вместе взятые были проданы по всему миру в количестве 118,69 миллиона штук. Выпуск консоли был прекращен в 2003 году, вскоре после выхода Game Boy Advance SP.</systemDescription>
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<systemHardwareType>Портативный</systemHardwareType>
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</variables>
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</language>
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<language name="sv_SE">
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<variables>
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<systemDescription>Game Boy Color, (förkortat GBC) är en handhållen spelkonsol tillverkad av Nintendo, som släpptes den 21 oktober 1998 i Japan och släpptes i november samma år på internationella marknader. Det är efterföljaren till Game Boy. Game Boy Color har, som namnet antyder, en färgskärm men ingen bakgrundsbelysning. Den är något tjockare och högre än Game Boy Pocket, som är en omdesignad Game Boy som släpptes 1996. Liksom den ursprungliga Game Boy har den en egenutvecklad 8-bitars processor som är besläktad med en Zilog Z80 central processing unit (CPU). Det ursprungliga namnet - med den amerikansk-engelska stavningen "color" - förblev oförändrat även på marknader där "colour" var den vedertagna engelska stavningen. Game Boy Colors främsta konkurrenter var den mycket mer avancerade Neo Geo Pocket från SNK och WonderSwan från Bandai (båda släpptes endast i Japan), men Game Boy Color sålde mycket bättre än dessa. Game Boy och Game Boy Color har tillsammans sålts i 118,69 miljoner exemplar världen över. Den lades ned 2003, strax efter lanseringen av Game Boy Advance SP.</systemDescription>
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||
<systemHardwareType>Bärbar</systemHardwareType>
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||
</variables>
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||
</language>
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||
<language name="ja_JP">
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||
<variables>
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<systemDescription>ゲームボーイカラー(略称GBC)は、任天堂製の携帯型ゲーム機で、日本では1998年10月21日に発売され、海外では同年11月に発売された。ゲームボーイの後継機である。ゲームボーイカラーという名前から想像できるように、カラー画面を搭載しているが、バックライトはない。1996年に発売されたゲームボーイのデザインを一新したゲームボーイ・ポケットよりも若干厚く、背も高い。初代ゲームボーイと同様、Zilog Z80中央演算処理装置(CPU)にやや関連したカスタム8ビットプロセッサを搭載している。オリジナルの名称は、アメリカ英語の綴りである "color "で、"color "が英語の綴りとして受け入れられている市場でも変更されなかった。ゲームボーイカラーの主な競合機種は、SNKのネオジオポケットとバンダイのワンダースワン(いずれも日本限定発売)だったが、ゲームボーイカラーはこれらを大差で上回った。ゲームボーイとゲームボーイカラーを合わせた世界累計販売台数は1億1869万台。ゲームボーイアドバンスSP発売直後の2003年に生産終了。</systemDescription>
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||
<systemHardwareType>ポータブル</systemHardwareType>
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||
</variables>
|
||
</language>
|
||
<language name="ko_KR">
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||
<variables>
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||
<systemDescription>게임보이 컬러(약칭 GBC)는 닌텐도에서 제조한 휴대용 게임 콘솔로, 1998년 10월 21일 일본에서 출시되어 같은 해 11월에 해외 시장에 출시되었습니다. 게임 보이의 후속작입니다. 게임보이 컬러는 이름에서 알 수 있듯이 컬러 화면이 특징이지만 백라이트는 없습니다. 1996년에 출시된 게임 보이 포켓보다 약간 더 두껍고 키가 큽니다. 오리지널 Game Boy와 마찬가지로 Zilog Z80 중앙 처리 장치(CPU)와 다소 유사한 맞춤형 8비트 프로세서가 탑재되어 있습니다. '컬러'라는 미국식 영어 철자를 사용한 원래 이름은 '컬러'가 일반적인 영어 철자인 시장에서도 변경되지 않았습니다. 게임보이 컬러의 주요 경쟁 제품은 훨씬 더 진보한 SNK의 네오 지오 포켓과 반다이의 원더스완(둘 다 일본에서만 출시)이었지만, 게임보이 컬러가 큰 차이로 판매량을 앞섰습니다. 게임 보이와 게임 보이 컬러는 전 세계적으로 1억 1,869만 대가 판매되었습니다. 게임보이 어드밴스 SP가 출시된 직후인 2003년에 단종되었습니다.</systemDescription>
|
||
<systemHardwareType>휴대성</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_CN">
|
||
<variables>
|
||
<systemDescription>Game Boy Color(简称 GBC)是任天堂公司生产的一款掌上游戏机,1998 年 10 月 21 日在日本发布,同年 11 月在国际市场发布。它是 Game Boy 的后继机。顾名思义,Game Boy Color 具有彩色屏幕,但没有背光。它比 Game Boy Pocket(1996 年发布的重新设计的 Game Boy)稍厚、稍高。与最初的 Game Boy 一样,它配备了一个定制的 8 位处理器,与 Zilog Z80 中央处理器(CPU)有些相似。其原名--美式英语拼写为 "color"--保持不变,即使在以 "color "为通用英语拼写的市场上也是如此。Game Boy Color 的主要竞争对手是 SNK 推出的更先进的 Neo Geo Pocket 和 Bandai 推出的 WonderSwan(均只在日本发行),但 Game Boy Color 的销量远远超过了这两款产品。Game Boy 和 Game Boy Color 的全球总销量为 1.1869 亿台。2003 年,Game Boy Advance SP 发布后不久,Game Boy Color 便停产了。</systemDescription>
|
||
<systemHardwareType>便携式</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_TW">
|
||
<variables>
|
||
<systemDescription>Game Boy Color(簡稱 GBC)是任天堂製造的掌上遊戲機,於 1998 年 10 月 21 日在日本發售,同年 11 月在國際市場發售。它是 Game Boy 的後繼機種。Game Boy Color 正如其名所示,具有彩色螢幕,但沒有背光。它比 1996 年推出的 Game Boy Pocket(重新設計的 Game Boy)稍厚、稍高。與最初的 Game Boy 一樣,它有一個與 Zilog Z80 中央處理器 (CPU) 有些關聯的客製化 8 位元處理器。即使在以 "color「 作為英文拼法的市場中,Game Boy Color 的原名(美式英語拼法為 」color")也沒有改變。Game Boy Color 的主要競爭對手是 SNK 的 Neo Geo Pocket 和 Bandai 的 WonderSwan(兩者均僅在日本發售),但 Game Boy Color 的銷量遠遠超過這兩款產品。Game Boy 和 Game Boy Color 的全球總銷量為 1 億 1869 萬台。在 Game Boy Advance SP 發行後不久,Game Boy Color 於 2003 年停產。</systemDescription>
|
||
<systemHardwareType>Portable</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
</theme> |