ES-DE/themes/linear-es-de/system/metadata/intellivision.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

108 lines
13 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<theme>
<variables>
<systemName>Intellivision</systemName>
<systemDescription>The Mattel Intellivision is a second generation (19761992) home video game console developed and distributed by Mattel Electronics. It was released in summer 1979 in North America at a retail price of $299. The console was later released in Europe (1981), South America (1982), and Japan (1982). The Intellivision was the first home console to use a tile based playfield and was the first game console to provide real-time human voices in the middle of gameplay, courtesy of the IntelliVoice module. The console was discontinued in early-1990.</systemDescription>
<systemManufacturer>Mattel</systemManufacturer>
<systemReleaseYear>1979</systemReleaseYear>
<systemReleaseDate>1979-12-03</systemReleaseDate>
<systemReleaseDateFormated>December 3, 1979</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>ef830f</systemColor>
<systemColorPalette1>D4C1A0</systemColorPalette1>
<systemColorPalette2>2B201D</systemColorPalette2>
<systemColorPalette3>C81A7C</systemColorPalette3>
<systemColorPalette4>C8D463</systemColorPalette4>
<systemCartSize>135-172</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>La Mattel Intellivision és una consola de videojocs a casa de segona generació (19761992) desenvolupada i distribuïda per Mattel Electronics. Va ser llançat a l'estiu de 1979 a Amèrica del Nord a un preu al detall de 299 dòlars. La consola es va publicar més tard a Europa (1981), Amèrica del Sud (1982) i Japó (1982). La Intellivision va ser la primera consola de casa que va utilitzar un camp de joc basat en rajoles i va ser la primera consola de jocs que va proporcionar veus humanes en temps real enmig del joc, cortesia del mòdul Intellivoice. La consola es va suspendre a principis de 1990.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Das Mattel Intellivision ist eine Heimvideospielkonsole der zweiten Generation (1976-1992), die von Mattel Electronics entwickelt und vertrieben wurde. Sie wurde im Sommer 1979 in Nordamerika zu einem Einzelhandelspreis von 299 $ veröffentlicht. Die Konsole wurde später auch in Europa (1981), Südamerika (1982) und Japan (1982) veröffentlicht. Die Intellivision war die erste Heimkonsole, die ein kachelbasiertes Spielfeld verwendete, und war die erste Spielkonsole, die dank des IntelliVoice-Moduls menschliche Stimmen in Echtzeit mitten im Spiel bot. Die Konsole wurde Anfang 1990 aus dem Programm genommen.</systemDescription>
<systemHardwareType>Konsole</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>La Mattel Intellivision es una videoconsola doméstica de segunda generación (1976-1992) desarrollada y distribuida por Mattel Electronics. Salió a la venta en el verano de 1979 en Norteamérica a un precio de 299 dólares. La consola se lanzó posteriormente en Europa (1981), Sudamérica (1982) y Japón (1982). La Intellivision fue la primera consola doméstica en utilizar un campo de juego basado en fichas y fue la primera consola de juegos en proporcionar voces humanas en tiempo real en medio del juego, cortesía del módulo IntelliVoice. La consola dejó de fabricarse a principios de 1990.</systemDescription>
<systemHardwareType>Consola</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>La Mattel Intellivision est une console de jeux vidéo de salon de deuxième génération (1976-1992) développée et distribuée par Mattel Electronics. Elle est sortie à l'été 1979 en Amérique du Nord au prix de détail de 299 dollars. La console a ensuite été commercialisée en Europe (1981), en Amérique du Sud (1982) et au Japon (1982). L'Intellivision a été la première console de salon à utiliser un terrain de jeu à base de tuiles et la première console de jeu à fournir des voix humaines en temps réel au milieu du jeu, grâce au module IntelliVoice. La console a été abandonnée au début de l'année 1990.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Il Mattel Intellivision è una console per videogiochi domestici di seconda generazione (1976-1992) sviluppata e distribuita da Mattel Electronics. È stata rilasciata nell'estate del 1979 in Nord America a un prezzo al dettaglio di 299 dollari. La console è stata successivamente distribuita in Europa (1981), Sud America (1982) e Giappone (1982). L'Intellivision è stata la prima console domestica a utilizzare un campo di gioco a mattonelle ed è stata la prima console a fornire voci umane in tempo reale durante il gioco, grazie al modulo IntelliVoice. La console è stata dismessa all'inizio del 1990.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>De Mattel Intellivision is een tweede generatie (1976-1992) home video game console ontwikkeld en gedistribueerd door Mattel Electronics. Hij werd in de zomer van 1979 uitgebracht in Noord-Amerika voor een verkoopprijs van 299 dollar. De console werd later uitgebracht in Europa (1981), Zuid-Amerika (1982) en Japan (1982). De Intellivision was de eerste thuisconsole met een speelveld op basis van tegels en was de eerste spelconsole met menselijke stemmen in realtime tijdens het spelen, dankzij de IntelliVoice-module. De console werd begin 1990 uit productie genomen.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>Mattel Intellivision to domowa konsola do gier wideo drugiej generacji (1976-1992) opracowana i dystrybuowana przez Mattel Electronics. Została wydana latem 1979 roku w Ameryce Północnej w cenie detalicznej 299 USD. Konsola została później wydana w Europie (1981), Ameryce Południowej (1982) i Japonii (1982). Intellivision była pierwszą konsolą domową wykorzystującą pole gry oparte na kafelkach i pierwszą konsolą do gier, która zapewniała ludzkie głosy w czasie rzeczywistym w trakcie rozgrywki, dzięki modułowi IntelliVoice. Konsola została wycofana z produkcji na początku 1990 roku.</systemDescription>
<systemHardwareType>Konsola</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O Mattel Intellivision é um console de videogame doméstico de segunda geração (1976-1992) desenvolvido e distribuído pela Mattel Electronics. Foi lançado no verão de 1979 na América do Norte a um preço de varejo de US$ 299. O console foi lançado posteriormente na Europa (1981), na América do Sul (1982) e no Japão (1982). O Intellivision foi o primeiro console doméstico a usar um campo de jogo baseado em blocos e foi o primeiro console de jogos a fornecer vozes humanas em tempo real no meio do jogo, cortesia do módulo IntelliVoice. O console foi descontinuado no início de 1990.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>Mattel Intellivision este o a doua generație (1976-1992) de console de jocuri video dezvoltate și distribuite de Mattel Electronics. A fost lansată în vara anului 1979 în America de Nord la un preț de vânzare cu amănuntul de 299 $. Consola a fost lansată ulterior în Europa (1981), America de Sud (1982) și Japonia (1982). Intellivision a fost prima consolă de acasă care a folosit un câmp de joc bazat pe plăci și a fost prima consolă de jocuri care a oferit voci umane în timp real în mijlocul jocului, grație modulului IntelliVoice. Consola a fost abandonată la începutul anului 1990.</systemDescription>
<systemHardwareType>Consolă</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>Mattel Intellivision - это домашняя игровая приставка второго поколения (1976-1992), разработанная и распространяемая компанией Mattel Electronics. Она была выпущена летом 1979 года в Северной Америке по розничной цене 299 долларов. Позже консоль была выпущена в Европе (1981), Южной Америке (1982) и Японии (1982). Intellivision стала первой домашней консолью с плиточным игровым полем и первой игровой приставкой, в которой человеческие голоса звучали в реальном времени в середине игрового процесса благодаря модулю IntelliVoice. Консоль была снята с производства в начале 1990 года.</systemDescription>
<systemHardwareType>Консоль</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>Mattel Intellivision är en andra generationens (1976-1992) videospelskonsol för hemmabruk som utvecklades och distribuerades av Mattel Electronics. Den lanserades sommaren 1979 i Nordamerika till ett detaljhandelspris av 299 dollar. Konsolen släpptes senare i Europa (1981), Sydamerika (1982) och Japan (1982). Intellivision var den första hemkonsolen som använde en kakelbaserad spelplan och var den första spelkonsolen som gav mänskliga röster i realtid mitt i spelet, tack vare IntelliVoice-modulen. Konsolen slutade säljas i början av 1990.</systemDescription>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>マテル・インテリビジョンは、マテル・エレクトロニクスが開発・販売した第2世代1976年1992年の家庭用ビデオゲーム機である。1979年夏に北米で発売され、小売価格は299ドルであった。後にヨーロッパ1981年、南米1982年、日本1982年でも発売された。インテリビジョンは、タイルベースのプレイフィールドを採用した最初の家庭用ゲーム機であり、インテリボイスモジュールにより、ゲームプレイ中にリアルタイムで人の声が聞こえる最初のゲーム機であった。このゲーム機は1990年初めに販売終了となった。</systemDescription>
<systemHardwareType>コンソール</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>마텔 인텔리비전은 마텔 일렉트로닉스에서 개발 및 유통한 2세대(1976-1992) 가정용 비디오 게임 콘솔입니다. 1979년 여름 북미에서 299달러의 소매가로 출시되었습니다. 이 콘솔은 이후 유럽(1981), 남미(1982), 일본(1982)에서 출시되었습니다. 인텔리비전은 타일 기반 플레이필드를 사용한 최초의 가정용 콘솔이었으며, 인텔리보이스 모듈을 통해 게임 플레이 도중 사람의 음성을 실시간으로 제공하는 최초의 게임 콘솔이었습니다. 이 콘솔은 1990년 초에 단종되었습니다.</systemDescription>
<systemHardwareType>콘솔</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>美泰 Intellivision 是美泰电子公司开发和销售的第二代1976-1992 年)家用视频游戏机。它于 1979 年夏季在北美发布,零售价为 299 美元。该游戏机随后在欧洲1981 年、南美1982 年和日本1982 年发售。Intellivision 是第一款使用基于瓷砖的游戏场地的家用游戏机,也是第一款通过 IntelliVoice 模块在游戏过程中提供实时人声的游戏机。该游戏机于 1990 年初停产。</systemDescription>
<systemHardwareType>控制台</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>Mattel Intellivision 是第二代1976-1992 年)家用視訊遊戲機,由 Mattel Electronics 開發和代理。它於 1979 年夏季在北美發行,零售價為 299 美元。該遊戲機後來在歐洲1981 年、南美洲1982 年和日本1982 年發行。Intellivision 是第一台使用瓦片式遊戲場地的家用控制台,也是第一台在遊戲中段提供即時人聲的遊戲控制台,這是 IntelliVoice 模組的功勞。該控制台於 1990 年初停產。</systemDescription>
<systemHardwareType>控制台</systemHardwareType>
</variables>
</language>
</theme>