ES-DE/themes/linear-es-de/system/metadata/gmaster.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

140 lines
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<theme>
<variables>
<systemName>Game Master</systemName>
<systemDescription>The Game Master is a handheld game console manufactured by Hartung, and designed to compete with the Nintendo Game Boy. In Germany, it was marketed by Hartung itself, while in the UK it was released as the Systema 2000 by the already well-established maker of cheap LCD games Systema. It was also sold a few under alternate names in France, including the Videojet Game Master as well as for a few released by Hartung as the Hartung Super Game and the Hartung Game Tronic. The Game Master has a 64x64 monochrome LCD screen.
The design was much like the Game Gear with a D-Pad and two action buttons, although another variation, the Game Plus, features a more Game Boy-like design which is backed by a company called Caterpillar and was sold by Delplay in France. The cartridges resemble those used by the Watara Supervision, with the card edge of the cartridge jutted out past the plastic of the cartridge. The Game Master utilizes a 40-pin cartridge port like the Supervision but is not compatible with Supervision games.</systemDescription>
<systemManufacturer>Hartung</systemManufacturer>
<systemReleaseYear>1990</systemReleaseYear>
<systemReleaseDate>1990</systemReleaseDate>
<systemReleaseDateFormated>1990</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>83A9B0</systemColor>
<systemColorPalette1>F6DD08</systemColorPalette1>
<systemColorPalette2>800000</systemColorPalette2>
<systemColorPalette3>FF0000</systemColorPalette3>
<systemColorPalette4>303030</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>El Game Master és una consola de joc de mà fabricada per Hartung i dissenyada per competir amb el Nintendo Game Boy. A Alemanya, va ser comercialitzat per Hartung mateix, mentre que al Regne Unit va ser llançat com a Systema 2000 pel ja ben establert fabricant de jocs LCD Cheap Games Systema. També es va vendre uns quants amb noms alternatius a França, inclòs el videojoc Game Master, així com per a uns quants llançats per Hartung com el Hartung Super Game i el Hartung Game Tronic. El Game Master té una pantalla LCD monocrom de 64x64.
El disseny sassemblava molt a lengranatge de joc amb un D-Pad i dos botons dacció, tot i que una altra variació, el Game Plus, presenta un disseny més semblant a un noi que té el suport duna empresa anomenada Caterpillar i va ser venuda per Delplay a França. Els cartutxos sassemblen als utilitzats per la supervisió de Watara, amb la vora de la targeta del cartutx que es va llançar per sobre del plàstic del cartutx. El Game Master utilitza un port de cartutx de 40 pins com la supervisió, però no és compatible amb els jocs de supervisió.</systemDescription>
<systemHardwareType>Portable</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Der Game Master ist eine von Hartung hergestellte Handheld-Spielkonsole, die als Konkurrenz zum Nintendo Game Boy gedacht war. In Deutschland wurde er von Hartung selbst vermarktet, während er im Vereinigten Königreich unter dem Namen Systema 2000 von dem bereits etablierten Hersteller von billigen LCD-Spielen Systema herausgebracht wurde. Auch in Frankreich wurde er unter verschiedenen Namen verkauft, darunter der Videojet Game Master sowie für einige wenige von Hartung als Hartung Super Game und Hartung Game Tronic. Der Game Master hat einen 64x64 monochromen LCD-Bildschirm.
Das Design ähnelte dem des Game Gear mit einem D-Pad und zwei Aktionstasten, obwohl eine andere Variante, der Game Plus, ein eher Game Boy-ähnliches Design aufweist, das von einer Firma namens Caterpillar unterstützt und von Delplay in Frankreich verkauft wurde. Die Kassetten ähneln denen des Watara Supervision, wobei der Kartenrand der Kassette über das Plastik der Kassette hinausragt. Der Game Master verwendet einen 40-poligen Kassettenanschluss wie der Supervision, ist aber nicht mit Supervision-Spielen kompatibel.</systemDescription>
<systemHardwareType>Tragbar</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>La Game Master es una consola portátil fabricada por Hartung y diseñada para competir con la Nintendo Game Boy. En Alemania, fue comercializada por la propia Hartung, mientras que en el Reino Unido fue lanzada como Systema 2000 por el ya consolidado fabricante de juegos LCD baratos Systema. En Francia también se vendió con otros nombres, como Videojet Game Master y Hartung Super Game y Hartung Game Tronic. El Game Master tiene una pantalla LCD monocroma de 64x64.
El diseño era muy parecido al de la Game Gear, con un D-Pad y dos botones de acción, aunque otra variante, la Game Plus, presenta un diseño más parecido al de la Game Boy, respaldada por una empresa llamada Caterpillar y comercializada por Delplay en Francia. Los cartuchos se parecen a los utilizados por la Watara Supervision, con el borde de la tarjeta sobresaliendo del plástico del cartucho. La Game Master utiliza un puerto para cartuchos de 40 patillas, como la Supervision, pero no es compatible con los juegos de esta última.</systemDescription>
<systemHardwareType>Portátil</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>Le Game Master est une console de jeu portable fabriquée par Hartung et conçue pour concurrencer le Nintendo Game Boy. En Allemagne, elle a été commercialisée par Hartung elle-même, tandis qu'au Royaume-Uni, elle a été commercialisée sous le nom de Systema 2000 par le fabricant déjà bien établi de jeux LCD bon marché Systema. Il a également été vendu sous d'autres noms en France, notamment sous le nom de Videojet Game Master, ainsi que sous les noms de Hartung Super Game et Hartung Game Tronic. Le Game Master possède un écran LCD monochrome 64x64.
Son design ressemble beaucoup à celui de la Game Gear avec un D-Pad et deux boutons d'action, bien qu'une autre variante, la Game Plus, présente un design plus proche de celui de la Game Boy, soutenue par une société appelée Caterpillar et vendue par Delplay en France. Les cartouches ressemblent à celles utilisées par la Watara Supervision, avec le bord de la carte de la cartouche dépassant du plastique de la cartouche. Le Game Master utilise un port cartouche à 40 broches comme le Supervision mais n'est pas compatible avec les jeux Supervision.</systemDescription>
<systemHardwareType>Portable</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Il Game Master è una console portatile prodotta da Hartung e progettata per competere con il Nintendo Game Boy. In Germania è stata commercializzata dalla stessa Hartung, mentre nel Regno Unito è stata distribuita con il nome di Systema 2000 dal già affermato produttore di giochi LCD economici Systema. Anche in Francia è stato commercializzato con nomi alternativi, tra cui Videojet Game Master, e per alcuni prodotti da Hartung come Hartung Super Game e Hartung Game Tronic. Il Game Master ha uno schermo LCD monocromatico 64x64.
Il design è molto simile a quello del Game Gear, con un D-Pad e due pulsanti d'azione, anche se un'altra variante, il Game Plus, presenta un design più simile a quello del Game Boy, sostenuto da una società chiamata Caterpillar e venduto da Delplay in Francia. Le cartucce assomigliano a quelle utilizzate dalla Watara Supervision, con il bordo della scheda che sporge dalla plastica della cartuccia. Il Game Master utilizza una porta per cartucce a 40 pin come il Supervision, ma non è compatibile con i giochi del Supervision.</systemDescription>
<systemHardwareType>Portatile</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>De Game Master is een draagbare spelconsole geproduceerd door Hartung, en ontworpen om te concurreren met de Nintendo Game Boy. In Duitsland werd het op de markt gebracht door Hartung zelf, terwijl het in het Verenigd Koninkrijk werd uitgebracht als de Systema 2000 door de reeds gevestigde maker van goedkope LCD-spellen Systema. Er werden er ook een paar verkocht onder andere namen in Frankrijk, waaronder de Videojet Game Master en een paar door Hartung als de Hartung Super Game en de Hartung Game Tronic. De Game Master heeft een 64x64 monochroom LCD-scherm.
Het ontwerp leek veel op dat van de Game Gear met een D-Pad en twee actieknoppen, hoewel een andere variant, de Game Plus, een meer Game Boy-achtig ontwerp heeft dat wordt ondersteund door een bedrijf genaamd Caterpillar en werd verkocht door Delplay in Frankrijk. De cartridges lijken op die van de Watara Supervision, waarbij de kaartrand van de cartridge voorbij het plastic van de cartridge steekt. De Game Master gebruikt een 40-pins cartridgepoort zoals de Supervision, maar is niet compatibel met Supervision-spellen.</systemDescription>
<systemHardwareType>Draagbaar</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>Game Master to przenośna konsola do gier wyprodukowana przez firmę Hartung i zaprojektowana w celu konkurowania z Nintendo Game Boy. W Niemczech była sprzedawana przez samą firmę Hartung, podczas gdy w Wielkiej Brytanii została wydana jako Systema 2000 przez już dobrze znanego producenta tanich gier LCD Systema. Był również sprzedawany pod innymi nazwami we Francji, w tym Videojet Game Master, a także dla kilku wydanych przez Hartung jako Hartung Super Game i Hartung Game Tronic. Game Master posiada monochromatyczny ekran LCD 64x64.
Konstrukcja była bardzo podobna do Game Gear z D-Padem i dwoma przyciskami akcji, chociaż inna odmiana, Game Plus, ma konstrukcję bardziej podobną do Game Boya, za którą stoi firma Caterpillar i była sprzedawana przez Delplay we Francji. Kartridże przypominają te używane przez Watara Supervision, z krawędzią karty wystającą poza plastikową część kartridża. Game Master wykorzystuje 40-pinowy port kartridża, podobnie jak Supervision, ale nie jest kompatybilny z grami Supervision.</systemDescription>
<systemHardwareType>Przenośny</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O Game Master é um console de jogos portátil fabricado pela Hartung e projetado para competir com o Nintendo Game Boy. Na Alemanha, foi comercializado pela própria Hartung, enquanto no Reino Unido foi lançado como Systema 2000 pelo já bem estabelecido fabricante de jogos baratos de LCD Systema. Também foi vendido com nomes alternativos na França, incluindo o Videojet Game Master e alguns lançados pela Hartung como Hartung Super Game e Hartung Game Tronic. O Game Master tem uma tela LCD monocromática de 64x64.
O design era muito parecido com o do Game Gear, com um D-Pad e dois botões de ação, embora outra variação, o Game Plus, tenha um design mais parecido com o do Game Boy, apoiado por uma empresa chamada Caterpillar e vendido pela Delplay na França. Os cartuchos se assemelham aos usados pela Watara Supervision, com a borda do cartão do cartucho projetada para fora do plástico do cartucho. O Game Master utiliza uma porta de cartucho de 40 pinos como o Supervision, mas não é compatível com os jogos do Supervision.</systemDescription>
<systemHardwareType>Portátil</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>Game Master este o consolă de jocuri portabilă fabricată de Hartung și concepută pentru a concura cu Nintendo Game Boy. În Germania, a fost comercializată chiar de Hartung, în timp ce în Marea Britanie a fost lansată ca Systema 2000 de către producătorul deja bine stabilit de jocuri LCD ieftine Systema. De asemenea, a fost vândut câteva sub nume alternative în Franța, inclusiv Videojet Game Master, precum și pentru câteva lansate de Hartung ca Hartung Super Game și Hartung Game Tronic. Game Master are un ecran LCD monocrom 64x64.
Designul era foarte asemănător cu Game Gear, cu un D-Pad și două butoane de acțiune, deși o altă variantă, Game Plus, are un design mai asemănător cu Game Boy, care este susținut de o companie numită Caterpillar și a fost vândut de Delplay în Franța. Cartușele seamănă cu cele utilizate de Watara Supervision, cu marginea cardului cartușului ieșind în afară de plasticul cartușului. Game Master utilizează un port de cartuș cu 40 de pini ca și Supervision, dar nu este compatibil cu jocurile Supervision.</systemDescription>
<systemHardwareType>Portabil</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>Game Master - это портативная игровая приставка, произведенная компанией Hartung и призванная конкурировать с Nintendo Game Boy. В Германии ее продавала сама компания Hartung, а в Великобритании она была выпущена под названием Systema 2000 уже хорошо известным производителем дешевых ЖК-игр Systema. Во Франции она также продавалась под другими названиями, в том числе Videojet Game Master, а также несколько раз выпускалась компанией Hartung под названиями Hartung Super Game и Hartung Game Tronic. Game Master имеет монохромный ЖК-экран 64x64.
Дизайн был очень похож на Game Gear с D-Pad и двумя кнопками действий, хотя другая разновидность, Game Plus, имеет более похожий на Game Boy дизайн, который был создан компанией Caterpillar и продавался Delplay во Франции. Картриджи похожи на те, что использовались в Watara Supervision, с краем карты, выступающим за пластик картриджа. В Game Master используется 40-контактный порт для картриджей, как и в Supervision, но он не совместим с играми Supervision.</systemDescription>
<systemHardwareType>Портативный</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>Game Master är en handhållen spelkonsol tillverkad av Hartung och utformad för att konkurrera med Nintendo Game Boy. I Tyskland marknadsfördes den av Hartung själva, medan den i Storbritannien släpptes som Systema 2000 av den redan väletablerade tillverkaren av billiga LCD-spel Systema. Den såldes också under några andra namn i Frankrike, bland annat Videojet Game Master, samt under några andra namn av Hartung, bland annat Hartung Super Game och Hartung Game Tronic. Game Master har en 64x64 monokrom LCD-skärm.
Designen var mycket lik Game Gear med en D-Pad och två actionknappar, även om en annan variant, Game Plus, har en mer Game Boy-liknande design som stöds av ett företag som heter Caterpillar och såldes av Delplay i Frankrike. Kassetterna liknar de som användes av Watara Supervision, med kortkanten på kassetten utskjutande utanför kassettens plast. Game Master använder en 40-polig kassettport som Supervision men är inte kompatibel med Supervision-spel.</systemDescription>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>ゲームマスターは、任天堂ゲームボーイに対抗するために設計された、ハルトゥング社製の携帯ゲーム機である。ドイツではHartung社によって販売され、イギリスではすでに定評のある安価な液晶ゲーム機メーカーSystema社からSystema 2000として発売された。また、フランスでは「Videojet Game Master」、Hartung社からは「Hartung Super Game」、「Hartung Game Tronic」などの別称で販売された。ゲームマスターは64x64のモクロ液晶画面を持つ。
デザインはDパッドと2つのアクションボタンを備えたゲームギアによく似ているが、別のバリエーションであるゲームプラスはよりゲームボーイに近いデザインを特徴としており、キャタピラーという会社がバックアップし、フランスのデルプレイ社が販売していた。カートリッジはワタラスーパーバイザーが使用していたものに似ており、カートリッジのカードの端がカートリッジのプラスチックより飛び出している。ゲームマスターはスーパービジョンと同じ40ピンのカートリッジポートを使用しているが、スーパービジョンのゲームとは互換性がない。</systemDescription>
<systemHardwareType>ポータブル</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>게임 마스터는 하퉁에서 제조한 휴대용 게임 콘솔로, 닌텐도 게임 보이와 경쟁하기 위해 설계되었습니다. 독일에서는 하퉁이 직접 판매했고, 영국에서는 이미 잘 알려진 저가형 LCD 게임기 제조업체인 Systema에서 Systema 2000으로 출시했습니다. 또한 프랑스에서는 비디오젯 게임 마스터, 하트퉁이 출시한 하트퉁 슈퍼 게임, 하트퉁 게임 트로닉 등 다른 이름으로도 판매되었습니다. 게임 마스터에는 64x64 흑백 LCD 화면이 있습니다.
D-패드와 두 개의 액션 버튼이 있는 게임 기어와 비슷한 디자인이었지만, 또 다른 변형 제품인 게임 플러스는 캐터필러라는 회사가 후원하고 프랑스의 델플레이에서 판매한 게임 보이 같은 디자인이 특징입니다. 카트리지는 와타라 수퍼비전에서 사용하는 것과 비슷하며, 카트리지의 카드 가장자리가 플라스틱을 지나 튀어나와 있습니다. 게임 마스터는 슈퍼비전과 같은 40핀 카트리지 포트를 사용하지만 슈퍼비전 게임과 호환되지 않습니다.</systemDescription>
<systemHardwareType>휴대성</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>Game Master 是哈同公司生产的一款掌上游戏机,旨在与任天堂的 Game Boy 竞争。在德国,它由哈同公司自行销售,而在英国,它则作为 Systema 2000 由早已声名远播的廉价液晶游戏机制造商 Systema 推出。在法国,也有一些游戏机以其他名称销售,包括 Videojet Game Master 以及 Hartung 推出的 Hartung Super Game 和 Hartung Game Tronic。Game Master 有一个 64x64 的单色液晶屏。
它的设计很像 Game Gear有一个 D-Pad 和两个操作按钮,但另一种变体 Game Plus 的设计更像 Game Boy由一家名为 Caterpillar 的公司支持,并由法国的 Delplay 公司销售。这种盒式磁带与 Watara Supervision 使用的盒式磁带相似磁带卡的边缘突出于盒式磁带的塑料边缘。Game Master 与 Supervision 一样使用 40 针卡匣接口,但与 Supervision 游戏不兼容。</systemDescription>
<systemHardwareType>便携式</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>Game Master 是由 Hartung 所製造的掌上型遊戲機,設計目的是與 Nintendo Game Boy 競爭。在德國,它是由 Hartung 自行銷售,而在英國,它則是由已經廣受好評的廉價 LCD 遊戲機製造商 Systema 以 Systema 2000 的名義發行。在法國,它也以其他名稱銷售,包括 Videojet Game Master以及由 Hartung 發行的幾款 Hartung Super Game 和 Hartung Game Tronic。Game Master 有一個 64x64 的單色 LCD 螢幕。
它的設計很像 Game Gear有一個 D-Pad 和兩個動作按鈕不過另一個變種Game Plus則採用了更像 Game Boy 的設計,它是由一家叫做 Caterpillar 的公司所支持,並由 Delplay 在法國銷售。卡匣與 Watara Supervision 使用的卡匣相似卡匣的卡片邊緣突出於卡匣的塑膠外。Game Master 與 Supervision 一樣使用 40-pin 卡匣連接埠,但不相容於 Supervision 遊戲。</systemDescription>
<systemHardwareType>可攜式</systemHardwareType>
</variables>
</language>
</theme>