ES-DE/themes/linear-es-de/system/metadata/neogeo.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

108 lines
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This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<theme>
<variables>
<systemName>Neo Geo</systemName>
<systemDescription>The Advanced Entertainment System (AES), originally known just as the Neo Geo, is the first video game console in the family. The hardware features comparatively colorful 2D graphics. The hardware was in part designed by Alpha Denshi (later ADK). Initially, the home system was only available for rent to commercial establishments, such as hotel chains, bars and restaurants, and other venues. When customer response indicated that some gamers were willing to buy a US$650 console, SNK expanded sales and marketing into the home console market. The Neo Geo console was officially launched on 31 January 1990 in Osaka, Japan. The AES is identical to its arcade counterpart, the MVS, so arcade games released for the home market are nearly identical conversions.</systemDescription>
<systemManufacturer>SNK</systemManufacturer>
<systemReleaseYear>1990</systemReleaseYear>
<systemReleaseDate>1990-01-31</systemReleaseDate>
<systemReleaseDateFormated>January 31, 1990</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>7c818c</systemColor>
<systemColorPalette1>BF9328</systemColorPalette1>
<systemColorPalette2>494949</systemColorPalette2>
<systemColorPalette3>2D2D2D</systemColorPalette3>
<systemColorPalette4>E8E2E9</systemColorPalette4>
<systemCartSize>4-3</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>El sistema dentreteniment avançat (AES), originalment conegut com el Neo Geo, és la primera consola de videojocs de la família. El maquinari presenta gràfics 2D relativament vistosos. El maquinari va ser en part dissenyat per Alpha Denshi (més tard ADK). Inicialment, el sistema domèstic només estava disponible per a lloguer a establiments comercials, com ara cadenes hoteleres, bars i restaurants i altres llocs. Quan la resposta del client va indicar que alguns jugadors estaven disposats a comprar una consola de 650 dòlars americans, SNK va ampliar les vendes i el màrqueting al mercat de la consola domèstica. La consola Neo Geo es va llançar oficialment el 31 de gener de 1990 a Osaka, Japó. Els AES són idèntics al seu homòleg Arcade, els MVS, de manera que Arcade Games llançats per al mercat natal són conversions gairebé idèntiques.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Das Advanced Entertainment System (AES), ursprünglich nur als Neo Geo bekannt, ist die erste Videospielkonsole der Familie. Die Hardware zeichnet sich durch vergleichsweise bunte 2D-Grafiken aus. Die Hardware wurde zum Teil von Alpha Denshi (später ADK) entwickelt. Ursprünglich wurde das Heimsystem nur an kommerzielle Einrichtungen wie Hotelketten, Bars und Restaurants und andere Veranstaltungsorte vermietet. Als die Reaktionen der Kunden zeigten, dass einige Spieler bereit waren, eine Konsole für 650 US-Dollar zu kaufen, weitete SNK den Verkauf und das Marketing auf den Heimkonsolenmarkt aus. Die Neo Geo-Konsole wurde am 31. Januar 1990 in Osaka, Japan, offiziell vorgestellt. Das AES ist identisch mit seinem Arcade-Gegenstück, dem MVS, so dass Arcade-Spiele, die für den Heimmarkt veröffentlicht wurden, nahezu identische Umsetzungen sind.</systemDescription>
<systemHardwareType>Konsole</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>La Advanced Entertainment System (AES), originalmente conocida sólo como Neo Geo, es la primera videoconsola de la familia. El hardware presenta gráficos 2D comparativamente coloridos. El hardware fue diseñado en parte por Alpha Denshi (más tarde ADK). Inicialmente, el sistema doméstico sólo se podía alquilar a establecimientos comerciales, como cadenas hoteleras, bares y restaurantes, y otros locales. Cuando la respuesta de los clientes indicó que algunos jugadores estaban dispuestos a comprar una consola de 650 dólares, SNK amplió las ventas y el marketing al mercado de las consolas domésticas. La consola Neo Geo se lanzó oficialmente el 31 de enero de 1990 en Osaka, Japón. La AES es idéntica a su homóloga de arcade, la MVS, por lo que los juegos de arcade lanzados para el mercado doméstico son conversiones casi idénticas.</systemDescription>
<systemHardwareType>Consola</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>L'Advanced Entertainment System (AES), connu à l'origine sous le nom de Neo Geo, est la première console de jeux vidéo de la famille. Le matériel présente des graphismes 2D relativement colorés. Le matériel a été en partie conçu par Alpha Denshi (plus tard ADK). Au départ, le système domestique n'était disponible qu'en location pour les établissements commerciaux, tels que les chaînes d'hôtels, les bars et les restaurants, et d'autres lieux. Lorsque les réactions des clients ont indiqué que certains joueurs étaient prêts à acheter une console à 650 dollars, SNK a étendu ses ventes et son marketing au marché des consoles de salon. La console Neo Geo a été officiellement lancée le 31 janvier 1990 à Osaka, au Japon. L'AES est identique à son homologue d'arcade, le MVS, de sorte que les jeux d'arcade commercialisés pour le marché domestique sont des conversions presque identiques.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>L'Advanced Entertainment System (AES), originariamente noto solo come Neo Geo, è la prima console per videogiochi della famiglia. L'hardware presenta una grafica 2D relativamente colorata. L'hardware è stato in parte progettato da Alpha Denshi (in seguito ADK). Inizialmente, il sistema domestico era disponibile solo per il noleggio in strutture commerciali, come catene alberghiere, bar e ristoranti e altri locali. Quando la risposta dei clienti indicò che alcuni giocatori erano disposti ad acquistare una console da 650 dollari, SNK ampliò le vendite e il marketing nel mercato delle console domestiche. La console Neo Geo fu lanciata ufficialmente il 31 gennaio 1990 a Osaka, in Giappone. L'AES è identico alla sua controparte arcade, l'MVS, quindi i giochi arcade rilasciati per il mercato domestico sono conversioni quasi identiche.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>Het Advanced Entertainment System (AES), oorspronkelijk bekend als de Neo Geo, is de eerste videospelconsole in de familie. De hardware heeft relatief kleurrijke 2D graphics. De hardware werd gedeeltelijk ontworpen door Alpha Denshi (later ADK). Aanvankelijk was het thuissysteem alleen te huur voor commerciële bedrijven, zoals hotelketens, bars en restaurants en andere gelegenheden. Toen uit de reacties van klanten bleek dat sommige gamers bereid waren een console van US$650 te kopen, breidde SNK de verkoop en marketing uit naar de markt voor thuissystemen. De Neo Geo console werd officieel gelanceerd op 31 januari 1990 in Osaka, Japan. De AES is identiek aan zijn tegenhanger in de arcadehal, de MVS, dus arcadespellen voor de thuismarkt zijn bijna identieke conversies.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>Advanced Entertainment System (AES), pierwotnie znany jako Neo Geo, to pierwsza konsola do gier wideo w rodzinie. Sprzęt charakteryzuje się stosunkowo kolorową grafiką 2D. Sprzęt został częściowo zaprojektowany przez Alpha Denshi (później ADK). Początkowo system domowy był dostępny tylko do wypożyczenia w placówkach komercyjnych, takich jak sieci hoteli, bary i restauracje oraz inne miejsca. Kiedy reakcja klientów wskazała, że niektórzy gracze są skłonni kupić konsolę za 650 USD, SNK rozszerzyło sprzedaż i marketing na rynek konsol domowych. Konsola Neo Geo została oficjalnie zaprezentowana 31 stycznia 1990 roku w Osace, w Japonii. Konsola AES jest identyczna z jej zręcznościowym odpowiednikiem, MVS, więc gry zręcznościowe wydane na rynek domowy są niemal identycznymi konwersjami.</systemDescription>
<systemHardwareType>Konsola</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O Advanced Entertainment System (AES), originalmente conhecido apenas como Neo Geo, é o primeiro console de videogame da família. O hardware apresenta gráficos 2D comparativamente coloridos. O hardware foi projetado em parte pela Alpha Denshi (mais tarde ADK). Inicialmente, o sistema doméstico estava disponível apenas para aluguel em estabelecimentos comerciais, como redes de hotéis, bares e restaurantes e outros locais. Quando a resposta dos clientes indicou que alguns jogadores estavam dispostos a comprar um console de US$ 650, a SNK expandiu as vendas e o marketing para o mercado de consoles domésticos. O console Neo Geo foi lançado oficialmente em 31 de janeiro de 1990 em Osaka, Japão. O AES é idêntico ao seu equivalente de arcade, o MVS, portanto, os jogos de arcade lançados para o mercado doméstico são conversões quase idênticas.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>Advanced Entertainment System (AES), cunoscut inițial doar ca Neo Geo, este prima consolă de jocuri video din familie. Hardware-ul dispune de grafică 2D comparativ colorată. Hardware-ul a fost în parte proiectat de Alpha Denshi (ulterior ADK). Inițial, sistemul de acasă a fost disponibil numai pentru închiriere la unități comerciale, cum ar fi lanțuri hoteliere, baruri și restaurante și alte locuri. Când răspunsul clienților a indicat că unii jucători erau dispuși să cumpere o consolă de 650 USD, SNK a extins vânzările și marketingul pe piața consolelor de acasă. Consola Neo Geo a fost lansată oficial pe 31 ianuarie 1990 în Osaka, Japonia. AES este identic cu omologul său de arcade, MVS, astfel încât jocurile arcade lansate pentru piața de acasă sunt conversii aproape identice.</systemDescription>
<systemHardwareType>Consolă</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>Advanced Entertainment System (AES), изначально известная как Neo Geo, - первая игровая консоль в семействе. Аппараты отличаются сравнительно красочной 2D-графикой. Аппаратура была частично разработана компанией Alpha Denshi (позже ADK). Изначально домашняя система была доступна только для аренды в коммерческих заведениях, таких как сети отелей, бары и рестораны, а также другие заведения. Когда реакция покупателей показала, что некоторые геймеры готовы купить консоль за 650 долларов США, SNK расширила продажи и маркетинг на рынке домашних консолей. Консоль Neo Geo была официально представлена 31 января 1990 года в Осаке, Япония. Консоль AES идентична своему аркадному аналогу MVS, поэтому аркадные игры, выпущенные для домашнего рынка, являются практически идентичными конверсиями.</systemDescription>
<systemHardwareType>Консоль</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>Advanced Entertainment System (AES), ursprungligen bara känd som Neo Geo, är den första videospelskonsolen i familjen. Hårdvaran har jämförelsevis färgglad 2D-grafik. Hårdvaran designades delvis av Alpha Denshi (senare ADK). Till en början fanns hemsystemet endast tillgängligt för uthyrning till kommersiella inrättningar, såsom hotellkedjor, barer och restauranger och andra platser. När kundresponsen visade att vissa spelare var villiga att köpa en konsol för 650 USD, utökade SNK försäljning och marknadsföring till hemkonsolmarknaden. Neo Geo-konsolen lanserades officiellt den 31 januari 1990 i Osaka, Japan. AES är identisk med dess motsvarighet för arkadspel, MVS, så de arkadspel som släpps för hemmamarknaden är nästan identiska konverteringar.</systemDescription>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>アドバンスド・エンターテインメント・システムAESは、当初ネオジオの名で知られていた最初のビデオゲーム機である。比較的カラフルな2Dグラフィックが特徴。ハードウェアの設計の一部はアルファ電子後のADKが担当した。当初、家庭用システムはホテルチェーンやバー、レストランなどの商業施設にのみレンタルされていた。顧客の反応から、650米ドルのゲーム機を購入したいというゲーマーがいることがわかると、SNKは家庭用ゲーム機市場に販売とマーケティングを拡大した。ネオジオ・コンソールは1990年1月31日に大阪で正式に発売された。AESは、そのアーケード版であるMVSと同一であるため、家庭市場向けに発売されたアーケードゲームは、ほぼ同一のコンバージョンである。</systemDescription>
<systemHardwareType>コンソール</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>원래 네오 지오로만 알려진 고급 엔터테인먼트 시스템(AES)은 이 제품군 최초의 비디오 게임 콘솔입니다. 하드웨어는 비교적 화려한 2D 그래픽이 특징입니다. 이 하드웨어는 부분적으로 알파 덴시(이후 ADK)가 설계했습니다. 처음에 가정용 시스템은 호텔 체인, 바, 레스토랑 등 상업 시설에만 대여할 수 있었습니다. 일부 게이머가 650달러짜리 콘솔을 구매할 의향이 있다는 고객 반응이 나타나자 SNK는 가정용 콘솔 시장으로 영업 및 마케팅을 확대했습니다. 네오 지오 콘솔은 1990년 1월 31일 일본 오사카에서 공식 출시되었습니다. 네오 지오 콘솔은 아케이드 게임기인 MVS와 동일하기 때문에 가정용 시장용으로 출시된 아케이드 게임은 거의 동일하게 변환되었습니다.</systemDescription>
<systemHardwareType>콘솔</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>高级娱乐系统AES最初仅称为 Neo Geo是该家族的第一款视频游戏机。该硬件采用色彩相对丰富的 2D 图形。硬件部分由 Alpha Denshi后来的 ADK设计。起初家用系统只向连锁酒店、酒吧和餐馆等商业机构出租。当客户反应表明一些玩家愿意购买 650 美元的游戏机时SNK 将销售和营销范围扩大到家用游戏机市场。Neo Geo 游戏机于 1990 年 1 月 31 日在日本大阪正式发布。AES 与街机游戏机 MVS 完全相同,因此面向家用市场推出的街机游戏几乎都是相同的转换版本。</systemDescription>
<systemHardwareType>控制台</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>先進娛樂系統 (AES),最初只被稱為 Neo Geo是該系列的第一台視訊遊戲機。該硬體以色彩相對豐富的 2D 圖形為特色。該硬體部分由 Alpha Denshi後來的 ADK設計。起初家用系統只租借給商業機構例如連鎖飯店、酒吧、餐廳等場所。當顧客反應顯示有些玩家願意購買 650 美元的遊戲機後SNK 擴大了家用遊戲機市場的銷售與行銷。Neo Geo 主機於 1990 年 1 月 31 日在日本大阪正式推出。AES 與其街機對應的 MVS 完全相同,因此針對家用市場推出的街機遊戲幾乎都是相同的轉換版本。</systemDescription>
<systemHardwareType>控制台</systemHardwareType>
</variables>
</language>
</theme>