ES-DE/themes/linear-es-de/system/metadata/pc98.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

172 lines
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<theme>
<variables>
<systemName>PC-98</systemName>
<systemDescription>The NEC PC-9800 was line of personal computers developed in 1982 in Japan by NEC Corporation based on IBM, aimed exclusively at the Japanese market.
The first model was a 16-bit architecture with an Intel 8086 processor clocked at 5 MHz and 128 KB of RAM. It shipped with graphics cards capable of displaying 8 colors at 640x400 resolution - a clear performance differentiator compared to PCs of the time.
Initially conceived as a solution for industrial and office applications, by 1987 the PC-9801 series captured nearly 90% of the Japanese personal computer market. Over time, as power increased and graphics and sound effects were appreciated by home users (especially gamers), it also became popular for non-commercial applications - the Touhou Project series, for example, made its debut.</systemDescription>
<systemManufacturer>NEC</systemManufacturer>
<systemReleaseYear>1982</systemReleaseYear>
<systemReleaseDate>1982-10-01</systemReleaseDate>
<systemReleaseDateFormated>October 1, 1982</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>5185B2</systemColor>
<systemColorPalette1>951610</systemColorPalette1>
<systemColorPalette2>16643C</systemColorPalette2>
<systemColorPalette3>00499A</systemColorPalette3>
<systemColorPalette4>3B3431</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>La NEC PC-9800 va ser una línia dordinadors personals desenvolupats el 1982 al Japó per NEC Corporation basada en IBM, dirigida exclusivament al mercat japonès.
El primer model va ser una arquitectura de 16 bits amb un processador Intel 8086 amb 5 MHz i 128 KB de RAM. Es va enviar amb targetes gràfiques capaces de mostrar 8 colors a la resolució 640x400: un clar diferenciador de rendiment en comparació amb els ordinadors del temps.
Inicialment concebuda com una solució per a aplicacions industrials i doficina, el 1987 la sèrie PC-9801 va capturar gairebé el 90% del mercat dinformàtica personal japonès. Amb el pas del temps, a mesura que la potència augmentada i els gràfics i els efectes sonors van ser apreciats pels usuaris de la llar (especialment els jugadors), també es va fer popular per a aplicacions no comercials: la sèrie del projecte Touhou, per exemple, va debutar.</systemDescription>
<systemHardwareType>Computer</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Der NEC PC-9800 war eine Reihe von Personal Computern, die 1982 in Japan von der NEC Corporation auf der Grundlage von IBM entwickelt wurden und ausschließlich für den japanischen Markt bestimmt waren.
Das erste Modell verfügte über eine 16-Bit-Architektur mit einem mit 5 MHz getakteten Intel 8086-Prozessor und 128 KB RAM. Es wurde mit Grafikkarten ausgeliefert, die 8 Farben bei einer Auflösung von 640x400 darstellen konnten - ein deutliches Leistungsmerkmal im Vergleich zu den PCs jener Zeit.
Ursprünglich als Lösung für Industrie- und Büroanwendungen konzipiert, eroberte die PC-9801-Serie bis 1987 fast 90 % des japanischen PC-Marktes. Im Laufe der Zeit, als die Leistung zunahm und Grafik- und Soundeffekte von Heimanwendern (vor allem von Spielern) geschätzt wurden, wurden sie auch für nicht-kommerzielle Anwendungen beliebt - die Touhou Project-Serie zum Beispiel feierte ihr Debüt.</systemDescription>
<systemHardwareType>Computer</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>El NEC PC-9800 fue una línea de ordenadores personales desarrollada en 1982 en Japón por NEC Corporation basándose en IBM, dirigida exclusivamente al mercado japonés.
El primer modelo tenía una arquitectura de 16 bits con un procesador Intel 8086 a 5 MHz y 128 KB de RAM. Se suministraba con tarjetas gráficas capaces de mostrar 8 colores a una resolución de 640x400, un claro diferenciador de rendimiento en comparación con los PC de la época.
Concebida inicialmente como una solución para aplicaciones industriales y de oficina, en 1987 la serie PC-9801 acaparaba casi el 90% del mercado japonés de ordenadores personales. Con el tiempo, a medida que aumentaba la potencia y los gráficos y efectos de sonido eran apreciados por los usuarios domésticos (especialmente los jugadores), también se hizo popular para aplicaciones no comerciales: debutó, por ejemplo, la serie Touhou Project.</systemDescription>
<systemHardwareType>Ordenador</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>Le NEC PC-9800 était une gamme d'ordinateurs personnels développée en 1982 au Japon par NEC Corporation sur la base d'IBM, destinée exclusivement au marché japonais.
Le premier modèle était une architecture 16 bits avec un processeur Intel 8086 cadencé à 5 MHz et 128 Ko de mémoire vive. Il était livré avec des cartes graphiques capables d'afficher 8 couleurs à une résolution de 640x400, ce qui constituait une nette différence de performance par rapport aux PC de l'époque.
Conçue à l'origine comme une solution pour les applications industrielles et bureautiques, la série PC-9801 a conquis en 1987 près de 90 % du marché japonais des ordinateurs personnels. Au fil du temps, avec l'augmentation de la puissance et l'appréciation des graphiques et des effets sonores par les particuliers (en particulier les joueurs), elle est également devenue populaire pour les applications non commerciales - la série Touhou Project, par exemple, a fait ses débuts.</systemDescription>
<systemHardwareType>Ordinateur</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Il NEC PC-9800 era una linea di personal computer sviluppata nel 1982 in Giappone da NEC Corporation sulla base di IBM, destinata esclusivamente al mercato giapponese.
Il primo modello aveva un'architettura a 16 bit con processore Intel 8086 a 5 MHz e 128 KB di RAM. Veniva fornito con schede grafiche in grado di visualizzare 8 colori a una risoluzione di 640x400, un chiaro elemento di differenziazione delle prestazioni rispetto ai PC dell'epoca.
Inizialmente concepita come soluzione per applicazioni industriali e d'ufficio, nel 1987 la serie PC-9801 aveva conquistato quasi il 90% del mercato giapponese dei personal computer. Nel corso del tempo, con l'aumento della potenza e l'apprezzamento della grafica e degli effetti sonori da parte degli utenti domestici (in particolare i giocatori), divenne popolare anche per le applicazioni non commerciali - la serie Touhou Project, ad esempio, fece il suo debutto.</systemDescription>
<systemHardwareType>Computer</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>De NEC PC-9800 was een lijn van personal computers die in 1982 in Japan werd ontwikkeld door NEC Corporation op basis van IBM, uitsluitend gericht op de Japanse markt.
Het eerste model was een 16-bit architectuur met een Intel 8086 processor geklokt op 5 MHz en 128 KB RAM. Het werd geleverd met grafische kaarten die 8 kleuren konden weergeven met een resolutie van 640x400 - een duidelijk verschil in prestaties ten opzichte van pc's uit die tijd.
Aanvankelijk ontworpen als een oplossing voor industriële en kantoortoepassingen, veroverde de PC-9801 serie tegen 1987 bijna 90% van de Japanse personal computermarkt. Na verloop van tijd, toen het vermogen toenam en grafische en geluidseffecten werden gewaardeerd door thuisgebruikers (vooral gamers), werd het ook populair voor niet-commerciële toepassingen - de Touhou Project-serie maakte bijvoorbeeld zijn debuut.</systemDescription>
<systemHardwareType>Computer</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>NEC PC-9800 był linią komputerów osobistych opracowanych w 1982 roku w Japonii przez NEC Corporation w oparciu o IBM, przeznaczonych wyłącznie na rynek japoński.
Pierwszy model posiadał 16-bitową architekturę z procesorem Intel 8086 taktowanym zegarem 5 MHz i 128 KB pamięci RAM. Był dostarczany z kartami graficznymi zdolnymi do wyświetlania 8 kolorów w rozdzielczości 640x400 - co stanowiło wyraźny wyróżnik wydajności w porównaniu z ówczesnymi komputerami PC.
Początkowo pomyślana jako rozwiązanie do zastosowań przemysłowych i biurowych, do 1987 roku seria PC-9801 zdobyła prawie 90% japońskiego rynku komputerów osobistych. Z czasem, wraz ze wzrostem mocy i docenieniem grafiki i efektów dźwiękowych przez użytkowników domowych (zwłaszcza graczy), stała się ona popularna również w zastosowaniach niekomercyjnych - zadebiutowała na przykład seria Touhou Project.</systemDescription>
<systemHardwareType>Komputer</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O NEC PC-9800 foi uma linha de computadores pessoais desenvolvida em 1982 no Japão pela NEC Corporation com base na IBM, voltada exclusivamente para o mercado japonês.
O primeiro modelo tinha arquitetura de 16 bits com um processador Intel 8086 com clock de 5 MHz e 128 KB de RAM. Ele era fornecido com placas gráficas capazes de exibir 8 cores com resolução de 640x400, um claro diferencial de desempenho em relação aos PCs da época.
Inicialmente concebido como uma solução para aplicativos industriais e de escritório, em 1987 a série PC-9801 conquistou quase 90% do mercado japonês de computadores pessoais. Com o passar do tempo, à medida que a potência aumentava e os gráficos e efeitos sonoros eram apreciados pelos usuários domésticos (especialmente os jogadores), ele também se tornou popular para aplicativos não comerciais - a série Touhou Project, por exemplo, fez sua estreia.</systemDescription>
<systemHardwareType>Computador</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>NEC PC-9800 a fost o linie de calculatoare personale dezvoltate în 1982 în Japonia de NEC Corporation pe baza IBM, destinată exclusiv pieței japoneze.
Primul model avea o arhitectură pe 16 biți cu un procesor Intel 8086 tactat la 5 MHz și 128 KB de RAM. A fost livrat cu plăci grafice capabile să afișeze 8 culori la o rezoluție de 640x400 - un diferențiator clar de performanță în comparație cu PC-urile de la acea vreme.
Concepută inițial ca o soluție pentru aplicații industriale și de birou, până în 1987 seria PC-9801 a cucerit aproape 90% din piața japoneză de calculatoare personale. Cu timpul, pe măsură ce puterea a crescut, iar grafica și efectele sonore au fost apreciate de utilizatorii casnici (în special de gameri), a devenit popular și pentru aplicații necomerciale - seria Touhou Project, de exemplu, și-a făcut debutul.</systemDescription>
<systemHardwareType>Computer</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>NEC PC-9800 - линейка персональных компьютеров, разработанная в 1982 году в Японии компанией NEC Corporation на базе IBM и ориентированная исключительно на японский рынок.
Первая модель имела 16-разрядную архитектуру с процессором Intel 8086, работающим на частоте 5 МГц, и 128 КБ оперативной памяти. Она поставлялась с графическими картами, способными отображать 8 цветов при разрешении 640x400 - явное преимущество перед ПК того времени.
Изначально задуманные как решение для промышленных и офисных приложений, к 1987 году ПК серии PC-9801 заняли почти 90 % японского рынка персональных компьютеров. Со временем, по мере увеличения мощности и повышения ценности графики и звуковых эффектов для домашних пользователей (особенно геймеров), они стали популярны и для некоммерческих приложений - например, дебютировала серия Touhou Project.</systemDescription>
<systemHardwareType>Компьютер</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>NEC PC-9800 var en serie persondatorer som utvecklades 1982 i Japan av NEC Corporation, baserade på IBM, och som uteslutande var avsedda för den japanska marknaden.
Den första modellen hade en 16-bitars arkitektur med en Intel 8086-processor som klockades till 5 MHz och 128 KB RAM. Den levererades med grafikkort som kunde visa 8 färger i 640x400-upplösning - en tydlig prestandadifferentiator jämfört med dåtidens PC-datorer.
PC-9801-serien, som ursprungligen var tänkt som en lösning för industri- och kontorsapplikationer, hade 1987 nästan 90% av den japanska marknaden för persondatorer. Med tiden, när kraften ökade och grafik och ljudeffekter uppskattades av hemanvändare (särskilt spelare), blev den också populär för icke-kommersiella applikationer - Touhou Project-serien, till exempel, gjorde sin debut.</systemDescription>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>NEC PC-9800は、日本電気株式会社が1982年にIBMをベースに開発した日本市場専用のパーソナルコンピュータである。
最初のモデルは、5MHzのインテル8086プロセッサと128KBのRAMを搭載した16ビットアーキテクチャだった。640x400の解像度で8色表示が可能なグラフィックカードを搭載しており、当時のパソコンと比較すると明らかに性能面で差別化されていた。
当初、PC-9801シリーズは産業用およびオフィス用のソリューションとして考案され、1987年までに日本のパソコン市場の90近くを占めるに至った。その後、性能が向上し、グラフィックやサウンドエフェクトがホームユーザー特にゲーマーに評価されるようになると、非商用用途にも普及し、例えば東方Projectシリーズがデビューした。</systemDescription>
<systemHardwareType>コンピューター</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>NEC PC-9800은 1982년 일본에서 IBM을 기반으로 NEC Corporation이 일본 시장만을 겨냥해 개발한 개인용 컴퓨터 제품군입니다.
첫 번째 모델은 16비트 아키텍처에 5MHz로 클럭된 Intel 8086 프로세서와 128KB RAM이 장착된 모델입니다. 640x400 해상도에서 8가지 색상을 표시할 수 있는 그래픽 카드가 함께 제공되어 당시의 PC와 비교했을 때 확실한 성능 차별화를 이루었습니다.
처음에는 산업 및 사무용 애플리케이션을 위한 솔루션으로 고안된 PC-9801 시리즈는 1987년까지 일본 개인용 컴퓨터 시장의 거의 90%를 점유했습니다. 시간이 지나면서 성능이 향상되고 그래픽과 음향 효과가 가정 사용자(특히 게이머)에게 인정받으면서 비상업적 용도로도 인기를 얻게 되었는데, 예를 들어 동방 프로젝트 시리즈가 그 첫 선을 보였습니다.</systemDescription>
<systemHardwareType>컴퓨터</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>NEC PC-9800 是日本 NEC 公司 1982 年在 IBM 基础上开发的个人电脑系列,专门面向日本市场。
第一款机型采用 16 位架构,配备频率为 5 MHz 的英特尔 8086 处理器和 128 KB 内存。它配备的图形卡能以 640x400 分辨率显示 8 种颜色,与当时的个人电脑相比,性能优势明显。
PC-9801 系列最初被视为工业和办公应用的解决方案,到 1987 年已占据日本个人电脑市场近 90% 的份额。随着时间的推移PC-9801 系列的性能不断提高,图形和音效也受到家庭用户(尤其是游戏玩家)的青睐,它在非商业应用领域也大受欢迎,例如,"Touhou Project "系列就是其首款产品。</systemDescription>
<systemHardwareType>计算机</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>NEC PC-9800 是日本 NEC Corporation 於 1982 年以 IBM 為基礎開發的個人電腦系列,專門針對日本市場。
第一款機型採用 16 位元架構,搭載 Intel 8086 處理器,時脈為 5 MHz記憶體為 128 KB。出貨時搭配的顯示卡能以 640x400 的解析度顯示 8 種顏色 - 與當時的 PC 相比,性能上有明顯的差異。
PC-9801 系列最初被設計為工業與辦公室應用的解決方案,到 1987 年已佔據日本個人電腦市場近 90% 的市場佔有率。隨著時間的推移隨著功率的提升以及家庭用戶尤其是遊戲玩家對圖形和聲音效果的欣賞PC-9801 也開始在非商業應用中流行起來 - 例如Touhou Project 系列就首次亮相。</systemDescription>
<systemHardwareType>電腦</systemHardwareType>
</variables>
</language>
</theme>