ES-DE/themes/linear-es-de/system/metadata/steam.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

108 lines
8.9 KiB
XML
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This file contains ambiguous Unicode characters

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<theme>
<variables>
<systemName>Steam</systemName>
<systemDescription>Steam is a video game digital distribution service and storefront by Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party game publishers' titles in late 2005.</systemDescription>
<systemManufacturer>Valve</systemManufacturer>
<systemReleaseYear>2003</systemReleaseYear>
<systemReleaseDate>2003-09-12</systemReleaseDate>
<systemReleaseDateFormated>September 12, 2003</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>8a52cb</systemColor>
<systemColorPalette1>2F3B50</systemColorPalette1>
<systemColorPalette2>0A7CAF</systemColorPalette2>
<systemColorPalette3>EEEEEE</systemColorPalette3>
<systemColorPalette4>2A2E33</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>Steam és un servei de distribució digital de videojocs i aparador de Valve. Va ser llançat com a client de programari el setembre del 2003 com a forma de Valve per proporcionar actualitzacions automàtiques per als seus jocs i es va ampliar a distribuir i oferir títols de tercers editors de jocs a finals del 2005.</systemDescription>
<systemHardwareType>Folder</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Steam ist ein digitaler Vertriebsdienst für Videospiele und ein Schaufenster von Valve. Es wurde im September 2003 als Software-Client gestartet, um Valve die Möglichkeit zu geben, automatische Updates für ihre Spiele bereitzustellen, und wurde Ende 2005 auf den Vertrieb und das Angebot von Titeln von Drittanbietern erweitert.</systemDescription>
<systemHardwareType>Mappe</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>Steam es un servicio de distribución digital de videojuegos y tienda de Valve. Se lanzó como cliente de software en septiembre de 2003 para que Valve pudiera ofrecer actualizaciones automáticas de sus juegos, y se amplió para distribuir y ofrecer títulos de otros editores a finales de 2005.</systemDescription>
<systemHardwareType>Carpeta</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>Steam est un service de distribution numérique de jeux vidéo et une vitrine de Valve. Il a été lancé en tant que client logiciel en septembre 2003 pour permettre à Valve de fournir des mises à jour automatiques pour ses jeux, et s'est étendu à la distribution et à l'offre de titres d'éditeurs de jeux tiers à la fin de l'année 2005.</systemDescription>
<systemHardwareType>Dossier</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Steam è un servizio di distribuzione digitale di videogiochi e un negozio di Valve. È stato lanciato come client software nel settembre 2003, come modo per Valve di fornire aggiornamenti automatici per i propri giochi, e si è esteso alla distribuzione e all'offerta di titoli di editori di giochi terzi alla fine del 2005.</systemDescription>
<systemHardwareType>Cartella</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>Steam is een digitale distributieservice en winkel van Valve voor videogames. Het werd gelanceerd als een softwareclient in september 2003 als een manier voor Valve om automatische updates voor hun games aan te bieden en werd eind 2005 uitgebreid met het distribueren en aanbieden van titels van uitgevers van games.</systemDescription>
<systemHardwareType>Map</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>Steam to usługa cyfrowej dystrybucji gier wideo i witryna sklepowa firmy Valve. Został uruchomiony jako klient oprogramowania we wrześniu 2003 roku jako sposób na zapewnienie przez Valve automatycznych aktualizacji dla swoich gier, a pod koniec 2005 roku został rozszerzony na dystrybucję i oferowanie tytułów innych wydawców gier.</systemDescription>
<systemHardwareType>Folder</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O Steam é um serviço de distribuição digital de videogames e uma loja da Valve. Foi lançado como um cliente de software em setembro de 2003, como uma forma de a Valve fornecer atualizações automáticas para seus jogos, e expandiu-se para a distribuição e oferta de títulos de editores de jogos de terceiros no final de 2005.</systemDescription>
<systemHardwareType>Pasta</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>Steam este un serviciu de distribuție digitală de jocuri video și o vitrină de magazin de la Valve. Acesta a fost lansat ca un client software în septembrie 2003, ca o modalitate prin care Valve să furnizeze actualizări automate pentru jocurile sale, și s-a extins la distribuirea și oferirea titlurilor editorilor de jocuri terțe la sfârșitul anului 2005.</systemDescription>
<systemHardwareType>Dosar</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>Steam - это сервис цифровой дистрибуции видеоигр и магазин компании Valve. Он был запущен в сентябре 2003 года как клиент программного обеспечения, позволяющий Valve автоматически обновлять свои игры, а в конце 2005 года был расширен до распространения и предложения игр сторонних издателей.</systemDescription>
<systemHardwareType>Папка</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>Steam är en digital distributionstjänst för videospel och ett skyltfönster från Valve. Den lanserades som en mjukvaruklient i september 2003 som ett sätt för Valve att tillhandahålla automatiska uppdateringar för sina spel, och utökades till att distribuera och erbjuda titlar från tredjepartsspelutgivare i slutet av 2005.</systemDescription>
<systemHardwareType>Mapp</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>Steamは、Valveによるビデオゲームのデジタル配信サービスおよびストアフロントである。2003年9月、Valveが自社ゲームの自動アップデートを提供するためのソフトウェアクライアントとして開始され、2005年後半にはサードパーティゲームパブリッシャーのタイトルを配信・提供するまでに拡大した。</systemDescription>
<systemHardwareType>フォルダ</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>Steam은 Valve의 비디오 게임 디지털 배포 서비스이자 스토어입니다. 2003년 9월에 Valve가 게임에 자동 업데이트를 제공하기 위해 소프트웨어 클라이언트로 출시되었으며, 2005년 말에는 타사 게임 퍼블리셔의 타이틀을 배포하고 제공하는 것으로 확장되었습니다.</systemDescription>
<systemHardwareType>폴더</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>Steam 是 Valve 推出的视频游戏数字发行服务和店面。它于 2003 年 9 月作为软件客户端推出,是 Valve 为其游戏提供自动更新的一种方式,并于 2005 年底扩展到分发和提供第三方游戏发行商的游戏。</systemDescription>
<systemHardwareType>文件夹</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>Steam 是 Valve 推出的視訊遊戲數位發行服務與商店。它於 2003 年 9 月以軟體用戶端形式推出,作為 Valve 為其遊戲提供自動更新的方式,並於 2005 年底擴展至分銷和提供第三方遊戲發行商的遊戲。</systemDescription>
<systemHardwareType>資料夾</systemHardwareType>
</variables>
</language>
</theme>