ES-DE/themes/linear-es-de/system/metadata/stv.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

140 lines
20 KiB
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This file contains ambiguous Unicode characters

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<theme>
<variables>
<systemName>ST-V</systemName>
<systemDescription>ST-V (Sega Titan Video) is an arcade system board released by Sega, in 1994 for Japan and 1995 worldwide. Departing from their usual process of building custom arcade hardware, Sega's ST-V is essentially identical to the Sega Saturn home console system. The only difference is the media; ST-V used ROM cartridges instead of CD-ROM discs to store games, with the exception of Sports Fishing 2. Being derived from the Saturn hardware, the ST-V was presumably named after the moon Titan, a satellite of Saturn.
The majority of ST-V titles were released only in Japan, but a notable exception was the port of Dynamite Deka, which became Die Hard Arcade. Games released for the ST-V include the arcade versions of Virtua Fighter Remix, Radiant Silvergun, Golden Axe: The Duel, and Final Fight Revenge. The shared hardware between Saturn and ST-V allowed for very "pure" ports for the Saturn console.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1994</systemReleaseYear>
<systemReleaseDate>1994</systemReleaseDate>
<systemReleaseDateFormated>1994</systemReleaseDateFormated>
<systemHardwareType>Arcade</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>47569e</systemColor>
<systemColorPalette1>034693</systemColorPalette1>
<systemColorPalette2>F7ED18</systemColorPalette2>
<systemColorPalette3>F4133D</systemColorPalette3>
<systemColorPalette4>199A40</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>ST-V (SEGA Titan Video) és una junta de sistemes darcades publicat per Sega, el 1994 per a Japó i 1995 a tot el món. Sortint del seu procés habitual de crear maquinari d'arcades personalitzades, SEGA's ST-V és essencialment idèntic al sistema de consola domèstica de Sega Saturn. Lúnica diferència són els mitjans de comunicació;ST-V va utilitzar cartutxos ROM en lloc de discos CD-ROM per emmagatzemar jocs, a excepció de la pesca esportiva 2. Al ser derivat del maquinari de Saturn, el ST-V va ser presumptament nomenat després del Titan de la Lluna, un satèl·lit de Saturn.
La majoria dels títols ST-V només es van publicar al Japó, però una excepció notable va ser el port de Dynamite Deka, que es va convertir en un arcade dur. Els jocs publicats per a la ST-V inclouen les versions Arcade de Virtua Fighter Remix, Radiant Silvergun, Golden Ax: The Duel i Final Fight Revenge. El maquinari compartit entre Saturn i ST-V va permetre ports molt "purs" per a la consola de Saturn.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>ST-V (Sega Titan Video) ist ein Spielhallensystem von Sega, das 1994 in Japan und 1995 weltweit auf den Markt kam. Abweichend von der üblichen Vorgehensweise, maßgeschneiderte Arcade-Hardware zu bauen, ist Segas ST-V im Wesentlichen identisch mit dem Heimkonsolensystem Sega Saturn. Der einzige Unterschied ist das Speichermedium: Der ST-V verwendet ROM-Kassetten anstelle von CD-ROMs zum Speichern von Spielen, mit Ausnahme von Sports Fishing 2. Da das ST-V von der Saturn-Hardware abgeleitet ist, wurde es vermutlich nach dem Mond Titan, einem Satelliten des Saturn, benannt.
Die meisten ST-V-Titel wurden nur in Japan veröffentlicht, aber eine bemerkenswerte Ausnahme war die Portierung von Dynamite Deka, das zu Die Hard Arcade wurde. Zu den für den ST-V veröffentlichten Spielen gehören die Arcade-Versionen von Virtua Fighter Remix, Radiant Silvergun, Golden Axe: The Duel und Final Fight Revenge. Die gemeinsame Hardware von Saturn und ST-V ermöglichte sehr "reine" Portierungen für die Saturn-Konsole.</systemDescription>
<systemHardwareType>Spielhalle</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>ST-V (Sega Titan Video) es una placa de sistema arcade lanzada por Sega, en 1994 para Japón y 1995 en todo el mundo. Apartándose de su proceso habitual de construcción de hardware arcade personalizado, el ST-V de Sega es esencialmente idéntico al sistema de consola doméstica Sega Saturn. La única diferencia es el soporte: el ST-V utilizaba cartuchos ROM en lugar de discos CD-ROM para almacenar los juegos, con la excepción de Sports Fishing 2. Al derivar del hardware de Saturn, la ST-V recibió presumiblemente el nombre de la luna Titán, un satélite de Saturno.
La mayoría de los títulos del ST-V se lanzaron sólo en Japón, pero una notable excepción fue el port de Dynamite Deka, que se convirtió en Die Hard Arcade. Entre los juegos lanzados para la ST-V se incluyen las versiones arcade de Virtua Fighter Remix, Radiant Silvergun, Golden Axe: The Duel y Final Fight Revenge. El hardware compartido entre Saturn y ST-V permitió realizar ports muy "puros" para la consola Saturn.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>Le ST-V (Sega Titan Video) est un système d'arcade commercialisé par Sega en 1994 au Japon et en 1995 dans le monde entier. S'écartant de son processus habituel de construction de matériel d'arcade personnalisé, la ST-V de Sega est essentiellement identique au système de console de salon Sega Saturn. La seule différence réside dans le support : le ST-V utilise des cartouches ROM au lieu de disques CD-ROM pour stocker les jeux, à l'exception de Sports Fishing 2. Dérivé du matériel Saturn, le ST-V a vraisemblablement été nommé d'après la lune Titan, un satellite de Saturne.
La majorité des titres ST-V ne sont sortis qu'au Japon, à l'exception notable du portage de Dynamite Deka, qui est devenu Die Hard Arcade. Parmi les jeux sortis sur le ST-V figurent les versions arcade de Virtua Fighter Remix, Radiant Silvergun, Golden Axe : The Duel et Final Fight Revenge. Le matériel commun à la Saturn et à la ST-V a permis de réaliser des portages très "purs" pour la console Saturn.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>ST-V (Sega Titan Video) è una scheda di sistema arcade rilasciata da Sega, nel 1994 per il Giappone e nel 1995 in tutto il mondo. Discostandosi dal consueto processo di costruzione di hardware arcade personalizzato, l'ST-V di Sega è essenzialmente identico al sistema di console domestica Sega Saturn. L'unica differenza è il supporto: l'ST-V utilizzava cartucce ROM anziché dischi CD-ROM per memorizzare i giochi, con l'eccezione di Sports Fishing 2. Essendo derivato dall'hardware del Saturn, l'ST-V prende presumibilmente il nome dalla luna Titan, un satellite di Saturn.
La maggior parte dei titoli per l'ST-V è stata rilasciata solo in Giappone, ma una notevole eccezione è stata il porting di Dynamite Deka, che è diventato Die Hard Arcade. I giochi rilasciati per l'ST-V includono le versioni arcade di Virtua Fighter Remix, Radiant Silvergun, Golden Axe: The Duel e Final Fight Revenge. L'hardware condiviso tra il Saturn e l'ST-V ha permesso di realizzare dei porting molto "puri" per la console Saturn.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>ST-V (Sega Titan Video) is een arcadesysteem dat werd uitgebracht door Sega, in 1994 voor Japan en in 1995 wereldwijd. Afwijkend van hun gebruikelijke proces om arcadehardware op maat te bouwen, is Sega's ST-V in wezen identiek aan het Sega Saturn-systeem voor thuisconsole. Het enige verschil is de media; ST-V gebruikte ROM cartridges in plaats van CD-ROM discs om games op te slaan, met uitzondering van Sports Fishing 2. De ST-V is afgeleid van de Saturn-hardware en is waarschijnlijk vernoemd naar de maan Titan, een satelliet van Saturnus.
De meeste ST-V-titels werden alleen in Japan uitgebracht, maar een opvallende uitzondering was de port van Dynamite Deka, die Die Hard Arcade werd. Games die voor de ST-V zijn uitgebracht, zijn onder andere de arcadeversies van Virtua Fighter Remix, Radiant Silvergun, Golden Axe: The Duel en Final Fight Revenge. De gedeelde hardware tussen de Saturn en ST-V maakte zeer "pure" ports mogelijk voor de Saturn-console.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>ST-V (Sega Titan Video) to system zręcznościowy wydany przez firmę Sega w 1994 roku w Japonii i 1995 roku na całym świecie. Odchodząc od zwykłego procesu tworzenia niestandardowego sprzętu arcade, ST-V firmy Sega jest zasadniczo identyczny z systemem konsoli domowej Sega Saturn. Jedyną różnicą jest nośnik; ST-V używał kartridży ROM zamiast dysków CD-ROM do przechowywania gier, z wyjątkiem Sports Fishing 2. Wywodząc się ze sprzętu Saturn, ST-V został prawdopodobnie nazwany na cześć księżyca Titan, satelity Saturna.
Większość tytułów ST-V została wydana tylko w Japonii, ale godnym uwagi wyjątkiem był port Dynamite Deka, który stał się Die Hard Arcade. Wśród gier wydanych na ST-V znalazły się zręcznościowe wersje Virtua Fighter Remix, Radiant Silvergun, Golden Axe: The Duel i Final Fight Revenge. Wspólny sprzęt Saturna i ST-V pozwolił na bardzo "czyste" porty na konsolę Saturn.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>ST-V (Sega Titan Video) é uma placa de sistema de arcade lançada pela Sega em 1994 no Japão e em 1995 no mundo todo. Diferente do seu processo habitual de construção de hardware de arcade personalizado, o ST-V da Sega é essencialmente idêntico ao sistema de console doméstico Sega Saturn. A única diferença é a mídia; o ST-V usava cartuchos de ROM em vez de discos de CD-ROM para armazenar jogos, com exceção do Sports Fishing 2. Por ser derivado do hardware do Saturn, o ST-V provavelmente recebeu o nome da lua Titan, um satélite de Saturno.
A maioria dos títulos do ST-V foi lançada apenas no Japão, mas uma exceção notável foi a portabilidade do Dynamite Deka, que se tornou Die Hard Arcade. Os jogos lançados para o ST-V incluem as versões de arcade de Virtua Fighter Remix, Radiant Silvergun, Golden Axe: The Duel e Final Fight Revenge. O hardware compartilhado entre o Saturn e o ST-V permitia portas muito "puras" para o console Saturn.</systemDescription>
<systemHardwareType>Fliperama</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>ST-V (Sega Titan Video) este o placă de sistem arcade lansată de Sega, în 1994 pentru Japonia și 1995 la nivel mondial. Plecând de la procesul lor obișnuit de a construi hardware arcade personalizat, ST-V de la Sega este în esență identic cu sistemul de console de acasă Sega Saturn. Singura diferență este media; ST-V a folosit cartușe ROM în loc de discuri CD-ROM pentru a stoca jocurile, cu excepția Sports Fishing 2. Fiind derivat din hardware-ul Saturn, ST-V a fost probabil numit după luna Titan, un satelit al lui Saturn.
Majoritatea titlurilor ST-V au fost lansate numai în Japonia, dar o excepție notabilă a fost portarea Dynamite Deka, care a devenit Die Hard Arcade. Jocurile lansate pentru ST-V includ versiunile arcade ale Virtua Fighter Remix, Radiant Silvergun, Golden Axe: The Duel, și Final Fight Revenge. Hardware-ul comun între Saturn și ST-V a permis porturi foarte "pure" pentru consola Saturn.</systemDescription>
<systemHardwareType>Arcade</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>ST-V (Sega Titan Video) - аркадная системная плата, выпущенная компанией Sega в 1994 году в Японии и в 1995 году по всему миру. Отходя от своего обычного процесса создания пользовательского аркадного оборудования, Sega ST-V по сути идентична домашней консоли Sega Saturn. Единственное отличие - носитель: в ST-V использовались картриджи ROM, а не диски CD-ROM для хранения игр, за исключением Sports Fishing 2. ST-V, созданная на базе Saturn, предположительно была названа в честь луны Титан, спутника Сатурна.
Большинство игр для ST-V были выпущены только в Японии, но заметным исключением стал порт игры Dynamite Deka, которая стала Die Hard Arcade. Среди игр, выпущенных для ST-V, - аркадные версии Virtua Fighter Remix, Radiant Silvergun, Golden Axe: The Duel и Final Fight Revenge. Общее аппаратное обеспечение Saturn и ST-V позволило создать очень "чистые" порты для консоли Saturn.</systemDescription>
<systemHardwareType>Аркада</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>ST-V (Sega Titan Video) är ett arkadsystemkort som lanserades av Sega 1994 i Japan och 1995 i övriga världen. Segas ST-V avviker från deras vanliga process att bygga anpassad arkadhårdvara och är i stort sett identisk med hemkonsolsystemet Sega Saturn. Den enda skillnaden är media; ST-V använde ROM-kassetter istället för CD-ROM-skivor för att lagra spel, med undantag för Sports Fishing 2. ST-V härstammar från Saturnus hårdvara och har förmodligen fått sitt namn efter månen Titan, en satellit till Saturnus.
Majoriteten av ST-V-titlarna släpptes endast i Japan, men ett anmärkningsvärt undantag var portningen av Dynamite Deka, som blev Die Hard Arcade. Spel som släpptes för ST-V inkluderar arkadversionerna av Virtua Fighter Remix, Radiant Silvergun, Golden Axe: The Duel och Final Fight Revenge. Den delade hårdvaran mellan Saturn och ST-V möjliggjorde mycket "rena" portningar för Saturn-konsolen.</systemDescription>
<systemHardwareType>Arkad</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>ST-Vセガ・タイタン・ビデオは、セガが1994年に日本向けに、1995年に世界向けに発売したアーケードシステム基板である。セガのST-Vは、通常のカスタムアーケードハードウェアの製造過程から逸脱し、家庭用ゲーム機セガサターンと基本的に同一である。唯一の違いはメディアで、ST-Vは『スポーツフィッシング2』を除き、ゲームの保存にCD-ROMディスクではなくROMカートリッジを使用した。サターンのハードウェアから派生したことから、ST-Vはサターンの衛星である月タイタンにちなんで名付けられたと思われる。
ST-Vタイトルの大半は日本でのみ発売されたが、ダイナマイトデカが移植され、ダイハードアーケードとなったのは特筆すべき例外である。ST-V向けに発売されたゲームには、アーケード版の『バーチャファイターリミックス』、『ラジアントシルバーガン』、『ゴールデンアックスザ・デュエル』、『ファイナルファイトリベンジ』などがある。サターンとST-Vはハードウェアを共有していたため、サターン機向けに非常に "純粋な "移植が可能だった。</systemDescription>
<systemHardwareType>アーケード</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>ST-V(세가 타이탄 비디오)는 1994년 일본과 1995년 전 세계에 출시된 세가의 아케이드 시스템 보드입니다. 맞춤형 아케이드 하드웨어를 제작하는 일반적인 프로세스에서 벗어난 세가의 ST-V는 세가 새턴 홈 콘솔 시스템과 본질적으로 동일합니다. 유일한 차이점은 미디어인데, ST-V는 스포츠 피싱 2를 제외하고는 게임을 저장하는 데 CD-ROM 디스크 대신 ROM 카트리지를 사용했습니다. 토성 하드웨어에서 파생된 ST-V는 토성의 위성인 타이탄의 이름을 따서 명명된 것으로 추정됩니다.
대부분의 ST-V 타이틀은 일본에서만 출시되었지만, 다이하드 아케이드가 된 다이너마이트 데카의 포트는 주목할 만한 예외였습니다. ST-V용으로 출시된 게임으로는 버추어 파이터 리믹스, 래디언트 실버건, 골든 액스: 더 듀얼, 파이널 파이트 리벤지 등의 아케이드 버전이 있습니다. Saturn과 ST-V는 하드웨어를 공유했기 때문에 Saturn 콘솔에 매우 '순수한' 포트를 사용할 수 있었습니다.</systemDescription>
<systemHardwareType>아케이드</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>ST-V世嘉泰坦视频是世嘉公司于 1994 年在日本和 1995 年在全球发布的一款街机系统板卡。世嘉的 ST-V 一改其定制街机硬件的一贯做法与世嘉土星家用游戏机系统基本相同。唯一不同的是媒体ST-V 使用 ROM 盒而不是 CD-ROM 光盘来存储游戏,《体育钓鱼 2》除外。ST-V 由土星硬件衍生而来,可能是以土星的卫星 "泰坦 "命名的。
大多数 ST-V 游戏只在日本发行但《Dynamite Deka》的移植版是一个显著的例外该游戏后来成为了《Die Hard Arcade》。为 ST-V 发布的游戏包括《维塔战斗机重制版》Virtua Fighter Remix、《辐射银枪》Radiant Silvergun、《金斧决斗》Golden Axe: The Duel和《最终格斗复仇》Final Fight Revenge的街机版。土星和 ST-V 硬件共享,因此土星游戏机的移植非常 "纯粹"。</systemDescription>
<systemHardwareType>商场</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>ST-V (Sega Titan Video) 是 Sega 於 1994 年在日本及 1995 年在全球推出的一款街機系統板。Sega 的 ST-V 擺脫了他們一貫製造客製化街機硬體的流程,基本上與 Sega Saturn 家用主機系統完全相同。唯一的差別在於媒體ST-V 使用 ROM 卡匣而非 CD-ROM 光碟來儲存遊戲但《Sports Fishing 2》除外。由於源自土星硬體ST-V 大概是以土星的衛星「泰坦」命名。
大部分 ST-V 遊戲都只在日本發行但《Dynamite Deka》的移植版是個明顯的例外它後來變成了《Die Hard Arcade》。ST-V 發行的遊戲包括《Virtua Fighter Remix》、《Radiant Silvergun》、《Golden Axe: The Duel》和《Final Fight Revenge》的街機版。土星與 ST-V 的共用硬體讓土星主機可以非常「純正」地移植遊戲。</systemDescription>
<systemHardwareType>街機</systemHardwareType>
</variables>
</language>
</theme>