ES-DE/themes/linear-es-de/system/metadata/scv.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

108 lines
21 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<theme>
<variables>
<systemName>Super Cassette Vision</systemName>
<systemDescription>Epoch's original Cassette Vision was introduced in Japan by Epoch in 1981, which had steady sales and took over 70% of the Japanese home console market at the time, with around 400,000 units sold. However, the introduction of next-generation systems from Nintendo, Casio and Sega quickly pushed back the original Cassette Vision, leading Epoch to quickly develop a successor. The Super Cassette Vision was released in 1984 at a cost of ¥14,800 yen, featuring an 8-bit processor and better performance more in line with its competitors. It was later released in France by ITMC under the Yeno branding. At least 16 games were brought over from Japan for a European release. A version of the system targeted the young female market, the Super Lady Cassette Vision. The console came packed in a pink carrying case, alongside the game Milky Princess. The system did not take off, and was unable to match the massive popularity of the Nintendo Famicom, leading Epoch to drop out of the console market by 1987.</systemDescription>
<systemManufacturer>Epoch Co.</systemManufacturer>
<systemReleaseYear>1984</systemReleaseYear>
<systemReleaseDate>1984-07-17</systemReleaseDate>
<systemReleaseDateFormated>July 17, 1984</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>4-3</systemCoverSize>
<systemColor>6d9b4c</systemColor>
<systemColorPalette1>FF8300</systemColorPalette1>
<systemColorPalette2>56A0A2</systemColorPalette2>
<systemColorPalette3>F8EA32</systemColorPalette3>
<systemColorPalette4>FF5700</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>La visió original de Cassette d'Epoch va ser introduïda al Japó per Epoch el 1981, que va tenir vendes constants i va assumir el 70% del mercat de la consola domèstica japonesa en aquell moment, amb unes 400.000 unitats venudes. No obstant això, la introducció de sistemes de nova generació de Nintendo, Casio i Sega van retrocedir ràpidament la visió original de Cassette, portant a Epoch a desenvolupar ràpidament un successor. La Super Cassette Vision es va publicar el 1984 amb un cost de 14.800 iens de ¥, amb un processador de 8 bits i un millor rendiment més d'acord amb els seus competidors. Posteriorment va ser llançat a França per ITMC sota la marca Yeno. Almenys 16 partits es van produir del Japó per a un llançament europeu. Una versió del sistema va dirigir -se al jove mercat femení, la Super Lady Cassette Vision. La consola es va envasar en una funda de transport de rosa, al costat del joc Princesa Làctia. El sistema no es va enlairar i no va poder igualar la popularitat massiva de la Nintendo Famicom, que va portar a l'època a abandonar el mercat de les consoles el 1987.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Die ursprüngliche Cassette Vision von Epoch wurde 1981 in Japan eingeführt. Sie verkaufte sich gut und eroberte mit rund 400.000 verkauften Geräten 70 % des japanischen Heimkonsolenmarktes. Die Einführung von Systemen der nächsten Generation von Nintendo, Casio und Sega drängte die ursprüngliche Cassette Vision jedoch schnell zurück, so dass Epoch schnell einen Nachfolger entwickelte. Die Super Cassette Vision kam 1984 zum Preis von 14.800 Yen auf den Markt. Sie verfügte über einen 8-Bit-Prozessor und eine bessere Leistung, die derjenigen der Konkurrenz entsprach. Sie wurde später in Frankreich von ITMC unter dem Markennamen Yeno veröffentlicht. Mindestens 16 Spiele wurden für die europäische Veröffentlichung aus Japan mitgebracht. Eine Version des Systems, die Super Lady Cassette Vision, richtete sich an den jungen weiblichen Markt. Die Konsole wurde in einer rosafarbenen Tragetasche zusammen mit dem Spiel Milky Princess ausgeliefert. Das System konnte sich nicht durchsetzen und war nicht in der Lage, mit der großen Popularität des Nintendo Famicom mitzuhalten, was Epoch dazu veranlasste, sich 1987 aus dem Konsolenmarkt zurückzuziehen.</systemDescription>
<systemHardwareType>Konsole</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>El Cassette Vision original de Epoch fue introducido en Japón por Epoch en 1981, tuvo unas ventas constantes y se hizo con el 70% del mercado japonés de consolas domésticas de la época, con unas 400.000 unidades vendidas. Sin embargo, la introducción de las consolas de nueva generación de Nintendo, Casio y Sega hizo retroceder rápidamente a la Cassette Vision original, lo que llevó a Epoch a desarrollar rápidamente una sucesora. El Super Cassette Vision salió a la venta en 1984 a un precio de 14.800 yenes, con un procesador de 8 bits y un rendimiento más acorde con el de sus competidores. Posteriormente, ITMC lo lanzó en Francia con la marca Yeno. Al menos 16 juegos se trajeron de Japón para su lanzamiento en Europa. Hubo una versión de la consola dirigida al mercado femenino, la Super Lady Cassette Vision. La consola venía embalada en un estuche rosa, junto con el juego Milky Princess. La consola no despegó y fue incapaz de igualar la enorme popularidad de la Nintendo Famicom, lo que llevó a Epoch a abandonar el mercado de las consolas en 1987.</systemDescription>
<systemHardwareType>Consola</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>La Cassette Vision originale d'Epoch a été introduite au Japon par Epoch en 1981. Elle a connu des ventes régulières et a conquis 70 % du marché japonais des consoles de salon à l'époque, avec environ 400 000 unités vendues. Cependant, l'introduction des consoles de nouvelle génération de Nintendo, Casio et Sega a rapidement fait reculer le Cassette Vision original, ce qui a conduit Epoch à développer rapidement un successeur. Le Super Cassette Vision est sorti en 1984 au prix de 14 800 yens, avec un processeur 8 bits et des performances plus proches de celles de ses concurrents. Elle a ensuite été commercialisée en France par ITMC sous la marque Yeno. Au moins 16 jeux ont été importés du Japon pour une sortie européenne. Une version de la console destinée au marché des jeunes femmes, la Super Lady Cassette Vision, a été commercialisée. La console était livrée dans une mallette de transport rose, avec le jeu Milky Princess. La console n'a pas décollé et n'a pas pu rivaliser avec la popularité massive de la Nintendo Famicom, ce qui a conduit Epoch à abandonner le marché des consoles en 1987.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>L'originale Cassette Vision è stato introdotto in Giappone da Epoch nel 1981 e ha registrato vendite costanti, conquistando il 70% del mercato giapponese delle console domestiche dell'epoca, con circa 400.000 unità vendute. Tuttavia, l'introduzione delle console di nuova generazione di Nintendo, Casio e Sega fece rapidamente retrocedere il Cassette Vision originale, portando Epoch a sviluppare rapidamente un successore. Il Super Cassette Vision fu rilasciato nel 1984 al costo di 14.800 yen, con un processore a 8 bit e prestazioni migliori, più in linea con la concorrenza. In seguito fu distribuito in Francia da ITMC con il marchio Yeno. Almeno 16 giochi furono portati dal Giappone per l'uscita europea. Una versione del sistema era destinata al mercato femminile, la Super Lady Cassette Vision. La console era confezionata in una custodia rosa, insieme al gioco Milky Princess. La console non decollò e non fu in grado di eguagliare l'enorme popolarità del Nintendo Famicom, portando Epoch ad abbandonare il mercato delle console nel 1987.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>De oorspronkelijke Cassette Vision werd in 1981 door Epoch in Japan geïntroduceerd. De verkoopcijfers waren goed en Epoch veroverde 70% van de Japanse markt voor thuisconsoles in die tijd, met ongeveer 400.000 verkochte exemplaren. De introductie van de volgende generatie systemen van Nintendo, Casio en Sega zorgde er echter voor dat de originele Cassette Vision snel op de markt verdween, waardoor Epoch snel een opvolger moest ontwikkelen. De Super Cassette Vision werd uitgebracht in 1984 voor een prijs van ¥14.800 yen, met een 8-bit processor en betere prestaties die meer in lijn lagen met de concurrentie. Het werd later in Frankrijk uitgebracht door ITMC onder de merknaam Yeno. Er werden minstens 16 spellen uit Japan meegenomen voor een Europese release. Een versie van het systeem was gericht op de jonge vrouwenmarkt, de Super Lady Cassette Vision. De console werd geleverd in een roze draagtas, samen met het spel Milky Princess. Het systeem sloeg niet aan en kon de enorme populariteit van de Nintendo Famicom niet evenaren, waardoor Epoch zich in 1987 terugtrok uit de consolemarkt.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>Oryginalna konsola Cassette Vision została wprowadzona na rynek japoński przez firmę Epoch w 1981 roku, osiągając stałą sprzedaż i przejmując 70% japońskiego rynku konsol domowych w tamtym czasie, z około 400 000 sprzedanych egzemplarzy. Jednak wprowadzenie systemów nowej generacji od Nintendo, Casio i Sega szybko wypchnęło oryginalną Cassette Vision, co skłoniło Epoch do szybkiego opracowania jej następcy. Super Cassette Vision został wydany w 1984 roku w cenie 14 800 jenów, wyposażony w 8-bitowy procesor i lepszą wydajność, bardziej zgodną z konkurencją. Został on później wydany we Francji przez ITMC pod marką Yeno. Co najmniej 16 gier zostało sprowadzonych z Japonii na europejską premierę. Wersja systemu skierowana na rynek młodych kobiet, Super Lady Cassette Vision. Konsola była zapakowana w różowe etui wraz z grą Milky Princess. System nie przyjął się i nie był w stanie dorównać ogromnej popularności Nintendo Famicom, co doprowadziło do wycofania się Epoch z rynku konsol w 1987 roku.</systemDescription>
<systemHardwareType>Konsola</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O Cassette Vision original da Epoch foi lançado no Japão pela Epoch em 1981, que teve vendas estáveis e conquistou 70% do mercado japonês de consoles domésticos na época, com cerca de 400.000 unidades vendidas. No entanto, a introdução de sistemas de última geração da Nintendo, Casio e Sega rapidamente atrasou o Cassette Vision original, levando a Epoch a desenvolver rapidamente um sucessor. O Super Cassette Vision foi lançado em 1984 ao custo de ¥14.800 ienes, com um processador de 8 bits e melhor desempenho, mais alinhado com seus concorrentes. Posteriormente, foi lançado na França pela ITMC com a marca Yeno. Pelo menos 16 jogos foram trazidos do Japão para o lançamento europeu. Uma versão do sistema voltada para o mercado feminino jovem, o Super Lady Cassette Vision. O console vinha embalado em um estojo de transporte rosa, junto com o jogo Milky Princess. O sistema não decolou e não conseguiu igualar a enorme popularidade do Nintendo Famicom, levando a Epoch a abandonar o mercado de consoles em 1987.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>Cassette Vision original al Epoch a fost introdus în Japonia de Epoch în 1981, care a avut vânzări constante și a preluat 70% din piața japoneză de console de acasă la momentul respectiv, cu aproximativ 400.000 de unități vândute. Cu toate acestea, introducerea sistemelor de generație următoare de la Nintendo, Casio și Sega a respins rapid Cassette Vision original, determinând Epoch să dezvolte rapid un succesor. Super Cassette Vision a fost lansat în 1984 la un cost de 14.800 yeni, având un procesor pe 8 biți și o performanță mai bună, mai apropiată de cea a concurenților săi. Acesta a fost lansat ulterior în Franța de ITMC sub marca Yeno. Cel puțin 16 jocuri au fost aduse din Japonia pentru o lansare europeană. O versiune a sistemului a vizat piața femeilor tinere, Super Lady Cassette Vision. Consola a fost livrată ambalată într-o cutie de transport roz, alături de jocul Milky Princess. Sistemul nu a decolat și nu a putut egala popularitatea masivă a Nintendo Famicom, determinând Epoch să renunțe la piața consolelor în 1987.</systemDescription>
<systemHardwareType>Consolă</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>Оригинальная консоль Cassette Vision была представлена компанией Epoch в Японии в 1981 году. Она имела стабильные продажи и заняла 70% японского рынка домашних консолей того времени, было продано около 400 000 единиц. Однако появление систем нового поколения от Nintendo, Casio и Sega быстро оттеснило оригинальную Cassette Vision, что заставило Epoch быстро разработать преемника. Super Cassette Vision была выпущена в 1984 году по цене ¥14 800 иен, имела 8-битный процессор и более высокую производительность, чем у конкурентов. Позже она была выпущена во Франции компанией ITMC под брендом Yeno. Для европейского релиза из Японии было привезено не менее 16 игр. Версия системы, ориентированная на молодой женский рынок, - Super Lady Cassette Vision. Консоль поставлялась в розовом футляре вместе с игрой Milky Princess. Система не получила широкого распространения и не смогла сравниться по популярности с Nintendo Famicom, в результате чего Epoch ушла с рынка консолей в 1987 году.</systemDescription>
<systemHardwareType>Консоль</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>Epochs ursprungliga Cassette Vision introducerades i Japan av Epoch 1981 och hade en stabil försäljning och tog över 70% av den japanska hemkonsolmarknaden vid den tiden, med cirka 400.000 sålda enheter. Introduktionen av nästa generations system från Nintendo, Casio och Sega ledde dock till att den ursprungliga Cassette Vision snabbt föll tillbaka, vilket fick Epoch att snabbt utveckla en efterföljare. Super Cassette Vision släpptes 1984 till en kostnad av 14.800 yen, med en 8-bitars processor och bättre prestanda mer i linje med sina konkurrenter. Den släpptes senare i Frankrike av ITMC under varumärket Yeno. Minst 16 spel fördes över från Japan för en europeisk lansering. En version av systemet riktade sig till den unga kvinnliga marknaden, Super Lady Cassette Vision. Konsolen levererades i en rosa bärväska tillsammans med spelet Milky Princess. Systemet blev ingen succé och kunde inte mäta sig med Nintendo Famicoms enorma popularitet, vilket ledde till att Epoch lämnade konsolmarknaden 1987.</systemDescription>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>1981年にエポック社から発売された初代カセットビジョンは安定したセールスを記録し、当時の日本の家庭用ゲーム機市場の7割を占め、約40万台を販売した。しかし、任天堂、カシオ、セガなどの次世代機の登場により、初代カセットビジョンは急速に後退し、エポック社は後継機の開発を急ぐことになった。スーパーカセットビジョンは1984年に14,800円で発売され、8ビットプロセッサーを搭載し、競合他社より性能が向上した。後にフランスでもITMCからYenoブランドで発売された。少なくとも16のゲームが日本から持ち込まれ、ヨーロッパで発売された。若い女性市場をターゲットにしたバージョンとして、スーパーレディカセットビジョンが発売された。このゲーム機はピンクのキャリングケースに入れられ、『ミルキー・プリンセス』というゲームと一緒に発売された。このシステムは普及せず、ニンテンドーファミコンの大人気には及ばなかったため、エポック社は1987年までにゲーム機市場から撤退した。</systemDescription>
<systemHardwareType>コンソール</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>1981년 에포크가 일본에서 출시한 오리지널 카세트 비전은 약 40만 대가 판매되며 당시 일본 가정용 콘솔 시장의 70% 이상을 차지할 정도로 꾸준한 판매고를 올렸습니다. 하지만 닌텐도, 카시오, 세가의 차세대 시스템 출시로 인해 오리지널 카세트 비전은 빠르게 밀려났고, 에포크는 빠르게 후속작을 개발하게 됩니다. 슈퍼 카세트 비전은 1984년 14,800엔의 가격으로 출시되었으며, 8비트 프로세서와 경쟁사보다 더 나은 성능을 갖춘 것이 특징입니다. 이후 프랑스에서는 ITMC가 예노 브랜드로 출시했습니다. 유럽 출시를 위해 최소 16개의 게임이 일본에서 가져왔습니다. 젊은 여성 시장을 겨냥한 슈퍼 레이디 카세트 비전이라는 버전도 있었습니다. 이 콘솔은 분홍색 휴대용 케이스에 밀키 프린세스 게임과 함께 포장되어 제공되었습니다. 이 시스템은 큰 성공을 거두지 못했고, 닌텐도 패미컴의 엄청난 인기를 따라잡지 못해 1987년 에포크는 콘솔 시장에서 철수하게 됩니다.</systemDescription>
<systemHardwareType>콘솔</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>Epoch 的原版 Cassette Vision 于 1981 年由 Epoch 在日本推出,销量稳定,占据了当时日本家用游戏机市场的 70%,销量约为 40 万台。然而,任天堂、卡西欧和世嘉推出的下一代系统迅速将最初的 Cassette Vision 打回原形,导致 Epoch 不得不迅速开发后续产品。1984 年Super Cassette Vision 发布,售价为 14,800 日元,配备了 8 位处理器,性能更接近竞争对手。后来,它以 Yeno 品牌由 ITMC 在法国发布。至少有 16 款游戏从日本带到欧洲发行。该系统的一个版本是针对年轻女性市场的 "Super Lady Cassette Vision"。这款游戏机装在一个粉红色的手提箱里还附带游戏《Milky Princess》。该系统并未大受欢迎无法与大受欢迎的任天堂 Famicom 相提并论,导致 Epoch 在 1987 年退出了游戏机市场。</systemDescription>
<systemHardwareType>控制台</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>Epoch 的原版 Cassette Vision 於 1981 年由 Epoch 在日本推出,銷量穩定,佔據了當時日本家用遊戲機市場的 70%,銷量約 40 萬台。然而,任天堂 (Nintendo)、卡西歐 (Casio) 和世嘉 (Sega) 等公司推出的次世代系統很快就將原 Cassette Vision 推倒重來,導致 Epoch 迅速開發後續產品。1984 年Super Cassette Vision 推出,售價為 14,800 日圓,搭載 8 位元處理器效能更勝競爭對手。之後ITMC 在法國以 Yeno 品牌發行了這款遊戲。至少有 16 款遊戲從日本帶到歐洲發行。該系統的一個版本針對年輕女性市場,即 Super Lady Cassette Vision。這款遊戲機與遊戲《Milky Princess》一起包裝在粉紅色的手提箱中。這款遊戲機並沒有大受歡迎也無法與大受歡迎的 Nintendo Famicom 匹敵,導致 Epoch 在 1987 年退出遊戲機市場。</systemDescription>
<systemHardwareType>控制台</systemHardwareType>
</variables>
</language>
</theme>