mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
108 lines
15 KiB
XML
108 lines
15 KiB
XML
<theme>
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<variables>
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<systemName>TIC-80</systemName>
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<systemDescription>TIC-80 is a free and open source fantasy computer for making, playing and sharing tiny games. There are built-in tools for development: code, sprites, maps, sound editors and the command line, which is enough to create a mini retro game. At the exit you will get a cartridge file, which can be stored and played on the website. Also, the game can be packed into a player that works on all popular platforms and distribute as you wish. To make a retro styled game the whole process of creation takes place under some technical limitations: 240x136 pixels display, 16 color palette, 256 8x8 color sprites, 4 channel sound and etc.</systemDescription>
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<systemManufacturer>Vadim Grigoruk</systemManufacturer>
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<systemReleaseYear>2017</systemReleaseYear>
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<systemReleaseDate>2017</systemReleaseDate>
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<systemReleaseDateFormated>2017</systemReleaseDateFormated>
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<systemHardwareType>Engine</systemHardwareType>
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<systemCoverSize>1-1</systemCoverSize>
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<systemColor>140C1C</systemColor>
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<systemColorPalette1>4E76B4</systemColorPalette1>
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<systemColorPalette2>C5494A</systemColorPalette2>
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<systemColorPalette3>C7772F</systemColorPalette3>
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<systemColorPalette4>65A33D</systemColorPalette4>
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<systemCartSize>1-1</systemCartSize>
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</variables>
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<language name="ca_ES">
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<variables>
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<systemDescription>TIC-80 és un ordinador de fantasia gratuït i de codi obert per fer, jugar i compartir jocs minúsculs. Hi ha eines integrades per al desenvolupament: codi, sprites, mapes, editors de so i la línia d’ordres, que és suficient per crear un mini joc retro. A la sortida obtindreu un fitxer de cartutx, que es pot emmagatzemar i reproduir al lloc web. A més, el joc es pot empaquetar en un jugador que funciona a totes les plataformes populars i distribuir -la com vulgueu. Per fer un joc d’estil retro, tot el procés de creació té lloc sota algunes limitacions tècniques: 240x136 píxels Pantalla, 16 paleta de colors, 256 8x8 Sprites de color, so de 4 canals i etc.</systemDescription>
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<systemHardwareType>Engine</systemHardwareType>
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</variables>
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</language>
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<language name="de_DE">
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<variables>
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<systemDescription>TIC-80 ist ein freier und quelloffener Fantasy-Computer zum Erstellen, Spielen und Austauschen kleiner Spiele. Es gibt eingebaute Werkzeuge für die Entwicklung: Code, Sprites, Karten, Sound-Editoren und die Kommandozeile, die ausreicht, um ein Mini-Retro-Spiel zu erstellen. Am Ende erhält man eine Cartridge-Datei, die auf der Website gespeichert und gespielt werden kann. Außerdem kann das Spiel in einen Player gepackt werden, der auf allen gängigen Plattformen funktioniert und nach Belieben verteilt werden kann. Um ein Spiel im Retro-Stil zu erstellen, unterliegt der gesamte Erstellungsprozess einigen technischen Einschränkungen: 240x136 Pixel Bildschirm, 16 Farben, 256 8x8 Farben, 4-Kanal-Sound und so weiter.</systemDescription>
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<systemHardwareType>Motor</systemHardwareType>
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</variables>
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</language>
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<language name="es_ES">
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<variables>
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<systemDescription>TIC-80 es un ordenador de fantasía gratuito y de código abierto para crear, jugar y compartir minijuegos. Dispone de herramientas integradas para el desarrollo: código, sprites, mapas, editores de sonido y la línea de comandos, que es suficiente para crear un minijuego retro. Al salir obtendrás un archivo en cartucho, que se puede almacenar y jugar en el sitio web. Además, el juego se puede empaquetar en un reproductor que funcione en todas las plataformas populares y distribuirlo como se desee. Para hacer un juego de estilo retro, todo el proceso de creación tiene lugar bajo algunas limitaciones técnicas: Pantalla de 240x136 píxeles, paleta de 16 colores, 256 sprites de 8x8 colores, sonido de 4 canales, etc.</systemDescription>
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<systemHardwareType>Motor</systemHardwareType>
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</variables>
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</language>
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<language name="fr_FR">
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<variables>
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<systemDescription>TIC-80 est un ordinateur fantaisiste, libre et open source, qui permet de créer, de jouer et de partager de petits jeux. Des outils de développement sont intégrés : code, sprites, cartes, éditeurs sonores et ligne de commande, ce qui est suffisant pour créer un mini jeu rétro. À la sortie, vous obtiendrez un fichier cartouche, qui peut être stocké et joué sur le site web. Le jeu peut également être intégré dans un lecteur fonctionnant sur toutes les plates-formes courantes et distribué comme vous le souhaitez. Pour créer un jeu de style rétro, l'ensemble du processus de création est soumis à certaines limitations techniques : écran 240x136 pixels, palette de 16 couleurs, 256 sprites de 8x8 couleurs, son à 4 canaux, etc.</systemDescription>
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<systemHardwareType>Moteur</systemHardwareType>
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</variables>
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</language>
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<language name="it_IT">
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<variables>
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<systemDescription>TIC-80 è un computer fantasy gratuito e open source per creare, giocare e condividere piccoli giochi. Ci sono strumenti integrati per lo sviluppo: codice, sprite, mappe, editor di suoni e linea di comando, sufficienti per creare un mini gioco retrò. All'uscita si otterrà un file di cartuccia, che potrà essere memorizzato e giocato sul sito web. Inoltre, il gioco può essere inserito in un lettore che funziona su tutte le piattaforme più diffuse e distribuito a piacimento. Per realizzare un gioco in stile retrò, l'intero processo di creazione si svolge con alcune limitazioni tecniche: Display da 240x136 pixel, tavolozza di 16 colori, 256 sprite da 8x8 colori, suono a 4 canali e così via.</systemDescription>
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<systemHardwareType>Motore</systemHardwareType>
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</variables>
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</language>
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<language name="nl_NL">
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<variables>
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<systemDescription>TIC-80 is een vrije en open source fantasiecomputer voor het maken, spelen en delen van kleine spelletjes. Er zijn ingebouwde hulpmiddelen voor ontwikkeling: code, sprites, kaarten, geluidseditors en de opdrachtregel, wat genoeg is om een mini-retrogame te maken. Bij het afsluiten krijg je een cartridge-bestand, dat kan worden opgeslagen en gespeeld op de website. Het spel kan ook worden verpakt in een speler die werkt op alle populaire platforms en naar wens worden gedistribueerd. Voor het maken van een retro-spel gelden enkele technische beperkingen: 240x136 pixels beeldscherm, 16 kleurenpalet, 256 8x8 kleuren sprites, 4-kanaals geluid enz.</systemDescription>
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<systemHardwareType>Motor</systemHardwareType>
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</variables>
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</language>
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<language name="pl_PL">
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<variables>
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<systemDescription>TIC-80 to darmowy i otwarty komputer fantasy do tworzenia, grania i udostępniania małych gier. Posiada wbudowane narzędzia do tworzenia: kod, sprite'y, mapy, edytory dźwięku i wiersz poleceń, co wystarcza do stworzenia mini gry retro. Na wyjściu otrzymasz plik kartridża, który można przechowywać i odtwarzać na stronie internetowej. Grę można również spakować do odtwarzacza, który działa na wszystkich popularnych platformach i rozpowszechniać według własnego uznania. Aby stworzyć grę w stylu retro, cały proces tworzenia odbywa się przy pewnych ograniczeniach technicznych: 240x136 pikseli wyświetlacza, paleta 16 kolorów, 256 sprite'ów 8x8 kolorów, 4-kanałowy dźwięk i itp.</systemDescription>
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<systemHardwareType>Silnik</systemHardwareType>
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</variables>
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</language>
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<language name="pt_BR">
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<variables>
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<systemDescription>O TIC-80 é um computador de fantasia gratuito e de código aberto para criar, jogar e compartilhar pequenos jogos. Há ferramentas integradas para desenvolvimento: código, sprites, mapas, editores de som e a linha de comando, o que é suficiente para criar um minijogo retrô. Ao sair, você receberá um arquivo de cartucho, que pode ser armazenado e jogado no site. Além disso, o jogo pode ser empacotado em um player que funcione em todas as plataformas populares e distribuído como desejar. Para criar um jogo com estilo retrô, todo o processo de criação ocorre sob algumas limitações técnicas: Tela de 240x136 pixels, paleta de 16 cores, 256 sprites de 8x8 cores, som de 4 canais etc.</systemDescription>
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<systemHardwareType>Motor</systemHardwareType>
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</variables>
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</language>
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<language name="ro_RO">
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<variables>
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<systemDescription>TIC-80 este un computer fantezie gratuit și cu sursă deschisă pentru crearea, redarea și partajarea jocurilor mici. Există instrumente încorporate pentru dezvoltare: cod, sprite, hărți, editoare de sunet și linie de comandă, ceea ce este suficient pentru a crea un mini-joc retro. La ieșire veți obține un fișier cartuș, care poate fi stocat și jucat pe site. De asemenea, jocul poate fi împachetat într-un player care funcționează pe toate platformele populare și poate fi distribuit după cum doriți. Pentru a face un joc în stil retro, întregul proces de creare are loc sub anumite limitări tehnice: ecran de 240x136 pixeli, paletă de 16 culori, 256 de sprite de 8x8 culori, sunet cu 4 canale etc.</systemDescription>
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<systemHardwareType>Motor</systemHardwareType>
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</variables>
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</language>
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<language name="ru_RU">
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<variables>
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<systemDescription>TIC-80 - это свободный фантастический компьютер с открытым исходным кодом для создания, воспроизведения и обмена крошечными играми. Здесь есть встроенные инструменты для разработки: код, спрайты, карты, звуковые редакторы и командная строка, чего вполне достаточно, чтобы создать мини-ретро-игру. На выходе вы получите файл-картридж, который можно сохранить и играть на сайте. Также игру можно упаковать в плеер, который работает на всех популярных платформах, и распространять по своему усмотрению. Чтобы сделать игру в стиле ретро, весь процесс создания проходит при некоторых технических ограничениях: 240x136 пикселей, 16-цветная палитра, 256 спрайтов 8x8 цветов, 4-канальный звук и т.д.</systemDescription>
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<systemHardwareType>Двигатель</systemHardwareType>
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</variables>
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</language>
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<language name="sv_SE">
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<variables>
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<systemDescription>TIC-80 är en fantasidator med fri och öppen källkod för att skapa, spela och dela små spel. Det finns inbyggda verktyg för utveckling: kod, sprites, kartor, ljudredigerare och kommandoraden, vilket är tillräckligt för att skapa ett miniretrospel. Vid utgången får du en cartridge-fil, som kan lagras och spelas på webbplatsen. Spelet kan också packas in i en spelare som fungerar på alla populära plattformar och distribueras som du vill. För att skapa ett spel i retrostil sker hela skapandeprocessen under vissa tekniska begränsningar: 240x136 pixlars skärm, 16 färgpalett, 256 8x8 färgsprites, 4-kanals ljud och så vidare.</systemDescription>
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<systemHardwareType>Motor</systemHardwareType>
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</variables>
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</language>
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<language name="ja_JP">
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<variables>
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<systemDescription>TIC-80は、小さなゲームを作り、遊び、共有するためのフリーでオープンソースのファンタジーコンピュータです。コード、スプライト、マップ、サウンドエディター、コマンドラインなど、開発のためのツールが組み込まれており、ミニ・レトロゲームを作るのに十分です。終了時にはカートリッジファイルが作成され、ウェブサイトに保存してプレイすることができます。また、ゲームはすべての一般的なプラットフォームで動作するプレイヤーにパックすることができ、あなたが望むように配布することができます。レトロスタイルのゲームを作るために、作成のすべてのプロセスは、いくつかの技術的な制限の下で行われます:240x136ピクセルのディスプレイ、16色パレット、8x8色のスプライト256個、4チャンネルのサウンドなど。</systemDescription>
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<systemHardwareType>エンジン</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="ko_KR">
|
||
<variables>
|
||
<systemDescription>TIC-80은 작은 게임을 만들고, 플레이하고, 공유할 수 있는 무료 오픈 소스 판타지 컴퓨터입니다. 코드, 스프라이트, 지도, 사운드 편집기, 명령줄 등 개발을 위한 도구가 내장되어 있어 미니 레트로 게임을 만들기에 충분합니다. 종료 시 웹사이트에 저장하고 플레이할 수 있는 카트리지 파일을 받게 됩니다. 또한 모든 인기 플랫폼에서 작동하는 플레이어에 게임을 담아 원하는 대로 배포할 수 있습니다. 레트로 스타일의 게임을 만들기 위해 전체 제작 과정은 몇 가지 기술적 제한이 있습니다: 240x136 픽셀 디스플레이, 16 컬러 팔레트, 256 8x8 컬러 스프라이트, 4채널 사운드 등입니다.</systemDescription>
|
||
<systemHardwareType>엔진</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_CN">
|
||
<variables>
|
||
<systemDescription>TIC-80 是一款免费开源的幻想电脑,用于制作、玩耍和分享小游戏。TIC-80 内置开发工具:代码、精灵、地图、声音编辑器和命令行,足以制作一款迷你复古游戏。退出后,您将得到一个盒式磁带文件,可以在网站上存储和播放。此外,游戏还可以打包成播放器,在所有流行平台上运行,并按你的意愿发布。要制作复古风格的游戏,整个制作过程都会受到一些技术限制:240x136像素显示屏、16色调色板、256个8x8色精灵、4声道声音等。</systemDescription>
|
||
<systemHardwareType>发动机</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_TW">
|
||
<variables>
|
||
<systemDescription>TIC-80 是一款免費且開放原始碼的幻想電腦,用來製作、玩和分享微小遊戲。有內建的開發工具:程式碼、畫面、地圖、聲音編輯器和指令列,足以製作一個迷你復古遊戲。在退出時,您會得到一個盒式檔案,可以儲存並在網站上玩。此外,遊戲也可以打包成播放器,在所有流行的平台上都能運作,並依您的喜好散佈。要製作復古風格的遊戲,整個製作過程會受到一些技術限制:240x136 像素顯示器、16 色調、256 個 8x8 色靈魂、4 聲道音效等。</systemDescription>
|
||
<systemHardwareType>引擎</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
</theme> |