ES-DE/themes/linear-es-de/system/metadata/supervision.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

108 lines
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This file contains ambiguous Unicode characters

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<theme>
<variables>
<systemName>Supervision</systemName>
<systemDescription>The Watara Supervision, also known as the QuickShot Supervision in the UK, is a monochrome handheld game console, originating from Asia, and introduced in 1992 as a cut-price competitor for Nintendo's Game Boy. It came packaged with a game called Crystball, which is similar to Breakout. One unique feature of the Supervision was that it could be linked up to a television via a link cable. Games played in this way would display in four colors, much like Nintendo's Super Game Boy add-on for the SNES. A full color TV link was also in the works, but because of the Supervision's failure to make a major impression among gamers it was cancelled, along with the games which were in development for it.</systemDescription>
<systemManufacturer>Watara</systemManufacturer>
<systemReleaseYear>1992</systemReleaseYear>
<systemReleaseDate>1992-12-31</systemReleaseDate>
<systemReleaseDateFormated>December 31, 1992</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>2ba9a1</systemColor>
<systemColorPalette1>000000</systemColorPalette1>
<systemColorPalette2>718E2C</systemColorPalette2>
<systemColorPalette3>9A9A9A</systemColorPalette3>
<systemColorPalette4>00FFEE</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>La supervisió de Watara, també coneguda com la Supervisió de Quickshot al Regne Unit, és una consola de joc de mà monocromà, originària d'Àsia i introduïda el 1992 com a competidor de preus reduïts per a Nintendo's Game Boy. Va venir envasat amb un joc anomenat Crystball, que és similar al de la ruptura. Una de les característiques úniques de la supervisió era que es podia vincular a una televisió mitjançant un cable denllaç. Els jocs jugats d'aquesta manera es mostraran en quatre colors, de la mateixa manera que el Super Game Boy de Nintendo per a la SNES. Un enllaç de televisió a tot color també estava en obres, però a causa del fracàs de la supervisió de fer una impressió important entre els jugadors, es va cancel·lar, juntament amb els jocs que estaven en desenvolupament.</systemDescription>
<systemHardwareType>Portable</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Der Watara Supervision, im Vereinigten Königreich auch als QuickShot Supervision bekannt, ist eine aus Asien stammende monochrome Handheld-Spielkonsole, die 1992 als preisgünstiger Konkurrent zum Game Boy von Nintendo eingeführt wurde. Zum Lieferumfang gehörte ein Spiel namens Crystball, das Breakout ähnelt. Eine Besonderheit des Supervision war, dass er über ein Verbindungskabel mit einem Fernseher verbunden werden konnte. Spiele, die auf diese Weise gespielt wurden, wurden in vier Farben angezeigt, ähnlich wie Nintendos Super Game Boy Add-on für das SNES. Eine Vollfarb-TV-Verbindung war ebenfalls in Arbeit, aber da der Supervision keinen großen Eindruck bei den Spielern hinterließ, wurde er zusammen mit den Spielen, die für ihn entwickelt wurden, eingestellt.</systemDescription>
<systemHardwareType>Tragbar</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>La Watara Supervision, también conocida como QuickShot Supervision en el Reino Unido, es una videoconsola portátil monocroma originaria de Asia que se presentó en 1992 como competidora a bajo precio de la Game Boy de Nintendo. Venía con un juego llamado Crystball, similar a Breakout. Una característica exclusiva del Supervision era que podía conectarse a un televisor mediante un cable de conexión. Los juegos se mostraban en cuatro colores, como la Super Game Boy de Nintendo para la SNES. También se estaba trabajando en una conexión a televisión a todo color, pero debido a que la Supervision no causó una gran impresión entre los jugadores, se canceló, junto con los juegos que se estaban desarrollando para ella.</systemDescription>
<systemHardwareType>Portátil</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>La Watara Supervision, également connue sous le nom de QuickShot Supervision au Royaume-Uni, est une console de jeu portable monochrome originaire d'Asie, lancée en 1992 pour concurrencer le Game Boy de Nintendo. Elle était livrée avec un jeu appelé Crystball, similaire à Breakout. L'une des caractéristiques uniques du Supervision était qu'il pouvait être relié à un téléviseur par un câble de liaison. Les jeux joués de cette manière s'affichaient en quatre couleurs, un peu comme le Super Game Boy de Nintendo pour la SNES. Une liaison TV en couleur était également en préparation, mais le Supervision n'ayant pas fait grande impression auprès des joueurs, elle a été annulée, de même que les jeux qui étaient en cours de développement pour lui.</systemDescription>
<systemHardwareType>Portable</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Il Watara Supervision, noto anche come QuickShot Supervision nel Regno Unito, è una console portatile monocromatica di origine asiatica, introdotta nel 1992 come concorrente a prezzo ridotto del Game Boy di Nintendo. Veniva fornita con un gioco chiamato Crystball, simile a Breakout. Una caratteristica unica del Supervision era la possibilità di collegarlo a un televisore tramite un cavo di collegamento. I giochi giocati in questo modo venivano visualizzati in quattro colori, proprio come il Super Game Boy add-on di Nintendo per il SNES. Era in progetto anche un collegamento televisivo a colori, ma a causa dell'insuccesso del Supervision tra i giocatori fu cancellato, insieme ai giochi che erano in fase di sviluppo per esso.</systemDescription>
<systemHardwareType>Portatile</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>De Watara Supervision, ook bekend als de QuickShot Supervision in het Verenigd Koninkrijk, is een monochrome handheld spelconsole uit Azië die in 1992 werd geïntroduceerd als goedkope concurrent voor de Game Boy van Nintendo. De Supervision werd geleverd met het spel Crystball, dat lijkt op Breakout. Een unieke eigenschap van de Supervision was dat het via een linkkabel op een televisie kon worden aangesloten. Spellen die op deze manier werden gespeeld, werden in vier kleuren weergegeven, net als Nintendo's Super Game Boy add-on voor de SNES. Er werd ook gewerkt aan een full color TV-link, maar omdat de Supervision geen grote indruk maakte onder gamers werd deze geannuleerd, samen met de spellen die ervoor in ontwikkeling waren.</systemDescription>
<systemHardwareType>Draagbaar</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>Watara Supervision, znana również jako QuickShot Supervision w Wielkiej Brytanii, to monochromatyczna przenośna konsola do gier, pochodząca z Azji i wprowadzona w 1992 roku jako tani konkurent dla Nintendo Game Boy. W zestawie znajdowała się gra Crystball, podobna do Breakout. Unikalną cechą Supervision było to, że można go było podłączyć do telewizora za pomocą kabla połączeniowego. Gry odtwarzane w ten sposób były wyświetlane w czterech kolorach, podobnie jak dodatek Super Game Boy firmy Nintendo dla SNES. Pełnokolorowe łącze telewizyjne było również w przygotowaniu, ale z powodu niepowodzenia Supervision w wywarciu większego wrażenia na graczach, zostało ono anulowane, wraz z grami, które były dla niego opracowywane.</systemDescription>
<systemHardwareType>Przenośny</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O Watara Supervision, também conhecido como QuickShot Supervision no Reino Unido, é um console de jogos portátil monocromático, originário da Ásia e lançado em 1992 como um concorrente de baixo custo para o Game Boy da Nintendo. Ele veio embalado com um jogo chamado Crystball, que é semelhante ao Breakout. Um recurso exclusivo do Supervision era que ele podia ser conectado a uma televisão por meio de um cabo de conexão. Os jogos jogados dessa forma eram exibidos em quatro cores, como o complemento Super Game Boy da Nintendo para o SNES. Um link de TV totalmente colorido também estava sendo trabalhado, mas, como o Supervision não causou uma boa impressão entre os jogadores, ele foi cancelado, juntamente com os jogos que estavam sendo desenvolvidos para ele.</systemDescription>
<systemHardwareType>Portátil</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>Watara Supervision, cunoscută și ca QuickShot Supervision în Marea Britanie, este o consolă de jocuri portabilă monocromă, originară din Asia și introdusă în 1992 ca un concurent la preț redus pentru Game Boy de la Nintendo. A fost livrată la pachet cu un joc numit Crystball, care este similar cu Breakout. O caracteristică unică a Supervision era că putea fi conectat la un televizor prin intermediul unui cablu de legătură. Jocurile jucate în acest fel ar afișa în patru culori, la fel ca Nintendo Super Game Boy add-on pentru SNES. O legătură TV color a fost, de asemenea, în lucru, dar din cauza eșecului Supervision de a face o impresie majoră în rândul jucătorilor a fost anulată, împreună cu jocurile care au fost în dezvoltare pentru ea.</systemDescription>
<systemHardwareType>Portabil</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>Watara Supervision, также известная как QuickShot Supervision в Великобритании, - монохромная портативная игровая приставка родом из Азии, представленная в 1992 году в качестве дешевого конкурента Game Boy от Nintendo. В комплект поставки входила игра Crystball, похожая на Breakout. Уникальной особенностью Supervision было то, что ее можно было подключить к телевизору с помощью соединительного кабеля. Игры, подключенные таким образом, отображались в четырех цветах, как в дополнении Super Game Boy от Nintendo для SNES. Полноцветная ТВ-связь также была в разработке, но из-за того, что Supervision не произвела большого впечатления на геймеров, она была отменена вместе с играми, которые разрабатывались для нее.</systemDescription>
<systemHardwareType>Портативный</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>Watara Supervision, även känd som QuickShot Supervision i Storbritannien, är en monokrom handhållen spelkonsol med ursprung i Asien som introducerades 1992 som en lågpriskonkurrent till Nintendos Game Boy. Den levererades med ett spel som heter Crystball, som liknar Breakout. En unik egenskap hos Supervision var att den kunde kopplas till en TV via en länkkabel. Spel som spelades på detta sätt visades i fyra färger, ungefär som Nintendos Super Game Boy-tillägg för SNES. En TV-länk i fullfärg var också på gång, men eftersom Supervision inte gjorde något större intryck på spelarna ställdes den in, liksom de spel som var under utveckling för den.</systemDescription>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>ワタラ・スーパービジョンは、イギリスではクイックショット・スーパービジョンとも呼ばれる、アジア発祥のモクロ携帯ゲーム機で、任天堂のゲームボーイの廉価版対抗馬として1992年に登場した。ブレイクアウトに似たクライストボールというゲームが同梱されていた。スーパービジョンのユニークな特徴のひとつは、リンクケーブルでテレビに接続できることだった。この方法でプレイしたゲームは、任天堂のスーパーファミコン用アドオン「スーパーゲームボーイ」のように4色で表示された。フルカラーのテレビとのリンクも計画されていたが、スーパービジョンはゲーマーの間で大きな印象を与えることができなかったため、そのために開発されていたゲームとともにキャンセルされた。</systemDescription>
<systemHardwareType>ポータブル</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>영국에서는 퀵샷 슈퍼비전이라고도 알려진 와타라 슈퍼비전은 아시아에서 시작된 흑백 휴대용 게임 콘솔로, 1992년 닌텐도 게임 보이의 저가형 경쟁 제품으로 출시되었습니다. 브레이크아웃과 유사한 크리스탈볼이라는 게임이 패키지로 제공되었습니다. 슈퍼비전의 독특한 특징 중 하나는 링크 케이블을 통해 TV에 연결할 수 있다는 점이었습니다. 이렇게 플레이한 게임은 닌텐도의 SNES용 슈퍼 게임보이 애드온처럼 4가지 색상으로 표시되었습니다. 풀 컬러 TV 링크도 개발 중이었지만 수퍼비전이 게이머들에게 큰 인상을 남기지 못하면서 개발 중이던 게임과 함께 취소되었습니다.</systemDescription>
<systemHardwareType>휴대성</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>Watara Supervision在英国又称 QuickShot Supervision是一种单色掌上游戏机源自亚洲于 1992 年推出,是任天堂 Game Boy 的廉价竞争对手。它的包装中附带了一款名为 "Crystball "的游戏,类似于 "突围"Breakout。Supervision 的独特之处在于它可以通过连接线与电视机连接。通过这种方式玩游戏可以显示四种颜色,就像任天堂为 SNES 推出的超级游戏男孩插件一样。全彩电视链接也在设计之中,但由于 Supervision 未能给玩家留下深刻印象,因此连同为其开发的游戏一起被取消了。</systemDescription>
<systemHardwareType>便携式</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>Watara Supervision 在英國也稱為 QuickShot Supervision是一款源自亞洲的單色掌上遊戲機於 1992 年推出,是任天堂 Game Boy 的廉價競爭對手。它的包裝內附有一款類似 Breakout 的遊戲 Crystball。Supervision 的獨特之處在於它可以透過連接線與電視連線。以這種方式玩的遊戲會以四種顏色顯示,就像任天堂為 SNES 設計的 Super Game Boy 附加元件一樣。全彩電視連線也在設計中,但由於 Supervision 未能在玩家中留下深刻印象,因此連同為其開發的遊戲一起被取消。</systemDescription>
<systemHardwareType>可攜式</systemHardwareType>
</variables>
</language>
</theme>