ES-DE/themes/linear-es-de/system/metadata/model3.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

108 lines
12 KiB
XML
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<theme>
<variables>
<systemName>Sega Model 3</systemName>
<systemDescription>The Sega Model 3 is an arcade platform produced by Sega in partnership with Lockheed Martin. It is a successor to the Sega Model 2 platform, and was released in 1996. The Model 3 hardware is very different to the Model 1 and Model 2 boards which preceded it. It was desinged with one purpose in mind - to push as many textured polygons as possible for as least money as possible. Upon release, the Model 3 board was more powerful than any other arcade platform on the market, as well as any home console or computer.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1996</systemReleaseYear>
<systemReleaseDate>1996-01-01</systemReleaseDate>
<systemReleaseDateFormated>January 1, 1996</systemReleaseDateFormated>
<systemHardwareType>Arcade</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>3b96ef</systemColor>
<systemColorPalette1>034693</systemColorPalette1>
<systemColorPalette2>FFFFFF</systemColorPalette2>
<systemColorPalette3>000000</systemColorPalette3>
<systemColorPalette4>4C9EFB</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>El SEGA Model 3 és una plataforma d'arcades produïda per Sega en col·laboració amb Lockheed Martin.És un successor de la plataforma SEGA Model 2 i es va publicar el 1996. El maquinari Model 3 és molt diferent al de les juntes Model 1 i Model 2 que el van precedir. Es va preocupar amb un propòsit en ment: empènyer el màxim de polígons amb textures possibles per al mínim de diners possible. Al llançar -se, la placa Model 3 era més potent que qualsevol altra plataforma d'arcades del mercat, així com qualsevol consola o ordinador domèstic.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Das Sega Model 3 ist eine Arcade-Plattform, die von Sega in Zusammenarbeit mit Lockheed Martin entwickelt wurde. Es ist ein Nachfolger der Sega Model 2 Plattform und wurde 1996 veröffentlicht. Die Hardware des Model 3 unterscheidet sich stark von den Vorgängermodellen Model 1 und Model 2. Sie wurde mit einem Ziel vor Augen entwickelt - so viele texturierte Polygone wie möglich für so wenig Geld wie möglich zu produzieren. Bei der Veröffentlichung war das Modell 3 leistungsfähiger als jede andere Arcade-Plattform auf dem Markt sowie jede Heimkonsole oder jeder Computer.</systemDescription>
<systemHardwareType>Spielhalle</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>La Sega Model 3 es una plataforma arcade producida por Sega en colaboración con Lockheed Martin. Es sucesora de la plataforma Sega Model 2, y salió a la venta en 1996. El hardware del Model 3 es muy diferente de las plataformas Model 1 y Model 2 que lo precedieron. Se diseñó con un único objetivo: ofrecer la mayor cantidad de polígonos texturizados por el menor coste posible. En el momento de su lanzamiento, la placa Model 3 era más potente que cualquier otra plataforma arcade del mercado, así como que cualquier consola doméstica u ordenador.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>Le Sega Model 3 est une plate-forme d'arcade produite par Sega en partenariat avec Lockheed Martin. Elle succède à la Sega Model 2 et est sortie en 1996. Le matériel de la Model 3 est très différent de celui des Model 1 et Model 2 qui l'ont précédée. Il a été conçu dans un seul but : produire autant de polygones texturés que possible pour un prix aussi bas que possible. À sa sortie, la carte Model 3 était plus puissante que n'importe quelle autre plate-forme d'arcade sur le marché, ainsi que n'importe quelle console de salon ou ordinateur.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Il Sega Model 3 è una piattaforma arcade prodotta da Sega in collaborazione con Lockheed Martin. È il successore della piattaforma Sega Model 2 ed è stato rilasciato nel 1996. L'hardware del Model 3 è molto diverso da quello delle schede Model 1 e Model 2 che lo hanno preceduto. È stata progettata con un unico scopo: spingere il maggior numero possibile di poligoni texturizzati spendendo il meno possibile. Al momento dell'uscita, la scheda Model 3 era più potente di qualsiasi altra piattaforma arcade sul mercato, nonché di qualsiasi console o computer domestico.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>De Sega Model 3 is een arcadeplatform geproduceerd door Sega in samenwerking met Lockheed Martin. Het is een opvolger van het Sega Model 2 platform en werd uitgebracht in 1996. De Model 3 hardware is heel anders dan de Model 1 en Model 2 borden die eraan voorafgingen. Het werd ontworpen met één doel voor ogen - zoveel mogelijk getextureerde polygonen pushen voor zo min mogelijk geld. Bij de release was het Model 3-bord krachtiger dan elk ander arcadeplatform op de markt, en ook krachtiger dan elke thuisconsole of computer.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>Sega Model 3 to platforma zręcznościowa wyprodukowana przez firmę Sega we współpracy z Lockheed Martin. Jest następcą platformy Sega Model 2 i została wydana w 1996 roku. Sprzęt Model 3 bardzo różni się od poprzedzających go platform Model 1 i Model 2. Został zaprojektowany w jednym celu - aby wypchnąć jak najwięcej teksturowanych wielokątów za jak najmniejsze pieniądze. W momencie premiery płyta Model 3 była potężniejsza niż jakakolwiek inna platforma arcade na rynku, a także jakakolwiek domowa konsola lub komputer.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O Sega Model 3 é uma plataforma de fliperama produzida pela Sega em parceria com a Lockheed Martin. Ela é a sucessora da plataforma Sega Model 2 e foi lançada em 1996. O hardware da Model 3 é muito diferente das placas Model 1 e Model 2 que a precederam. Ela foi projetada com um único objetivo em mente: produzir o maior número possível de polígonos texturizados pelo menor custo possível. Após o lançamento, a placa Model 3 era mais potente do que qualquer outra plataforma de arcade no mercado, bem como do que qualquer console doméstico ou computador.</systemDescription>
<systemHardwareType>Fliperama</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>Sega Model 3 este o platformă arcade produsă de Sega în parteneriat cu Lockheed Martin. Este un succesor al platformei Sega Model 2, și a fost lansat în 1996. Hardware-ul Model 3 este foarte diferit de plăcile Model 1 și Model 2 care l-au precedat. A fost proiectat cu un singur scop în minte - să împingă cât mai mulți poligoane texturate pentru cât mai puțini bani posibil. La lansare, placa Model 3 era mai puternică decât orice altă platformă arcade de pe piață, precum și decât orice consolă de acasă sau computer.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>Sega Model 3 - это аркадная платформа, выпущенная компанией Sega совместно с Lockheed Martin. Она является преемником платформы Sega Model 2 и была выпущена в 1996 году. Аппаратная часть Model 3 сильно отличается от предшествующих ей платформ Model 1 и Model 2. Она была спроектирована с одной целью - выжать как можно больше текстурных полигонов за как можно меньшие деньги. На момент выпуска плата Model 3 была мощнее любой другой аркадной платформы на рынке, а также любой домашней консоли или компьютера.</systemDescription>
<systemHardwareType>Аркада</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>Sega Model 3 är en arkadplattform som tillverkas av Sega i samarbete med Lockheed Martin. Den är en efterföljare till Sega Model 2-plattformen och släpptes 1996. Model 3-hårdvaran skiljer sig mycket från Model 1- och Model 2-korten som föregick den. Den designades med ett enda syfte i åtanke - att trycka så många texturerade polygoner som möjligt för så lite pengar som möjligt. Vid lanseringen var Model 3-kortet kraftfullare än någon annan arkadplattform på marknaden, liksom någon hemkonsol eller dator.</systemDescription>
<systemHardwareType>Arkad</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>セガ・モデル3は、セガがロッキード・マーチンと提携して製作したアーケード・プラットフォームである。セガ・モデル2の後継機であり、1996年に発売された。Model 3のハードウェアは、それ以前のModel 1やModel 2の基板とは大きく異なっている。それは、できるだけお金をかけずに、できるだけ多くのテクスチャ・ポリゴンを押し出すことだった。発売当初、Model 3ボードは、市場の他のどのアーケード・プラットフォームよりも、またどの家庭用ゲーム機やコンピューターよりもパワフルだった。</systemDescription>
<systemHardwareType>アーケード</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>세가 모델 3는 세가가 록히드 마틴과 제휴하여 제작한 아케이드 플랫폼입니다. Sega Model 2 플랫폼의 후속작으로 1996년에 출시되었습니다. 모델 3 하드웨어는 그 이전의 모델 1 및 모델 2 보드와는 매우 다릅니다. 가능한 한 적은 비용으로 가능한 한 많은 텍스처 폴리곤을 밀어 넣는다는 한 가지 목적을 염두에 두고 설계되었습니다. 출시 당시 Model 3 보드는 가정용 콘솔이나 컴퓨터는 물론 시중의 어떤 아케이드 플랫폼보다 강력했습니다.</systemDescription>
<systemHardwareType>아케이드</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>世嘉 Model 3 是世嘉公司与洛克希德-马丁公司合作生产的一款街机平台。它是世嘉 Model 2 平台的后续产品,于 1996 年发布。Model 3 的硬件与之前的 Model 1 和 Model 2 截然不同。它的设计目的只有一个--用尽可能少的钱制作尽可能多的纹理多边形。Model 3 游戏板一经推出,其功能就比市场上任何其他街机平台以及任何家用游戏机或电脑都要强大。</systemDescription>
<systemHardwareType>商场</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>Sega Model 3 是 Sega 與洛克希德馬丁公司合作生產的街機平台。它是 Sega Model 2 平台的後繼機種,於 1996 年推出。Model 3 的硬體與之前的 Model 1 和 Model 2 非常不同。它的設計目的只有一個 - 盡可能花最少的錢製作最多的多邊形。Model 3 推出時,其功能比市場上任何其他街機平台,以及任何家用主機或電腦都要強大。</systemDescription>
<systemHardwareType>街機</systemHardwareType>
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