mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
108 lines
12 KiB
XML
108 lines
12 KiB
XML
<theme>
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<variables>
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<systemName>Othello Multivision</systemName>
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<systemDescription>The Othello Multivision (オセロマルチビジョン) is a licensed SG-1000 clone manufactured by Tsukuda Original. It exists because Sega's original intention for the SC-3000 computer was to allow other manufacturers to produce compatible computers in the hope of having a worldwide standard. Unfortunately, possibly with the emergance of the MSX, this tactic failed, and very few SG-1000/SC-3000 compatible machines were produced. The Othello Multivision was one of those machines.</systemDescription>
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<systemManufacturer>Tsukuda Original</systemManufacturer>
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<systemReleaseYear>1983</systemReleaseYear>
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<systemReleaseDate>1983</systemReleaseDate>
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<systemReleaseDateFormated>1983</systemReleaseDateFormated>
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<systemHardwareType>Console</systemHardwareType>
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<systemCoverSize>3-4</systemCoverSize>
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<systemColor>4959A0</systemColor>
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<systemColorPalette1>EFEBE1</systemColorPalette1>
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<systemColorPalette2>571229</systemColorPalette2>
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<systemColorPalette3>183B67</systemColorPalette3>
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<systemColorPalette4>E8E342</systemColorPalette4>
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<systemCartSize>1-1</systemCartSize>
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</variables>
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<language name="ca_ES">
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<variables>
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<systemDescription>L’Othello Multivision (オセロマルチビジョン) és un clon SG-1000 amb llicència fabricat per Tsukuda Original. Existeix perquè la intenció original de Sega per a l’ordinador SC-3000 era permetre a altres fabricants produir ordinadors compatibles amb l’esperança de tenir un estàndard mundial. Malauradament, possiblement amb l’aparició del MSX, aquesta tàctica va fallar i es van produir molt poques màquines compatibles amb SG-1000/SC-3000. La multivisió Othello va ser una d'aquestes màquines.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="de_DE">
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<variables>
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<systemDescription>Der Othello Multivision (オセロマルチビジョン) ist ein lizenzierter SG-1000-Klon, der von Tsukuda Original hergestellt wird. Er existiert, weil Segas ursprüngliche Absicht für den SC-3000-Computer darin bestand, anderen Herstellern die Herstellung kompatibler Computer zu ermöglichen, in der Hoffnung, einen weltweiten Standard zu haben. Leider schlug diese Taktik fehl, möglicherweise mit dem Aufkommen des MSX, und es wurden nur sehr wenige SG-1000/SC-3000-kompatible Computer produziert. Der Othello Multivision war einer dieser Computer.</systemDescription>
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<systemHardwareType>Konsole</systemHardwareType>
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</variables>
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</language>
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<language name="es_ES">
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<variables>
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<systemDescription>El Othello Multivision (オセロマルチビジョン) es un clon licenciado del SG-1000 fabricado por Tsukuda Original. Existe porque la intención original de Sega para el ordenador SC-3000 era permitir a otros fabricantes producir ordenadores compatibles con la esperanza de tener un estándar mundial. Por desgracia, posiblemente con la aparición del MSX, esta táctica fracasó, y se produjeron muy pocas máquinas compatibles SG-1000/SC-3000. El Othello Multivision fue una de esas máquinas.</systemDescription>
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<systemHardwareType>Consola</systemHardwareType>
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</variables>
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</language>
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<language name="fr_FR">
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<variables>
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<systemDescription>L'Othello Multivision (オセロマルチビジョン) est un clone sous licence du SG-1000 fabriqué par Tsukuda Original. Il existe parce que l'intention originale de Sega pour l'ordinateur SC-3000 était de permettre à d'autres fabricants de produire des ordinateurs compatibles dans l'espoir d'avoir un standard mondial. Malheureusement, peut-être à cause de l'émergence du MSX, cette tactique a échoué et très peu de machines compatibles SG-1000/SC-3000 ont été produites. L'Othello Multivision était l'une de ces machines.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="it_IT">
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<variables>
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<systemDescription>L'Othello Multivision (オセロマルチビジョン) è un clone dell'SG-1000 prodotto su licenza da Tsukuda Original. Esiste perché l'intenzione originale di Sega per il computer SC-3000 era quella di consentire ad altri produttori di produrre computer compatibili, nella speranza di avere uno standard mondiale. Purtroppo, forse a causa della comparsa dell'MSX, questa tattica fallì e furono prodotte pochissime macchine compatibili con l'SG-1000/SC-3000. L'Othello Multivision era una di queste macchine.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="nl_NL">
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<variables>
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<systemDescription>De Othello Multivision (オセロマルチビジョン) is een gelicentieerde SG-1000-kloon gemaakt door Tsukuda Original. Hij bestaat omdat Sega's oorspronkelijke bedoeling met de SC-3000 computer was om andere fabrikanten compatibele computers te laten maken in de hoop op een wereldwijde standaard. Helaas, mogelijk met de opkomst van de MSX, mislukte deze tactiek en werden er maar weinig SG-1000/SC-3000 compatibele machines geproduceerd. De Othello Multivision was één van die machines.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="pl_PL">
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<variables>
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<systemDescription>Othello Multivision (オセロマルチビジョン) to licencjonowany klon SG-1000 wyprodukowany przez Tsukuda Original. Istnieje, ponieważ pierwotnym zamiarem Sega dla komputera SC-3000 było umożliwienie innym producentom produkcji kompatybilnych komputerów w nadziei na posiadanie światowego standardu. Niestety, prawdopodobnie wraz z pojawieniem się MSX, ta taktyka zawiodła i wyprodukowano bardzo niewiele kompatybilnych maszyn SG-1000/SC-3000. Othello Multivision był jedną z takich maszyn.</systemDescription>
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<systemHardwareType>Konsola</systemHardwareType>
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</variables>
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</language>
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<language name="pt_BR">
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<variables>
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<systemDescription>O Othello Multivision (オセロマルチビジョン) é um clone licenciado do SG-1000 fabricado pela Tsukuda Original. Ele existe porque a intenção original da Sega para o computador SC-3000 era permitir que outros fabricantes produzissem computadores compatíveis, na esperança de ter um padrão mundial. Infelizmente, possivelmente com o surgimento do MSX, essa tática falhou e pouquíssimas máquinas compatíveis com o SG-1000/SC-3000 foram produzidas. O Othello Multivision foi uma dessas máquinas.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="ro_RO">
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<variables>
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<systemDescription>Othello Multivision (オセロマルチビジョン) este o clonă SG-1000 cu licență fabricată de Tsukuda Original. Acesta există deoarece intenția inițială a Sega pentru computerul SC-3000 a fost de a permite altor producători să producă computere compatibile în speranța de a avea un standard mondial. Din păcate, probabil odată cu apariția MSX, această tactică a eșuat și au fost produse foarte puține aparate compatibile SG-1000/SC-3000. Othello Multivision a fost unul dintre aceste aparate.</systemDescription>
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<systemHardwareType>Consolă</systemHardwareType>
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</variables>
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</language>
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<language name="ru_RU">
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<variables>
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<systemDescription>Othello Multivision (オセロマルチビジョン) - лицензионный клон SG-1000, произведенный компанией Tsukuda Original. Он существует потому, что по первоначальному замыслу Sega компьютер SC-3000 должен был позволить другим производителям выпускать совместимые компьютеры в надежде на мировой стандарт. К сожалению, возможно, с появлением MSX, эта тактика провалилась, и было выпущено очень мало совместимых с SG-1000/SC-3000 компьютеров. Othello Multivision был одной из таких машин.</systemDescription>
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<systemHardwareType>Консоль</systemHardwareType>
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</variables>
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</language>
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<language name="sv_SE">
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<variables>
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<systemDescription>Othello Multivision (オセロマルチビジョン) är en licensierad SG-1000-klon som tillverkas av Tsukuda Original. Den existerar eftersom Segas ursprungliga avsikt med SC-3000-datorn var att låta andra tillverkare tillverka kompatibla datorer i hopp om att få en världsomspännande standard. Tyvärr misslyckades denna taktik, möjligen i och med MSX:s framväxt, och mycket få SG-1000/SC-3000-kompatibla maskiner tillverkades. Othello Multivision var en av dessa maskiner.</systemDescription>
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<systemHardwareType>Konsol</systemHardwareType>
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</variables>
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</language>
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<language name="ja_JP">
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<variables>
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<systemDescription>オセロマルチビジョン(Othello Multivision)は、ツクダオリジナルが製造したSG-1000クローンのライセンス製品である。セガがSC-3000コンピュータを開発した当初の意図は、世界標準のコンピュータを作るために、他のメーカーが互換性のあるコンピュータを製造できるようにすることであった。残念ながら、MSXの登場もあってか、この作戦は失敗し、SG-1000/SC-3000互換機はほとんど生産されなかった。オセロマルチビジョンもその1つである。</systemDescription>
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<systemHardwareType>コンソール</systemHardwareType>
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</variables>
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</language>
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<language name="ko_KR">
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<variables>
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<systemDescription>오셀로 멀티비전(オセロマルチビジョン)은 츠쿠다 오리지널에서 제조한 라이선스 SG-1000 복제품입니다. SC-3000 컴퓨터에 대한 세가의 원래 의도는 다른 제조업체가 호환 가능한 컴퓨터를 생산하여 전 세계 표준을 만들 수 있도록 하는 것이었기 때문에 존재합니다. 안타깝게도 MSX의 등장으로 이 전략은 실패로 돌아갔고, SG-1000/SC-3000 호환 컴퓨터는 거의 생산되지 않았습니다. 오델로 멀티비전도 그 중 하나였습니다.</systemDescription>
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<systemHardwareType>콘솔</systemHardwareType>
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</variables>
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</language>
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<language name="zh_CN">
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<variables>
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<systemDescription>Othello Multivision(オセロマルチビジョン)是由 Tsukuda Original 生产的 SG-1000 授权克隆机。它之所以存在,是因为世嘉设计 SC-3000 电脑的初衷是让其他制造商也能生产兼容电脑,以实现全球统一标准。不幸的是,可能是由于 MSX 的出现,这一策略失败了,生产出的 SG-1000/SC-3000 兼容机寥寥无几。Othello Multivision 就是其中之一。</systemDescription>
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<systemHardwareType>控制台</systemHardwareType>
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</variables>
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</language>
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<language name="zh_TW">
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<variables>
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<systemDescription>Othello Multivision(オセロマルチビジョン)是由 Tsukuda Original 製造的 SG-1000 克隆版授權產品。它的存在是因為 Sega 對 SC-3000 電腦的原意是讓其他製造商生產相容的電腦,希望能有一個世界性的標準。不幸的是,可能是因為 MSX 的出現,這個策略失敗了,很少有 SG-1000/SC-3000 相容的機器被生產出來。Othello Multivision 就是其中之一。</systemDescription>
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<systemHardwareType>控制台</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
</theme> |