ES-DE/themes/linear-es-de/system/metadata/ngpc.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

140 lines
19 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

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<theme>
<variables>
<systemName>Neo Geo Pocket Color</systemName>
<systemDescription>The Neo Geo Pocket Color is a 16-bit color handheld video game console manufactured by SNK. It is a successor to SNK's monochrome Neo Geo Pocket handheld which debuted in 1998 in Japan, with the Color being fully backward compatible. The Neo Geo Pocket Color was released on March 16, 1999 in Japan, August 6, 1999 in North America, and on October 1, 1999 in Europe, entering markets all dominated by Nintendo, competing with Nintendo's Game Boy Color.
After a good sales start in both the U.S. and Japan with 14 launch titles (a record at the time), subsequent low retail support in the U.S., lack of communication with third-party developers by SNK's American management, the popularity of Nintendo's Pokémon franchise and anticipation of the 32-bit Game Boy Advance, and strong competition from Bandai's WonderSwan in Japan, led to a sales decline in both regions.</systemDescription>
<systemManufacturer>SNK</systemManufacturer>
<systemReleaseYear>1999</systemReleaseYear>
<systemReleaseDate>1999-03-16</systemReleaseDate>
<systemReleaseDateFormated>March 16, 1999</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>373-436</systemCoverSize>
<systemColor>f2a243</systemColor>
<systemColorPalette1>E92A30</systemColorPalette1>
<systemColorPalette2>18A94E</systemColorPalette2>
<systemColorPalette3>1D9ED8</systemColorPalette3>
<systemColorPalette4>25374A</systemColorPalette4>
<systemCartSize>257-229</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>El color Neo Geo Pocket és una consola de videojocs de 16 bits de color fabricada per SNK.És un successor de la mà monocrom de SNK Neo Geo Pocket Handeld que va debutar el 1998 al Japó, amb el color completament compatible. El color Neo Geo Pocket es va publicar el 16 de març de 1999 al Japó, el 6 d'agost de 1999 a Amèrica del Nord i l'1 d'octubre de 1999 a Europa, entrant a mercats tots dominats per Nintendo, competint amb el Game Boy Color de Nintendo.
Després d'un bon començament de vendes tant als EUA com al Japó amb 14 títols de llançament (un rècord en aquell moment), posterior suport al detall baix als EUA, falta de comunicació amb desenvolupadors de tercers per part de la direcció nord-americana de SNK, la popularitat de la franquícia Pokémon de NintendoI lanticipació del Game Boy Advance de 32 bits, i la forta competència de Wonderswan de Bandai al Japó, va provocar un descens de vendes a les dues regions.</systemDescription>
<systemHardwareType>Portable</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Das Neo Geo Pocket Color ist eine 16-Bit-Farb-Handheld-Videospielkonsole, die von SNK hergestellt wird. Es ist der Nachfolger von SNKs monochromem Neo Geo Pocket Handheld, der 1998 in Japan auf den Markt kam, wobei der Color vollständig abwärtskompatibel ist. Der Neo Geo Pocket Color wurde am 16. März 1999 in Japan, am 6. August 1999 in Nordamerika und am 1. Oktober 1999 in Europa veröffentlicht und trat damit in die von Nintendo dominierten Märkte ein und konkurrierte mit dem Game Boy Color von Nintendo.
Nach einem guten Verkaufsstart sowohl in den USA als auch in Japan mit 14 Launch-Titeln (damals ein Rekord), führten die geringe Unterstützung des Einzelhandels in den USA, die mangelnde Kommunikation mit Drittentwicklern durch das amerikanische Management von SNK, die Popularität von Nintendos Pokémon-Franchise und die Vorfreude auf den 32-Bit Game Boy Advance sowie die starke Konkurrenz durch Bandais WonderSwan in Japan zu einem Verkaufsrückgang in beiden Regionen.</systemDescription>
<systemHardwareType>Tragbar</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>La Neo Geo Pocket Color es una videoconsola portátil en color de 16 bits fabricada por SNK. Es la sucesora de la consola monocroma Neo Geo Pocket de SNK, que debutó en 1998 en Japón, y es totalmente compatible con versiones anteriores. La Neo Geo Pocket Color salió a la venta el 16 de marzo de 1999 en Japón, el 6 de agosto de 1999 en Norteamérica y el 1 de octubre de 1999 en Europa, entrando así en los mercados dominados por Nintendo y compitiendo con la Game Boy Color de Nintendo.
Tras un buen comienzo de ventas tanto en EE.UU. como en Japón, con 14 títulos de lanzamiento (un récord en aquella época), el escaso apoyo posterior de los minoristas en EE.UU., la falta de comunicación con los desarrolladores de terceros por parte de la dirección estadounidense de SNK, la popularidad de la franquicia Pokémon de Nintendo y la anticipación de la Game Boy Advance de 32 bits, así como la fuerte competencia de WonderSwan de Bandai en Japón, provocaron un descenso de las ventas en ambas regiones.</systemDescription>
<systemHardwareType>Portátil</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>La Neo Geo Pocket Color est une console de jeu vidéo portable couleur 16 bits fabriquée par SNK. Elle succède à la console de poche monochrome Neo Geo Pocket de SNK qui a fait ses débuts en 1998 au Japon, la Color étant entièrement rétrocompatible. La Neo Geo Pocket Color est sortie le 16 mars 1999 au Japon, le 6 août 1999 en Amérique du Nord et le 1er octobre 1999 en Europe, sur des marchés dominés par Nintendo, en concurrence avec la Game Boy Color de Nintendo.
Après un bon démarrage des ventes aux États-Unis et au Japon avec 14 titres de lancement (un record à l'époque), le faible soutien des détaillants aux États-Unis, le manque de communication avec les développeurs tiers de la part de la direction américaine de SNK, la popularité de la franchise Pokémon de Nintendo et l'anticipation de la Game Boy Advance 32 bits, ainsi que la forte concurrence de la WonderSwan de Bandai au Japon, ont entraîné une baisse des ventes dans les deux régions.</systemDescription>
<systemHardwareType>Portable</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Il Neo Geo Pocket Color è una console per videogiochi portatile a colori a 16 bit prodotta da SNK. È il successore della console portatile monocromatica Neo Geo Pocket di SNK, che ha debuttato nel 1998 in Giappone, e il Color è completamente retrocompatibile. Il Neo Geo Pocket Color è stato rilasciato il 16 marzo 1999 in Giappone, il 6 agosto 1999 in Nord America e il 1° ottobre 1999 in Europa, entrando nei mercati dominati da Nintendo e facendo concorrenza al Game Boy Color di Nintendo.
Dopo un buon inizio di vendite sia negli Stati Uniti che in Giappone, con 14 titoli di lancio (un record all'epoca), il successivo scarso supporto al dettaglio negli Stati Uniti, la mancanza di comunicazione con gli sviluppatori di terze parti da parte della dirigenza americana di SNK, la popolarità del franchise Pokémon di Nintendo e l'anticipazione del Game Boy Advance a 32 bit, nonché la forte concorrenza del WonderSwan di Bandai in Giappone, portarono a un calo delle vendite in entrambe le regioni.</systemDescription>
<systemHardwareType>Portatile</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>De Neo Geo Pocket Color is een 16-bit kleuren handheld video game console geproduceerd door SNK. Het is de opvolger van SNK's monochrome Neo Geo Pocket handheld die in 1998 debuteerde in Japan, waarbij de Color volledig achterwaarts compatibel is. De Neo Geo Pocket Color werd uitgebracht op 16 maart 1999 in Japan, op 6 augustus 1999 in Noord-Amerika en op 1 oktober 1999 in Europa, op markten die allemaal gedomineerd werden door Nintendo, en concurreerde met Nintendo's Game Boy Color.
Na een goede verkoopstart in zowel de VS als Japan met 14 launchtitels (een record op dat moment), leidde de daaropvolgende lage ondersteuning in de VS, het gebrek aan communicatie met externe ontwikkelaars door het Amerikaanse management van SNK, de populariteit van Nintendo's Pokémon-franchise en de verwachting van de 32-bit Game Boy Advance, en de sterke concurrentie van Bandai's WonderSwan in Japan, tot een daling van de verkoop in beide regio's.</systemDescription>
<systemHardwareType>Draagbaar</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>Neo Geo Pocket Color to 16-bitowa kolorowa przenośna konsola do gier wideo wyprodukowana przez SNK. Jest to następca monochromatycznego handhelda Neo Geo Pocket firmy SNK, który zadebiutował w 1998 roku w Japonii, przy czym Color jest w pełni kompatybilny wstecz. Neo Geo Pocket Color został wydany 16 marca 1999 roku w Japonii, 6 sierpnia 1999 roku w Ameryce Północnej i 1 października 1999 roku w Europie, wchodząc na rynki zdominowane przez Nintendo, konkurując z Game Boy Color Nintendo.
Po dobrym starcie sprzedaży w USA i Japonii z 14 tytułami premierowymi (rekord w tamtym czasie), późniejsze niskie wsparcie detaliczne w USA, brak komunikacji z zewnętrznymi deweloperami przez amerykański zarząd SNK, popularność serii Pokémon Nintendo i oczekiwanie na 32-bitowy Game Boy Advance oraz silna konkurencja ze strony WonderSwan Bandai w Japonii, doprowadziły do spadku sprzedaży w obu regionach.</systemDescription>
<systemHardwareType>Przenośny</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O Neo Geo Pocket Color é um console de videogame portátil colorido de 16 bits fabricado pela SNK. É o sucessor do console portátil monocromático Neo Geo Pocket da SNK, lançado em 1998 no Japão, sendo o Color totalmente compatível com as versões anteriores. O Neo Geo Pocket Color foi lançado em 16 de março de 1999 no Japão, em 6 de agosto de 1999 na América do Norte e em 1º de outubro de 1999 na Europa, entrando nos mercados dominados pela Nintendo, competindo com o Game Boy Color da Nintendo.
Após um bom início de vendas nos EUA e no Japão, com 14 títulos de lançamento (um recorde na época), o baixo suporte de varejo subsequente nos EUA, a falta de comunicação com desenvolvedores de terceiros por parte da gerência americana da SNK, a popularidade da franquia Pokémon da Nintendo e a antecipação do Game Boy Advance de 32 bits, além da forte concorrência do WonderSwan da Bandai no Japão, levaram a um declínio nas vendas em ambas as regiões.</systemDescription>
<systemHardwareType>Portátil</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>Neo Geo Pocket Color este o consolă de jocuri video portabilă color pe 16 biți fabricată de SNK. Este un succesor al consolei portabile monocrome Neo Geo Pocket a SNK, care a debutat în 1998 în Japonia, Color fiind pe deplin retrocompatibilă. Neo Geo Pocket Color a fost lansat pe 16 martie 1999 în Japonia, 6 august 1999 în America de Nord și pe 1 octombrie 1999 în Europa, intrând pe piețele dominate de Nintendo, concurând cu Game Boy Color de la Nintendo.
După un început bun al vânzărilor atât în SUA, cât și în Japonia, cu 14 titluri de lansare (un record la acea vreme), suportul ulterior scăzut de vânzare cu amănuntul în SUA, lipsa de comunicare cu dezvoltatorii terți de către conducerea americană a SNK, popularitatea francizei Pokémon a Nintendo și anticiparea Game Boy Advance pe 32 de biți, precum și concurența puternică a WonderSwan-ului Bandai în Japonia, au dus la o scădere a vânzărilor în ambele regiuni.</systemDescription>
<systemHardwareType>Portabil</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>Neo Geo Pocket Color - это 16-битная цветная портативная игровая консоль производства компании SNK. Она является преемницей монохромной портативной консоли Neo Geo Pocket, дебютировавшей в 1998 году в Японии, и имеет полную обратную совместимость. Neo Geo Pocket Color была выпущена 16 марта 1999 года в Японии, 6 августа 1999 года в Северной Америке и 1 октября 1999 года в Европе, выйдя на рынки, где доминирует Nintendo, и конкурируя с Game Boy Color от Nintendo.
После хорошего старта продаж в США и Японии с 14 стартовыми играми (рекорд на тот момент), последующая низкая розничная поддержка в США, отсутствие связи со сторонними разработчиками со стороны американского руководства SNK, популярность франшизы Pokémon от Nintendo и ожидание 32-битной Game Boy Advance, а также сильная конкуренция со стороны WonderSwan от Bandai в Японии, привели к снижению продаж в обоих регионах.</systemDescription>
<systemHardwareType>Портативный</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>Neo Geo Pocket Color är en 16-bitars handhållen videospelskonsol i färg tillverkad av SNK. Den är en efterföljare till SNK:s monokroma handhållna Neo Geo Pocket som lanserades 1998 i Japan, och Color är helt bakåtkompatibel. Neo Geo Pocket Color släpptes den 16 mars 1999 i Japan, den 6 augusti 1999 i Nordamerika och den 1 oktober 1999 i Europa, på marknader som alla dominerades av Nintendo, och konkurrerade med Nintendos Game Boy Color.
Efter en bra försäljningsstart i både USA och Japan med 14 lanseringstitlar (ett rekord på den tiden), ledde det låga stödet från detaljhandeln i USA, SNK:s amerikanska lednings bristande kommunikation med tredjepartsutvecklare, populariteten hos Nintendos Pokémon-serie och väntan på 32-bitars Game Boy Advance, samt stark konkurrens från Bandais WonderSwan i Japan, till en försäljningsnedgång i båda regionerna.</systemDescription>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>ネオジオポケットカラーは、SNK製の16ビットカラー携帯ゲーム機である。1998年に日本でデビューしたSNKのモクロ携帯ゲーム機「ネオジオポケット」の後継機であり、カラーは完全下位互換である。日本では1999年3月16日、北米では1999年8月6日、欧州では1999年10月1日に発売され、任天堂が支配する市場に参入し、任天堂のゲームボーイカラーと競合した。
日米ともに14本のローンチタイトル当時としては記録的を発売し、好調な滑り出しを見せたが、その後のアメリカでの小売店のサポートの低さ、SNKのアメリカ経営陣によるサードパーティ開発者とのコミュニケーション不足、任天堂の「ポケットモンスター」フランチャイズの人気と32ビット版ゲームボーイアドバンスへの期待、日本でのバンダイのワンダースワンとの強力な競合などにより、両地域とも販売台数は減少した。</systemDescription>
<systemHardwareType>ポータブル</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>네오 지오 포켓 컬러는 SNK에서 제조한 16비트 컬러 핸드헬드 비디오 게임 콘솔입니다. 1998년 일본에서 첫 선을 보인 SNK의 흑백 네오 지오 포켓 핸드헬드의 후속작으로, 컬러는 이전 버전과 완벽하게 호환됩니다. 네오 지오 포켓 컬러는 일본에서는 1999년 3월 16일, 북미에서는 1999년 8월 6일, 유럽에서는 1999년 10월 1일에 출시되어 닌텐도의 게임보이 컬러와 경쟁하며 닌텐도가 지배하는 모든 시장에 진출했습니다.
미국과 일본 모두에서 14개의 출시 타이틀(당시 기록)으로 순조로운 판매 시작을 보였으나, 이후 미국에서의 낮은 소매 지원, SNK 미국 경영진의 타사 개발자와의 소통 부족, 닌텐도 포켓몬 프랜차이즈의 인기와 32비트 게임보이 어드밴스에 대한 기대, 일본 내 반다이 원더스완과의 강력한 경쟁으로 인해 두 지역에서 판매 감소를 겪게 됩니다.</systemDescription>
<systemHardwareType>휴대성</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>Neo Geo Pocket Color 是 SNK 生产的一款 16 位彩色掌上视频游戏机。它是 SNK 于 1998 年在日本推出的单色 Neo Geo Pocket 掌上游戏机的后继机Color 完全向后兼容。Neo Geo Pocket Color 于 1999 年 3 月 16 日在日本发布1999 年 8 月 6 日在北美发布1999 年 10 月 1 日在欧洲发布,进入了任天堂主导的市场,与任天堂的 Game Boy Color 展开竞争。
在美国和日本上市之初都取得了不错的销售业绩,共推出了 14 款游戏创下了当时的记录但随后由于美国的零售支持率较低、SNK 的美国管理层缺乏与第三方开发商的沟通、任天堂的《口袋妖怪》系列游戏的流行和对 32 位 Game Boy Advance 的期待,以及日本 Bandai 的 WonderSwan 的强劲竞争,导致这两个地区的销售下滑。</systemDescription>
<systemHardwareType>便携式</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>Neo Geo Pocket Color 是 SNK 製造的 16 位元彩色掌上型螢幕遊戲機。它是 SNK 於 1998 年在日本推出的單色 Neo Geo Pocket 掌上型遊戲機的後繼機種Color 完全向後相容。Neo Geo Pocket Color 於 1999 年 3 月 16 日在日本、1999 年 8 月 6 日在北美、1999 年 10 月 1 日在歐洲發售,進軍由任天堂主導的市場,與任天堂的 Game Boy Color 競爭。
在美國和日本都有良好的銷售開始,推出了 14 款遊戲 (創下當時的紀錄)但隨後美國的零售支援不足、SNK 的美國管理階層缺乏與協力廠商開發人員的溝通、任天堂的 Pokémon 系列的熱門和對 32 位元 Game Boy Advance 的期待,以及日本 Bandai 的 WonderSwan 的強烈競爭,導致這兩個地區的銷售下滑。</systemDescription>
<systemHardwareType>可攜式</systemHardwareType>
</variables>
</language>
</theme>