ES-DE/themes/linear-es-de/system/metadata/lowresnx.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

108 lines
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XML
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This file contains ambiguous Unicode characters

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<theme>
<variables>
<systemName>LowRes NX</systemName>
<systemDescription>LowRes NX was inspired by real 8-bit and 16-bit systems and simulates chips for graphics, sound and I/O, which actually work like classic hardware. It supports hardware sprites as well as hardware parallax scrolling, and even offers vertical blank and raster interrupts to create authentic retro effects. Imagine LowRes NX as a handheld game console with a d-pad, two action buttons and a little rubber keyboard below a slidable touchscreen.</systemDescription>
<systemManufacturer>Timo Kloss</systemManufacturer>
<systemReleaseYear>2017</systemReleaseYear>
<systemReleaseDate>2017</systemReleaseDate>
<systemReleaseDateFormated>2017</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>00AAAA</systemColor>
<systemColorPalette1>FF8300</systemColorPalette1>
<systemColorPalette2>56A0A2</systemColorPalette2>
<systemColorPalette3>F8EA32</systemColorPalette3>
<systemColorPalette4>FF5700</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>Lowres NX es va inspirar en sistemes reals de 8 bits i 16 bits i simula xips per a gràfics, so i E/S, que realment funcionen com el maquinari clàssic.És compatible amb els sprites de maquinari, així com el desplaçament de paralaxis de maquinari i, fins i tot, ofereix interrupcions verticals en blanc i ràster per crear efectes retro autèntics. Imagineu-vos Lowres NX com una consola de joc de mà amb un Pad D, dos botons dacció i un petit teclat de goma per sota duna pantalla tàctil lliscant.</systemDescription>
<systemHardwareType>Engine</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>LowRes NX wurde von echten 8-Bit- und 16-Bit-Systemen inspiriert und simuliert Chips für Grafik, Sound und I/O, die tatsächlich wie klassische Hardware funktionieren. Es unterstützt Hardware-Sprites sowie Hardware-Parallax-Scrolling und bietet sogar vertikale Leer- und Rasterunterbrechungen, um authentische Retro-Effekte zu erzeugen. Stellen Sie sich LowRes NX als eine Handheld-Spielkonsole mit einem D-Pad, zwei Aktionstasten und einer kleinen Gummitastatur unter einem verschiebbaren Touchscreen vor.</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>LowRes NX se inspira en los sistemas reales de 8 y 16 bits y simula chips para gráficos, sonido y E/S, que funcionan realmente como el hardware clásico. Admite sprites por hardware, así como desplazamiento de paralaje por hardware, e incluso ofrece interrupciones verticales en blanco y de trama para crear auténticos efectos retro. Imagina LowRes NX como una videoconsola portátil con un d-pad, dos botones de acción y un pequeño teclado de goma debajo de una pantalla táctil deslizable.</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>LowRes NX s'inspire des systèmes 8 et 16 bits réels et simule des puces pour les graphiques, le son et les E/S, qui fonctionnent réellement comme du matériel classique. Il prend en charge les sprites matériels ainsi que le défilement parallaxe matériel, et offre même des interruptions de trame et de blanc vertical pour créer des effets rétro authentiques. Imaginez LowRes NX comme une console de jeu portable avec un d-pad, deux boutons d'action et un petit clavier en caoutchouc sous un écran tactile coulissant.</systemDescription>
<systemHardwareType>Moteur</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>LowRes NX si ispira ai sistemi reali a 8 e 16 bit e simula i chip per la grafica, il suono e l'I/O, che funzionano effettivamente come l'hardware classico. Supporta gli sprite hardware e lo scorrimento parallasse hardware, e offre anche interruzioni verticali e raster per creare autentici effetti retrò. Immaginate LowRes NX come una console di gioco portatile con un d-pad, due pulsanti di azione e una piccola tastiera di gomma sotto un touchscreen scorrevole.</systemDescription>
<systemHardwareType>Motore</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>LowRes NX is geïnspireerd op echte 8-bit en 16-bit systemen en simuleert chips voor graphics, geluid en I/O, die echt werken als klassieke hardware. Het ondersteunt zowel hardware sprites als hardware parallax scrolling, en biedt zelfs verticale blank en raster interrupts om authentieke retro-effecten te creëren. Stel je LowRes NX voor als een handheld spelconsole met een d-pad, twee actieknoppen en een klein rubberen toetsenbord onder een verschuifbaar touchscreen.</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>LowRes NX został zainspirowany prawdziwymi 8-bitowymi i 16-bitowymi systemami i symuluje układy graficzne, dźwiękowe i wejścia/wyjścia, które faktycznie działają jak klasyczny sprzęt. Obsługuje sprzętowe sprite'y, a także sprzętowe przewijanie paralaksy, a nawet oferuje pionowe puste miejsca i przerwania rastrowe, aby stworzyć autentyczne efekty retro. Wyobraź sobie LowRes NX jako przenośną konsolę do gier z d-padem, dwoma przyciskami akcji i małą gumową klawiaturą pod wysuwanym ekranem dotykowym.</systemDescription>
<systemHardwareType>Silnik</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O LowRes NX foi inspirado em sistemas reais de 8 e 16 bits e simula chips para gráficos, som e E/S, que realmente funcionam como o hardware clássico. Ele suporta sprites de hardware, bem como rolagem de paralaxe de hardware, e ainda oferece interrupções verticais em branco e de rasterização para criar efeitos retrô autênticos. Imagine o LowRes NX como um console de jogos portátil com um d-pad, dois botões de ação e um pequeno teclado de borracha abaixo de uma tela sensível ao toque deslizante.</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>LowRes NX a fost inspirat de sistemele reale pe 8 și 16 biți și simulează cipuri pentru grafică, sunet și I/O, care funcționează efectiv ca hardware-ul clasic. Acesta acceptă sprite hardware, precum și defilare parallax hardware și oferă chiar blank vertical și întreruperi raster pentru a crea efecte retro autentice. Imaginați-vă LowRes NX ca o consolă de jocuri portabilă cu un d-pad, două butoane de acțiune și o tastatură mică din cauciuc sub un ecran tactil glisant.</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>LowRes NX был вдохновлен реальными 8- и 16-битными системами и имитирует чипы для графики, звука и ввода-вывода, которые действительно работают как классическое оборудование. Она поддерживает аппаратные спрайты, а также аппаратный параллакс-скроллинг и даже предлагает вертикальные пробелы и растровые прерывания для создания аутентичных ретро-эффектов. Представьте себе LowRes NX как портативную игровую консоль с d-pad, двумя кнопками управления и маленькой резиновой клавиатурой под выдвижным сенсорным экраном.</systemDescription>
<systemHardwareType>Двигатель</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>LowRes NX har inspirerats av riktiga 8- och 16-bitars system och simulerar chip för grafik, ljud och I/O, som faktiskt fungerar som klassisk hårdvara. Den stöder sprites i hårdvara samt parallaxscrolling i hårdvara och erbjuder till och med vertikala blank- och rasteravbrott för att skapa autentiska retroeffekter. Föreställ dig LowRes NX som en handhållen spelkonsol med en d-pad, två actionknappar och ett litet gummitangentbord under en skjutbar pekskärm.</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>LowRes NXは、本物の8ビットおよび16ビットシステムにインスパイアされ、グラフィック、サウンド、I/O用のチップをシミュレートしており、実際にクラシックなハードウェアのように動作します。ハードウェア・スプライトやハードウェア視差スクロールをサポートし、本物のレトロエフェクトを作成するための垂直ブランクやラスター割り込みも提供します。 LowRes NXは、スライド可能なタッチスクリーンの下に、Dパッド、2つのアクションボタン、小さなラバーキーボードを備えた携帯ゲーム機と想像してください。</systemDescription>
<systemHardwareType>エンジン</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>저해상도 NX는 실제 8비트 및 16비트 시스템에서 영감을 받아 그래픽, 사운드 및 I/O용 칩을 시뮬레이션하여 실제로 클래식 하드웨어처럼 작동합니다. 하드웨어 스프라이트와 하드웨어 패럴랙스 스크롤을 지원하며 수직 블랭크 및 래스터 인터럽트까지 제공하여 진정한 레트로 효과를 연출할 수 있습니다. 저해상도 NX를 슬라이딩 가능한 터치스크린 아래에 D-패드, 액션 버튼 2개, 작은 고무 키보드가 있는 휴대용 게임 콘솔이라고 상상해 보세요.</systemDescription>
<systemHardwareType>엔진</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>LowRes NX 的灵感来源于真实的 8 位和 16 位系统,它模拟了图形、声音和输入/输出芯片,这些芯片的工作原理与经典硬件无异。它支持硬件精灵和硬件视差滚动,甚至提供垂直空白和光栅中断,以创建真实的复古效果。 把 LowRes NX 想象成一个掌上游戏机,在可滑动的触摸屏下面有一个手柄、两个操作按钮和一个小橡胶键盘。</systemDescription>
<systemHardwareType>发动机</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>LowRes NX 的靈感來自於真實的 8 位元和 16 位元系統,它模擬了圖形、音效和 I/O 的晶片,實際運作起來就像經典硬體一樣。它支援硬體精靈以及硬體視差捲動,甚至提供垂直空白和光柵中斷,以創造真實的復古效果。 將 LowRes NX 想像成手持式遊戲控制台,在可滑動的觸控螢幕下方有一個 D-pad、兩個動作按鈕和一個小橡膠鍵盤。</systemDescription>
<systemHardwareType>引擎</systemHardwareType>
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