mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
108 lines
13 KiB
XML
108 lines
13 KiB
XML
<theme>
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<variables>
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<systemName>MESS</systemName>
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<systemDescription>Multi Emulator Super System (MESS) is an emulator for various consoles and computer systems, based on the MAME core. It used to be a standalone program (which has since been discontinued), but is now integrated into MAME (which is actively developed). MESS emulates portable and console gaming systems, computer platforms, and calculators. The project strives for accuracy and portability and therefore is not always the fastest emulator for any one particular system. Its accuracy makes it also useful for homebrew game development.</systemDescription>
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<systemManufacturer>MESS Team</systemManufacturer>
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<systemReleaseYear>1998</systemReleaseYear>
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<systemReleaseDate>1998</systemReleaseDate>
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<systemReleaseDateFormated>1998</systemReleaseDateFormated>
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<systemHardwareType>Emulator</systemHardwareType>
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<systemCoverSize>3-4</systemCoverSize>
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<systemColor>5B60B7</systemColor>
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<systemColorPalette1>FFA102</systemColorPalette1>
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<systemColorPalette2>A05F00</systemColorPalette2>
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<systemColorPalette3>FFEFD5</systemColorPalette3>
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<systemColorPalette4>FFD183</systemColorPalette4>
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<systemCartSize>1-1</systemCartSize>
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</variables>
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<language name="ca_ES">
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<variables>
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<systemDescription>Multi Emulator Super System (Mess) és un emulador per a diverses consoles i sistemes informàtics, basat en el nucli MAME. Solia ser un programa autònom (que des de llavors s'ha deixat de ser), però ara s'integra a MAME (que es desenvolupa activament). El desastre emula sistemes de jocs portàtils i de consoles, plataformes informàtiques i calculadores. El projecte s’esforça a la precisió i la portabilitat i, per tant, no sempre és l’emulador més ràpid per a un sistema en concret. La seva precisió la fa útil també per al desenvolupament de jocs homebrew.</systemDescription>
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<systemHardwareType>Emulator</systemHardwareType>
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</variables>
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</language>
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<language name="de_DE">
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<variables>
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<systemDescription>Multi Emulator Super System (MESS) ist ein Emulator für verschiedene Konsolen und Computersysteme, der auf dem MAME-Kern basiert. Früher war es ein eigenständiges Programm (das inzwischen eingestellt wurde), aber jetzt ist es in MAME integriert (das aktiv weiterentwickelt wird). MESS emuliert tragbare und Konsolenspiele, Computerplattformen und Taschenrechner. Das Projekt strebt nach Genauigkeit und Portabilität und ist daher nicht immer der schnellste Emulator für ein bestimmtes System. Aufgrund seiner Genauigkeit ist er auch für die Entwicklung von Eigenentwicklungen von Spielen geeignet.</systemDescription>
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<systemHardwareType>Emulator</systemHardwareType>
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</variables>
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</language>
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<language name="es_ES">
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<variables>
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<systemDescription>Multi Emulator Super System (MESS) es un emulador para varias consolas y sistemas informáticos, basado en el núcleo de MAME. Antes era un programa independiente (que ya no existe), pero ahora está integrado en MAME (que se desarrolla activamente). MESS emula sistemas de juego portátiles y de consola, plataformas informáticas y calculadoras. El proyecto busca la precisión y la portabilidad, por lo que no siempre es el emulador más rápido para un sistema concreto. Su precisión lo hace también útil para el desarrollo de juegos caseros.</systemDescription>
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<systemHardwareType>Emulador</systemHardwareType>
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</variables>
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</language>
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<language name="fr_FR">
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<variables>
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<systemDescription>Multi Emulator Super System (MESS) est un émulateur pour diverses consoles et systèmes informatiques, basé sur le noyau MAME. Il s'agissait auparavant d'un programme autonome (qui a depuis été abandonné), mais il est désormais intégré à MAME (qui est activement développé). MESS émule des systèmes de jeux portables et de consoles, des plates-formes informatiques et des calculatrices. Le projet s'efforce d'être précis et portable et n'est donc pas toujours l'émulateur le plus rapide pour un système particulier. Sa précision le rend également utile pour le développement de jeux homebrew.</systemDescription>
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<systemHardwareType>Emulateur</systemHardwareType>
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</variables>
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</language>
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<language name="it_IT">
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<variables>
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<systemDescription>Multi Emulator Super System (MESS) è un emulatore per varie console e sistemi informatici, basato sul nucleo del MAME. Un tempo era un programma autonomo (che nel frattempo è stato dismesso), ma ora è integrato in MAME (che viene sviluppato attivamente). MESS emula sistemi di gioco portatili e console, piattaforme informatiche e calcolatori. Il progetto cerca di ottenere precisione e portabilità e quindi non è sempre l'emulatore più veloce per un particolare sistema. La sua precisione lo rende utile anche per lo sviluppo di giochi homebrew.</systemDescription>
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<systemHardwareType>Emulatore</systemHardwareType>
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</variables>
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</language>
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<language name="nl_NL">
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<variables>
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<systemDescription>Multi Emulator Super System (MESS) is een emulator voor verschillende consoles en computersystemen, gebaseerd op de kern van MAME. Het was vroeger een op zichzelf staand programma (dat sindsdien niet meer bestaat), maar is nu geïntegreerd in MAME (dat actief wordt ontwikkeld). MESS emuleert draagbare en consolegamesystemen, computerplatforms en rekenmachines. Het project streeft naar nauwkeurigheid en draagbaarheid en is daarom niet altijd de snelste emulator voor een bepaald systeem. De nauwkeurigheid maakt het ook nuttig voor de ontwikkeling van zelfgemaakte spellen.</systemDescription>
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<systemHardwareType>Emulator</systemHardwareType>
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</variables>
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</language>
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<language name="pl_PL">
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<variables>
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<systemDescription>Multi Emulator Super System (MESS) to emulator dla różnych konsol i systemów komputerowych, oparty na rdzeniu MAME. Kiedyś był to samodzielny program (który od tego czasu został wycofany), ale obecnie jest zintegrowany z MAME (który jest aktywnie rozwijany). MESS emuluje przenośne i konsolowe systemy gier, platformy komputerowe i kalkulatory. Projekt dąży do dokładności i przenośności, dlatego też nie zawsze jest najszybszym emulatorem dla konkretnego systemu. Jego dokładność sprawia, że jest również przydatny do tworzenia gier homebrew.</systemDescription>
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<systemHardwareType>Emulator</systemHardwareType>
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</variables>
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</language>
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<language name="pt_BR">
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<variables>
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<systemDescription>O Multi Emulator Super System (MESS) é um emulador para vários consoles e sistemas de computador, baseado no núcleo do MAME. Ele costumava ser um programa autônomo (que foi descontinuado), mas agora está integrado ao MAME (que está sendo desenvolvido ativamente). O MESS emula sistemas de jogos portáteis e de console, plataformas de computador e calculadoras. O projeto busca a precisão e a portabilidade e, portanto, nem sempre é o emulador mais rápido para um sistema específico. Sua precisão também o torna útil para o desenvolvimento de jogos caseiros.</systemDescription>
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<systemHardwareType>Emulador</systemHardwareType>
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</variables>
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</language>
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<language name="ro_RO">
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<variables>
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<systemDescription>Multi Emulator Super System (MESS) este un emulator pentru diferite console și sisteme informatice, bazat pe nucleul MAME. Acesta a fost un program independent (care a fost întrerupt de atunci), dar este acum integrat în MAME (care este dezvoltat în mod activ). MESS emulează sisteme de jocuri portabile și console, platforme de calculator și calculatoare. Proiectul urmărește acuratețea și portabilitatea și, prin urmare, nu este întotdeauna cel mai rapid emulator pentru un anumit sistem. Precizia sa îl face util și pentru dezvoltarea de jocuri homebrew.</systemDescription>
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<systemHardwareType>Emulator</systemHardwareType>
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</variables>
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</language>
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<language name="ru_RU">
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<variables>
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<systemDescription>Multi Emulator Super System (MESS) - это эмулятор для различных консолей и компьютерных систем, основанный на ядре MAME. Раньше он был отдельной программой (с тех пор прекратил свое существование), а теперь интегрирован в MAME (активно развивается). MESS эмулирует портативные и консольные игровые системы, компьютерные платформы и калькуляторы. Проект стремится к точности и портативности, поэтому не всегда является самым быстрым эмулятором для какой-либо конкретной системы. Благодаря своей точности он также полезен для разработки домашних игр.</systemDescription>
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<systemHardwareType>Эмулятор</systemHardwareType>
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</variables>
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</language>
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<language name="sv_SE">
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<variables>
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<systemDescription>Multi Emulator Super System (MESS) är en emulator för olika konsoler och datorsystem, baserad på MAME-kärnan. Det var tidigare ett fristående program (som sedan dess har upphört), men är nu integrerat i MAME (som utvecklas aktivt). MESS emulerar bärbara och konsolbaserade spelsystem, datorplattformar och miniräknare. Projektet strävar efter noggrannhet och portabilitet och är därför inte alltid den snabbaste emulatorn för ett visst system. Dess noggrannhet gör den också användbar för utveckling av hemmagjorda spel.</systemDescription>
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<systemHardwareType>Emulator</systemHardwareType>
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</variables>
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</language>
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<language name="ja_JP">
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<variables>
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<systemDescription>マルチエミュレータスーパーシステム(MESS)はMAMEコアをベースにした、様々なゲーム機やコンピュータシステム用のエミュレータです。以前はスタンドアロンのプログラムでしたが(現在は開発中止)、現在はMAMEに統合されています(活発に開発されています)。MESSは携帯ゲーム機やコンソールゲーム機、コンピュータプラットフォーム、電卓をエミュレートします。このプロジェクトは正確さと移植性を追求しているため、特定のシステムに対して常に最速のエミュレータというわけではありません。その精度の高さから、自作ゲーム開発にも有用です。</systemDescription>
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<systemHardwareType>エミュレータ</systemHardwareType>
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</variables>
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</language>
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<language name="ko_KR">
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<variables>
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<systemDescription>멀티 에뮬레이터 슈퍼 시스템(MESS)은 MAME 코어를 기반으로 하는 다양한 콘솔 및 컴퓨터 시스템용 에뮬레이터입니다. 예전에는 독립형 프로그램이었으나(현재는 단종됨) 현재는 활발히 개발 중인 MAME에 통합되어 있습니다. MESS는 휴대용 및 콘솔 게임 시스템, 컴퓨터 플랫폼, 계산기를 에뮬레이션합니다. 이 프로젝트는 정확성과 휴대성을 위해 노력하고 있으므로 특정 시스템에 대해 항상 가장 빠른 에뮬레이터는 아닙니다. 하지만 정확도가 높기 때문에 자체 게임 개발에도 유용합니다.</systemDescription>
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<systemHardwareType>에뮬레이터</systemHardwareType>
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</variables>
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</language>
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<language name="zh_CN">
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<variables>
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<systemDescription>多模拟器超级系统(MESS)是一款基于 MAME 核心的模拟器,适用于各种游戏机和计算机系统。它曾是一个独立程序(现已停用),但现在已集成到 MAME 中(MAME 正在积极开发中)。MESS 可模拟便携式和控制台游戏系统、计算机平台和计算器。该项目力求精确性和可移植性,因此并不总是任何特定系统的最快模拟器。它的准确性使其也适用于自制游戏的开发。</systemDescription>
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<systemHardwareType>仿真器</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_TW">
|
||
<variables>
|
||
<systemDescription>Multi Emulator Super System (MESS) 是以 MAME 核心為基礎,用於各種遊戲機和電腦系統的模擬器。它曾是一個獨立程式(後來已停產),但現在已整合到 MAME 中(正積極開發中)。MESS 模擬可攜式和控制台遊戲系統、電腦平台和計算機。該專案致力於精確性與可攜性,因此對於任何特定系統而言,它不一定是最快的模擬器。它的精確性使其對自制遊戲開發也很有用。</systemDescription>
|
||
<systemHardwareType>仿真器</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
</theme> |