mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
* Documentation update * Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems * Documentation update * Updated the archive/el_GR.po file * Fixed an issue where MD5 hashes were calculated when using the single-game scraper * Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements * Removed the obsolete HelpStyle code * Fixed some Clang compiler warnings * Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element * Documentation update * Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element * Documentation update * Made it possible to set per-element icon overrides for the helpsystem element * Fixed an issue where the helpsystem icons were sometimes not getting updated * Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it * Eliminated some unnecessary helpsystem updates * Changed a code comment * Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element * Documentation update * Added support for a 'none' value to the helpsystem element scope property * Documentation update * Rewrote the logic for the 'none' value for the helpsystem element scope property * Added 'rotation' and 'rotationOrigin' properties to the helpsystem element * Documentation update * Added an 'entryLayout' property to the helpsystem element * Added support for a 'none' value to the video element imageType property * Documentation update * Added a 'fadeInType' property to the video element * Documentation update * Added a clock element and a corresponding menu entry * Documentation update * Adjusted the default position for the clock * Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha * Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds * Rewrote most components to use BackgroundComponent instead of NinePatchComponent * Removed the obsolete frame.png and frame.svg graphics resource files * Increased the background blur slightly when a menu is open * Removed an unused variable * Small adjustment to the GuiInfoPopup corner roundness * Made the menu and launch screen scale up at the same speed regardless of the display refresh rate * Documentation update * (Linux) Added support for the Flatpak release of Ruffle * Added the .ruf file extension to the flash system * Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly * Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay * Added an option to completely disable the game launch screen * Added a screensaver-game-select custom event * Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option * (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage * Documentation update * Made a HelpComponent function private instead of public * (iOS) Fixed a build issue * Added support for building against ICU 76.1 and later * Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system * Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown * (Android) Changed system status polling to run on the main thread * (Windows) Fixed a typo that caused a build error * (Linux) Fixed an issue where the battery was not detected * (macOS) Fixed an issue where the battery capacity was not calculated correctly * (Windows) Fixed a linker error due to two missing libraries * (Linux) Added the BlueZ library as a dependency * (Linux) Added the BlueZ library as a dependency * Added a CMake find module for BlueZ * (Linux) Fixed a CMake find module name mismatch for BlueZ * Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD * Changed a CMake configuration comment * OCD commit * (Linux) Added support for checking for multiple Bluetooth adapters * Disabled system status polling on FreeBSD and Haiku * Added clamping to the battery capacity to work around buggy OS drivers * Added system status indicator icons * Added a system status component * (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file * Added menu options to toggle the system status indicators * Fixed some issues with the system status indicators * Fixed an issue where the battery text was not updated correctly when changing its menu option * Documentation update * (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file * Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been * Fixed an issue where some theme properties did not load correctly for the clock element * Reorganized the positions of the systemstatus and clock elements in ThemeData * (linear-es-de) Added configuration for the systemstatus and clock elements * Made a small adjustment to the systemstatus element's default position * (linear-es-de) Small adjustment to the position of the systemstatus element * Changed SystemStatusComponent to use a height property instead of a size property * (linear-es-de) Updated the theme config to use a height property for the systemstatus element * Documentation update * (linear-es-de) Relocated the configuration for the systemstatus and clock elements * Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding * (linear-es-de) Removed an obsolete property for the clock element * (modern-es-de) Added systemstatus and clock configuration * (slate-es-de) Added systemstatus and clock configuration * Fixed a rendering issue when combining rotation and background padding for the clock element * Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element * Added 'rotation' and 'rotationOrigin' properties to the systemstatus element * Documentation update * Added libgallium to the TSAN_suppressions file * Added a compensation for a strange helpsystem sizing issue when drawing the element background * Fixed an issue where the override for the 'battery_low' systemstatus icon did not work * Added two sorting flags to make the translation update script generate identical output across different machines * Changed the .po update script to not use fuzzy matching * Added a .continueignore entry to the .gitignore file * Updated all .po files with the new translation messages * Updated the en_US and en_GB translations * Updated the sv_SE translations * (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported * (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2) * (Linux) Added a find rule entry for the new DuckStation binary name (duckstation) * Added the b2 RetroArch core as an alternative emulator for the bbcmicro system * Documentation update * Updated SDL to 2.32.2 * Updated the MAME index files to include ROMs up to MAME version 0.275 * Bundled the February 2025 release of the Mozilla TLS/SSL certificates * Documentation update * Updated the nl_NL translations * Updated the ro_RO translations * Updated the fr_FR translations * Updated the pt_BR translations * Updated the it_IT translations * Updated the fr_FR translations * Updated the ko_KR translations * Updated the es_ES translations * Updated the de_DE translations * Updated the es_ES translations * Updated the ro_RO translations * Updated the ru_RU translations * Updated the ja_JP translations * Updated the zh_CN translations * Updated the sv_SE translations * Updated the ca_ES translations * Added a 'scope' property to the systemstatus and clock elements * Documentation update * Updated the pl_PL translations * (linear-es-de) Added system metadata translations for 15 languages * Added support for the Vircon32 Virtual Console (vircon32) game system * (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system * Documentation update * Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems * (Android) Added a find rule entry for the new Cemu package name * Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows * (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows * (Android) Added Azahar standalone as an alternative emulator for the n3ds system * Documentation update * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system Also added MFME standalone as an alternative emulator for the arcade system on Windows * Added a %ROMRAWWIN% variable * (Linux) Added support for the manually downloaded release of Mesen * Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows * Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows * Documentation update * Made a small adjustment to the button_y_PS helpsystem button * Updated the de_DE translations * Updated the de_DE translations * Updated the zh_TW translations * Documentation update * Fixed some segfaults that could occur during emergency shutdown * Improved the cleanup on window deinit * Fixed a crash on window deinit * Fixed a rare issue where reloading the application could lead to a crash * Optimized HelpComponent updates by caching the icons * The HelpComponent icon cache is now cleared when pressing ctrl-r * Added an 'entryRelativeScale' property to the helpsystem element * Fixed a code comment typo * Documentation update * Updated the sv_SE translations * (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements * (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements * Documentation update * The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android * (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element * Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems * (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances * Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows * (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system * Documentation update * (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous * Simplified a number of HelpComponent function and variable names * (Android) The launch sound is no longer played if the launch screen is set as disabled * The launch sound is now always stopped when returning to ES-DE after a game launch * The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option * Prevented the launch sound from getting stopped when running in the background on game launch * Updated the de_DE translations * Fixed an issue where the menus would sometimes contain fractional rows * Updated the ko_KR translations * (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems * Documentation update * Added support for the 8:7 display aspect ratio * Added translations for the '8:7 vertical' message * Documentation update * Documentation update * Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown * Updated the archive/el_GR.po file * (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system Also added MFME standalone as an alternative emulator for the mame system on Windows * (Linux) Added find rule entries for Lindbergh Loader * Added initial support for the Microsoft Xbox One (xboxone) game system * (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system * (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system * Documentation update * Added support for the Sega Mark III (mark3) game system * (linear-es-de) Added support for the Sega Mark III (mark3) game system * (modern-es-de) Added support for the Sega Mark III (mark3) game system * (slate-es-de) Added support for the Sega Mark III (mark3) game system * Documentation update * Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows * Updated the archive/el_GR.po file * Documentation update * (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly * (Android) Added a find rule entry for the Pizza Boy SC Basic emulator * Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system * Documentation update * Updated the dummy ROMs archives with the latest systems * Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows * Documentation update * (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems * (linear-es-de) Added zh_TW metadata translations for most systems * (linear-es-de) Added zh_TW metadata translations for some systems * (linear-es-de) Updated the system metadata for some systems Also removed two obsolete system metadata files * (linear-es-de) Updated some sv_SE system metadata entries * Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly * Bumped the version to 3.2.0 * Fixed a potential crash when disabling the help prompts * Updated "update from upstream"script to fetch `stable-3.2` * Added HelpStyle definition if def RETRODECK * Removed HelpStyle (was introduced by RetroDECK) * Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu * fix(manifest): libvpx hash * fix(manifest): update ICU source SHA256 hash * fix(icu): change build system to simple and update build commands * fix(icu): switch build system to autotools and update build directory structure * fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it * Documentation update * feat(manifest): update runtime version to 6.8 * feat(automation): added the AppImage build job * feat(build): install PipeWire development dependencies for ES-DE workflow * feat(build): update dependencies for ES-DE workflow * feat(workflow): add job to check and delete empty releases after builds * fix(build): update release notes format in build workflow [skip ci] * Triggering build * feat(build): add Bluetooth development dependencies and improve AppImage naming * feat(build): rename AppImage output for ES-DE to RetroDECK format * feat(build): update script for RetroDECK AppImage creation * feat(build): add bcm_host and brcmegl dependencies to build workflow * feat(build): replace brcmegl with fuse in dependency installation * Documentation update for the 3.2.0 release * feat(manifest): reverted runtime version to 6.7 in application YAML --------- Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
140 lines
17 KiB
XML
140 lines
17 KiB
XML
<theme>
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<variables>
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<systemName>Uzebox</systemName>
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<systemDescription>The Uzebox is a retro-minimalist 8-bit open source game console. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it uses an interrupt driven kernel and has no frame buffer. Functions such as video signal generation, tile rendering and music mixing is done in realtime by a background task so your game can easily be developed in C.
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The design goal was to be as simple as possible yet have good enough sound and graphics to implement interesting games. Emphasis was put on making it easy and fun to assemble and program for any hobbyists. The final design contains only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter.</systemDescription>
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<systemManufacturer>Belogic</systemManufacturer>
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<systemReleaseYear>2008</systemReleaseYear>
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<systemReleaseDate>2008-08-24</systemReleaseDate>
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<systemReleaseDateFormated>August 24, 2008</systemReleaseDateFormated>
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<systemHardwareType>Console</systemHardwareType>
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<systemCoverSize>3-4</systemCoverSize>
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<systemColor>CE3D3D</systemColor>
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<systemColorPalette1>C43F32</systemColorPalette1>
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<systemColorPalette2>EDC63D</systemColorPalette2>
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<systemColorPalette3>C9C2BF</systemColorPalette3>
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<systemColorPalette4>07336A</systemColorPalette4>
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<systemCartSize>1-1</systemCartSize>
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</variables>
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<language name="ca_ES">
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<variables>
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<systemDescription>La UZebox és una consola de joc de codi obert de 8 bits retro-minimalista. Es basa en un microcontrolador de propòsits generals AVR de 8 bits elaborat per Atmel. La particularitat del sistema és que utilitza un nucli impulsat per interrompre i no té tampó de fotograma. Funcions com la generació de senyal de vídeo, la representació de rajoles i la barreja de música es fan en temps real mitjançant una tasca de fons perquè el vostre joc es pugui desenvolupar fàcilment a C.
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L’objectiu de disseny era ser el més senzill possible, però tenir un so i un so prou bons per implementar jocs interessants. Es va posar èmfasi en fer que sigui fàcil i divertit muntar i programar per a qualsevol aficionat. El disseny final només conté dos xips: un ATMEGA644 i un convertidor AD725 RGB-TO-NTSC.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="de_DE">
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<variables>
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<systemDescription>Die Uzebox ist eine retro-minimalistische 8-Bit-Open-Source-Spielekonsole. Sie basiert auf einem AVR 8-Bit Allzweck-Mikrocontroller von Atmel. Die Besonderheit des Systems besteht darin, dass es einen interruptgesteuerten Kernel verwendet und keinen Framebuffer hat. Funktionen wie die Erzeugung von Videosignalen, das Rendering von Kacheln und das Abmischen von Musik werden in Echtzeit von einem Hintergrund-Task ausgeführt, so dass Ihr Spiel leicht in C entwickelt werden kann.
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Das Designziel war, so einfach wie möglich zu sein, aber dennoch genug Sound und Grafik zu haben, um interessante Spiele zu entwickeln. Der Schwerpunkt lag darauf, dass der Zusammenbau und die Programmierung für jeden Bastler einfach und unterhaltsam sind. Das endgültige Design enthält nur zwei Chips: einen ATmega644 und einen AD725 RGB-zu-NTSC-Konverter.</systemDescription>
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<systemHardwareType>Konsole</systemHardwareType>
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</variables>
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</language>
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<language name="es_ES">
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<variables>
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<systemDescription>La Uzebox es una videoconsola retro-minimalista de 8 bits y código abierto. Está basada en un microcontrolador de propósito general AVR de 8 bits fabricado por Atmel. La particularidad del sistema es que utiliza un kernel controlado por interrupciones y no tiene frame buffer. Funciones como la generación de señales de vídeo, el renderizado de tiles y la mezcla de música se realiza en tiempo real mediante una tarea en segundo plano, por lo que tu juego puede desarrollarse fácilmente en C.
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El objetivo del diseño era ser lo más simple posible, pero con sonido y gráficos lo suficientemente buenos como para implementar juegos interesantes. Se puso énfasis en hacerlo fácil y divertido de montar y programar para cualquier aficionado. El diseño final contiene sólo dos chips: un ATmega644 y un convertidor RGB a NTSC AD725.</systemDescription>
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<systemHardwareType>Consola</systemHardwareType>
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</variables>
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</language>
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<language name="fr_FR">
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<variables>
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<systemDescription>L'Uzebox est une console de jeu open source 8 bits rétro-minimaliste. Elle est basée sur un microcontrôleur AVR 8 bits à usage général fabriqué par Atmel. La particularité du système est qu'il utilise un noyau piloté par les interruptions et qu'il n'a pas de frame buffer. Les fonctions telles que la génération de signaux vidéo, le rendu des tuiles et le mixage de la musique sont effectuées en temps réel par une tâche d'arrière-plan, de sorte que votre jeu peut facilement être développé en C.
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L'objectif de la conception était d'être aussi simple que possible tout en ayant un son et des graphismes suffisamment bons pour mettre en œuvre des jeux intéressants. L'accent a été mis sur la facilité et l'amusement de l'assemblage et de la programmation pour tout amateur. Le design final ne contient que deux puces : un ATmega644 et un convertisseur AD725 RGB-to-NTSC.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="it_IT">
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<variables>
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<systemDescription>Uzebox è una console di gioco open source retro-minimalista a 8 bit. È basata su un microcontrollore generale a 8 bit AVR di Atmel. La particolarità del sistema è che utilizza un kernel guidato da interrupt e non ha frame buffer. Funzioni come la generazione del segnale video, il rendering dei tile e il mixaggio della musica vengono eseguite in tempo reale da un task in background, in modo che il gioco possa essere facilmente sviluppato in C.
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L'obiettivo del progetto era quello di essere il più semplice possibile, ma con un suono e una grafica sufficientemente buoni per implementare giochi interessanti. L'enfasi è stata posta sul fatto di renderlo facile e divertente da assemblare e programmare per qualsiasi hobbista. Il progetto finale contiene solo due chip: un ATmega644 e un convertitore RGB-NTSC AD725.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="nl_NL">
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<variables>
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<systemDescription>De Uzebox is een retro-minimalistische 8-bit open-source spelconsole. Hij is gebaseerd op een AVR 8-bit general purpose microcontroller van Atmel. Het bijzondere van het systeem is dat het een interruptgestuurde kernel gebruikt en geen framebuffer heeft. Functies zoals het genereren van videosignalen, het renderen van tiles en het mixen van muziek worden in realtime uitgevoerd door een achtergrondtaak, zodat je spel eenvoudig in C kan worden ontwikkeld.
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Het ontwerpdoel was om zo eenvoudig mogelijk te zijn en toch goed genoeg geluid en graphics te hebben om interessante spellen te implementeren. De nadruk werd gelegd op het eenvoudig en leuk maken om te assembleren en programmeren voor hobbyisten. Het uiteindelijke ontwerp bevat slechts twee chips: een ATmega644 en een AD725 RGB-naar-NTSC converter.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="pl_PL">
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<variables>
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<systemDescription>Uzebox to retro-minimalistyczna 8-bitowa konsola do gier typu open source. Opiera się na 8-bitowym mikrokontrolerze ogólnego przeznaczenia AVR firmy Atmel. Szczególną cechą systemu jest to, że wykorzystuje on jądro sterowane przerwaniami i nie posiada bufora ramki. Funkcje takie jak generowanie sygnału wideo, renderowanie kafelków i miksowanie muzyki są wykonywane w czasie rzeczywistym przez zadanie w tle, dzięki czemu grę można łatwo opracować w języku C.
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Celem projektowym była jak największa prostota, przy jednoczesnym zapewnieniu wystarczająco dobrego dźwięku i grafiki do implementacji interesujących gier. Nacisk położono na to, aby był łatwy i przyjemny w montażu i programowaniu dla każdego hobbysty. Ostateczny projekt zawiera tylko dwa układy: ATmega644 i konwerter AD725 RGB-to-NTSC.</systemDescription>
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<systemHardwareType>Konsola</systemHardwareType>
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</variables>
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</language>
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<language name="pt_BR">
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<variables>
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<systemDescription>O Uzebox é um console de jogos de código aberto retro-minimalista de 8 bits. Ele é baseado em um microcontrolador de uso geral AVR de 8 bits fabricado pela Atmel. A particularidade do sistema é que ele usa um kernel acionado por interrupção e não tem buffer de quadros. Funções como geração de sinal de vídeo, renderização de blocos e mixagem de música são feitas em tempo real por uma tarefa em segundo plano, de modo que seu jogo pode ser facilmente desenvolvido em C.
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O objetivo do projeto era ser o mais simples possível, mas ter som e gráficos bons o suficiente para implementar jogos interessantes. A ênfase foi colocada em torná-lo fácil e divertido de montar e programar para qualquer amador. O projeto final contém apenas dois chips: um ATmega644 e um conversor AD725 RGB para NTSC.</systemDescription>
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<systemHardwareType>Console</systemHardwareType>
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</variables>
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</language>
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<language name="ro_RO">
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<variables>
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<systemDescription>Uzebox este o consolă de jocuri open source retro-minimalistă pe 8 biți. Se bazează pe un microcontroler AVR pe 8 biți de uz general produs de Atmel. Particularitatea sistemului este că utilizează un nucleu condus de întreruperi și nu are frame buffer. Funcții precum generarea semnalului video, redarea plăcilor și mixarea muzicii sunt realizate în timp real de o sarcină de fundal, astfel încât jocul dvs. poate fi dezvoltat cu ușurință în C.
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Obiectivul de proiectare a fost să fie cât mai simplu posibil, dar să aibă sunet și grafică suficient de bune pentru a implementa jocuri interesante. Accentul a fost pus pe a fi ușor și distractiv de asamblat și programat pentru orice pasionat. Proiectul final conține doar două cipuri: un ATmega644 și un convertor RGB la NTSC AD725.</systemDescription>
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<systemHardwareType>Consolă</systemHardwareType>
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</variables>
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</language>
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<language name="ru_RU">
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<variables>
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<systemDescription>Uzebox - это ретро-минималистская 8-битная игровая консоль с открытым исходным кодом. Она основана на 8-битном микроконтроллере общего назначения AVR производства Atmel. Особенностью системы является то, что она использует ядро, управляемое прерываниями, и не имеет кадрового буфера. Такие функции, как генерация видеосигнала, рендеринг тайлов и микширование музыки, выполняются в реальном времени фоновой задачей, поэтому вашу игру можно легко разработать на C.
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Цель разработки заключалась в том, чтобы быть как можно более простой, но при этом иметь достаточно хороший звук и графику для реализации интересных игр. Акцент был сделан на том, чтобы сделать его простым и веселым в сборке и программировании для любого любителя. Конечный дизайн содержит всего две микросхемы: ATmega644 и AD725 RGB-to-NTSC конвертер.</systemDescription>
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<systemHardwareType>Консоль</systemHardwareType>
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</variables>
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</language>
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<language name="sv_SE">
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<variables>
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<systemDescription>Uzebox är en retro-minimalistisk 8-bitars spelkonsol med öppen källkod. Den är baserad på en AVR 8-bitars mikrokontroller för allmänt ändamål tillverkad av Atmel. Det speciella med systemet är att det använder en interruptdriven kärna och inte har någon rambuffert. Funktioner som generering av videosignaler, rendering av brickor och musikmixning görs i realtid av en bakgrundsuppgift så att ditt spel enkelt kan utvecklas i C.
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Designmålet var att vara så enkel som möjligt men ändå ha tillräckligt bra ljud och grafik för att kunna implementera intressanta spel. Tonvikten lades på att göra den enkel och rolig att montera och programmera för alla hobbyanvändare. Den slutliga designen innehåller endast två chip: en ATmega644 och en AD725 RGB-till-NTSC-omvandlare.</systemDescription>
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||
<systemHardwareType>Konsol</systemHardwareType>
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||
</variables>
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||
</language>
|
||
<language name="ja_JP">
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||
<variables>
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||
<systemDescription>Uzeboxはレトロミニマリストの8ビットオープンソースゲーム機です。Atmel製のAVR 8ビット汎用マイクロコントローラをベースにしています。このシステムの特徴は、割り込み駆動のカーネルを使用し、フレームバッファを持たないことです。ビデオ信号の生成、タイルのレンダリング、音楽のミキシングなどの機能は、バックグラウンドタスクによってリアルタイムで行われるため、ゲームをC言語で簡単に開発することができます。
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||
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||
設計目標は、できるだけシンプルでありながら、面白いゲームを実装するのに十分なサウンドとグラフィックを持つことでした。どんな趣味の人でも組み立てやすく、楽しくプログラミングできることを重視しました。最終的な設計には、ATmega644とAD725 RGB-NTSCコンバーターの2つのチップしか含まれていません。</systemDescription>
|
||
<systemHardwareType>コンソール</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="ko_KR">
|
||
<variables>
|
||
<systemDescription>Uzebox는 레트로 미니멀리즘 8비트 오픈 소스 게임 콘솔입니다. Atmel에서 만든 AVR 8비트 범용 마이크로컨트롤러를 기반으로 합니다. 이 시스템의 특징은 인터럽트 구동 커널을 사용하고 프레임 버퍼가 없다는 것입니다. 비디오 신호 생성, 타일 렌더링 및 음악 믹싱과 같은 기능은 백그라운드 작업에서 실시간으로 수행되므로 C로 게임을 쉽게 개발할 수 있습니다.
|
||
|
||
디자인 목표는 가능한 한 단순하면서도 재미있는 게임을 구현할 수 있는 충분한 사운드와 그래픽을 갖추는 것이었습니다. 취미로 게임을 즐기는 사람이라면 누구나 쉽고 재미있게 조립하고 프로그래밍할 수 있도록 하는 데 중점을 두었습니다. 최종 설계에는 ATmega644와 AD725 RGB-NTSC 컨버터라는 두 개의 칩만 포함되었습니다.</systemDescription>
|
||
<systemHardwareType>콘솔</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_CN">
|
||
<variables>
|
||
<systemDescription>Uzebox 是一款复古简约的 8 位开源游戏机。它基于 Atmel 公司生产的 AVR 8 位通用微控制器。该系统的特点是使用中断驱动内核,没有帧缓冲器。视频信号生成、磁贴渲染和音乐混音等功能由后台任务实时完成,因此您可以轻松地用 C 语言开发游戏。
|
||
|
||
设计目标是尽可能简单,但要有足够好的音效和图形,以实现有趣的游戏。重点是让任何业余爱好者都能轻松愉快地组装和编程。最终设计只包含两个芯片:一个 ATmega644 和一个 AD725 RGB 转 NTSC 转换器。</systemDescription>
|
||
<systemHardwareType>控制台</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
<language name="zh_TW">
|
||
<variables>
|
||
<systemDescription>Uzebox 是一款復古簡約的 8 位元開放原始碼遊戲控制台。它以 Atmel 製造的 AVR 8 位元通用微控制器為基礎。該系統的特點是使用中斷驅動內核,沒有幀緩衝器。視訊訊號產生、磁磚渲染和音樂混音等功能都是由背景任務即時完成,因此您的遊戲可以很容易地以 C 語言開發。
|
||
|
||
設計目標是盡可能簡單,但又有足夠好的音效和圖形,以執行有趣的遊戲。我們強調要讓任何業餘玩家都能輕鬆且有趣地組裝與編程。最終的設計只包含兩個晶片:一個 ATmega644 和一個 AD725 RGB-to-NTSC 轉換器。</systemDescription>
|
||
<systemHardwareType>控制台</systemHardwareType>
|
||
</variables>
|
||
</language>
|
||
</theme> |