ES-DE/themes/linear-es-de/system/metadata/psp.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

140 lines
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<theme>
<variables>
<systemName>PlayStation Portable</systemName>
<systemDescription>The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of consoles. As a seventh generation console it competed with the Nintendo DS.
Development of the PSP was announced during E3 2003, and the console was unveiled at a Sony press conference on May 11, 2004. The system was the most powerful portable console when it was introduced, and was the first real competitor of Nintendo's handheld consoles after many challengers, such as Nokia's N-Gage, had failed. The PSP's advanced graphics capabilities made it a popular mobile entertainment device, which could connect to the PlayStation 2 and PlayStation 3 consoles, any computer with USB interface, other PSP systems, and the Internet. The PSP also had a vast array of multimedia features such as video playback, and so has been considered a portable media player as well. The PSP is the only handheld console to use an optical disc format Universal Media Disc (UMD) as its primary storage medium; both games and movies have been released on the format.</systemDescription>
<systemManufacturer>Sony</systemManufacturer>
<systemReleaseYear>2004</systemReleaseYear>
<systemReleaseDate>2004-12-12</systemReleaseDate>
<systemReleaseDateFormated>December 12, 2004</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>99-168</systemCoverSize>
<systemColor>336aab</systemColor>
<systemColorPalette1>313131</systemColorPalette1>
<systemColorPalette2>0F1012</systemColorPalette2>
<systemColorPalette3>97A9BA</systemColorPalette3>
<systemColorPalette4>F9F7F7</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>El PlayStation Portable (PSP) és una consola de jocs de mà desenvolupada i comercialitzada per Sony Computer Entertainment. Va ser llançat per primera vegada al Japó el 12 de desembre de 2004 a Amèrica del Nord el 24 de març del 2005 i a les regions PAL l'1 de setembre de 2005 i és la primera entrega de la línia de consoles de PlayStation. Com a consola de setena generació va competir amb la Nintendo DS.
El desenvolupament de la PSP es va anunciar durant l'E3 2003 i es va presentar la consola en una conferència de premsa de Sony l'11 de maig de 2004. El sistema va ser la consola portàtil més potent quan es va introduir i va ser el primer competidor real de les consoles de mà de Nintendo després de les consoles de Nintendo desprésMolts desafiants, com el N-EG de Nokia, havien fallat. Les capacitats gràfiques avançades del PSP el van convertir en un popular dispositiu d'entreteniment mòbil, que podria connectar -se a les consoles PlayStation 2 i PlayStation 3, qualsevol ordinador amb interfície USB, altres sistemes PSP i Internet. El PSP també va tenir una àmplia gamma de funcions multimèdia com ara la reproducció de vídeo, per la qual cosa també s'ha considerat un reproductor de mitjans portàtils. El PSP és lúnica consola de mà que utilitza un format de disc òptic - Universal Media Disc (UMD) - com a mitjà demmagatzematge principal;Tant els jocs com les pel·lícules shan publicat en format.</systemDescription>
<systemHardwareType>Portable</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Die PlayStation Portable (PSP) ist eine Handheld-Spielkonsole, die von Sony Computer Entertainment entwickelt und vermarktet wird. Sie wurde erstmals am 12. Dezember 2004 in Japan, am 24. März 2005 in Nordamerika und am 1. September 2005 in den PAL-Regionen veröffentlicht und ist der erste Handheld der PlayStation-Konsolenreihe. Als Konsole der siebten Generation konkurrierte sie mit dem Nintendo DS.
Die Entwicklung der PSP wurde auf der E3 2003 angekündigt, und die Konsole wurde auf einer Sony-Pressekonferenz am 11. Mai 2004 vorgestellt. Das System war bei seiner Einführung die leistungsstärkste tragbare Konsole und der erste echte Konkurrent für Nintendos Handheld-Konsolen, nachdem viele Herausforderer, wie z. B. Nokias N-Gage, gescheitert waren. Die fortschrittlichen Grafikfunktionen der PSP machten sie zu einem beliebten mobilen Unterhaltungsgerät, das mit den Konsolen PlayStation 2 und PlayStation 3, jedem Computer mit USB-Schnittstelle, anderen PSP-Systemen und dem Internet verbunden werden konnte. Die PSP verfügte außerdem über eine Vielzahl von Multimedia-Funktionen, wie z. B. die Videowiedergabe, und wurde daher auch als tragbarer Media-Player betrachtet. Die PSP ist die einzige Handheld-Konsole, die ein optisches Disc-Format - Universal Media Disc (UMD) - als primäres Speichermedium verwendet; sowohl Spiele als auch Filme wurden in diesem Format veröffentlicht.</systemDescription>
<systemHardwareType>Tragbar</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>La PlayStation Portable (PSP) es una consola portátil desarrollada y comercializada por Sony Computer Entertainment. Salió a la venta por primera vez en Japón el 12 de diciembre de 2004, en Norteamérica el 24 de marzo de 2005 y en las regiones PAL el 1 de septiembre de 2005, y es la primera entrega portátil de la línea de consolas PlayStation. Como consola de séptima generación, compitió con la Nintendo DS.
El desarrollo de la PSP se anunció durante el E3 2003, y la consola se presentó en una conferencia de prensa de Sony el 11 de mayo de 2004. En el momento de su presentación, la consola era la más potente de las consolas portátiles, y fue el primer competidor real de las consolas portátiles de Nintendo tras el fracaso de muchos aspirantes, como la N-Gage de Nokia. Las avanzadas capacidades gráficas de la PSP la convirtieron en un popular dispositivo de entretenimiento móvil, que podía conectarse a las consolas PlayStation 2 y PlayStation 3, a cualquier ordenador con interfaz USB, a otros sistemas PSP y a Internet. La PSP también disponía de una amplia gama de funciones multimedia, como la reproducción de vídeo, por lo que también se ha considerado un reproductor multimedia portátil. La PSP es la única consola portátil que utiliza un formato de disco óptico -Universal Media Disc (UMD)- como principal medio de almacenamiento; en este formato se han publicado tanto juegos como películas.</systemDescription>
<systemHardwareType>Portátil</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>La PlayStation Portable (PSP) est une console de jeu portable développée et commercialisée par Sony Computer Entertainment. Elle est sortie pour la première fois au Japon le 12 décembre 2004, en Amérique du Nord le 24 mars 2005 et dans les régions PAL le 1er septembre 2005. Elle est la première console portable de la gamme PlayStation. En tant que console de septième génération, elle était en concurrence avec la Nintendo DS.
Le développement de la PSP a été annoncé lors de l'E3 2003 et la console a été dévoilée lors d'une conférence de presse de Sony le 11 mai 2004. La console était la console portable la plus puissante au moment de son lancement, et constituait le premier véritable concurrent des consoles portables de Nintendo, après l'échec de nombreux challengers, tels que la N-Gage de Nokia. Les capacités graphiques avancées de la PSP en ont fait un appareil de divertissement mobile populaire, qui pouvait se connecter aux consoles PlayStation 2 et PlayStation 3, à n'importe quel ordinateur doté d'une interface USB, à d'autres systèmes PSP et à l'internet. La PSP disposait également d'une vaste gamme de fonctions multimédias telles que la lecture de vidéos, ce qui lui a valu d'être considérée comme un lecteur multimédia portable. La PSP est la seule console portable à utiliser un format de disque optique - Universal Media Disc (UMD) - comme principal support de stockage ; des jeux et des films ont été publiés sur ce format.</systemDescription>
<systemHardwareType>Portable</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>La PlayStation Portable (PSP) è una console portatile sviluppata e commercializzata da Sony Computer Entertainment. È stata rilasciata per la prima volta in Giappone il 12 dicembre 2004, in Nord America il 24 marzo 2005 e nelle regioni PAL il 1° settembre 2005 ed è la prima console portatile della linea PlayStation. Come console di settima generazione è stata in concorrenza con il Nintendo DS.
Lo sviluppo della PSP è stato annunciato durante l'E3 2003 e la console è stata presentata durante una conferenza stampa di Sony l'11 maggio 2004. Al momento della sua presentazione, la console era la più potente tra quelle portatili e rappresentava il primo vero concorrente delle console portatili di Nintendo dopo il fallimento di molti concorrenti, come N-Gage di Nokia. Le avanzate capacità grafiche della PSP la resero un popolare dispositivo di intrattenimento mobile, in grado di connettersi alle console PlayStation 2 e PlayStation 3, a qualsiasi computer dotato di interfaccia USB, ad altre console PSP e a Internet. La PSP disponeva anche di una vasta gamma di funzioni multimediali, come la riproduzione di video, e per questo è stata considerata anche un lettore multimediale portatile. La PSP è l'unica console portatile a utilizzare un formato di disco ottico - Universal Media Disc (UMD) - come supporto di memorizzazione principale; su questo formato sono stati pubblicati sia giochi che film.</systemDescription>
<systemHardwareType>Portatile</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>De PlayStation Portable (PSP) is een draagbare gameconsole die is ontwikkeld en op de markt gebracht door Sony Computer Entertainment. Het spel werd voor het eerst uitgebracht in Japan op 12 december 2004, in Noord-Amerika op 24 maart 2005 en in PAL-regio's op 1 september 2005 en is het eerste draagbare deel in de PlayStation-lijn van consoles. Als console van de zevende generatie concurreerde het met de Nintendo DS.
De ontwikkeling van de PSP werd aangekondigd tijdens de E3 van 2003 en de console werd onthuld tijdens een persconferentie van Sony op 11 mei 2004. Het systeem was de krachtigste draagbare console toen het werd geïntroduceerd, en was de eerste echte concurrent van Nintendo's handheld consoles nadat vele uitdagers, zoals Nokia's N-Gage, hadden gefaald. De geavanceerde grafische mogelijkheden van de PSP maakten het een populair mobiel entertainmentapparaat dat verbinding kon maken met de PlayStation 2- en PlayStation 3-consoles, elke computer met USB-interface, andere PSP-systemen en het internet. De PSP beschikte ook over een groot aantal multimediafuncties, zoals het afspelen van video, en werd daarom ook als draagbare mediaspeler beschouwd. De PSP is de enige draagbare console die gebruik maakt van een optisch schijfformaat - Universal Media Disc (UMD) - als primair opslagmedium; zowel games als films zijn op dit formaat uitgebracht.</systemDescription>
<systemHardwareType>Draagbaar</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>PlayStation Portable (PSP) to przenośna konsola do gier opracowana i sprzedawana przez Sony Computer Entertainment. Po raz pierwszy została wydana w Japonii 12 grudnia 2004 roku, w Ameryce Północnej 24 marca 2005 roku, a w regionach PAL 1 września 2005 roku i jest pierwszą przenośną konsolą z linii PlayStation. Jako konsola siódmej generacji konkurowała z Nintendo DS.
Rozwój PSP został ogłoszony podczas targów E3 2003, a konsola została zaprezentowana na konferencji prasowej Sony 11 maja 2004 roku. System był najpotężniejszą konsolą przenośną w momencie jego wprowadzenia i był pierwszym prawdziwym konkurentem konsol przenośnych Nintendo po tym, jak wielu pretendentów, takich jak N-Gage Nokii, zawiodło. Zaawansowane możliwości graficzne PSP sprawiły, że stało się ono popularnym mobilnym urządzeniem rozrywkowym, które mogło łączyć się z konsolami PlayStation 2 i PlayStation 3, dowolnym komputerem z interfejsem USB, innymi systemami PSP i Internetem. PSP posiadało również szeroką gamę funkcji multimedialnych, takich jak odtwarzanie wideo, dzięki czemu zostało również uznane za przenośny odtwarzacz multimedialny. PSP jest jedyną konsolą przenośną, która wykorzystuje format dysku optycznego - Universal Media Disc (UMD) - jako główny nośnik pamięci; zarówno gry, jak i filmy zostały wydane w tym formacie.</systemDescription>
<systemHardwareType>Przenośny</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O PlayStation Portable (PSP) é um console de jogos portátil desenvolvido e comercializado pela Sony Computer Entertainment. Foi lançado pela primeira vez no Japão em 12 de dezembro de 2004, na América do Norte em 24 de março de 2005 e nas regiões PAL em 1º de setembro de 2005, e é o primeiro console portátil da linha de consoles PlayStation. Como um console de sétima geração, competiu com o Nintendo DS.
O desenvolvimento do PSP foi anunciado durante a E3 2003, e o console foi apresentado em uma conferência de imprensa da Sony em 11 de maio de 2004. O sistema era o console portátil mais poderoso quando foi lançado e foi o primeiro concorrente real dos consoles portáteis da Nintendo, depois que muitos concorrentes, como o N-Gage da Nokia, fracassaram. Os recursos gráficos avançados do PSP o tornaram um dispositivo de entretenimento móvel popular, que podia se conectar aos consoles PlayStation 2 e PlayStation 3, a qualquer computador com interface USB, a outros sistemas PSP e à Internet. O PSP também tinha uma vasta gama de recursos multimídia, como reprodução de vídeo, e por isso também foi considerado um reprodutor de mídia portátil. O PSP é o único console portátil a usar um formato de disco óptico - Universal Media Disc (UMD) - como seu principal meio de armazenamento; jogos e filmes foram lançados nesse formato.</systemDescription>
<systemHardwareType>Portátil</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>PlayStation Portable (PSP) este o consolă portabilă de jocuri dezvoltată și comercializată de Sony Computer Entertainment. A fost lansată pentru prima dată în Japonia pe 12 decembrie 2004, în America de Nord pe 24 martie 2005, iar în regiunile PAL pe 1 septembrie 2005, și este prima tranșă portabilă din linia de console PlayStation. Ca o consolă de a șaptea generație, a concurat cu Nintendo DS.
Dezvoltarea PSP a fost anunțată în timpul E3 2003, iar consola a fost prezentată la o conferință de presă Sony pe 11 mai 2004. Sistemul a fost cea mai puternică consolă portabilă atunci când a fost prezentat și a fost primul concurent real al consolelor portabile ale Nintendo, după ce mulți concurenți, cum ar fi Nokia N-Gage, au eșuat. Capacitățile grafice avansate ale PSP au făcut din acesta un dispozitiv de divertisment mobil popular, care se putea conecta la consolele PlayStation 2 și PlayStation 3, la orice computer cu interfață USB, la alte sisteme PSP și la internet. PSP a avut, de asemenea, o gamă largă de caracteristici multimedia, cum ar fi redarea video, și astfel a fost considerat și un player media portabil. PSP este singura consolă portabilă care utilizează un format de disc optic - Universal Media Disc (UMD) - ca mediu principal de stocare; atât jocuri, cât și filme au fost lansate pe acest format.</systemDescription>
<systemHardwareType>Portabil</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>PlayStation Portable (PSP) - это портативная игровая консоль, разработанная и продаваемая компанией Sony Computer Entertainment. Она была впервые выпущена в Японии 12 декабря 2004 года, в Северной Америке - 24 марта 2005 года, а в регионах PAL - 1 сентября 2005 года и является первой портативной приставкой в линейке консолей PlayStation. Как консоль седьмого поколения она конкурировала с Nintendo DS.
О разработке PSP было объявлено на выставке E3 2003, а сама консоль была представлена на пресс-конференции Sony 11 мая 2004 года. На момент своего появления система была самой мощной портативной консолью и стала первым реальным конкурентом портативных консолей Nintendo после того, как многие претенденты, такие как N-Gage от Nokia, потерпели неудачу. Передовые графические возможности PSP сделали ее популярным мобильным развлекательным устройством, которое могло подключаться к консолям PlayStation 2 и PlayStation 3, любому компьютеру с интерфейсом USB, другим системам PSP и Интернету. PSP также обладала широким набором мультимедийных функций, таких как воспроизведение видео, и поэтому считалась портативным медиаплеером. PSP - единственная портативная консоль, использующая в качестве основного носителя информации оптический диск формата Universal Media Disc (UMD); на нем были выпущены как игры, так и фильмы.</systemDescription>
<systemHardwareType>Портативный</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>PlayStation Portable (PSP) är en handhållen spelkonsol som utvecklats och marknadsförs av Sony Computer Entertainment. Den släpptes för första gången i Japan den 12 december 2004, i Nordamerika den 24 mars 2005 och i PAL-regionerna den 1 september 2005 och är den första handhållna delen av PlayStation-konsolserien. Som en sjunde generationens konsol konkurrerade den med Nintendo DS.
Utvecklingen av PSP tillkännagavs under E3 2003 och konsolen presenterades vid en presskonferens hos Sony den 11 maj 2004. Systemet var den mest kraftfulla bärbara konsolen när den introducerades och var den första riktiga konkurrenten till Nintendos handhållna konsoler efter att många utmanare, som Nokias N-Gage, hade misslyckats. PSP:s avancerade grafikfunktioner gjorde den till en populär mobil underhållningsenhet som kunde anslutas till PlayStation 2- och PlayStation 3-konsolerna, alla datorer med USB-gränssnitt, andra PSP-system och Internet. PSP hade också ett stort utbud av multimediafunktioner, t.ex. videouppspelning, och har därför också betraktats som en portabel mediaspelare. PSP är den enda handhållna konsolen som använder ett optiskt skivformat - Universal Media Disc (UMD) - som sitt primära lagringsmedium; både spel och filmer har släppts på formatet.</systemDescription>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>プレイステーション・ポータブルPSPは、ソニー・コンピュータエンタテインメントが開発・販売する携帯型ゲーム機である。日本では2004年12月12日に、北米では2005年3月24日に、PAL地域では2005年9月1日に発売された。第7世代ゲーム機としてニンテンドーDSと競合した。
PSPの開発は2003年のE3で発表され、2004年5月11日のソニーの記者会見で発表された。PSPは発表当時、最もパワフルな携帯ゲーム機であり、キアのN-Gageなど多くの挑戦者が失敗した後、任天堂の携帯ゲーム機の最初の真の競争相手となった。PSPの高度なグラフィック機能は、プレイステーション2やプレイステーション3、USBインターフェイスを持つあらゆるコンピューター、他のPSPシステム、そしてインターネットに接続できるモバイル・エンターテインメント・デバイスとして人気を博した。PSPはまた、ビデオ再生などの膨大なマルチメディア機能を備えていたため、ポータブルメディアプレーヤーとしても考えられてきた。PSPは、光ディスクフォーマットであるユニバーサル・メディア・ディスクUMDを主要な記憶媒体として使用する唯一の携帯型ゲーム機であり、ゲームと映画の両方がこのフォーマットでリリースされている。</systemDescription>
<systemHardwareType>ポータブル</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>플레이스테이션 포터블(PSP)은 소니 컴퓨터 엔터테인먼트에서 개발 및 판매한 휴대용 게임 콘솔입니다. 2004년 12월 12일에 일본에서, 2005년 3월 24일에 북미에서, 2005년 9월 1일에 PAL 지역에서 처음 출시되었으며, PlayStation 콘솔 제품군 중 최초의 휴대용 게임기입니다. 7세대 콘솔로서 닌텐도 DS와 경쟁했습니다.
PSP의 개발은 E3 2003에서 발표되었고, 2004년 5월 11일 소니 기자 회견에서 콘솔이 공개되었습니다. 이 시스템은 출시 당시 가장 강력한 휴대용 콘솔이었으며, 노키아의 N-Gage와 같은 많은 도전자들이 실패한 후 닌텐도의 휴대용 콘솔의 실질적인 첫 번째 경쟁자였습니다. PSP의 고급 그래픽 기능 덕분에 PlayStation 2 및 PlayStation 3 콘솔, USB 인터페이스가 있는 모든 컴퓨터, 다른 PSP 시스템 및 인터넷에 연결할 수 있는 인기 있는 모바일 엔터테인먼트 기기로 자리 잡았습니다. 또한 PSP는 비디오 재생과 같은 다양한 멀티미디어 기능도 갖추고 있어 휴대용 미디어 플레이어로도 여겨졌습니다. PSP는 광 디스크 포맷인 UMD(Universal Media Disc)를 기본 저장 매체로 사용하는 유일한 휴대용 콘솔이며, 게임과 영화 모두 이 포맷으로 출시되었습니다.</systemDescription>
<systemHardwareType>휴대성</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>PlayStation PortablePSP是索尼电脑娱乐公司开发和销售的掌上游戏机。它于 2004 年 12 月 12 日首次在日本发售2005 年 3 月 24 日在北美发售2005 年 9 月 1 日在 PAL 地区发售,是 PlayStation 系列游戏机的首款掌上游戏机。作为第七代游戏机,它与任天堂 DS 竞争。
PSP 的开发于 2003 年 E3 期间宣布,并于 2004 年 5 月 11 日在索尼新闻发布会上亮相。该系统是当时功能最强大的便携式游戏机,也是任天堂掌上游戏机的第一个真正的竞争对手,在此之前,诺基亚的 N-Gage 等许多挑战者都失败了。PSP 先进的图形处理能力使其成为一款广受欢迎的移动娱乐设备,它可以连接 PlayStation 2 和 PlayStation 3 游戏机、任何带 USB 接口的电脑、其他 PSP 系统和互联网。PSP 还具有视频播放等大量多媒体功能因此也被视为便携式媒体播放器。PSP 是唯一使用光盘格式--通用媒体光盘UMD--作为主要存储介质的掌上游戏机;游戏和电影都是以这种格式发布的。</systemDescription>
<systemHardwareType>便携式</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>PlayStation Portable (PSP) 是 Sony Computer Entertainment 所開發及行銷的掌上型遊戲機。它於 2004 年 12 月 12 日首次在日本發售2005 年 3 月 24 日在北美發售2005 年 9 月 1 日在 PAL 區域發售,是 PlayStation 系列遊戲機的第一款掌上型裝置。作為第七代遊戲機,它與任天堂 DS 競爭。
PSP 的開發於 2003 年 E3 期間宣佈,並於 2004 年 5 月 11 日的 Sony 記者會上亮相。該系統推出時是功能最強大的可攜式控制台,也是在許多挑戰者(例如 Nokia 的 N-Gage失敗後任天堂掌上型控制台的第一個真正競爭者。PSP 的先進圖形功能使其成為廣受歡迎的行動娛樂裝置,它可以連接 PlayStation 2 和 PlayStation 3 主機、任何具有 USB 介面的電腦、其他 PSP 系統以及網際網路。PSP 還擁有大量的多媒體功能例如視訊播放因此也被視為可攜式媒體播放器。PSP 是唯一使用光碟格式 - 通用媒體光碟 (UMD) - 作為主要儲存媒體的掌上型遊戲機;遊戲和電影都是以這種格式發行。</systemDescription>
<systemHardwareType>可攜式</systemHardwareType>
</variables>
</language>
</theme>