mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
108 lines
15 KiB
XML
108 lines
15 KiB
XML
<theme>
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<variables>
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<systemName>Super Nintendo Hacks</systemName>
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<systemDescription>The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom, officially adopting the abbreviated name of its predecessor, the Family Computer, or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.</systemDescription>
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<systemManufacturer>Nintendo</systemManufacturer>
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<systemReleaseYear>1991</systemReleaseYear>
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<systemReleaseDate>1991-08-23</systemReleaseDate>
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<systemReleaseDateFormated>August 23, 1991</systemReleaseDateFormated>
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<systemHardwareType>Console</systemHardwareType>
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<systemCoverSize>4-3</systemCoverSize>
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<systemColor>746bb2</systemColor>
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<systemColorPalette1>A59EF7</systemColorPalette1>
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<systemColorPalette2>47449E</systemColorPalette2>
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<systemColorPalette3>CCCCCC</systemColorPalette3>
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<systemColorPalette4>4C4C4C</systemColorPalette4>
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<systemCartSize>112-67</systemCartSize>
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</variables>
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<language name="ca_ES">
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<variables>
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<systemDescription>El Super Nintendo Entertainment System (també conegut com a Super NES, SNES o Super Nintendo) és una consola de videojocs a casa de 16 bits desenvolupada per Nintendo que es va publicar el 1990 a Japó, 1991 a Amèrica del Nord, 1992 a Europa i Australàsia (Oceania (Oceania (Oceania (Oceania (Oceania (Oceania (Oceania (Oceania (Oceania (Oceania (Oceania (Oceania), i 1993 a Amèrica del Sud. Al Japó, el sistema s’anomena Super Famicom, adoptant oficialment el nom abreujat del seu predecessor, l’ordinador familiar o SFC per resum. A Corea del Sud, es coneix com el Super Comboy i va ser distribuït per Hyundai Electronics. Tot i que cada versió és essencialment la mateixa, diverses formes de bloqueig regional impedeixen que les diferents versions siguin compatibles entre elles.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="de_DE">
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<variables>
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<systemDescription>Das Super Nintendo Entertainment System (auch bekannt als Super NES, SNES oder Super Nintendo) ist eine von Nintendo entwickelte 16-Bit-Videospielkonsole für den Heimgebrauch, die 1990 in Japan, 1991 in Nordamerika, 1992 in Europa und Australasien (Ozeanien) und 1993 in Südamerika auf den Markt kam. In Japan wird das System Super Famicom genannt, wobei es offiziell den abgekürzten Namen seines Vorgängers, des Family Computer, kurz SFC, übernommen hat. In Südkorea ist es unter dem Namen Super Comboy bekannt und wurde von Hyundai Electronics vertrieben. Obwohl jede Version im Wesentlichen gleich ist, verhindern verschiedene Formen der regionalen Sperre, dass die verschiedenen Versionen miteinander kompatibel sind.</systemDescription>
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<systemHardwareType>Konsole</systemHardwareType>
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</variables>
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</language>
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<language name="es_ES">
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<variables>
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<systemDescription>La Super Nintendo Entertainment System (también conocida como Super NES, SNES o Super Nintendo) es una videoconsola doméstica de 16 bits desarrollada por Nintendo que salió a la venta en 1990 en Japón, 1991 en Norteamérica, 1992 en Europa y Australasia (Oceanía) y 1993 en Sudamérica. En Japón, la consola se denomina Super Famicom, adoptando oficialmente el nombre abreviado de su predecesora, la Family Computer, o SFC para abreviar. En Corea del Sur, se conoce como Super Comboy y fue distribuida por Hyundai Electronics. Aunque cada versión es esencialmente la misma, varias formas de bloqueo regional impiden que las distintas versiones sean compatibles entre sí.</systemDescription>
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<systemHardwareType>Consola</systemHardwareType>
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</variables>
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</language>
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<language name="fr_FR">
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<variables>
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<systemDescription>La Super Nintendo Entertainment System (également connue sous le nom de Super NES, SNES ou Super Nintendo) est une console de jeux vidéo de salon 16 bits développée par Nintendo et commercialisée en 1990 au Japon, 1991 en Amérique du Nord, 1992 en Europe et en Australasie (Océanie), et 1993 en Amérique du Sud. Au Japon, la console est appelée Super Famicom, adoptant officiellement le nom abrégé de son prédécesseur, le Family Computer, ou SFC en abrégé. En Corée du Sud, il est connu sous le nom de Super Comboy et a été distribué par Hyundai Electronics. Bien que chaque version soit essentiellement la même, plusieurs formes de verrouillage régional empêchent les différentes versions d'être compatibles les unes avec les autres.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="it_IT">
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<variables>
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<systemDescription>Il Super Nintendo Entertainment System (noto anche come Super NES, SNES o Super Nintendo) è una console per videogiochi domestici a 16 bit sviluppata da Nintendo e uscita nel 1990 in Giappone, nel 1991 in Nord America, nel 1992 in Europa e Australasia (Oceania) e nel 1993 in Sud America. In Giappone la console è chiamata Super Famicom, adottando ufficialmente il nome abbreviato del suo predecessore, il Family Computer, o SFC. In Corea del Sud è conosciuto come Super Comboy ed è stato distribuito da Hyundai Electronics. Sebbene ogni versione sia essenzialmente identica, diverse forme di blocco regionale impediscono alle diverse versioni di essere compatibili tra loro.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="nl_NL">
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<variables>
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<systemDescription>Het Super Nintendo Entertainment System (ook bekend als Super NES, SNES of Super Nintendo) is een 16-bits videogameconsole voor thuisgebruik, ontwikkeld door Nintendo. Het werd in 1990 uitgebracht in Japan, in 1991 in Noord-Amerika, in 1992 in Europa en Australië (Oceanië), en in 1993 in Zuid-Amerika. In Japan heet het systeem de Super Famicom, officieel de afgekorte naam van zijn voorganger, de Family Computer, kortweg SFC. In Zuid-Korea staat het bekend als de Super Comboy en werd het gedistribueerd door Hyundai Electronics. Hoewel elke versie in essentie hetzelfde is, zorgen verschillende vormen van regionale uitsluiting ervoor dat de verschillende versies niet compatibel zijn met elkaar.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="pl_PL">
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<variables>
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<systemDescription>Super Nintendo Entertainment System (znany również jako Super NES, SNES lub Super Nintendo) to 16-bitowa domowa konsola do gier wideo opracowana przez Nintendo, która została wydana w 1990 roku w Japonii, w 1991 roku w Ameryce Północnej, w 1992 roku w Europie i Australazji (Oceanii) oraz w 1993 roku w Ameryce Południowej. W Japonii system nosi nazwę Super Famicom, oficjalnie przyjmując skróconą nazwę swojego poprzednika, Family Computer lub w skrócie SFC. W Korei Południowej znany jest jako Super Comboy i był dystrybuowany przez Hyundai Electronics. Chociaż każda wersja jest zasadniczo taka sama, kilka form blokady regionalnej uniemożliwia kompatybilność różnych wersji.</systemDescription>
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<systemHardwareType>Konsola</systemHardwareType>
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</variables>
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</language>
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<language name="pt_BR">
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<variables>
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<systemDescription>O Super Nintendo Entertainment System (também conhecido como Super NES, SNES ou Super Nintendo) é um console de videogame doméstico de 16 bits desenvolvido pela Nintendo, lançado em 1990 no Japão, 1991 na América do Norte, 1992 na Europa e Australásia (Oceania) e 1993 na América do Sul. No Japão, o sistema é chamado de Super Famicom, adotando oficialmente o nome abreviado de seu antecessor, o Family Computer, ou SFC, para abreviar. Na Coreia do Sul, ele é conhecido como Super Comboy e foi distribuído pela Hyundai Electronics. Embora cada versão seja essencialmente a mesma, várias formas de bloqueio regional impedem que as diferentes versões sejam compatíveis entre si.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="ro_RO">
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<variables>
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<systemDescription>Super Nintendo Entertainment System (cunoscut și sub numele de Super NES, SNES sau Super Nintendo) este o consolă de jocuri video de acasă pe 16 biți dezvoltată de Nintendo, lansată în 1990 în Japonia, 1991 în America de Nord, 1992 în Europa și Australasia (Oceania) și 1993 în America de Sud. În Japonia, sistemul este numit Super Famicom, adoptând oficial numele prescurtat al predecesorului său, Family Computer, sau SFC pe scurt. În Coreea de Sud, este cunoscut sub numele de Super Comboy și a fost distribuit de Hyundai Electronics. Deși fiecare versiune este în esență aceeași, mai multe forme de blocare regională împiedică diferitele versiuni să fie compatibile între ele.</systemDescription>
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<systemHardwareType>Consolă</systemHardwareType>
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</variables>
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</language>
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<language name="ru_RU">
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<variables>
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<systemDescription>Super Nintendo Entertainment System (также известная как Super NES, SNES или Super Nintendo) - 16-битная домашняя игровая приставка, разработанная компанией Nintendo, которая была выпущена в 1990 году в Японии, в 1991 году в Северной Америке, в 1992 году в Европе и Австралазии (Океании), а также в 1993 году в Южной Америке. В Японии система называется Super Famicom, официально приняв сокращенное название своего предшественника, Family Computer, или сокращенно SFC. В Южной Корее она известна как Super Comboy и распространялась компанией Hyundai Electronics. Несмотря на то, что все версии по сути одинаковы, несколько форм региональной блокировки не позволяют различным версиям быть совместимыми друг с другом.</systemDescription>
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<systemHardwareType>Консоль</systemHardwareType>
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</variables>
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</language>
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<language name="sv_SE">
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<variables>
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<systemDescription>Super Nintendo Entertainment System (även känt som Super NES, SNES eller Super Nintendo) är en 16-bitars hemkonsol för videospel som utvecklats av Nintendo och som släpptes 1990 i Japan, 1991 i Nordamerika, 1992 i Europa och Australasien (Oceanien) och 1993 i Sydamerika. I Japan kallas systemet Super Famicom, och har officiellt antagit det förkortade namnet på sin föregångare, Family Computer, eller kort och gott SFC. I Sydkorea kallas den Super Comboy och distribuerades av Hyundai Electronics. Även om varje version är i stort sett densamma, förhindrar flera former av regional lockout att de olika versionerna är kompatibla med varandra.</systemDescription>
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<systemHardwareType>Konsol</systemHardwareType>
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</variables>
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</language>
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<language name="ja_JP">
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<variables>
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<systemDescription>スーパーファミコン(スーパーファミコン、SNES、スーパーファミコンとも)は、任天堂が開発した16ビットの家庭用ゲーム機で、日本では1990年、北米では1991年、ヨーロッパとオーストラレーシア(オセアニア)では1992年、南米では1993年に発売された。日本ではスーパーファミコンと呼ばれ、前身のファミリーコンピュータの略称であるSFCを正式名称としている。韓国ではスーパーコンボーイと呼ばれ、現代電子が販売していた。各バージョンは基本的に同じであるが、いくつかの地域ロックアウトにより、異なるバージョンが互いに互換性を持つことができない。</systemDescription>
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<systemHardwareType>コンソール</systemHardwareType>
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</variables>
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</language>
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<language name="ko_KR">
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<variables>
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<systemDescription>슈퍼 닌텐도 엔터테인먼트 시스템(Super NES, SNES 또는 슈퍼 닌텐도라고도 함)은 닌텐도에서 개발한 16비트 가정용 비디오 게임 콘솔로 1990년 일본, 1991년 북미, 1992년 유럽 및 오세아니아, 1993년 남미에서 출시되었습니다. 일본에서는 슈퍼 패미컴이라고 불리며, 이전 모델인 패밀리 컴퓨터의 약칭을 공식적으로 채택하여 줄여서 SFC라고 부릅니다. 한국에서는 슈퍼컴보이로 알려져 있으며 현대전자에서 유통했습니다. 각 버전은 본질적으로 동일하지만, 여러 형태의 지역 잠금으로 인해 서로 다른 버전이 서로 호환되지 않습니다.</systemDescription>
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<systemHardwareType>콘솔</systemHardwareType>
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</variables>
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||
</language>
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<language name="zh_CN">
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<variables>
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<systemDescription>超级任天堂娱乐系统(Super Nintendo Entertainment System,又称超级 NES、SNES 或 Super Nintendo)是任天堂开发的一款 16 位家用视频游戏机,1990 年在日本发布,1991 年在北美发布,1992 年在欧洲和澳大拉西亚(大洋洲)发布,1993 年在南美发布。在日本,该系统被称为 "超级 Famicom",正式采用了其前身 "家庭电脑 "的缩写名称,简称 SFC。在韩国,它被称为 Super Comboy,由现代电子公司经销。虽然每个版本基本相同,但由于多种形式的地区封锁,不同版本无法相互兼容。</systemDescription>
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||
<systemHardwareType>控制台</systemHardwareType>
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||
</variables>
|
||
</language>
|
||
<language name="zh_TW">
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||
<variables>
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||
<systemDescription>Super Nintendo Entertainment System(也稱為 Super NES、SNES 或 Super Nintendo)是任天堂開發的 16 位元家用視訊遊戲機,於 1990 年在日本、1991 年在北美、1992 年在歐洲和澳洲(大洋洲),以及 1993 年在南美洲發行。在日本,該系統被稱為 Super Famicom,正式採用其前身 Family Computer 的縮寫名稱,簡稱 SFC。在南韓則稱為 Super Comboy,由 Hyundai Electronics 代理。雖然每個版本在本質上是相同的,但幾種形式的區域鎖定使不同版本無法彼此相容。</systemDescription>
|
||
<systemHardwareType>控制台</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
</theme> |