mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
108 lines
10 KiB
XML
108 lines
10 KiB
XML
<theme>
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<variables>
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<systemName>Triforce Arcade</systemName>
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<systemDescription>The Triforce (トライフォース) is an arcade board developed in a joint venture between Sega, Nintendo, and Namco. It is based upon the Nintendo GameCube video game console to reduce development costs, and allowed for arcade ports of home console games, and vice versa. It is named after the magical, often sought-after object in Nintendo's popular The Legend of Zelda series.</systemDescription>
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<systemManufacturer>Sega</systemManufacturer>
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<systemReleaseYear>2002</systemReleaseYear>
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<systemReleaseDate>2002</systemReleaseDate>
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<systemReleaseDateFormated>2002</systemReleaseDateFormated>
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<systemHardwareType>Arcade</systemHardwareType>
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<systemCoverSize>3-4</systemCoverSize>
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<systemColor>9c6faa</systemColor>
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<systemColorPalette1>7B79AA</systemColorPalette1>
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<systemColorPalette2>524C82</systemColorPalette2>
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<systemColorPalette3>CBC9E0</systemColorPalette3>
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<systemColorPalette4>1E1C11</systemColorPalette4>
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<systemCartSize>1-1</systemCartSize>
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</variables>
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<language name="ca_ES">
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<variables>
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<systemDescription>El Triforce (トライフォース) és un tauler d'arcades desenvolupat en una empresa conjunta entre Sega, Nintendo i Namco. Es basa en la consola de videojocs de Nintendo GameCube per reduir els costos de desenvolupament i es va permetre els ports arcade dels jocs de consola domèstica i viceversa. Té el nom de l'objecte màgic i sovint buscat a la popular sèrie The Legend of Zelda de Nintendo.</systemDescription>
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<systemHardwareType>Arcade</systemHardwareType>
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</variables>
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</language>
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<language name="de_DE">
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<variables>
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<systemDescription>Das Triforce (トライフォース) ist ein Arcade-Board, das in einem Joint Venture zwischen Sega, Nintendo und Namco entwickelt wurde. Es basiert auf der Nintendo GameCube-Videospielkonsole, um die Entwicklungskosten zu senken, und ermöglichte Arcade-Portierungen von Heimkonsolenspielen und umgekehrt. Benannt ist es nach dem magischen, oft gesuchten Gegenstand in Nintendos beliebter The Legend of Zelda-Reihe.</systemDescription>
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<systemHardwareType>Spielhalle</systemHardwareType>
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</variables>
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</language>
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<language name="es_ES">
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<variables>
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<systemDescription>La Triforce (トライフォース) es una placa arcade desarrollada en una empresa conjunta entre Sega, Nintendo y Namco. Se basa en la videoconsola Nintendo GameCube para reducir los costes de desarrollo, y permitió ports arcade de juegos de consolas domésticas, y viceversa. Debe su nombre al objeto mágico y a menudo codiciado de la popular serie de Nintendo The Legend of Zelda.</systemDescription>
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<systemHardwareType>Arcade</systemHardwareType>
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</variables>
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</language>
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<language name="fr_FR">
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<variables>
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<systemDescription>La Triforce (トライフォース) est une console d'arcade développée dans le cadre d'une coentreprise entre Sega, Nintendo et Namco. Elle est basée sur la console de jeu vidéo Nintendo GameCube afin de réduire les coûts de développement, et a permis de réaliser des portages arcade de jeux pour consoles de salon, et vice versa. Elle porte le nom de l'objet magique, souvent recherché, de la célèbre série The Legend of Zelda de Nintendo.</systemDescription>
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<systemHardwareType>Arcade</systemHardwareType>
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</variables>
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</language>
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<language name="it_IT">
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<variables>
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<systemDescription>The Triforce (トライフォース) è una scheda arcade sviluppata in una joint venture tra Sega, Nintendo e Namco. È basata sulla console per videogiochi Nintendo GameCube per ridurre i costi di sviluppo e ha permesso di portare in sala giochi i giochi per console domestiche e viceversa. Prende il nome dall'oggetto magico, spesso ricercato, della famosa serie The Legend of Zelda di Nintendo.</systemDescription>
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<systemHardwareType>Arcade</systemHardwareType>
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</variables>
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</language>
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<language name="nl_NL">
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<variables>
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<systemDescription>De Triforce (トライフォース) is een arcadebord ontwikkeld in een joint venture tussen Sega, Nintendo en Namco. Het is gebaseerd op de Nintendo GameCube video game console om de ontwikkelingskosten te verlagen, en maakte arcade ports van home console games mogelijk, en vice versa. Het is vernoemd naar het magische, vaak gezochte object in Nintendo's populaire The Legend of Zelda-serie.</systemDescription>
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<systemHardwareType>Arcade</systemHardwareType>
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</variables>
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</language>
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<language name="pl_PL">
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<variables>
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<systemDescription>Triforce (トライフォース) to zręcznościówka opracowana w ramach wspólnego przedsięwzięcia firm Sega, Nintendo i Namco. Została ona oparta na konsoli do gier wideo Nintendo GameCube w celu obniżenia kosztów rozwoju i umożliwiła tworzenie zręcznościowych portów gier na konsole domowe i odwrotnie. Nazwa pochodzi od magicznego, często poszukiwanego przedmiotu z popularnej serii The Legend of Zelda firmy Nintendo.</systemDescription>
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<systemHardwareType>Arcade</systemHardwareType>
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</variables>
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</language>
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<language name="pt_BR">
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<variables>
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<systemDescription>A Triforce (トライフォース) é uma placa de fliperama desenvolvida em uma joint venture entre a Sega, a Nintendo e a Namco. Ela é baseada no console de videogame Nintendo GameCube para reduzir os custos de desenvolvimento e permitiu a transferência de jogos de console doméstico para arcade e vice-versa. Seu nome é uma homenagem ao objeto mágico, muitas vezes procurado, da popular série The Legend of Zelda da Nintendo.</systemDescription>
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<systemHardwareType>Fliperama</systemHardwareType>
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</variables>
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</language>
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<language name="ro_RO">
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<variables>
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<systemDescription>Triforce (トライフォース) este o placă arcade dezvoltată într-un joint venture între Sega, Nintendo și Namco. Se bazează pe consola de jocuri video Nintendo GameCube pentru a reduce costurile de dezvoltare și a permis porturi arcade ale jocurilor de pe consolele de acasă și viceversa. Este numită după obiectul magic, adesea căutat, din populara serie The Legend of Zelda a Nintendo.</systemDescription>
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<systemHardwareType>Arcade</systemHardwareType>
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</variables>
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</language>
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<language name="ru_RU">
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<variables>
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<systemDescription>The Triforce (トライフォース) - аркадная настольная игра, разработанная совместным предприятием Sega, Nintendo и Namco. Она основана на игровой приставке Nintendo GameCube, что позволило сократить расходы на разработку и сделать аркадные порты игр для домашней консоли и наоборот. Она названа в честь волшебного, часто востребованного предмета из популярной серии игр The Legend of Zelda от Nintendo.</systemDescription>
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<systemHardwareType>Аркада</systemHardwareType>
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</variables>
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</language>
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<language name="sv_SE">
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<variables>
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<systemDescription>The Triforce (トライフォース) är ett arkadkort som utvecklats i ett joint venture mellan Sega, Nintendo och Namco. Den är baserad på videospelskonsolen Nintendo GameCube för att minska utvecklingskostnaderna, och möjliggjorde arkadportar av hemkonsolspel och vice versa. Det är uppkallat efter det magiska, ofta eftertraktade föremålet i Nintendos populära The Legend of Zelda-serie.</systemDescription>
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<systemHardwareType>Arkad</systemHardwareType>
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</variables>
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</language>
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<language name="ja_JP">
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<variables>
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<systemDescription>トライフォース(トライフォース)は、セガ、任天堂、ナムコの共同事業で開発されたアーケード基板。開発費を抑えるためにニンテンドーゲームキューブをベースにしており、家庭用ゲーム機のアーケード移植や、その逆も可能にしている。任天堂の人気シリーズ「ゼルダの伝説」に登場する、魔法のような、しばしば探し求められるオブジェクトにちなんで名付けられた。</systemDescription>
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<systemHardwareType>アーケード</systemHardwareType>
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</variables>
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</language>
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<language name="ko_KR">
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<variables>
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<systemDescription>트라이포스(トライフォース)는 세가, 닌텐도, 남코의 합작 투자로 개발된 아케이드 보드입니다. 개발 비용을 줄이기 위해 닌텐도 게임큐브 비디오 게임 콘솔을 기반으로 하며, 가정용 콘솔 게임의 아케이드 포트를 허용하고 그 반대의 경우도 마찬가지입니다. 닌텐도의 인기 게임인 젤다의 전설 시리즈에 등장하는 마법의 물체에서 이름을 따왔습니다.</systemDescription>
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<systemHardwareType>아케이드</systemHardwareType>
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</variables>
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</language>
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<language name="zh_CN">
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<variables>
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<systemDescription>Triforce(トライフォース)是世嘉(Sega)、任天堂(Nintendo)和南梦宫(Namco)合资开发的一款街机游戏机。它以任天堂 GameCube 视频游戏机为基础,以降低开发成本,并允许家用游戏机游戏的街机移植,反之亦然。它以任天堂广受欢迎的《塞尔达传说》系列中经常被追捧的神奇物品命名。</systemDescription>
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<systemHardwareType>商场</systemHardwareType>
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</variables>
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</language>
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<language name="zh_TW">
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<variables>
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<systemDescription>Triforce(トライフォース)是由 Sega、Nintendo 和 Namco 合資開發的街機板。它以 Nintendo GameCube 視訊遊戲機為基礎,以降低開發成本,並允許家用遊戲機的街機版移植,反之亦然。它以任天堂廣受歡迎的《塞爾達傳奇》系列中常見的神奇物品命名。</systemDescription>
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<systemHardwareType>街機</systemHardwareType>
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</variables>
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</language>
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</theme> |