ES-DE/themes/linear-es-de/system/metadata/tg-cd.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

140 lines
19 KiB
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<theme>
<variables>
<systemName>TurboGrafx-CD</systemName>
<systemDescription>The CD-ROM² (pronounced CD-ROM-ROM) is an add-on attachment for the PC Engine that was released in Japan on December 4, 1988. The add-on allows the core versions of the console to play PC Engine games in CD-ROM format in addition to standard HuCards. This made the PC Engine the first video game console to use CD-ROMs as a storage media. The add-on consisted of two devices - the CD player itself and the interface unit, which connects the CD player to the console and provides a unified power supply and output for both.
It was later released as the TurboGrafx-CD in the United States in November 1989, with a remodeled interface unit in order to suit the different shape of the TurboGrafx-16 console. The TurboGrafx-CD had a launch price of $399.99 and did not include any bundled games. Fighting Street and Monster Lair were the TurboGrafx-CD launch titles; Ys Book I and II soon followed.</systemDescription>
<systemManufacturer>NEC</systemManufacturer>
<systemReleaseYear>1989</systemReleaseYear>
<systemReleaseDate>1989-11-01</systemReleaseDate>
<systemReleaseDateFormated>November 1, 1989</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>5B6559</systemColor>
<systemColorPalette1>F79226</systemColorPalette1>
<systemColorPalette2>D5E14D</systemColorPalette2>
<systemColorPalette3>604832</systemColorPalette3>
<systemColorPalette4>1E1C1A</systemColorPalette4>
<systemCartSize>1-1</systemCartSize>
</variables>
<language name="ca_ES">
<variables>
<systemDescription>El CD-ROM² (pronunciat CD-ROM-ROM) és un complement addicional per al motor de PC que es va llançar al Japó el 4 de desembre de 1988. El complement permet que les versions bàsiques de la consola reprodueixin jocs de motor de PC aFormat CD-ROM A més de les hucards estàndard. Això va fer que el motor PC sigui la primera consola de videojocs que utilitzés CD-ROM com a suports demmagatzematge. El complement constava de dos dispositius: el propi reproductor de CD i la unitat d'interfície, que connecta el reproductor de CD a la consola i proporciona una font d'alimentació i una sortida unificada per a tots dos.
Posteriorment es va publicar com a turbografx-CD als Estats Units el novembre de 1989, amb una unitat d'interfície remodelada per adaptar-se a la diferent forma de la consola Turbografx-16. El Turbografx-CD tenia un preu de llançament de 399,99 dòlars i no va incloure cap joc agrupat. Fighting Street i Monster Lair van ser els títols de llançament Turbografx-CD;YS Book I i II aviat van seguir.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="de_DE">
<variables>
<systemDescription>Die CD-ROM² (ausgesprochen CD-ROM-ROM) ist ein Zusatzgerät für die PC Engine, das am 4. Dezember 1988 in Japan veröffentlicht wurde. Das Add-on ermöglicht es den Kernversionen der Konsole, PC-Engine-Spiele im CD-ROM-Format zusätzlich zu den Standard-HuCards zu spielen. Damit war die PC Engine die erste Videospielkonsole, die CD-ROMs als Speichermedium verwendete. Das Add-on bestand aus zwei Geräten - dem CD-Player selbst und der Schnittstelleneinheit, die den CD-Player mit der Konsole verbindet und eine einheitliche Stromversorgung und einen einheitlichen Ausgang für beide bereitstellt.
Es wurde später als TurboGrafx-CD in den Vereinigten Staaten im November 1989 veröffentlicht, mit einer umgestalteten Interface-Einheit, um der unterschiedlichen Form der TurboGrafx-16-Konsole gerecht zu werden. Die TurboGrafx-CD hatte einen Einführungspreis von $399,99 und enthielt keine Spiele im Paket. Fighting Street und Monster Lair waren die TurboGrafx-CD-Einführungstitel; Ys Book I und II folgten bald.</systemDescription>
<systemHardwareType>Konsole</systemHardwareType>
</variables>
</language>
<language name="es_ES">
<variables>
<systemDescription>El CD-ROM² (pronunciado CD-ROM-ROM) es un complemento para la PC Engine que salió a la venta en Japón el 4 de diciembre de 1988. Este complemento permite que las versiones básicas de la consola reproduzcan juegos de PC Engine en formato CD-ROM, además de las HuCards estándar. Esto convirtió a la PC Engine en la primera videoconsola en utilizar CD-ROM como medio de almacenamiento. El complemento constaba de dos dispositivos: el reproductor de CD propiamente dicho y la unidad de interfaz, que conecta el reproductor de CD a la consola y proporciona una fuente de alimentación y una salida unificadas para ambos.
Posteriormente, en noviembre de 1989, salió a la venta en Estados Unidos como TurboGrafx-CD, con una unidad de interfaz remodelada para adaptarse a la forma diferente de la consola TurboGrafx-16. El TurboGrafx-CD tuvo un precio de lanzamiento de 399,99 dólares y no incluía ningún juego. Fighting Street y Monster Lair fueron los títulos de lanzamiento del TurboGrafx-CD; pronto le siguieron Ys Book I y II.</systemDescription>
<systemHardwareType>Consola</systemHardwareType>
</variables>
</language>
<language name="fr_FR">
<variables>
<systemDescription>Le CD-ROM² (prononcé CD-ROM-ROM) est un module d'extension pour le PC Engine qui est sorti au Japon le 4 décembre 1988. Cet accessoire permet aux versions principales de la console de jouer à des jeux PC Engine au format CD-ROM en plus des cartes HuCards standard. La PC Engine est ainsi devenue la première console de jeux vidéo à utiliser des CD-ROM comme support de stockage. Le module complémentaire se compose de deux appareils : le lecteur de CD lui-même et l'unité d'interface, qui relie le lecteur de CD à la console et fournit une alimentation et une sortie unifiées pour les deux.
Il a été commercialisé sous le nom de TurboGrafx-CD aux États-Unis en novembre 1989, avec une unité d'interface remodelée pour s'adapter à la forme différente de la console TurboGrafx-16. Le TurboGrafx-CD a été lancé au prix de 399,99 dollars et n'incluait aucun jeu. Fighting Street et Monster Lair ont été les titres de lancement du TurboGrafx-CD ; Ys Book I et II ont suivi peu après.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="it_IT">
<variables>
<systemDescription>Il CD-ROM² (pronuncia CD-ROM-ROM) è un componente aggiuntivo per il PC Engine, rilasciato in Giappone il 4 dicembre 1988. Il componente aggiuntivo consente alle versioni principali della console di riprodurre i giochi del PC Engine in formato CD-ROM, oltre alle HuCard standard. Questo rendeva il PC Engine la prima console per videogiochi a utilizzare i CD-ROM come supporto di memorizzazione. Il componente aggiuntivo è costituito da due dispositivi: il lettore CD stesso e l'unità di interfaccia, che collega il lettore CD alla console e fornisce un'alimentazione e un'uscita unificate per entrambi.
Il TurboGrafx-CD è stato successivamente rilasciato negli Stati Uniti nel novembre 1989, con un'unità di interfaccia modificata per adattarsi alla diversa forma della console TurboGrafx-16. Il TurboGrafx-CD aveva un prezzo di lancio di 399,99 dollari e non includeva alcun gioco in bundle. Fighting Street e Monster Lair furono i titoli di lancio del TurboGrafx-CD; Ys Book I e II seguirono presto.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="nl_NL">
<variables>
<systemDescription>De CD-ROM² (uitgesproken als CD-ROM-ROM) is een uitbreiding voor de PC Engine die op 4 december 1988 in Japan werd uitgebracht. Met de add-on kunnen de kernversies van de console PC Engine-spellen afspelen in CD-ROM-formaat, naast de standaard HuCards. Dit maakte van de PC Engine de eerste videogameconsole die CD-ROM's als opslagmedium gebruikte. De add-on bestond uit twee apparaten - de cd-speler zelf en de interface-eenheid, die de cd-speler met de console verbindt en voor een uniforme voeding en uitgang voor beide zorgt.
Het werd later uitgebracht als de TurboGrafx-CD in de Verenigde Staten in november 1989, met een aangepaste interface-eenheid om te passen bij de andere vorm van de TurboGrafx-16 console. De TurboGrafx-CD had een lanceringsprijs van 399,99 dollar en bevatte geen gebundelde spellen. Fighting Street en Monster Lair waren de TurboGrafx-CD launchtitels; Ys Book I en II volgden snel.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="pl_PL">
<variables>
<systemDescription>CD-ROM² (wymawiane jako CD-ROM-ROM) to dodatek do konsoli PC Engine, który został wydany w Japonii 4 grudnia 1988 roku. Dodatek umożliwia podstawowym wersjom konsoli odtwarzanie gier PC Engine w formacie CD-ROM oprócz standardowych kart HuCard. Dzięki temu PC Engine stała się pierwszą konsolą do gier wideo wykorzystującą CD-ROM jako nośnik pamięci. Dodatek składał się z dwóch urządzeń - samego odtwarzacza CD i modułu interfejsu, który łączył odtwarzacz CD z konsolą i zapewniał zunifikowane zasilanie i wyjście dla obu urządzeń.
Został on później wydany jako TurboGrafx-CD w Stanach Zjednoczonych w listopadzie 1989 roku, z przebudowanym modułem interfejsu w celu dopasowania do innego kształtu konsoli TurboGrafx-16. Cena premierowa TurboGrafx-CD wynosiła 399,99 USD i nie zawierała żadnych dołączonych gier. Fighting Street i Monster Lair były tytułami startowymi TurboGrafx-CD; Ys Book I i II wkrótce potem.</systemDescription>
<systemHardwareType>Konsola</systemHardwareType>
</variables>
</language>
<language name="pt_BR">
<variables>
<systemDescription>O CD-ROM² (pronuncia-se CD-ROM-ROM) é um acessório complementar para o PC Engine que foi lançado no Japão em 4 de dezembro de 1988. O complemento permite que as versões principais do console reproduzam jogos do PC Engine no formato de CD-ROM, além dos HuCards padrão. Isso tornou o PC Engine o primeiro console de videogame a usar CD-ROMs como mídia de armazenamento. O complemento consistia em dois dispositivos: o próprio CD player e a unidade de interface, que conecta o CD player ao console e fornece uma fonte de alimentação e saída unificadas para ambos.
Posteriormente, foi lançado como TurboGrafx-CD nos Estados Unidos em novembro de 1989, com uma unidade de interface remodelada para se adequar ao formato diferente do console TurboGrafx-16. O TurboGrafx-CD tinha um preço de lançamento de US$ 399,99 e não incluía nenhum jogo. Fighting Street e Monster Lair foram os títulos de lançamento do TurboGrafx-CD; Ys Book I e II vieram logo em seguida.</systemDescription>
<systemHardwareType>Console</systemHardwareType>
</variables>
</language>
<language name="ro_RO">
<variables>
<systemDescription>CD-ROM² (pronunțat CD-ROM-ROM) este un accesoriu suplimentar pentru PC Engine care a fost lansat în Japonia pe 4 decembrie 1988. Accesoriul permite versiunilor de bază ale consolei să redea jocuri PC Engine în format CD-ROM în plus față de cardurile HuCard standard. Acest lucru a făcut din PC Engine prima consolă de jocuri video care a utilizat CD-ROM-uri ca suport de stocare. Componenta suplimentară a constat din două dispozitive - CD playerul în sine și unitatea de interfață, care conectează CD playerul la consolă și asigură o sursă de alimentare și o ieșire unificate pentru ambele.
Acesta a fost lansat ulterior în Statele Unite în noiembrie 1989 sub numele de TurboGrafx-CD, cu o unitate de interfață remodelată pentru a se potrivi formei diferite a consolei TurboGrafx-16. TurboGrafx-CD a avut un preț de lansare de 399,99 $ și nu a inclus niciun joc la pachet. Fighting Street și Monster Lair au fost titlurile de lansare TurboGrafx-CD; Ys Book I și II au urmat în curând.</systemDescription>
<systemHardwareType>Consolă</systemHardwareType>
</variables>
</language>
<language name="ru_RU">
<variables>
<systemDescription>CD-ROM² (произносится как CD-ROM-ROM) - это дополнение для PC Engine, которое было выпущено в Японии 4 декабря 1988 года. Это дополнение позволяет основным версиям консоли воспроизводить игры PC Engine в формате CD-ROM в дополнение к стандартным картам HuCards. Таким образом, PC Engine стала первой игровой консолью, использующей CD-ROM в качестве носителя информации. Дополнение состоит из двух устройств - самого CD-плеера и интерфейсного блока, который соединяет CD-плеер с консолью и обеспечивает единый источник питания и выход для обоих.
Позже, в ноябре 1989 года, оно было выпущено в США под названием TurboGrafx-CD, с измененным интерфейсным блоком, чтобы соответствовать другой форме консоли TurboGrafx-16. Стартовая цена TurboGrafx-CD составляла $399,99, и в комплект поставки не входило ни одной игры. Стартовыми играми для TurboGrafx-CD стали Fighting Street и Monster Lair; вскоре за ними последовали Ys Book I и II.</systemDescription>
<systemHardwareType>Консоль</systemHardwareType>
</variables>
</language>
<language name="sv_SE">
<variables>
<systemDescription>CD-ROM² (uttalas CD-ROM-ROM) är en tilläggsutrustning för PC Engine som släpptes i Japan den 4 december 1988. Tillägget gör det möjligt för konsolens grundversioner att spela PC Engine-spel i CD-ROM-format utöver vanliga HuCards. Detta gjorde PC Engine till den första videospelskonsolen som använde CD-ROM som lagringsmedium. Tillägget består av två enheter - själva CD-spelaren och gränssnittsenheten, som ansluter CD-spelaren till konsolen och ger en enhetlig strömförsörjning och utgång för båda.
Den släpptes senare som TurboGrafx-CD i USA i november 1989, med en ombyggd gränssnittsenhet för att passa den annorlunda formen på TurboGrafx-16-konsolen. TurboGrafx-CD hade ett lanseringspris på 399,99 dollar och innehöll inte några medföljande spel. Fighting Street och Monster Lair var lanseringstitlarna för TurboGrafx-CD; Ys Book I och II följde snart efter.</systemDescription>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
<language name="ja_JP">
<variables>
<systemDescription>CD-ROM²読みシーディーロムロムは、1988年12月4日に日本で発売されたPCエンジン用のアドオンアタッチメントである。このアドオンにより、ゲーム機のコアバージョンは、標準のHuカードに加えて、CD-ROMフォーマットでPCエンジンのゲームをプレイできるようになった。これにより、PCエンジンは記憶媒体としてCD-ROMを使用する最初のゲーム機となった。このアドオンは、CDプレーヤー本体と、CDプレーヤーをゲーム機に接続し、両方の電源と出力を統一するインターフェイスユニットの2つのデバイスで構成されている。
その後、1989年11月にTurboGrafx-CDとして米国で発売され、TurboGrafx-16コンソールの形状の違いに合わせてインターフェイスユニットが改造された。TurboGrafx-CDの発売価格は399.99ドルで、同梱ゲームはなかった。Fighting Street』と『Monster Lair』がTurboGrafx-CDのローンチタイトルで、すぐに『Ys Book I』と『II』が続いた。</systemDescription>
<systemHardwareType>コンソール</systemHardwareType>
</variables>
</language>
<language name="ko_KR">
<variables>
<systemDescription>CD-ROM²(CD-ROM-ROM으로 발음)은 1988년 12월 4일에 일본에서 출시된 PC 엔진용 애드온입니다. 이 애드온을 사용하면 콘솔의 핵심 버전에서 표준 HuCard 외에 CD-ROM 형식의 PC Engine 게임을 플레이할 수 있습니다. 이로써 PC Engine은 CD-ROM을 저장 매체로 사용한 최초의 비디오 게임 콘솔이 되었습니다. 애드온은 CD 플레이어 자체와 CD 플레이어를 콘솔에 연결하고 두 장치에 통합된 전원 공급 및 출력을 제공하는 인터페이스 유닛의 두 가지 장치로 구성되었습니다.
이후 1989년 11월 미국에서 TurboGrafx-CD로 출시되었으며, TurboGrafx-16 콘솔의 다른 모양에 맞게 인터페이스 유닛을 개조하여 출시되었습니다. 출시 가격은 399.99달러였으며 번들 게임은 포함되지 않았습니다. 파이팅 스트리트와 몬스터 레어가 TurboGrafx-CD 출시 타이틀이었으며, 곧이어 Ys Book I과 II가 출시되었습니다.</systemDescription>
<systemHardwareType>콘솔</systemHardwareType>
</variables>
</language>
<language name="zh_CN">
<variables>
<systemDescription>CD-ROM²读作 CD-ROM-ROM是 PC 引擎的一个附加附件,于 1988 年 12 月 4 日在日本发布。除了标准的 HuCard 外,该附件还允许控制台的核心版本以 CD-ROM 格式播放 PC 引擎游戏。这使得 PC 引擎成为第一款使用光盘作为存储介质的视频游戏机。该插件包括两个设备--CD 播放器本身和接口装置,后者将 CD 播放器连接到控制台,并为两者提供统一的电源和输出。
它后来于 1989 年 11 月在美国以 TurboGrafx-CD 的名义发布,接口装置经过改造,以适应 TurboGrafx-16 控制台的不同形状。TurboGrafx-CD 的上市价格为 399.99 美元不包括任何捆绑游戏。Fighting Street》和《Monster Lair》是 TurboGrafx-CD 的首发游戏《Ys Book I》和《Ys Book II》很快就上市了。</systemDescription>
<systemHardwareType>控制台</systemHardwareType>
</variables>
</language>
<language name="zh_TW">
<variables>
<systemDescription>CD-ROM²讀作 CD-ROM-ROM是 PC Engine 的附加附件,於 1988 年 12 月 4 日在日本發售。此附加元件可讓核心版本的控制台除了標準的 HuCard 外,還能播放 CD-ROM 格式的 PC Engine 遊戲。這使得 PC Engine 成為第一台使用 CD-ROM 作為儲存媒體的視訊遊戲主機。該附加元件由兩個裝置組成 - CD 播放器本身和介面裝置,介面裝置可將 CD 播放器與控制台連接起來,並為兩者提供統一的電源和輸出。
其後在 1989 年 11 月以 TurboGrafx-CD 的名義在美國發售,為了配合 TurboGrafx-16 控制台的不同形狀介面裝置也經過改裝。TurboGrafx-CD 的發售價格為 399.99 美元並且不包含任何捆綁遊戲。Fighting Street 和 Monster Lair 是 TurboGrafx-CD 的發售遊戲Ys Book I 和 II 隨即推出。</systemDescription>
<systemHardwareType>控制台</systemHardwareType>
</variables>
</language>
</theme>