ES-DE/themes/linear-es-de/system/metadata/openbor.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

108 lines
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XML
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<theme>
<variables>
<systemName>Open Beats of Rage</systemName>
<systemDescription>Beats of Rage is a fan-made tribute game to Sega's Streets of Rage series. It supplants the original graphics and characters with resources taken from The King of Fighters series, albeit with tongue-in-cheek renames. Originally developed by Senile Team, the underlying engine powering Beats of Rage later went on to become the Open Beats of Rage (OpenBOR) game engine project.</systemDescription>
<systemManufacturer>Senile Team</systemManufacturer>
<systemReleaseYear>2003</systemReleaseYear>
<systemReleaseDate>2003-11</systemReleaseDate>
<systemReleaseDateFormated>November 2003</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>189c8a</systemColor>
<systemColorPalette1>E17930</systemColorPalette1>
<systemColorPalette2>407AC0</systemColorPalette2>
<systemColorPalette3>EBE470</systemColorPalette3>
<systemColorPalette4>404040</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>Beats of Rage és un joc dhomenatge fet als fanàtics a la sèrie Strets of Rage de Sega. Supera els gràfics i els personatges originals amb recursos extrets de la sèrie King of Fighters, tot i que amb els noms de llengua en galta. Originalment desenvolupat per Senile Team, els motors subjacents del motor de Rage després es van convertir en el projecte de motors de joc de Rage (Openbor) de Rage (Openbor).</systemDescription>
<systemHardwareType>Engine</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Beats of Rage ist ein von Fans entwickeltes Tributspiel zu Segas Streets of Rage-Serie. Es ersetzt die Originalgrafiken und -charaktere durch Ressourcen aus der The King of Fighters-Serie, wenn auch mit augenzwinkernden Umbenennungen. Ursprünglich von Senile Team entwickelt, wurde die zugrunde liegende Engine, die Beats of Rage antreibt, später in das Open Beats of Rage (OpenBOR) Game Engine Projekt umgewandelt.</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>Beats of Rage es un juego tributo a la serie Streets of Rage de Sega hecho por fans. Sustituye los gráficos y personajes originales por recursos tomados de la serie The King of Fighters, aunque con cambios de nombre irónicos. Originalmente desarrollado por Senile Team, el motor subyacente de Beats of Rage se convirtió más tarde en el proyecto Open Beats of Rage (OpenBOR).</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>Beats of Rage est un jeu créé par des fans en hommage à la série Streets of Rage de Sega. Il remplace les graphismes et les personnages originaux par des ressources tirées de la série The King of Fighters, bien qu'avec des renoms humoristiques. Développé à l'origine par Senile Team, le moteur sous-jacent de Beats of Rage est devenu par la suite le projet de moteur de jeu Open Beats of Rage (OpenBOR).</systemDescription>
<systemHardwareType>Moteur</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Beats of Rage è un gioco tributo fatto dai fan alla serie Streets of Rage di Sega. Sostituisce la grafica e i personaggi originali con risorse tratte dalla serie di The King of Fighters, anche se con nomi ironici. Originariamente sviluppato da Senile Team, il motore di Beats of Rage è poi diventato il progetto Open Beats of Rage (OpenBOR).</systemDescription>
<systemHardwareType>Motore</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>Beats of Rage is een door fans gemaakt eerbetoon aan Sega's Streets of Rage-serie. Het vervangt de originele graphics en personages met middelen uit The King of Fighters-serie, zij het met een ironische naamsverandering. De onderliggende engine van Beats of Rage werd oorspronkelijk ontwikkeld door Senile Team en werd later het Open Beats of Rage (OpenBOR) game engine project.</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>Beats of Rage to stworzona przez fanów gra będąca hołdem dla serii Streets of Rage firmy Sega. Zastępuje ona oryginalną grafikę i postacie zasobami zaczerpniętymi z serii The King of Fighters, aczkolwiek z żartobliwymi zmianami nazw. Pierwotnie opracowany przez Senile Team, podstawowy silnik napędzający Beats of Rage stał się później projektem silnika gry Open Beats of Rage (OpenBOR).</systemDescription>
<systemHardwareType>Silnik</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>Beats of Rage é um jogo tributo feito por fãs à série Streets of Rage da Sega. Ele substitui os gráficos e personagens originais por recursos retirados da série The King of Fighters, embora com nomes irônicos. Originalmente desenvolvido pela Senile Team, o mecanismo subjacente que alimenta o Beats of Rage mais tarde se tornou o projeto de mecanismo de jogo Open Beats of Rage (OpenBOR).</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>Beats of Rage este un joc tribut făcut de fani pentru seria Streets of Rage de la Sega. Acesta înlocuiește grafica și personajele originale cu resurse preluate din seria The King of Fighters, deși cu redenumiri ironice. Dezvoltat inițial de Senile Team, motorul care stă la baza Beats of Rage a devenit ulterior proiectul de motor de joc Open Beats of Rage (OpenBOR).</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>Beats of Rage - это фанатская игра, посвященная серии Streets of Rage от Sega. В ней оригинальная графика и персонажи заменены ресурсами, взятыми из серии The King of Fighters, хотя и со смешными переименованиями. Изначально игра была разработана Senile Team, а движок, лежащий в основе Beats of Rage, впоследствии стал проектом игрового движка Open Beats of Rage (OpenBOR).</systemDescription>
<systemHardwareType>Двигатель</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>Beats of Rage är ett fan-skapat hyllningsspel till Segas Streets of Rage-serie. Det ersätter originalgrafiken och karaktärerna med resurser hämtade från The King of Fighters-serien, om än med ironiska namnbyten. Spelet utvecklades ursprungligen av Senile Team, men den underliggande spelmotorn i Beats of Rage blev senare Open Beats of Rage (OpenBOR).</systemDescription>
<systemHardwareType>Motor</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>Beats of Rage』は、セガの『ストリート・オブ・レイジ』シリーズのファンメイド・トリビュートゲームである。オリジナルのグラフィックとキャラクターを、『ザ・キング・オブ・ファイターズ』シリーズから引用したリソースで置き換えている。元々はSenile Teamによって開発され、Beats of Rageの基盤となるエンジンは後にOpen Beats of Rage (OpenBOR)ゲームエンジンプロジェクトとなった。</systemDescription>
<systemHardwareType>エンジン</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>비츠 오브 레이지 게임은 팬들이 세가의 스트리트 오브 레이지 시리즈에 헌정하기 위해 만든 게임입니다. 킹 오브 파이터즈 시리즈에서 가져온 리소스로 오리지널 그래픽과 캐릭터를 대체했지만, 이름만 살짝 바꿨습니다. 원래 세닐 팀이 개발했던 Beats of Rage의 기본 엔진은 나중에 Open Beats of Rage(OpenBOR) 게임 엔진 프로젝트로 발전했습니다.</systemDescription>
<systemHardwareType>엔진</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>Beats of Rage》是一款粉丝制作的向世嘉《Streets of Rage》系列致敬的游戏。该游戏以《格斗之王》系列的资源取代了原版的图形和角色尽管名称的改动颇具讽刺意味。Beats of Rage》最初由 Senile Team 开发,其底层引擎后来成为 Open Beats of RageOpenBOR游戏引擎项目。</systemDescription>
<systemHardwareType>发动机</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>Beats of Rage 是一款向 Sega 的 Streets of Rage 系列致敬的遊戲。本遊戲以 「格鬥之王 」系列的資源取代了原作的圖像和角色儘管名字改得有點滑稽。Beats of Rage 原本由 Senile Team 開發,其底层引擎後來成為 Open Beats of Rage (OpenBOR) 遊戲引擎專案。</systemDescription>
<systemHardwareType>引擎</systemHardwareType>
</variables>
</language>
</theme>