ES-DE/themes/linear-es-de/system/metadata/naomi2.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

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<theme>
<variables>
<systemName>Naomi 2</systemName>
<systemDescription>The Sega NAOMI 2 is an arcade board developed by Sega and is a successor to Sega NAOMI hardware. It was originally released in 2000. Since it uses similar NAOMI architecture (but significantly beefed up), it is also fully backwards compatible with its predecessor.
The NAOMI 2 is significantly more powerful than the NAOMI, including a dual CPU setup, new T&amp;L GPU, dual rasterizer GPU, increased memory, and faster bandwidth. This leads to games with much more polygons than a NAOMI game, rendered at much faster speeds, while the new T&amp;L GPU adds advanced lighting and particle effects. It was also more affordable than the very expensive (and difficult to program) Sega Hikaru arcade system that preceded it. The NAOMI 2 was nevertheless more powerful than home systems at the time.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>2000</systemReleaseYear>
<systemReleaseDate>2000</systemReleaseDate>
<systemReleaseDateFormated>2000</systemReleaseDateFormated>
<systemHardwareType>Arcade</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>fa860a</systemColor>
<systemColorPalette1>E4E7D7</systemColorPalette1>
<systemColorPalette2>FD95B0</systemColorPalette2>
<systemColorPalette3>48B3EB</systemColorPalette3>
<systemColorPalette4>35FF90</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>El Sega Naomi 2 és un tauler darcades desenvolupat per Sega i és successor del maquinari de Sega Naomi. Es va publicar originalment el 2000. Com que utilitza una arquitectura naomi similar (però significativament reforçada), també és totalment compatible amb el seu predecessor.
El Naomi 2 és significativament més potent que el Naomi, incloent una configuració de CPU dual, nova T&amp;L GPU, GPU de doble rasteritzador, augment de la memòria i amplada de banda més ràpida. Això condueix a jocs amb molt més polígons que un joc Naomi, que es presenta a velocitats molt més ràpides, mentre que la nova GPU T&amp;L afegeix efectes avançats dil·luminació i partícules. També va ser més assequible que el sistema de Sega Hikaru Arcade, molt car (i difícil de programar). El Naomi 2 era tanmateix més potent que els sistemes domèstics en aquell moment.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Das Sega NAOMI 2 ist ein Arcade-Board, das von Sega entwickelt wurde und ein Nachfolger der Sega NAOMI-Hardware ist. Es wurde ursprünglich im Jahr 2000 veröffentlicht. Da es eine ähnliche NAOMI-Architektur verwendet (aber deutlich verbessert), ist es auch vollständig rückwärtskompatibel mit seinem Vorgänger.
Der NAOMI 2 ist wesentlich leistungsfähiger als der NAOMI, einschließlich eines Dual-CPU-Setups, einer neuen T&amp;L-GPU, einer Dual-Rasterizer-GPU, mehr Speicher und einer schnelleren Bandbreite. Dies führt zu Spielen mit viel mehr Polygonen als ein NAOMI-Spiel, die mit viel höherer Geschwindigkeit gerendert werden, während der neue T&amp;L-Grafikprozessor erweiterte Beleuchtungs- und Partikeleffekte ermöglicht. Es war auch erschwinglicher als das sehr teure (und schwer zu programmierende) Sega Hikaru Arcade-System, das ihm vorausging. Dennoch war der NAOMI 2 leistungsfähiger als die damaligen Heimsysteme.</systemDescription>
<systemHardwareType>Spielhalle</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>La Sega NAOMI 2 es una placa arcade desarrollada por Sega y sucesora del hardware Sega NAOMI. Salió a la venta en el año 2000. Dado que utiliza una arquitectura NAOMI similar (pero significativamente reforzada), también es totalmente compatible con su predecesor.
El NAOMI 2 es mucho más potente que el NAOMI, ya que incluye una configuración de doble CPU, una nueva GPU T&amp;L, una GPU rasterizadora doble, más memoria y un ancho de banda más rápido. Esto permite crear juegos con muchos más polígonos que un NAOMI, renderizados a velocidades mucho mayores, mientras que la nueva GPU T&amp;L añade efectos avanzados de iluminación y partículas. También era más asequible que el carísimo (y difícil de programar) sistema arcade Sega Hikaru que lo precedió. No obstante, el NAOMI 2 era más potente que los sistemas domésticos de la época.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>Le Sega NAOMI 2 est une carte d'arcade développée par Sega et qui succède au matériel Sega NAOMI. Elle est sortie en 2000. Comme il utilise une architecture NAOMI similaire (mais considérablement améliorée), il est également entièrement rétrocompatible avec son prédécesseur.
Le NAOMI 2 est nettement plus puissant que le NAOMI, avec notamment une configuration à double CPU, un nouveau GPU T&amp;L, un double GPU rasterizer, une mémoire accrue et une bande passante plus rapide. Cela permet d'obtenir des jeux avec beaucoup plus de polygones qu'un jeu NAOMI, rendus à des vitesses beaucoup plus rapides, tandis que le nouveau GPU T&amp;L ajoute des effets d'éclairage et de particules avancés. Il était également plus abordable que le système d'arcade Sega Hikaru, très coûteux (et difficile à programmer), qui l'avait précédé. NAOMI 2 était néanmoins plus puissant que les systèmes domestiques de l'époque.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Il Sega NAOMI 2 è una scheda arcade sviluppata da Sega ed è il successore dell'hardware Sega NAOMI. È stata originariamente rilasciata nel 2000. Poiché utilizza un'architettura NAOMI simile (ma notevolmente potenziata), è anche completamente retrocompatibile con il suo predecessore.
Il NAOMI 2 è significativamente più potente del NAOMI, con una configurazione a doppia CPU, una nuova GPU T&amp;L, una GPU a doppio rasterizzatore, una memoria maggiore e una larghezza di banda più veloce. Questo porta a giochi con un numero di poligoni molto maggiore rispetto a un gioco NAOMI, renderizzati a velocità molto più elevate, mentre la nuova GPU T&amp;L aggiunge effetti di illuminazione e particellari avanzati. Il NAOMI 2 era anche più conveniente del costosissimo (e difficile da programmare) sistema arcade Sega Hikaru che lo aveva preceduto. Il NAOMI 2 era comunque più potente dei sistemi domestici dell'epoca.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>De Sega NAOMI 2 is een arcadebord ontwikkeld door Sega en is een opvolger van de Sega NAOMI hardware. Het werd oorspronkelijk uitgebracht in 2000. Omdat het dezelfde NAOMI architectuur gebruikt (maar aanzienlijk verbeterd), is het ook volledig achterwaarts compatibel met zijn voorganger.
De NAOMI 2 is aanzienlijk krachtiger dan de NAOMI, inclusief een dual CPU setup, nieuwe T&amp;L GPU, dual rasterizer GPU, meer geheugen en snellere bandbreedte. Dit leidt tot games met veel meer polygonen dan een NAOMI game, gerenderd op veel hogere snelheden, terwijl de nieuwe T &amp; L GPU voegt geavanceerde verlichting en particle effecten. Het was ook betaalbaarder dan het zeer dure (en moeilijk te programmeren) Sega Hikaru arcadesysteem dat eraan voorafging. De NAOMI 2 was niettemin krachtiger dan thuissystemen in die tijd.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>Sega NAOMI 2 to płyta arcade opracowana przez firmę Sega i jest następcą sprzętu Sega NAOMI. Pierwotnie została wydana w 2000 roku. Ponieważ wykorzystuje podobną architekturę NAOMI (ale znacznie wzmocnioną), jest również w pełni kompatybilna wstecz ze swoim poprzednikiem.
NAOMI 2 jest znacznie potężniejszy niż NAOMI, w tym konfigurację z dwoma procesorami, nowy procesor graficzny T&amp;L, podwójny rasteryzator GPU, zwiększoną pamięć i szybszą przepustowość. Prowadzi to do gier o znacznie większej liczbie wielokątów niż gry NAOMI, renderowanych z dużo większą prędkością, podczas gdy nowy procesor graficzny T&amp;L dodaje zaawansowane oświetlenie i efekty cząsteczkowe. Był również bardziej przystępny cenowo niż bardzo drogi (i trudny do zaprogramowania) system arcade Sega Hikaru, który go poprzedzał. NAOMI 2 był jednak potężniejszy niż ówczesne systemy domowe.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>A Sega NAOMI 2 é uma placa de fliperama desenvolvida pela Sega e é a sucessora do hardware Sega NAOMI. Ela foi lançada originalmente em 2000. Como usa uma arquitetura NAOMI semelhante (mas significativamente reforçada), ela também é totalmente compatível com as versões anteriores de seu antecessor.
O NAOMI 2 é significativamente mais potente que o NAOMI, incluindo uma configuração de CPU dupla, nova GPU T&amp;L, GPU rasterizadora dupla, mais memória e largura de banda mais rápida. Isso resulta em jogos com muito mais polígonos do que um jogo NAOMI, renderizados em velocidades muito mais rápidas, enquanto a nova GPU T&amp;L adiciona efeitos avançados de iluminação e partículas. Ele também era mais acessível do que o sistema de arcade Sega Hikaru, muito caro (e difícil de programar), que o precedeu. No entanto, o NAOMI 2 era mais poderoso do que os sistemas domésticos da época.</systemDescription>
<systemHardwareType>Fliperama</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>Sega NAOMI 2 este o placă arcade dezvoltată de Sega și este un succesor al hardware-ului Sega NAOMI. Acesta a fost lansat inițial în 2000. Deoarece utilizează arhitectura similară NAOMI (dar semnificativ întărită), este, de asemenea, complet compatibilă cu predecesorul său.
NAOMI 2 este semnificativ mai puternic decât NAOMI, incluzând o configurație CPU duală, un nou GPU T&amp;L, un GPU rasterizator dual, memorie sporită și lățime de bandă mai rapidă. Acest lucru duce la jocuri cu mult mai multe poligoane decât un joc NAOMI, redate la viteze mult mai mari, în timp ce noul GPU T&amp;L adaugă efecte avansate de iluminare și particule. A fost, de asemenea, mai accesibil decât sistemul arcade Sega Hikaru foarte scump (și dificil de programat) care l-a precedat. NAOMI 2 era totuși mai puternic decât sistemele de acasă de la acea vreme.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>Sega NAOMI 2 - это настольная аркада, разработанная компанией Sega и являющаяся преемником аппаратной части Sega NAOMI. Первоначально она была выпущена в 2000 году. Поскольку она использует аналогичную архитектуру NAOMI (но значительно усиленную), она также полностью обратно совместима со своей предшественницей.
NAOMI 2 значительно мощнее, чем NAOMI, включая двойной процессор, новый GPU T&amp;L, двойной GPU растеризатора, увеличенную память и более высокую пропускную способность. Благодаря этому игры с гораздо большим количеством полигонов, чем в играх NAOMI, рендерились с гораздо большей скоростью, а новый GPU T&amp;L добавлял расширенные эффекты освещения и частиц. Кроме того, она была более доступной, чем предшествовавшая ей дорогая (и сложная в программировании) аркадная система Sega Hikaru. Тем не менее NAOMI 2 была мощнее домашних систем того времени.</systemDescription>
<systemHardwareType>Аркада</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>Sega NAOMI 2 är ett arkadkort som utvecklats av Sega och är en efterföljare till Sega NAOMI-hårdvaran. Den släpptes ursprungligen år 2000. Eftersom den använder liknande NAOMI-arkitektur (men är betydligt förstärkt) är den också helt bakåtkompatibel med sin föregångare.
NAOMI 2 är betydligt mer kraftfull än NAOMI, inklusive en dubbel CPU-installation, ny T&amp;L GPU, dubbel rasterizer GPU, ökat minne och snabbare bandbredd. Detta leder till spel med mycket fler polygoner än ett NAOMI-spel, som renderas i mycket snabbare hastigheter, medan den nya T&amp;L GPU:n ger avancerade ljus- och partikeleffekter. Den var också mer prisvärd än det mycket dyra (och svårprogrammerade) Sega Hikaru arkadsystem som föregick den. NAOMI 2 var ändå mer kraftfull än den tidens hemsystem.</systemDescription>
<systemHardwareType>Arkad</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>セガNAOMI2はセガが開発したアーケード基板で、セガNAOMIハードの後継機である。2000年に発売された。同様のNAOMIアーキテクチャを採用しているためただし大幅に強化されている、前作との完全な後方互換性もある。
NAOMI 2は、デュアルCPUセットアップ、新しいT&amp;L GPU、デュアルラスタライザーGPU、増加したメモリ、より高速な帯域幅など、NAOMIよりも大幅にパワーアップしている。これにより、NAOMIのゲームよりもはるかに多くのポリゴンを使用したゲームが、はるかに高速でレンダリングされ、新しいT&amp;L GPUは高度なライティングとパーティクル効果を追加しました。また、NAOMI 2は、その前に発売されていた非常に高価なそしてプログラミングが困難なセガ光アーケードシステムよりも手頃な価格であった。それでもNAOMI 2は、当時の家庭用システムよりも高性能だった。</systemDescription>
<systemHardwareType>アーケード</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>세가 나오미 2는 세가에서 개발한 아케이드 보드이며, 세가 나오미 하드웨어의 후속작입니다. 원래는 2000년에 출시되었습니다. 유사한 NAOMI 아키텍처를 사용하지만 기능이 크게 강화되었기 때문에 이전 버전과도 완벽하게 호환됩니다.
나오미 2는 듀얼 CPU 설정, 새로운 T&amp;L GPU, 듀얼 래스터라이저 GPU, 메모리 증가, 더 빠른 대역폭 등 나오미보다 훨씬 더 강력해졌습니다. 따라서 나오미 게임보다 훨씬 더 많은 폴리곤이 포함된 게임을 훨씬 더 빠른 속도로 렌더링할 수 있으며, 새로운 T&amp;L GPU는 고급 조명과 파티클 효과를 추가합니다. 또한 그 이전의 매우 비싸고 프로그래밍하기 어려웠던 세가 히카루 아케이드 시스템보다 더 저렴했습니다. 그럼에도 불구하고 NAOMI 2는 당시 가정용 시스템보다 더 강력했습니다.</systemDescription>
<systemHardwareType>아케이드</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>世嘉 NAOMI 2 是世嘉公司开发的一款街机游戏板,是世嘉 NAOMI 硬件的后续产品。它最初于 2000 年发布。由于它使用类似的 NAOMI 架构(但经过大幅改进),因此也完全向后兼容其前身。
NAOMI 2 比 NAOMI 强大得多,包括双 CPU 设置、新的 T&amp;L GPU、双光栅 GPU、更大的内存和更快的带宽。这使得游戏的多边形数量比NAOMI游戏多得多渲染速度也快得多而新的T&amp;L GPU则增加了先进的光照和粒子效果。此外NAOMI 2的价格也比之前非常昂贵而且难以编程的世嘉Hikaru街机系统更实惠。尽管如此NAOMI 2 仍比当时的家用系统更加强大。</systemDescription>
<systemHardwareType>商场</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>Sega NAOMI 2 是由 Sega 開發的街機板,是 Sega NAOMI 硬體的後繼機種。它最初於 2000 年推出。由於它使用類似的 NAOMI 架構 (但已大幅加強),因此也完全向下相容於前一代產品。
NAOMI 2 的功能遠比 NAOMI 強大,包括雙 CPU 設定、新的 T&amp;L GPU、雙光柵 GPU、更大的記憶體和更快的頻寬。這使得遊戲中的多邊形數量比 NAOMI 遊戲多得多,渲染速度也快得多,而新的 T&amp;L GPU 則增加了先進的光照和粒子效果。它的價格也比之前非常昂貴而且難以編程的Sega Hikaru街機系統更加實惠。儘管如此NAOMI 2 仍比當時的家用系統更為強大。</systemDescription>
<systemHardwareType>街機</systemHardwareType>
</variables>
</language>
</theme>