mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
140 lines
20 KiB
XML
140 lines
20 KiB
XML
<theme>
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<variables>
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<systemName>SuperGrafx</systemName>
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<systemDescription>The PC Engine SuperGrafx (PCエンジンスーパーグラフィックス, Pī Shī Enjin SūpāGurafikkusu), also known as simply the SuperGrafx, is a fourth-generation home video game console manufactured by NEC Home Electronics and released in Japan and France in 1989. It is the successor system to the PC Engine, released two years prior. Originally known as the PC Engine 2 during production stages, it was purported as a true 16-bit home console, featuring improved graphics and audio capabilities over its predecessor.
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The console was rushed to market, released several months before its initial release date of 1990, only having modest updates to the hardware. With only six retail games released that took advantage of the console's hardware updates, the SuperGrafx was a commercial failure, selling only 75,000 units total in both regions. None of the hardware advancements it possessed were carried over to NEC's later consoles, such as the TurboDuo.</systemDescription>
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<systemManufacturer>NEC</systemManufacturer>
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<systemReleaseYear>1989</systemReleaseYear>
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<systemReleaseDate>1989-12-08</systemReleaseDate>
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<systemReleaseDateFormated>December 8, 1989</systemReleaseDateFormated>
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<systemHardwareType>Console</systemHardwareType>
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<systemCoverSize>1-1</systemCoverSize>
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<systemColor>61b1df</systemColor>
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<systemColorPalette1>B2B2B2</systemColorPalette1>
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<systemColorPalette2>0091AD</systemColorPalette2>
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<systemColorPalette3>000000</systemColorPalette3>
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<systemColorPalette4>D9D9D9</systemColorPalette4>
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<systemCartSize>1-1</systemCartSize>
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</variables>
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<language name="ca_ES">
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<variables>
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<systemDescription>El motor PC Supergrafx (PC エンジンスーパーグラフィックス, Pī Shī Enjin Sūpāgurifikkusu), també conegut com simplement el Supergrafx, és una consola de videojocs de quarta generació fabricada per NEC Home Electronics i llançada al Japó i França el 1989. És elSistema successor del motor de PC, publicat dos anys abans. Originalment conegut com el PC Engine 2 durant les etapes de producció, es pretenia com una autèntica consola domèstica de 16 bits, amb capacitats gràfiques i àudio millorats sobre el seu predecessor.
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La consola es va precipitar al mercat, publicada diversos mesos abans de la data inicial de llançament de 1990, només tenint actualitzacions modestes del maquinari. Amb només sis jocs minoristes publicats que van aprofitar les actualitzacions de maquinari de la consola, el Supergrafx va ser un fracàs comercial, venent només 75.000 unitats en totes dues regions. Cap dels avenços del maquinari que va tenir es va portar a les consoles posteriors de NEC, com el Turboduo.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="de_DE">
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<variables>
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<systemDescription>Der PC Engine SuperGrafx (PCエンジンスーパーグラフィックス, Pī Shī Enjin SūpāGurafikkusu), auch einfach SuperGrafx genannt, ist eine Heimvideospielkonsole der vierten Generation, die von NEC Home Electronics hergestellt und 1989 in Japan und Frankreich veröffentlicht wurde. Sie ist das Nachfolgesystem der PC Engine, die zwei Jahre zuvor veröffentlicht wurde. Ursprünglich während der Produktionsphase als PC Engine 2 bekannt, wurde sie als echte 16-Bit-Heimkonsole mit verbesserten Grafik- und Audiofunktionen gegenüber ihrem Vorgänger angepriesen.
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Die Konsole wurde im Eiltempo auf den Markt gebracht und kam mehrere Monate vor dem ursprünglichen Erscheinungsdatum 1990 auf den Markt, wobei die Hardware nur geringfügig aktualisiert wurde. Mit nur sechs im Handel erhältlichen Spielen, die die Hardware-Updates der Konsole nutzten, war der SuperGrafx ein kommerzieller Misserfolg, von dem in beiden Regionen insgesamt nur 75.000 Stück verkauft wurden. Keiner der Hardware-Fortschritte, die sie besaß, wurde auf die späteren Konsolen von NEC übertragen, wie z. B. die TurboDuo.</systemDescription>
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<systemHardwareType>Konsole</systemHardwareType>
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</variables>
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</language>
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<language name="es_ES">
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<variables>
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<systemDescription>La PC Engine SuperGrafx (PCエンジンスーパーグラフィックス, Pī Shī Enjin SūpāGurafikkusu), también conocida simplemente como SuperGrafx, es una videoconsola doméstica de cuarta generación fabricada por NEC Home Electronics y lanzada en Japón y Francia en 1989. Es la sucesora de la PC Engine, lanzada dos años antes. Conocida originalmente como PC Engine 2 durante las fases de producción, se presentaba como una auténtica consola doméstica de 16 bits, con capacidades gráficas y de audio mejoradas respecto a su predecesora.
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La consola salió al mercado con prisas, varios meses antes de su fecha inicial de lanzamiento en 1990, y sólo contaba con modestas actualizaciones de hardware. Con sólo seis juegos comercializados que aprovechaban las actualizaciones de hardware de la consola, la SuperGrafx fue un fracaso comercial, vendiendo sólo 75.000 unidades en total en ambas regiones. Ninguno de los avances de hardware que poseía se trasladó a las consolas posteriores de NEC, como la TurboDuo.</systemDescription>
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<systemHardwareType>Consola</systemHardwareType>
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</variables>
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</language>
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<language name="fr_FR">
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<variables>
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<systemDescription>La PC Engine SuperGrafx (PCエンジンスーパーグラフィックス, Pī Shī Enjin SūpāGurafikkusu), également connue sous le nom de SuperGrafx, est une console de jeux vidéo de salon de quatrième génération fabriquée par NEC Home Electronics et commercialisée au Japon et en France en 1989. Elle succède à la PC Engine, sortie deux ans plus tôt. Connue à l'origine sous le nom de PC Engine 2 pendant les phases de production, elle était présentée comme une véritable console de salon 16 bits, dotée de capacités graphiques et audio améliorées par rapport à son prédécesseur.
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La console a été commercialisée à la hâte, plusieurs mois avant sa date de sortie initiale, fixée à 1990, et n'a bénéficié que de modestes mises à jour matérielles. Avec seulement six jeux commercialisés qui profitaient des mises à jour matérielles de la console, le SuperGrafx a été un échec commercial, ne se vendant qu'à 75 000 exemplaires dans les deux régions. Aucune des améliorations matérielles apportées à la SuperGrafx n'a été reprise sur les consoles ultérieures de NEC, telles que la TurboDuo.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="it_IT">
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<variables>
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<systemDescription>Il PC Engine SuperGrafx (PCエンジンスーパーグラフィックス, Pī Shī Enjin SūpāGurafikkusu), noto anche come semplicemente SuperGrafx, è una console per videogiochi domestici di quarta generazione prodotta da NEC Home Electronics e rilasciata in Giappone e Francia nel 1989. È il successore del PC Engine, uscito due anni prima. Conosciuto originariamente come PC Engine 2 durante le fasi di produzione, è stato presentato come una vera console domestica a 16 bit, con capacità grafiche e audio migliorate rispetto al suo predecessore.
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La console è stata immessa sul mercato in fretta e furia, rilasciata diversi mesi prima della data di uscita iniziale del 1990, con solo modesti aggiornamenti all'hardware. Con solo sei giochi distribuiti al dettaglio che sfruttavano gli aggiornamenti hardware della console, il SuperGrafx fu un fallimento commerciale, vendendo solo 75.000 unità in totale in entrambe le regioni. Nessuno dei progressi hardware di cui disponeva fu trasferito alle console successive di NEC, come il TurboDuo.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="nl_NL">
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<variables>
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<systemDescription>De PC Engine SuperGrafx (PCエンジンスーパーグラフィックス, Pī Shī Enjin SūpāGurafikkusu), ook bekend als simpelweg de SuperGrafx, is een vierde generatie home video game console geproduceerd door NEC Home Electronics en uitgebracht in Japan en Frankrijk in 1989. Het is de opvolger van de PC Engine, die twee jaar eerder werd uitgebracht. Oorspronkelijk stond het systeem tijdens de productie bekend als de PC Engine 2. Het werd beschouwd als een echte 16-bit thuisconsole, met verbeterde grafische en audiomogelijkheden ten opzichte van zijn voorganger.
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De console werd overhaast op de markt gebracht, enkele maanden voor de oorspronkelijke releasedatum van 1990, met slechts bescheiden updates voor de hardware. Met slechts zes retailgames die profiteerden van de hardware-updates van de console, was de SuperGrafx een commerciële mislukking, met een verkoop van slechts 75.000 eenheden in beide regio's. Geen van de hardware-updates van de SuperGrafx werd op de markt gebracht. Geen van de verbeteringen aan de hardware werd overgenomen in latere consoles van NEC, zoals de TurboDuo.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="pl_PL">
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<variables>
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<systemDescription>PC Engine SuperGrafx (PCエンジンスーパーグラフィックス, Pī Shī Enjin SūpāGurafikkusu), znany również jako po prostu SuperGrafx, to domowa konsola do gier wideo czwartej generacji wyprodukowana przez NEC Home Electronics i wydana w Japonii i Francji w 1989 roku. Jest to następca konsoli PC Engine, wydanej dwa lata wcześniej. Pierwotnie znany jako PC Engine 2 na etapie produkcji, był rzekomo prawdziwą 16-bitową konsolą domową, oferującą ulepszoną grafikę i możliwości audio w porównaniu do swojego poprzednika.
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Konsola została wprowadzona na rynek w pośpiechu, kilka miesięcy przed początkową datą premiery w 1990 roku, zawierając jedynie skromne aktualizacje sprzętu. Z zaledwie sześcioma wydanymi grami detalicznymi, które wykorzystywały aktualizacje sprzętowe konsoli, SuperGrafx okazał się komercyjną porażką, sprzedając łącznie tylko 75 000 sztuk w obu regionach. Żadne z ulepszeń sprzętowych nie zostało przeniesione na późniejsze konsole NEC, takie jak TurboDuo.</systemDescription>
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<systemHardwareType>Konsola</systemHardwareType>
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</variables>
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</language>
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<language name="pt_BR">
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<variables>
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<systemDescription>O PC Engine SuperGrafx (PCエンジンスーパーグラフィックス, Pī Shī Enjin SūpāGurafikkusu), também conhecido simplesmente como SuperGrafx, é um console de videogame doméstico de quarta geração fabricado pela NEC Home Electronics e lançado no Japão e na França em 1989. É o sistema sucessor do PC Engine, lançado dois anos antes. Originalmente conhecido como PC Engine 2 durante os estágios de produção, foi considerado um verdadeiro console doméstico de 16 bits, com recursos gráficos e de áudio aprimorados em relação ao seu antecessor.
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O console foi lançado às pressas no mercado, vários meses antes da data de lançamento inicial de 1990, com apenas atualizações modestas no hardware. Com apenas seis jogos de varejo lançados que aproveitaram as atualizações de hardware do console, o SuperGrafx foi um fracasso comercial, vendendo apenas 75.000 unidades no total em ambas as regiões. Nenhum dos avanços de hardware que ele possuía foi transferido para os consoles posteriores da NEC, como o TurboDuo.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="ro_RO">
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<variables>
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<systemDescription>PC Engine SuperGrafx (PCエンジンスーパーグラフィックス, Pī Shī Enjin SūpāGurafikkusu), cunoscut și ca pur și simplu SuperGrafx, este o consolă de jocuri video de a patra generație fabricată de NEC Home Electronics și lansată în Japonia și Franța în 1989. Este sistemul succesor al PC Engine, lansat cu doi ani înainte. Cunoscut inițial ca PC Engine 2 în timpul etapelor de producție, a fost prezentat ca o adevărată consolă de acasă pe 16 biți, oferind capacități grafice și audio îmbunătățite față de predecesorul său.
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Consola a fost lansată pe piață în grabă, cu câteva luni înainte de data lansării sale inițiale din 1990, având doar actualizări modeste ale hardware-ului. Cu doar șase jocuri de vânzare cu amănuntul lansate care au profitat de actualizările hardware ale consolei, SuperGrafx a fost un eșec comercial, vânzând doar 75.000 de unități în total în ambele regiuni. Niciunul dintre progresele hardware pe care le deținea nu a fost transferat la consolele ulterioare ale NEC, cum ar fi TurboDuo.</systemDescription>
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<systemHardwareType>Consolă</systemHardwareType>
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</variables>
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</language>
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<language name="ru_RU">
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<variables>
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<systemDescription>PC Engine SuperGrafx (PCエンジンスーパーグラフィックス, Pī Shī Enjin SūpāGurafikkusu), также известная как просто SuperGrafx, - домашняя игровая приставка четвертого поколения, выпущенная компанией NEC Home Electronics и появившаяся в Японии и Франции в 1989 году. Она является преемницей PC Engine, выпущенной двумя годами ранее. На этапе производства она была известна как PC Engine 2 и считалась настоящей 16-битной домашней консолью, обладающей улучшенными графическими и аудио возможностями по сравнению с предшественницей.
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Консоль была выпущена в спешке, за несколько месяцев до первоначальной даты релиза, назначенной на 1990 год, и получила лишь скромные обновления аппаратной части. Выпустив всего шесть игр, которые использовали преимущества аппаратных обновлений консоли, SuperGrafx потерпела коммерческий провал, продав всего 75 000 экземпляров в обоих регионах. Ни одно из аппаратных усовершенствований, которыми она обладала, не было перенесено на более поздние консоли NEC, такие как TurboDuo.</systemDescription>
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<systemHardwareType>Консоль</systemHardwareType>
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</variables>
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</language>
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<language name="sv_SE">
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<variables>
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<systemDescription>PC Engine SuperGrafx (PCエンジンスーパーグラフィックス, Pī Shī Enjin SūpāGurafikkusu), även känd som SuperGrafx, är en fjärde generationens hemkonsol för videospel som tillverkas av NEC Home Electronics och släpptes i Japan och Frankrike 1989. Det är efterföljaren till PC Engine, som släpptes två år tidigare. Under produktionsstadierna var den ursprungligen känd som PC Engine 2 och presenterades som en äkta 16-bitars hemkonsol med förbättrad grafik och ljud jämfört med sin föregångare.
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Konsolen kom ut på marknaden i all hast, flera månader före det ursprungliga lanseringsdatumet 1990, och hade endast blygsamma uppdateringar av hårdvaran. Med endast sex spel som utnyttjade konsolens hårdvaruuppdateringar blev SuperGrafx ett kommersiellt misslyckande och sålde endast 75.000 enheter totalt i båda regionerna. Inga av de hårdvaruförbättringar som konsolen hade fördes över till NEC:s senare konsoler, som TurboDuo.</systemDescription>
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<systemHardwareType>Konsol</systemHardwareType>
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</variables>
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</language>
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<language name="ja_JP">
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<variables>
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<systemDescription>PCエンジンスーパーグラフィックス(PCエンジンスーパーグラフィックス、Pī Shī Enjin SūpāGurafikkusu)は、NECホームエレクトロニクス製の第4世代家庭用ゲーム機で、1989年に日本とフランスで発売された。その2年前に発売されたPCエンジンの後継機である。当初はPCエンジン2として製造され、16ビットの家庭用ゲーム機として開発された。
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このゲーム機は発売を急がされ、当初の発売予定日であった1990年より数ヶ月早く発売され、ハードウェアにはささやかなアップデートが施されただけであった。このゲーム機のハードウェアのアップデートを利用した小売向けゲームはわずか6本しか発売されず、SuperGrafxは商業的に失敗し、両地域で合計75,000台しか売れなかった。このゲーム機が持っていたハードウェアの進歩は、TurboDuoのようなNECの後のゲーム機に引き継がれることはなかった。</systemDescription>
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<systemHardwareType>コンソール</systemHardwareType>
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</variables>
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</language>
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<language name="ko_KR">
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<variables>
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<systemDescription>간단히 슈퍼그래픽스라고도 알려진 PC 엔진 슈퍼그래픽스(PCエンジンスーパーグラフィックス, 피시 엔진 스우파구라피쿠스)는 1989년 일본과 프랑스에서 출시된 NEC 홈 일렉트로닉스에서 제조한 4세대 가정용 비디오 게임 콘솔입니다. 2년 전에 출시된 PC 엔진의 후속 시스템입니다. 제작 단계에서는 PC 엔진 2로 알려졌지만, 전작보다 향상된 그래픽과 오디오 기능을 갖춘 진정한 16비트 가정용 콘솔이라는 평가를 받았습니다.
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이 콘솔은 서둘러 시장에 출시되어 1990년 출시일보다 몇 달 전에 출시되었고, 하드웨어 업데이트도 소폭만 이루어졌습니다. 콘솔의 하드웨어 업데이트를 활용한 리테일 게임은 단 6종에 불과했고, 슈퍼그래프엑스는 두 지역에서 총 75,000대밖에 판매되지 않아 상업적으로 실패했습니다. 슈퍼그래프엑스가 가지고 있던 하드웨어의 발전은 터보듀오와 같은 NEC의 후속 콘솔에 이어지지 않았습니다.</systemDescription>
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||
<systemHardwareType>콘솔</systemHardwareType>
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||
</variables>
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||
</language>
|
||
<language name="zh_CN">
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||
<variables>
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||
<systemDescription>PC Engine SuperGrafx(PC エンジンスーパーグラフィックス,Pī Shī Enjin SūpāGurafikkusu),又称 SuperGrafx,是 NEC 家庭电子公司制造的第四代家用视频游戏机,1989 年在日本和法国发布。它是两年前发布的 PC Engine 的后继系统。在生产阶段,它最初被称为 PC Engine 2,号称是真正的 16 位家用游戏机,其图形和音频功能都比前一代产品有所改进。
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||
这款游戏机匆忙上市,比最初的发布日期(1990 年)提前了几个月,仅对硬件进行了适度更新。SuperGrafx 仅发布了 6 款利用控制台硬件更新的零售游戏,在商业上是失败的,在两个地区的总销量仅为 75,000 台。在 NEC 后来的游戏机(如 TurboDuo)上,SuperGrafx 硬件上的进步都没有得到延续。</systemDescription>
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||
<systemHardwareType>控制台</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_TW">
|
||
<variables>
|
||
<systemDescription>PC Engine SuperGrafx (エンジンスーパーグラフィックス,Pī Shī Enjin SūpāGurafikkusu),也簡稱為 SuperGrafx,是 NEC Home Electronics 製造的第四代家用視訊遊戲機,1989 年在日本和法國發行。它是兩年前推出的 PC Engine 的後繼系統。在製造階段,它原本被稱為 PC Engine 2,據稱是真正的 16 位元家用遊戲機,在圖像和音訊功能上都比前一代產品有所改善。
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||
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||
這款控制台匆忙上市,比 1990 年的原定發售日期早了幾個月,硬體也只做了適度的更新。SuperGrafx 只發行了六款利用控制台硬體更新的零售遊戲,在商業上是失敗的,在兩個地區的總銷量只有 75,000 台。SuperGrafx 所擁有的硬體進步都沒有延續到 NEC 後來的控制台,例如 TurboDuo。</systemDescription>
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||
<systemHardwareType>控制台</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
</theme> |