mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
108 lines
13 KiB
XML
108 lines
13 KiB
XML
<theme>
|
||
<variables>
|
||
<systemName>Tano Dragon</systemName>
|
||
<systemDescription>The Dragon 32 and Dragon 64 are home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer, and were produced for the European market by Dragon Data, Ltd., initially in Swansea, Wales before moving to Port Talbot, Wales (until 1984) and by Eurohard S.A. in Casar de Cáceres, Spain (from 1984 to 1987), and for the US market by Tano of New Orleans, Louisiana. The model numbers reflect the primary difference between the two machines, which have 32 and 64 kilobytes of RAM, respectively.</systemDescription>
|
||
<systemManufacturer>Dragon Data</systemManufacturer>
|
||
<systemReleaseYear>1984</systemReleaseYear>
|
||
<systemReleaseDate>1984</systemReleaseDate>
|
||
<systemReleaseDateFormated>1984</systemReleaseDateFormated>
|
||
<systemHardwareType>Computer</systemHardwareType>
|
||
<systemCoverSize>3-4</systemCoverSize>
|
||
<systemColor>309496</systemColor>
|
||
<systemColorPalette1>F50019</systemColorPalette1>
|
||
<systemColorPalette2>FBFA35</systemColorPalette2>
|
||
<systemColorPalette3>74B719</systemColorPalette3>
|
||
<systemColorPalette4>3262D9</systemColorPalette4>
|
||
<systemCartSize>1-1</systemCartSize>
|
||
</variables>
|
||
<language name="ca_ES">
|
||
<variables>
|
||
<systemDescription>El Dragon 32 i Dragon 64 són ordinadors domèstics construïts a la dècada de 1980. Els dracs són molt similars a l’ordinador de color TRS-80 i van ser produïts per al mercat europeu per Dragon Data, Ltd., inicialment a Swansea, Gal·les abans de traslladar-se a Port Talbot, Gal·les (fins al 1984) i per Eurohard S. A. a Casar deCáceres, Espanya (de 1984 a 1987), i per al mercat nord -americà de Tano de Nova Orleans, Louisiana. Els números de model reflecteixen la diferència primària entre les dues màquines, que tenen 32 i 64 quilobytes de RAM, respectivament.</systemDescription>
|
||
<systemHardwareType>Computer</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="de_DE">
|
||
<variables>
|
||
<systemDescription>Der Dragon 32 und der Dragon 64 sind Heimcomputer, die in den 1980er Jahren gebaut wurden. Die Dragons sind dem TRS-80 Color Computer sehr ähnlich und wurden für den europäischen Markt von Dragon Data, Ltd. zunächst in Swansea, Wales, dann in Port Talbot, Wales (bis 1984) und von Eurohard S.A. in Casar de Cáceres, Spanien (von 1984 bis 1987), und für den US-Markt von Tano in New Orleans, Louisiana, hergestellt. Die Modellnummern spiegeln den Hauptunterschied zwischen den beiden Maschinen wider, die über 32 bzw. 64 Kilobyte RAM verfügen.</systemDescription>
|
||
<systemHardwareType>Computer</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="es_ES">
|
||
<variables>
|
||
<systemDescription>Los Dragon 32 y Dragon 64 son ordenadores domésticos fabricados en la década de 1980. Los Dragon son muy similares al TRS-80 Color Computer, y fueron fabricados para el mercado europeo por Dragon Data, Ltd., inicialmente en Swansea, Gales, antes de trasladarse a Port Talbot, Gales (hasta 1984) y por Eurohard S.A. en Casar de Cáceres, España (de 1984 a 1987), y para el mercado estadounidense por Tano de Nueva Orleans, Luisiana. Los números de modelo reflejan la principal diferencia entre las dos máquinas, que tienen 32 y 64 kilobytes de RAM, respectivamente.</systemDescription>
|
||
<systemHardwareType>Ordenador</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="fr_FR">
|
||
<variables>
|
||
<systemDescription>Le Dragon 32 et le Dragon 64 sont des ordinateurs domestiques construits dans les années 1980. Ils sont très similaires au TRS-80 Color Computer et ont été produits pour le marché européen par Dragon Data, Ltd, initialement à Swansea, au Pays de Galles, avant de déménager à Port Talbot, au Pays de Galles (jusqu'en 1984) et par Eurohard S.A. à Casar de Cáceres, en Espagne (de 1984 à 1987), et pour le marché américain par Tano, à la Nouvelle-Orléans, en Louisiane. Les numéros de modèle reflètent la principale différence entre les deux machines, qui disposent respectivement de 32 et 64 kilo-octets de mémoire vive.</systemDescription>
|
||
<systemHardwareType>Ordinateur</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="it_IT">
|
||
<variables>
|
||
<systemDescription>Il Dragon 32 e il Dragon 64 sono home computer costruiti negli anni '80. I Dragon sono molto simili al TRS-80 Color Computer e sono stati prodotti per il mercato europeo da Dragon Data, Ltd., inizialmente a Swansea, Galles, prima di trasferirsi a Port Talbot, Galles (fino al 1984) e da Eurohard S.A. a Casar de Cáceres, Spagna (dal 1984 al 1987), e per il mercato statunitense da Tano di New Orleans, Louisiana. I numeri di modello riflettono la differenza principale tra le due macchine, che hanno rispettivamente 32 e 64 kilobyte di RAM.</systemDescription>
|
||
<systemHardwareType>Computer</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="nl_NL">
|
||
<variables>
|
||
<systemDescription>De Dragon 32 en Dragon 64 zijn thuiscomputers die werden gebouwd in de jaren 1980. De Dragons lijken erg op de TRS-80 Color Computer en werden geproduceerd voor de Europese markt door Dragon Data, Ltd., aanvankelijk in Swansea, Wales voordat ze verhuisden naar Port Talbot, Wales (tot 1984) en door Eurohard S.A. in Casar de Cáceres, Spanje (van 1984 tot 1987), en voor de Amerikaanse markt door Tano uit New Orleans, Louisiana. De modelnummers weerspiegelen het primaire verschil tussen de twee machines, die respectievelijk 32 en 64 kilobytes RAM hebben.</systemDescription>
|
||
<systemHardwareType>Computer</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="pl_PL">
|
||
<variables>
|
||
<systemDescription>Dragon 32 i Dragon 64 to komputery domowe, które powstały w latach 80-tych. Smoki są bardzo podobne do TRS-80 Color Computer i były produkowane na rynek europejski przez Dragon Data, Ltd., początkowo w Swansea w Walii, a następnie przeniesione do Port Talbot w Walii (do 1984 roku) i przez Eurohard S.A. w Casar de Cáceres w Hiszpanii (od 1984 do 1987 roku), a na rynek amerykański przez Tano z Nowego Orleanu w Luizjanie. Numery modeli odzwierciedlają podstawową różnicę między tymi dwoma maszynami, które mają odpowiednio 32 i 64 kilobajty pamięci RAM.</systemDescription>
|
||
<systemHardwareType>Komputer</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="pt_BR">
|
||
<variables>
|
||
<systemDescription>O Dragon 32 e o Dragon 64 são computadores domésticos criados na década de 1980. Os Dragons são muito parecidos com o TRS-80 Color Computer e foram produzidos para o mercado europeu pela Dragon Data, Ltd., inicialmente em Swansea, País de Gales, antes de se mudar para Port Talbot, País de Gales (até 1984) e pela Eurohard S.A. em Casar de Cáceres, Espanha (de 1984 a 1987), e para o mercado dos EUA pela Tano de Nova Orleans, Louisiana. Os números dos modelos refletem a principal diferença entre as duas máquinas, que têm 32 e 64 kilobytes de RAM, respectivamente.</systemDescription>
|
||
<systemHardwareType>Computador</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="ro_RO">
|
||
<variables>
|
||
<systemDescription>Dragon 32 și Dragon 64 sunt computere de uz casnic care au fost construite în anii 1980. Dragonii sunt foarte asemănători cu TRS-80 Color Computer și au fost produși pentru piața europeană de Dragon Data, Ltd., inițial în Swansea, Țara Galilor înainte de a se muta în Port Talbot, Țara Galilor (până în 1984) și de Eurohard S.A. în Casar de Cáceres, Spania (din 1984 până în 1987), iar pentru piața americană de Tano din New Orleans, Louisiana. Numerele modelelor reflectă principala diferență dintre cele două mașini, care au 32 și, respectiv, 64 de kilobiți de RAM.</systemDescription>
|
||
<systemHardwareType>Computer</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="ru_RU">
|
||
<variables>
|
||
<systemDescription>Dragon 32 и Dragon 64 - это домашние компьютеры, созданные в 1980-х годах. Они очень похожи на TRS-80 Color Computer и производились для европейского рынка компанией Dragon Data, Ltd., первоначально в Суонси, Уэльс, затем переехавшей в Порт-Толбот, Уэльс (до 1984 года), и компанией Eurohard S.A. в Касар-де-Касерес, Испания (с 1984 по 1987 год), а для американского рынка - компанией Tano из Нового Орлеана, Луизиана. Номера моделей отражают основное различие между двумя машинами, которые имеют 32 и 64 килобайта оперативной памяти соответственно.</systemDescription>
|
||
<systemHardwareType>Компьютер</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="sv_SE">
|
||
<variables>
|
||
<systemDescription>Dragon 32 och Dragon 64 är hemdatorer som byggdes på 1980-talet. De är mycket lika TRS-80 Color Computer och tillverkades för den europeiska marknaden av Dragon Data, Ltd., först i Swansea, Wales, sedan i Port Talbot, Wales (fram till 1984) och av Eurohard S.A. i Casar de Cáceres, Spanien (1984-1987), och för den amerikanska marknaden av Tano i New Orleans, Louisiana. Modellnumren återspeglar den primära skillnaden mellan de två maskinerna, som har 32 respektive 64 kilobyte RAM.</systemDescription>
|
||
<systemHardwareType>Dator</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="ja_JP">
|
||
<variables>
|
||
<systemDescription>ドラゴン32とドラゴン64は1980年代に作られた家庭用コンピュータである。ドラゴンはTRS-80カラーコンピュータによく似ており、ヨーロッパ市場向けには、当初ウェールズのスウォンジーにあったドラゴン・データ社(1984年までウェールズのポートタルボットに移転)とスペインのカサル・デ・カセレスにあったユーロハード社(1984年から1987年まで)によって、またアメリカ市場向けにはルイジアナ州ニューオーリンズのタノ社によって製造された。型番は2つのマシンの主な違いを反映しており、それぞれ32キロバイトと64キロバイトのRAMを搭載している。</systemDescription>
|
||
<systemHardwareType>コンピューター</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="ko_KR">
|
||
<variables>
|
||
<systemDescription>드래곤 32와 드래곤 64는 1980년대에 제작된 가정용 컴퓨터입니다. 드래곤은 TRS-80 컬러 컴퓨터와 매우 유사하며, 처음에는 웨일즈 스완지에서 생산되다가 1984년까지 웨일즈 포트 탈봇으로 이전한 Dragon Data, Ltd.와 스페인 카사르 데 카세레스에 있는 Eurohard S.A.에서 유럽 시장용으로, 1984년부터 1987년까지 미국 뉴올리언스에 있는 Tano에서 미국 시장용으로 생산되었습니다. 모델 번호는 각각 32킬로바이트와 64킬로바이트의 RAM을 가진 두 기계 간의 주요 차이점을 반영합니다.</systemDescription>
|
||
<systemHardwareType>컴퓨터</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_CN">
|
||
<variables>
|
||
<systemDescription>Dragon 32 和 Dragon 64 是 20 世纪 80 年代制造的家用电脑。Dragon 32 和 Dragon 64 与 TRS-80 彩色计算机非常相似,在欧洲市场由 Dragon Data 有限公司生产,该公司最初位于威尔士斯旺西,后迁至威尔士塔尔伯特港(直至 1984 年),在西班牙卡萨尔德卡塞雷斯由 Eurohard S.A.生产(1984 年至 1987 年),在美国市场由路易斯安那州新奥尔良的 Tano 生产。型号反映了两款机器的主要区别,它们的内存分别为 32 和 64 千字节。</systemDescription>
|
||
<systemHardwareType>计算机</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_TW">
|
||
<variables>
|
||
<systemDescription>Dragon 32 和 Dragon 64 是製造於 1980 年代的家用電腦。Dragon 與 TRS-80 彩色電腦非常相似,在歐洲市場由 Dragon Data, Ltd. 生產,起初位於威爾斯的 Swansea,後來遷到威爾斯的 Port Talbot(直到 1984 年),以及位於西班牙 Casar de Cáceres 的 Eurohard S.A.(從 1984 年到 1987 年);在美國市場則由路易斯安那州新奧爾良的 Tano 生產。型號反映出兩款機器的主要差異,分別有 32 和 64 千位元組的 RAM。</systemDescription>
|
||
<systemHardwareType>電腦</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
</theme> |