ES-DE/themes/linear-es-de/system/metadata/laserdisc.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

108 lines
12 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

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<theme>
<variables>
<systemName>LaserDisc Games</systemName>
<systemDescription>LaserDisc arcade games use pre-recorded video, either in combination with overlaid sprites or simply as sections of video controllable by the player. The first major LaserDisc game was Sega's Astron Belt, released in 1983. It was closely followed by Dragon's Lair the same year, which is doubtlessly the most famous LaserDisc game. A number of releases followed and to this day there is a community making similar homebrew games, although they no longer technically run on LaserDiscs.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>279eef</systemColor>
<systemColorPalette1>F6DD08</systemColorPalette1>
<systemColorPalette2>800000</systemColorPalette2>
<systemColorPalette3>FF0000</systemColorPalette3>
<systemColorPalette4>303030</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>Els jocs de Laserdisc Arcade utilitzen un vídeo pre-gravat, ja sigui en combinació amb Sprites sobreposades o simplement com a seccions de vídeo controlables pel jugador. El primer gran joc de Laserdisc va ser Astron Belt de Sega, llançat el 1983. Va ser seguit de prop de Dragon's Lair el mateix any, que és sens dubte el joc laserdisc més famós. S'han seguit diversos llançaments i fins avui hi ha una comunitat que fa jocs de casa similars, tot i que ja no funcionen tècnicament en Laserdiscs.</systemDescription>
<systemHardwareType>Folder</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Bei LaserDisc-Arcade-Spielen werden voraufgezeichnete Videos verwendet, entweder in Kombination mit eingeblendeten Sprites oder einfach als vom Spieler steuerbare Videoabschnitte. Das erste große LaserDisc-Spiel war Astron Belt von Sega, das 1983 veröffentlicht wurde. Noch im selben Jahr folgte Dragon's Lair, das zweifellos das bekannteste LaserDisc-Spiel ist. Es folgte eine Reihe von Veröffentlichungen, und bis heute gibt es eine Gemeinschaft, die ähnliche Homebrew-Spiele herstellt, obwohl sie technisch gesehen nicht mehr auf LaserDiscs laufen.</systemDescription>
<systemHardwareType>Mappe</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>Los juegos arcade LaserDisc utilizan vídeo pregrabado, ya sea en combinación con sprites superpuestos o simplemente como secciones de vídeo controlables por el jugador. El primer gran juego de LaserDisc fue Astron Belt, de Sega, lanzado en 1983. Ese mismo año le siguió Dragon's Lair, sin duda el juego LaserDisc más famoso. Siguieron varios lanzamientos y, a día de hoy, existe una comunidad que crea juegos caseros similares, aunque técnicamente ya no funcionan en LaserDiscs.</systemDescription>
<systemHardwareType>Carpeta</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>Les jeux d'arcade LaserDisc utilisent de la vidéo préenregistrée, soit en combinaison avec des sprites superposés, soit simplement sous forme de sections de vidéo contrôlables par le joueur. Le premier grand jeu LaserDisc a été Astron Belt de Sega, sorti en 1983. Il a été suivi de près par Dragon's Lair la même année, qui est sans doute le jeu LaserDisc le plus célèbre. Un certain nombre de jeux ont suivi et il existe encore aujourd'hui une communauté qui fabrique des jeux maison similaires, bien qu'ils ne fonctionnent plus techniquement sur LaserDisc.</systemDescription>
<systemHardwareType>Dossier</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>I giochi arcade LaserDisc utilizzano video preregistrati, in combinazione con sprite sovrapposti o semplicemente come sezioni di video controllabili dal giocatore. Il primo gioco LaserDisc di rilievo fu Astron Belt di Sega, uscito nel 1983. Nello stesso anno fu seguito da Dragon's Lair, che è senza dubbio il gioco LaserDisc più famoso. Seguirono numerose uscite e ancora oggi esiste una comunità che produce giochi homebrew simili, anche se tecnicamente non funzionano più su LaserDisc.</systemDescription>
<systemHardwareType>Cartella</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>LaserDisc arcadegames maken gebruik van vooraf opgenomen video, in combinatie met overlappende sprites of gewoon als delen van de video die door de speler bestuurd kunnen worden. Het eerste grote LaserDisc-spel was Sega's Astron Belt, uitgebracht in 1983. Het werd op de voet gevolgd door Dragon's Lair in hetzelfde jaar, wat ongetwijfeld het bekendste LaserDisc-spel is. Er volgden een aantal releases en tot op de dag van vandaag is er een gemeenschap die soortgelijke zelfgemaakte spellen maakt, hoewel ze technisch gezien niet meer op LaserDiscs draaien.</systemDescription>
<systemHardwareType>Map</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>Gry zręcznościowe LaserDisc wykorzystują wcześniej nagrane wideo, albo w połączeniu z nałożonymi sprite'ami, albo po prostu jako sekcje wideo kontrolowane przez gracza. Pierwszą dużą grą na LaserDisc był Astron Belt firmy Sega, wydany w 1983 roku. Zaraz po niej, w tym samym roku, pojawiła się gra Dragon's Lair, która bez wątpienia jest najbardziej znaną grą na LaserDisc. Później pojawiło się wiele innych gier, a do dziś istnieje społeczność tworząca podobne gry homebrew, choć technicznie nie działają one już na dyskach LaserDisc.</systemDescription>
<systemHardwareType>Folder</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>Os jogos de arcade LaserDisc usam vídeo pré-gravado, seja em combinação com sprites sobrepostos ou simplesmente como seções de vídeo controláveis pelo jogador. O primeiro grande jogo em LaserDisc foi Astron Belt, da Sega, lançado em 1983. Ele foi seguido de perto por Dragon's Lair no mesmo ano, que é, sem dúvida, o jogo de LaserDisc mais famoso. Vários lançamentos se seguiram e, até hoje, há uma comunidade que cria jogos caseiros semelhantes, embora, tecnicamente, eles não funcionem mais em LaserDiscs.</systemDescription>
<systemHardwareType>Pasta</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>Jocurile arcade LaserDisc utilizează înregistrări video preînregistrate, fie în combinație cu sprite suprapuse, fie pur și simplu ca secțiuni video controlabile de către jucător. Primul joc LaserDisc important a fost Astron Belt de la Sega, lansat în 1983. Acesta a fost urmat îndeaproape de Dragon's Lair în același an, care este fără îndoială cel mai faimos joc LaserDisc. Au urmat o serie de lansări și, până în prezent, există o comunitate care produce jocuri homebrew similare, deși acestea nu mai rulează tehnic pe LaserDiscuri.</systemDescription>
<systemHardwareType>Dosar</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>В аркадных играх LaserDisc используется заранее записанное видео, либо в сочетании с наложенными спрайтами, либо просто в виде участков видео, управляемых игроком. Первой крупной игрой на LaserDisc стала игра Astron Belt от Sega, выпущенная в 1983 году. За ней последовала Dragon's Lair того же года, которая, несомненно, является самой известной игрой на LaserDisc. За ней последовал целый ряд релизов, и по сей день существует сообщество, создающее подобные самодельные игры, хотя технически они уже не работают на LaserDiscs.</systemDescription>
<systemHardwareType>Папка</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>LaserDisc-arkadspel använder förinspelad video, antingen i kombination med överlagrade sprites eller helt enkelt som delar av video som kan kontrolleras av spelaren. Det första stora LaserDisc-spelet var Segas Astron Belt, som släpptes 1983. Det följdes tätt av Dragon's Lair samma år, som utan tvekan är det mest kända LaserDisc-spelet. Ett antal releaser följde och än idag finns det en community som gör liknande homebrew-spel, även om de tekniskt sett inte längre går att köra på LaserDiscs.</systemDescription>
<systemHardwareType>Mapp</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>レーザーディスクのアーケードゲームでは、録画済みのビデオが使用され、重ね合わせたスプライトと組み合わせたり、単にプレイヤーが操作可能なビデオのセクションとして使用される。最初のメジャーなレーザーディスクゲームは、1983年に発売されたセガの『アストロンベルト』である。同年に発売された『ドラゴンズ・レア』は、間違いなく最も有名なレーザーディスクゲームである。その後も数多くのゲームがリリースされ、今日に至るまで、同様の自作ゲームを作るコミュニティが存在する。</systemDescription>
<systemHardwareType>フォルダ</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>LaserDisc 아케이드 게임은 오버레이된 스프라이트와 함께 또는 플레이어가 제어할 수 있는 비디오 섹션으로 미리 녹화된 비디오를 사용합니다. 최초의 주요 LaserDisc 게임은 1983년에 출시된 세가의 아스트론 벨트였습니다. 그 뒤를 이어 같은 해에 가장 유명한 레이저디스크 게임인 드래곤의 은신처가 출시되었습니다. 이후 수많은 게임이 출시되었고 오늘날까지도 유사한 자체 제작 게임을 만드는 커뮤니티가 있지만, 기술적으로 더 이상 LaserDisc에서 실행되지는 않습니다.</systemDescription>
<systemHardwareType>폴더</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>激光视盘街机游戏使用预先录制的视频,可以与叠加精灵结合使用,也可以简单地作为玩家可以控制的视频部分。第一款大型激光视盘游戏是世嘉公司于 1983 年推出的《Astron Belt》。同年发行的《龙之巢穴》Dragon's Lair紧随其后无疑是最著名的激光视盘游戏。之后又推出了许多游戏直到今天仍有一个社区在制作类似的自制游戏尽管从技术上讲这些游戏已不再能在激光视盘上运行。</systemDescription>
<systemHardwareType>文件夹</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>鐳射碟街機遊戲使用預錄的視訊,可以與疊加的萌體結合,也可以簡單地作為玩家可以控制的視訊部分。第一款大型雷射光碟片遊戲是 Sega 於 1983 年推出的 Astron Belt。同年推出的 Dragon's Lair 無疑是最著名的 LaserDisc 遊戲。隨後發行了多款遊戲,至今仍有製作類似自製遊戲的社群,儘管這些遊戲在技術上已不再能在 LaserDisc 上執行。</systemDescription>
<systemHardwareType>資料夾</systemHardwareType>
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