ES-DE/themes/linear-es-de/system/metadata/nds.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

108 lines
18 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

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<theme>
<variables>
<systemName>Nintendo DS</systemName>
<systemDescription>The Nintendo DS or simply, DS, is a 32-bit dual-screen handheld game console developed and released by Nintendo. The device went on sale in North America on November 21, 2004. The DS, short for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld gaming: two LCD screens working in tandem (the bottom one featuring a touchscreen), a built-in microphone, and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-closed Nintendo Wi-Fi Connection service.</systemDescription>
<systemManufacturer>Nintendo</systemManufacturer>
<systemReleaseYear>2004</systemReleaseYear>
<systemReleaseDate>2004-12-01</systemReleaseDate>
<systemReleaseDateFormated>November 21, 2004</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>257-229</systemCoverSize>
<systemColor>b3c8d5</systemColor>
<systemColorPalette1>5C67A9</systemColorPalette1>
<systemColorPalette2>280FBE</systemColorPalette2>
<systemColorPalette3>BCBCBC</systemColorPalette3>
<systemColorPalette4>212121</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>La Nintendo DS o simplement, DS, és una consola de joc de mà de doble pantalla de 32 bits desenvolupada i llançada per Nintendo. El dispositiu va sortir a la venda a Amèrica del Nord el 21 de novembre de 2004. El DS, curt per a "Sistema de desenvolupadors" o "Pantalla Dual", va introduir noves funcions per a jocs de mà: dues pantalles LCD que funcionen en conjunt (la part inferior amb unTouchscreen), un micròfon integrat i suport per a la connectivitat sense fils. Les dues pantalles sinclouen dins dun disseny de clamshell similar al Game Boy Advance SP. La Nintendo DS també ofereix la capacitat de diverses consoles DS per interactuar directament entre elles sobre Wi-Fi dins dun curt abast sense necessitat de connectar-se a una xarxa sense fils existent. Alternativament, podrien interactuar en línia mitjançant el servei de connexió Wi-Fi de Nintendo ara tancat.</systemDescription>
<systemHardwareType>Portable</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Der Nintendo DS oder einfach DS ist eine von Nintendo entwickelte und herausgegebene 32-Bit-Handheld-Spielkonsole mit zwei Bildschirmen. Das Gerät kam in Nordamerika am 21. November 2004 in den Handel. Der DS, eine Abkürzung für "Developers' System" oder "Dual Screen", führte neue Merkmale für Handheld-Spiele ein: zwei LCD-Bildschirme, die zusammen arbeiten (der untere ist ein Touchscreen), ein eingebautes Mikrofon und Unterstützung für drahtlose Verbindungen. Beide Bildschirme sind in einem Klappgehäuse untergebracht, das dem des Game Boy Advance SP ähnelt. Der Nintendo DS bietet auch die Möglichkeit, dass mehrere DS-Konsolen über Wi-Fi innerhalb einer kurzen Reichweite direkt miteinander interagieren können, ohne dass eine Verbindung zu einem bestehenden drahtlosen Netzwerk erforderlich ist. Alternativ könnten sie auch online über den inzwischen eingestellten Dienst Nintendo Wi-Fi Connection interagieren.</systemDescription>
<systemHardwareType>Tragbar</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>The Nintendo DS or simply, DS, is a 32-bit dual-screen handheld game console developed and released by Nintendo. The device went on sale in North America on November 21, 2004. The DS, short for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld gaming: two LCD screens working in tandem (the bottom one featuring a touchscreen), a built-in microphone, and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-closed Nintendo Wi-Fi Connection service.</systemDescription>
<systemHardwareType>Portátil</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>La Nintendo DS, ou plus simplement DS, est une console de jeu portable 32 bits à double écran développée et commercialisée par Nintendo. L'appareil a été mis en vente en Amérique du Nord le 21 novembre 2004. La DS, abréviation de "Developers' System" ou "Dual Screen", a introduit de nouvelles caractéristiques distinctives dans les jeux portables : deux écrans LCD fonctionnant en tandem (l'écran du bas étant tactile), un microphone intégré et la prise en charge de la connectivité sans fil. Les deux écrans sont intégrés dans une coque semblable à celle de la Game Boy Advance SP. La Nintendo DS permet également à plusieurs consoles DS d'interagir directement par Wi-Fi à courte distance, sans qu'il soit nécessaire de se connecter à un réseau sans fil existant. Il est également possible d'interagir en ligne en utilisant le service Nintendo Wi-Fi Connection, aujourd'hui fermé.</systemDescription>
<systemHardwareType>Portable</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Il Nintendo DS, o semplicemente DS, è una console portatile a doppio schermo a 32 bit sviluppata e pubblicata da Nintendo. Il dispositivo è stato messo in vendita in Nord America il 21 novembre 2004. Il DS, abbreviazione di "Developers' System" o "Dual Screen", ha introdotto nuove caratteristiche distintive nei giochi portatili: due schermi LCD che lavorano in tandem (quello inferiore è dotato di touchscreen), un microfono integrato e il supporto per la connettività wireless. Entrambi gli schermi sono racchiusi in un design a conchiglia simile a quello del Game Boy Advance SP. Il Nintendo DS offre inoltre la possibilità a più console DS di interagire direttamente tra loro tramite Wi-Fi a breve distanza, senza la necessità di collegarsi a una rete wireless esistente. In alternativa, possono interagire online utilizzando il servizio Nintendo Wi-Fi Connection, ora chiuso.</systemDescription>
<systemHardwareType>Portatile</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>De Nintendo DS of kortweg DS is een 32-bit handheld spelconsole met twee schermen, ontwikkeld en uitgebracht door Nintendo. Het apparaat ging op 21 november 2004 in de verkoop in Noord-Amerika. De DS, een afkorting van "Developers' System" of "Dual Screen", introduceerde opvallende nieuwe functies in draagbare games: twee LCD-schermen die samen werken (het onderste scherm heeft een aanraakscherm), een ingebouwde microfoon en ondersteuning voor draadloze connectiviteit. Beide schermen bevinden zich in een clamshell ontwerp, vergelijkbaar met de Game Boy Advance SP. De Nintendo DS biedt ook de mogelijkheid voor meerdere DS-consoles om direct met elkaar te communiceren via Wi-Fi binnen een kort bereik, zonder de noodzaak om verbinding te maken met een bestaand draadloos netwerk. Als alternatief konden ze ook online communiceren via de nu gesloten Nintendo Wi-Fi Connection-dienst.</systemDescription>
<systemHardwareType>Draagbaar</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>Nintendo DS lub po prostu DS to 32-bitowa przenośna konsola do gier z dwoma ekranami, opracowana i wydana przez Nintendo. Urządzenie trafiło do sprzedaży w Ameryce Północnej 21 listopada 2004 roku. DS, skrót od "Developers' System" lub "Dual Screen", wprowadził charakterystyczne nowe funkcje do gier przenośnych: dwa ekrany LCD pracujące w tandemie (dolny z ekranem dotykowym), wbudowany mikrofon i obsługę łączności bezprzewodowej. Oba ekrany zostały umieszczone w obudowie przypominającej Game Boy Advance SP. Nintendo DS oferuje również możliwość bezpośredniej interakcji wielu konsol DS przez Wi-Fi w niewielkim zasięgu, bez konieczności łączenia się z istniejącą siecią bezprzewodową. Alternatywnie, konsole te mogły współpracować ze sobą online, korzystając z zamkniętej już usługi Nintendo Wi-Fi Connection.</systemDescription>
<systemHardwareType>Przenośny</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O Nintendo DS, ou simplesmente DS, é um console de jogos portátil com tela dupla de 32 bits desenvolvido e lançado pela Nintendo. O dispositivo foi colocado à venda na América do Norte em 21 de novembro de 2004. O DS, abreviação de "Developers' System" ou "Dual Screen", introduziu novos recursos distintos nos jogos portáteis: duas telas LCD funcionando em conjunto (a inferior com tela sensível ao toque), um microfone embutido e suporte para conectividade sem fio. Ambas as telas são englobadas em um design de concha semelhante ao do Game Boy Advance SP. O Nintendo DS também oferece a possibilidade de vários consoles DS interagirem diretamente entre si por Wi-Fi em um curto alcance, sem a necessidade de se conectar a uma rede sem fio existente. Como alternativa, eles poderiam interagir on-line usando o serviço Nintendo Wi-Fi Connection, agora fechado.</systemDescription>
<systemHardwareType>Portátil</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>Nintendo DS sau pur și simplu, DS, este o consolă portabilă de jocuri cu ecran dublu pe 32 de biți dezvoltată și lansată de Nintendo. Dispozitivul a fost pus în vânzare în America de Nord pe 21 noiembrie 2004. DS, prescurtarea de la "Developers' System" sau "Dual Screen", a introdus noi caracteristici distinctive pentru jocurile portabile: două ecrane LCD care funcționează în tandem (cel de jos având un ecran tactil), un microfon încorporat și suport pentru conectivitate fără fir. Ambele ecrane sunt înglobate într-un design cu clapetă similar cu Game Boy Advance SP. Nintendo DS oferă, de asemenea, posibilitatea ca mai multe console DS să interacționeze direct între ele prin Wi-Fi pe o rază scurtă, fără a fi nevoie să se conecteze la o rețea wireless existentă. Alternativ, acestea ar putea interacționa online utilizând serviciul Nintendo Wi-Fi Connection, acum închis.</systemDescription>
<systemHardwareType>Portabil</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>Nintendo DS или просто DS - 32-битная портативная игровая консоль с двумя экранами, разработанная и выпущенная компанией Nintendo. Устройство поступило в продажу в Северной Америке 21 ноября 2004 года. DS, сокращение от "Developers' System" или "Dual Screen", привнесла в портативные игры новые отличительные черты: два ЖК-экрана, работающих в тандеме (нижний - сенсорный), встроенный микрофон и поддержку беспроводного подключения. Оба экрана заключены в корпус, похожий на Game Boy Advance SP. Nintendo DS также поддерживает возможность прямого взаимодействия нескольких консолей DS друг с другом по Wi-Fi на небольшом расстоянии без необходимости подключения к существующей беспроводной сети. Кроме того, они могут взаимодействовать в режиме онлайн с помощью закрытого сервиса Nintendo Wi-Fi Connection.</systemDescription>
<systemHardwareType>Портативный</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>Nintendo DS, eller helt enkelt DS, är en 32-bitars handhållen spelkonsol med dubbla skärmar som utvecklats och släppts av Nintendo. Enheten började säljas i Nordamerika den 21 november 2004. DS, en förkortning för "Developers' System" eller "Dual Screen", introducerade nya funktioner för handhållna spel: två LCD-skärmar som arbetar tillsammans (den nedre har en pekskärm), en inbyggd mikrofon och stöd för trådlös anslutning. Båda skärmarna är inrymda i en clamshell-design som liknar Game Boy Advance SP. Nintendo DS har också möjlighet för flera DS-konsoler att direkt interagera med varandra via Wi-Fi inom en kort räckvidd utan att behöva ansluta till ett befintligt trådlöst nätverk. Alternativt kunde de interagera online med hjälp av den numera nedlagda tjänsten Nintendo Wi-Fi Connection.</systemDescription>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>ニンテンドーDSNintendo DSは、任天堂が開発・発売した32ビット2画面携帯ゲーム機である。2004年11月21日に北米で発売された。DSは "Developers' System "または "Dual Screen "の略で、携帯ゲーム機に特徴的な新機能を導入した。2つのLCDスクリーンが同時に動作し下側のスクリーンはタッチスクリーンを搭載、内蔵マイクを搭載し、ワイヤレス接続に対応した。両画面はゲームボーイアドバンスSPに似たクラムシェルデザインに収められている。また、ニンテンドーDSは、既存のワイヤレスネットワークに接続しなくても、近距離であればWi-Fi経由で複数のDSコンソールが相互に直接通信できる機能を備えている。あるいは、現在は終了しているニンテンドーWi-Fiコネクションサービスを利用して、オンラインでやりとりすることもできる。</systemDescription>
<systemHardwareType>ポータブル</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>닌텐도 DS 또는 간단히 DS는 닌텐도에서 개발 및 출시한 32비트 듀얼 스크린 휴대용 게임 콘솔입니다. 이 장치는 2004년 11월 21일 북미에서 판매되기 시작했습니다. "개발자 시스템" 또는 "듀얼 스크린"의 줄임말인 DS는 두 개의 LCD 화면(하단에는 터치스크린이 있음), 내장 마이크, 무선 연결 지원 등 핸드헬드 게임에 독특한 새로운 기능을 도입했습니다. 두 화면 모두 Game Boy Advance SP와 유사한 클램셸 디자인에 포함되어 있습니다. 또한 Nintendo DS는 기존 무선 네트워크에 연결할 필요 없이 근거리에서 여러 대의 DS 콘솔이 Wi-Fi를 통해 직접 상호 작용할 수 있는 기능을 갖추고 있습니다. 또는 지금은 종료된 Nintendo Wi-Fi 연결 서비스를 사용하여 온라인으로 상호 작용할 수도 있습니다.</systemDescription>
<systemHardwareType>휴대성</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>任天堂 DS 或简称 DS是任天堂开发并发布的 32 位双屏幕掌上游戏机。该设备于 2004 年 11 月 21 日在北美上市。DS 是 "开发者系统 "或 "双屏幕 "的简称,它为掌上游戏引入了与众不同的新功能:两个液晶屏幕同时工作(底部的屏幕是触摸屏)、内置麦克风并支持无线连接。两个屏幕都采用类似 Game Boy Advance SP 的蛤壳式设计。任天堂 DS 还能让多台 DS 游戏机在短距离内通过 Wi-Fi 直接互动,而无需连接到现有的无线网络。另外,它们还可以使用现已关闭的任天堂 Wi-Fi 连接服务进行在线互动。</systemDescription>
<systemHardwareType>便携式</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>Nintendo DS 或簡稱 DS是由任天堂 (Nintendo) 所開發並發行的 32 位元雙螢幕掌上遊戲機。該設備於 2004 年 11 月 21 日在北美上市。DS 是「開發者系統」或「雙螢幕」的縮寫,它為掌上遊戲引入了獨特的新功能:兩個液晶螢幕同步運作(底部的螢幕具有觸控功能)、內建麥克風,並支援無線連線。兩個螢幕都包覆在類似 Game Boy Advance SP 的夾殼設計中。Nintendo DS 還能讓多台 DS 主機在短距離內透過 Wi-Fi 直接互動,而不需要連接到現有的無線網路。另外,它們也可以使用現已關閉的 Nintendo Wi-Fi Connection 服務進行線上互動。</systemDescription>
<systemHardwareType>可攜式</systemHardwareType>
</variables>
</language>
</theme>