ES-DE/themes/linear-es-de/system/metadata/n64dd.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

108 lines
12 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

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<theme>
<variables>
<systemName>64DD</systemName>
<systemDescription>The 64DD, colloquially referred to as the Nintendo 64DD, is a magnetic disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was originally announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was finally released only in Japan on December 1, 1999. Only ten software titles were released until the unit was discontinued in February 2001. It was a commercial failure, with at least 15,000 total units sold and another 85,000 units unsold.</systemDescription>
<systemManufacturer>Nintendo</systemManufacturer>
<systemReleaseYear>1999</systemReleaseYear>
<systemReleaseDate>1999-12-01</systemReleaseDate>
<systemReleaseDateFormated>December 1, 1999</systemReleaseDateFormated>
<systemHardwareType>Peripheral</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>0da25e</systemColor>
<systemColorPalette1>DCAF36</systemColorPalette1>
<systemColorPalette2>268340</systemColorPalette2>
<systemColorPalette3>20317F</systemColorPalette3>
<systemColorPalette4>B73E3A</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>El 64DD, anomenat col·loquialment com a Nintendo 64DD, és un perifèric de disc magnètic per a la consola de jocs Nintendo 64 desenvolupada per Nintendo. Es va anunciar originalment el 1995, abans del llançament de 1996 de Nintendo 64, i després de nombrosos retards només es van publicar només al Japó l'1 de desembre de 1999. Només es van publicar deu títols de programari fins que la unitat es va suspendre el febrer del 2001. Va ser comercialFalla, amb almenys 15.000 unitats venudes i altres 85.000 unitats no venudes.</systemDescription>
<systemHardwareType>Peripheral</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Das 64DD, umgangssprachlich als Nintendo 64DD bezeichnet, ist ein von Nintendo entwickeltes Magnetplattenlaufwerk für die Spielkonsole Nintendo 64. Ursprünglich wurde es 1995, vor der Markteinführung des Nintendo 64 im Jahr 1996, angekündigt und nach zahlreichen Verzögerungen schließlich am 1. Dezember 1999 nur in Japan veröffentlicht. Es wurden nur zehn Software-Titel veröffentlicht, bis das Gerät im Februar 2001 eingestellt wurde. Es war ein kommerzieller Misserfolg mit insgesamt nur 15.000 verkauften Einheiten und weiteren 85.000 unverkauften Einheiten.</systemDescription>
<systemHardwareType>Peripherie</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>El 64DD, coloquialmente conocido como Nintendo 64DD, es un periférico de unidad de disco magnético para la videoconsola Nintendo 64 desarrollado por Nintendo. Se anunció originalmente en 1995, antes del lanzamiento de Nintendo 64 en 1996, y tras numerosos retrasos, se puso a la venta en Japón el 1 de diciembre de 1999. Sólo se lanzaron diez títulos de software hasta que la unidad dejó de fabricarse en febrero de 2001. Fue un fracaso comercial, con al menos 15.000 unidades vendidas y otras 85.000 sin vender.</systemDescription>
<systemHardwareType>Periférico</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>Le 64DD, familièrement appelé Nintendo 64DD, est un périphérique de disque magnétique pour la console de jeu Nintendo 64 développé par Nintendo. Il a été annoncé en 1995, avant le lancement de la Nintendo 64 en 1996, et après de nombreux retards, il n'a finalement été commercialisé qu'au Japon le 1er décembre 1999. Seuls dix logiciels ont été publiés jusqu'à l'arrêt de la commercialisation de l'appareil en février 2001. Ce fut un échec commercial, avec au moins 15 000 unités vendues au total et 85 000 unités invendues.</systemDescription>
<systemHardwareType>Périphérique</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Il 64DD, colloquialmente chiamato Nintendo 64DD, è una periferica a disco magnetico per la console Nintendo 64 sviluppata da Nintendo. Fu annunciato originariamente nel 1995, prima del lancio del Nintendo 64 nel 1996, e dopo numerosi ritardi fu finalmente rilasciato solo in Giappone il 1° dicembre 1999. Vennero rilasciati solo dieci titoli software fino a quando l'unità venne dismessa nel febbraio 2001. Fu un fallimento commerciale, con almeno 15.000 unità totali vendute e altre 85.000 invendute.</systemDescription>
<systemHardwareType>Periferica</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>De 64DD, in de volksmond de Nintendo 64DD genoemd, is een randapparaat met magnetische schijf voor de Nintendo 64-spelconsole, ontwikkeld door Nintendo. Het apparaat werd oorspronkelijk aangekondigd in 1995, voor de lancering van de Nintendo 64 in 1996, en werd na veel vertragingen uiteindelijk alleen in Japan uitgebracht op 1 december 1999. Er werden slechts tien softwaretitels uitgebracht totdat het apparaat in februari 2001 uit productie werd genomen. Het was een commerciële mislukking, met ten minste 15.000 verkochte eenheden en nog eens 85.000 onverkochte eenheden.</systemDescription>
<systemHardwareType>Perifeer</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>64DD, potocznie określany jako Nintendo 64DD, to urządzenie peryferyjne z dyskiem magnetycznym dla konsoli do gier Nintendo 64 opracowane przez Nintendo. Został pierwotnie ogłoszony w 1995 roku, przed premierą Nintendo 64 w 1996 roku, a po licznych opóźnieniach został ostatecznie wydany tylko w Japonii 1 grudnia 1999 roku. Do momentu wycofania urządzenia z produkcji w lutym 2001 roku wydano na nie zaledwie dziesięć tytułów. Była to komercyjna porażka, z co najmniej 15 000 sprzedanych egzemplarzy i kolejnymi 85 000 niesprzedanych.</systemDescription>
<systemHardwareType>Peryferyjne</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O 64DD, coloquialmente chamado de Nintendo 64DD, é um periférico de unidade de disco magnético para o console de jogos Nintendo 64 desenvolvido pela Nintendo. Ele foi anunciado originalmente em 1995, antes do lançamento do Nintendo 64 em 1996, e, após vários atrasos, foi finalmente lançado apenas no Japão em 1º de dezembro de 1999. Apenas dez títulos de software foram lançados até que a unidade foi descontinuada em fevereiro de 2001. Foi um fracasso comercial, com um total de pelo menos 15.000 unidades vendidas e outras 85.000 unidades não vendidas.</systemDescription>
<systemHardwareType>Periférico</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>64DD, denumit în mod colocvial Nintendo 64DD, este o unitate de disc magnetic periferică pentru consola de jocuri Nintendo 64 dezvoltată de Nintendo. Acesta a fost anunțat inițial în 1995, înainte de lansarea Nintendo 64 în 1996 și, după numeroase amânări, a fost lansat în cele din urmă numai în Japonia la 1 decembrie 1999. Doar zece titluri software au fost lansate până când unitatea a fost întreruptă în februarie 2001. A fost un eșec comercial, cu cel puțin 15.000 de unități vândute în total și alte 85.000 de unități nevândute.</systemDescription>
<systemHardwareType>Periferic</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>64DD, в просторечии называемый Nintendo 64DD, - периферийное устройство на магнитном диске для игровой консоли Nintendo 64, разработанное компанией Nintendo. Изначально он был анонсирован в 1995 году, перед выходом Nintendo 64 в 1996 году, и после многочисленных задержек был выпущен только в Японии 1 декабря 1999 года. До февраля 2001 года было выпущено всего десять игр, а в феврале 2001 года консоль была снята с производства. Это был коммерческий провал: было продано не менее 15 000 единиц, а еще 85 000 единиц остались непроданными.</systemDescription>
<systemHardwareType>Периферийное устройство</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>64DD, i dagligt tal kallad Nintendo 64DD, är en magnetisk hårddisk för spelkonsolen Nintendo 64 som utvecklats av Nintendo. Den presenterades ursprungligen 1995, före Nintendo 64:s lansering 1996, och efter många förseningar släpptes den slutligen endast i Japan den 1 december 1999. Endast tio mjukvarutitlar släpptes fram till dess att enheten avvecklades i februari 2001. Den var ett kommersiellt misslyckande, med minst 15.000 sålda enheter och ytterligare 85.000 osålda enheter.</systemDescription>
<systemHardwareType>Tillbehör</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>64DD、俗称ニンテンドー64DDは、任天堂が開発したNINTENDO64ゲーム機用の磁気ディスクドライブ周辺機器である。当初はNINTENDO64の1996年の発売前の1995年に発表され、何度も延期された後、1999年12月1日にようやく日本でのみ発売された。2001年2月に販売終了となるまで、発売されたソフトはわずか10タイトル。商業的には失敗作で、総販売台数は少なくとも15,000台、さらに85,000台が売れ残った。</systemDescription>
<systemHardwareType>ペリフェラル</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>구어체로 닌텐도 64DD라고 불리는 64DD는 닌텐도에서 개발한 닌텐도 64 게임 콘솔용 마그네틱 디스크 드라이브 주변기기입니다. 닌텐도 64의 1996년 출시에 앞서 1995년에 처음 발표되었으며, 여러 차례의 연기 끝에 1999년 12월 1일에야 일본에서만 출시되었습니다. 2001년 2월 단종될 때까지 단 10개의 소프트웨어 타이틀만 출시되었습니다. 총 판매량은 최소 15,000대, 나머지 85,000대는 미판매되는 등 상업적으로 실패했습니다.</systemDescription>
<systemHardwareType>주변기기</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>64DD俗称任天堂 64DD是任天堂为任天堂 64 游戏机开发的磁盘驱动器外设。它最初于 1995 年任天堂 64 于 1996 年推出之前发布,经过多次推迟后,最终于 1999 年 12 月 1 日仅在日本发布。在 2001 年 2 月停产之前,只发行了 10 款软件。它在商业上是失败的,总销量至少为 15,000 台,另有 85,000 台未售出。</systemDescription>
<systemHardwareType>外围设备</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>64DD俗稱 Nintendo 64DD是任天堂為 Nintendo 64 遊戲主機開發的磁碟機週邊。它最初於 1995 年,也就是任天堂 64 於 1996 年上市之前發表,經過多次延遲後,終於在 1999 年 12 月 1 日才在日本發行。直到 2001 年 2 月停產之前,只發行了 10 款軟體。它在商業上是失敗的,總銷售量至少只有 15,000 台,另有 85,000 台未售出。</systemDescription>
<systemHardwareType>周邊設備</systemHardwareType>
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</language>
</theme>