mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
140 lines
14 KiB
XML
140 lines
14 KiB
XML
<theme>
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<variables>
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<systemName>Lutris</systemName>
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<systemDescription>Lutris is a free and open source game manager for Linux-based operating systems developed and maintained by Mathieu Comandon and the community, released under the GNU General Public License.
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Lutris began as a piece of software called Oblivion Launcher, which was created in 2009 by Mathieu Comandon. He wanted an easier way to manage his games running on Linux, especially the ones that ran using Wine. Lutris began development on Launchpad, with the repository being created on May 5th, 2009. The first public release, 0.1, was on November 29th, 2009.[8] In 2010, development moved to GitHub.</systemDescription>
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<systemManufacturer>M. Comandon</systemManufacturer>
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<systemReleaseYear>2010</systemReleaseYear>
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<systemReleaseDate>2010-02-23</systemReleaseDate>
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<systemReleaseDateFormated>February 23, 2010</systemReleaseDateFormated>
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<systemHardwareType>Engine</systemHardwareType>
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<systemCoverSize>3-4</systemCoverSize>
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<systemColor>AA9D96</systemColor>
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<systemColorPalette1>FF9900</systemColorPalette1>
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<systemColorPalette2>704631</systemColorPalette2>
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<systemColorPalette3>222222</systemColorPalette3>
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<systemColorPalette4>FFB700</systemColorPalette4>
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<systemCartSize>1-1</systemCartSize>
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</variables>
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<language name="ca_ES">
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<variables>
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<systemDescription>Lutris és un gestor de jocs de codi obert i gratuït per als sistemes operatius basats en Linux desenvolupats i mantinguts per Mathieu Comandon i la comunitat, publicat sota la llicència pública general de la GNU.
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Lutris va començar com un programari anomenat Oblivion Launcher, creat el 2009 per Mathieu Comandon. Volia una manera més fàcil de gestionar els seus jocs a Linux, especialment els que van funcionar amb vi. Lutris va començar el desenvolupament a LaunchPad, i es va crear el dipòsit el 5 de maig de 2009. El primer llançament públic, 0,1, va ser el 29 de novembre de 2009. [8]El 2010, el desenvolupament es va traslladar a GitHub.</systemDescription>
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<systemHardwareType>Engine</systemHardwareType>
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</variables>
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</language>
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<language name="de_DE">
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<variables>
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<systemDescription>Lutris ist ein freier und quelloffener Spielemanager für Linux-basierte Betriebssysteme, der von Mathieu Comandon und der Community entwickelt und gepflegt wird und unter der GNU General Public License veröffentlicht wird.
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Lutris begann als ein Stück Software namens Oblivion Launcher, das 2009 von Mathieu Comandon entwickelt wurde. Er wollte eine einfachere Möglichkeit, seine Spiele unter Linux zu verwalten, insbesondere die, die mit Wine liefen. Lutris begann mit der Entwicklung auf Launchpad, das Repository wurde am 5. Mai 2009 erstellt. Die erste öffentliche Version, 0.1, wurde am 29. November 2009 veröffentlicht.[8] Im Jahr 2010 wurde die Entwicklung auf GitHub verlagert.</systemDescription>
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<systemHardwareType>Motor</systemHardwareType>
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</variables>
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</language>
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<language name="es_ES">
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<variables>
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<systemDescription>Lutris es un gestor de juegos libre y de código abierto para sistemas operativos basados en Linux desarrollado y mantenido por Mathieu Comandon y la comunidad, publicado bajo la Licencia Pública General GNU.
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Lutris comenzó como un software llamado Oblivion Launcher, creado en 2009 por Mathieu Comandon. Quería una forma más fácil de gestionar sus juegos en Linux, especialmente los que se ejecutaban con Wine. Lutris comenzó el desarrollo en Launchpad, con la creación del repositorio el 5 de mayo de 2009. La primera versión pública, 0.1, fue el 29 de noviembre de 2009[8] En 2010, el desarrollo se trasladó a GitHub.</systemDescription>
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<systemHardwareType>Motor</systemHardwareType>
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</variables>
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</language>
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<language name="fr_FR">
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<variables>
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<systemDescription>Lutris est un gestionnaire de jeux libre et gratuit pour les systèmes d'exploitation basés sur Linux, développé et maintenu par Mathieu Comandon et la communauté, sous la licence publique générale GNU.
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Lutris est né d'un logiciel appelé Oblivion Launcher, créé en 2009 par Mathieu Comandon. Il voulait un moyen plus facile de gérer ses jeux fonctionnant sous Linux, en particulier ceux qui fonctionnaient avec Wine. Lutris a commencé le développement sur Launchpad, le dépôt ayant été créé le 5 mai 2009. La première version publique, la 0.1, a été publiée le 29 novembre 2009[8]. En 2010, le développement a été transféré sur GitHub.</systemDescription>
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<systemHardwareType>Moteur</systemHardwareType>
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</variables>
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</language>
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<language name="it_IT">
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<variables>
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<systemDescription>Lutris è un gestore di giochi libero e open source per sistemi operativi basati su Linux, sviluppato e mantenuto da Mathieu Comandon e dalla comunità, rilasciato sotto la GNU General Public License.
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Lutris è nato come un software chiamato Oblivion Launcher, creato nel 2009 da Mathieu Comandon. Voleva un modo più semplice per gestire i suoi giochi in esecuzione su Linux, in particolare quelli che utilizzavano Wine. Lutris ha iniziato lo sviluppo su Launchpad, creando il repository il 5 maggio 2009. La prima versione pubblica, la 0.1, è stata rilasciata il 29 novembre 2009.[8] Nel 2010, lo sviluppo si è spostato su GitHub.</systemDescription>
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<systemHardwareType>Motore</systemHardwareType>
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</variables>
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</language>
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<language name="nl_NL">
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<variables>
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<systemDescription>Lutris is een vrije en open source spelmanager voor Linux-gebaseerde besturingssystemen, ontwikkeld en onderhouden door Mathieu Comandon en de gemeenschap, vrijgegeven onder de GNU General Public License.
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Lutris begon als een stuk software genaamd Oblivion Launcher, dat in 2009 werd gemaakt door Mathieu Comandon. Hij wilde een eenvoudigere manier om zijn spellen te beheren die op Linux draaiden, vooral degene die op Wine draaiden. Lutris begon met de ontwikkeling op Launchpad en de repository werd aangemaakt op 5 mei 2009. De eerste publieke release, 0.1, was op 29 november 2009.[8] In 2010 verhuisde de ontwikkeling naar GitHub.</systemDescription>
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<systemHardwareType>Motor</systemHardwareType>
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</variables>
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</language>
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<language name="pl_PL">
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<variables>
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<systemDescription>Lutris to darmowy i otwarty menedżer gier dla systemów operacyjnych opartych na Linuksie, opracowany i utrzymywany przez Mathieu Comandona i społeczność, wydany na licencji GNU General Public License.
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Lutris powstał jako oprogramowanie o nazwie Oblivion Launcher, które zostało stworzone w 2009 roku przez Mathieu Comandona. Chciał on w łatwiejszy sposób zarządzać swoimi grami uruchomionymi na Linuksie, zwłaszcza tymi, które korzystały z Wine. Lutris rozpoczął prace nad Launchpadem, tworząc repozytorium 5 maja 2009 roku. Pierwsze publiczne wydanie, 0.1, miało miejsce 29 listopada 2009 r.[8] W 2010 r. rozwój został przeniesiony na GitHub.</systemDescription>
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<systemHardwareType>Silnik</systemHardwareType>
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</variables>
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</language>
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<language name="pt_BR">
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<variables>
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<systemDescription>O Lutris é um gerenciador de jogos gratuito e de código aberto para sistemas operacionais baseados em Linux, desenvolvido e mantido por Mathieu Comandon e pela comunidade, lançado sob a GNU General Public License.
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O Lutris começou como um software chamado Oblivion Launcher, criado em 2009 por Mathieu Comandon. Ele queria uma maneira mais fácil de gerenciar seus jogos executados no Linux, especialmente os que eram executados usando o Wine. Lutris iniciou o desenvolvimento no Launchpad, com o repositório sendo criado em 5 de maio de 2009. A primeira versão pública, 0.1, foi lançada em 29 de novembro de 2009.[8] Em 2010, o desenvolvimento foi transferido para o GitHub.</systemDescription>
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<systemHardwareType>Motor</systemHardwareType>
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</variables>
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</language>
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<language name="ro_RO">
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<variables>
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<systemDescription>Lutris este un manager de jocuri gratuit și cu sursă deschisă pentru sistemele de operare bazate pe Linux, dezvoltat și întreținut de Mathieu Comandon și de comunitate, lansat sub licența GNU General Public License.
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Lutris a început ca un software numit Oblivion Launcher, care a fost creat în 2009 de Mathieu Comandon. Acesta dorea o modalitate mai ușoară de a-și gestiona jocurile care rulează pe Linux, în special cele care rulează folosind Wine. Lutris a început dezvoltarea pe Launchpad, depozitul fiind creat pe 5 mai 2009. Prima versiune publică, 0.1, a fost lansată pe 29 noiembrie 2009.[8] În 2010, dezvoltarea s-a mutat pe GitHub.</systemDescription>
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<systemHardwareType>Motor</systemHardwareType>
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</variables>
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</language>
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<language name="ru_RU">
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<variables>
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<systemDescription>Lutris - это свободный игровой менеджер с открытым исходным кодом для операционных систем на базе Linux, разработанный и поддерживаемый Матье Командоном и сообществом, выпущенный под лицензией GNU General Public License.
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Lutris начинался как программа под названием Oblivion Launcher, созданная в 2009 году Матье Командоном. Ему нужен был более простой способ управления играми под Linux, особенно теми, которые запускались с помощью Wine. Лутрис начал разработку Launchpad, репозиторий был создан 5 мая 2009 года. Первый публичный релиз, 0.1, состоялся 29 ноября 2009 года.[8] В 2010 году разработка была перенесена на GitHub.</systemDescription>
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<systemHardwareType>Двигатель</systemHardwareType>
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</variables>
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</language>
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<language name="sv_SE">
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<variables>
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<systemDescription>Lutris är en spelhanterare med fri och öppen källkod för Linux-baserade operativsystem som utvecklas och underhålls av Mathieu Comandon och communityn, och som släpps under GNU General Public License.
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Lutris började som en programvara som heter Oblivion Launcher, som skapades 2009 av Mathieu Comandon. Han ville ha ett enklare sätt att hantera sina spel som kördes på Linux, särskilt de som kördes med Wine. Lutris började utveckla Launchpad och skapade ett repositorium den 5 maj 2009. Den första offentliga versionen, 0.1, släpptes den 29 november 2009.[8] Under 2010 flyttades utvecklingen till GitHub.</systemDescription>
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<systemHardwareType>Motor</systemHardwareType>
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</variables>
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</language>
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<language name="ja_JP">
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<variables>
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<systemDescription>Lutrisは、Mathieu Comandonとコミュニティによって開発・保守されているLinuxベースのオペレーティングシステム用のフリーでオープンソースのゲームマネージャーであり、GNU General Public Licenseの下でリリースされています。
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Lutrisは、2009年にMathieu Comandon氏によって作られたOblivion Launcherというソフトウェアから始まった。彼はLinux上で動作するゲーム、特にWineを使って動作するゲームを管理する簡単な方法を求めていました。LutrisはLaunchpadで開発を開始し、2009年5月5日にリポジトリが作成されました。最初のパブリックリリースである0.1は2009年11月29日にリリースされた[8]。</systemDescription>
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<systemHardwareType>エンジン</systemHardwareType>
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</variables>
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</language>
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<language name="ko_KR">
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<variables>
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<systemDescription>루트리스는 마티유 코만동과 커뮤니티가 개발 및 유지 관리하는 Linux 기반 운영 체제용 무료 오픈 소스 게임 매니저로, GNU 일반 공중 사용 허가서에 따라 출시되었습니다.
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Lutris는 2009년에 Mathieu Comandon이 만든 Oblivion Launcher라는 소프트웨어로 시작되었습니다. 그는 Linux에서 실행되는 게임, 특히 Wine을 사용하여 실행되는 게임을 더 쉽게 관리할 수 있는 방법을 원했습니다. 루트리스는 2009년 5월 5일에 저장소를 생성하여 런치패드에서 개발을 시작했습니다. 첫 번째 공개 릴리스인 0.1은 2009년 11월 29일에 출시되었습니다.[8] 2010년에 개발은 GitHub로 이전되었습니다.</systemDescription>
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<systemHardwareType>엔진</systemHardwareType>
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||
</variables>
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||
</language>
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||
<language name="zh_CN">
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||
<variables>
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||
<systemDescription>Lutris 是基于 Linux 操作系统的免费开源游戏管理器,由 Mathieu Comandon 和社区开发和维护,采用 GNU 通用公共许可证发布。
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Lutris 最初是一款名为 Oblivion Launcher 的软件,由 Mathieu Comandon 于 2009 年创建。他希望有一种更简单的方法来管理他在 Linux 上运行的游戏,尤其是使用 Wine 运行的游戏。Lutris 开始在 Launchpad 上进行开发,并于 2009 年 5 月 5 日创建了软件源。第一个公开版本 0.1 于 2009 年 11 月 29 日发布。[8] 2010 年,开发工作转移到 GitHub。</systemDescription>
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||
<systemHardwareType>发动机</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_TW">
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||
<variables>
|
||
<systemDescription>Lutris 是由 Mathieu Comandon 與社群開發與維護的 Linux 作業系統免費開放原始碼遊戲管理器,以 GNU General Public License 授權釋出。
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||
Lutris 最早是由 Mathieu Comandon 於 2009 年所創造的 Oblivion Launcher 軟體。他想要一個更簡單的方式來管理他在 Linux 上執行的遊戲,尤其是使用 Wine 執行的遊戲。Lutris 開始在 Launchpad 上進行開發,並於 2009 年 5 月 5 日建立儲存庫。第一個公開版本 0.1 於 2009 年 11 月 29 日發行。[8] 2010 年,開發工作移至 GitHub。</systemDescription>
|
||
<systemHardwareType>引擎</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
</theme> |